[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[202] | 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/sdl/sdl_audio.hh"
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| 8 |
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| 9 | #include "nv/lib/sdl.hh"
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| 10 | #include "nv/lib/sdl_mixer.hh"
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[319] | 11 | #include "nv/core/logging.hh"
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[202] | 12 |
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| 13 | using namespace nv;
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| 14 |
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| 15 | sdl::audio::audio()
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| 16 | {
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| 17 | nv::load_sdl_library();
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| 18 | nv::load_sdl_mixer_library();
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| 19 |
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| 20 | if ( SDL_Init( SDL_INIT_AUDIO ) == -1 )
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| 21 | {
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| 22 | NV_LOG( LOG_CRITICAL, "SDL_AUDIO failed to load -- " << SDL_GetError() );
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| 23 | return;
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| 24 | }
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| 25 |
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| 26 | if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 1024 ) == -1 )
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| 27 | {
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| 28 | NV_LOG( LOG_CRITICAL, "SDL_mixer failed to load -- " << Mix_GetError() );
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| 29 | return;
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| 30 | }
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| 31 | }
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| 32 |
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| 33 |
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[329] | 34 | nv::channel sdl::audio::play_sound( sound a_sound )
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[202] | 35 | {
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[329] | 36 | sound_info* info = m_sounds.get( a_sound );
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| 37 | if ( info )
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[202] | 38 | {
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[329] | 39 | if ( Mix_PlayChannel(-1, (Mix_Chunk*)( info->sdl_sound), 0) == -1 )
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| 40 | {
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| 41 | NV_LOG( LOG_WARNING, "SDL_mixer failed to play -- " << Mix_GetError() );
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| 42 | }
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[202] | 43 | }
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[329] | 44 | return channel();
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[202] | 45 | }
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| 46 |
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[329] | 47 | nv::sound nv::sdl::audio::load_sound( const std::string& a_path )
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[202] | 48 | {
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[322] | 49 | // TODO: this is a really wierd error - if we remove this check, all hell gets loose
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| 50 | if ( Mix_LoadWAV_RW == nullptr || SDL_RWFromFile == nullptr )
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| 51 | {
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| 52 | NV_LOG( LOG_ERROR, "SDL_mixer not loaded!" );
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| 53 | }
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| 54 | Mix_Chunk *sample = Mix_LoadWAV_RW(SDL_RWFromFile(a_path.c_str(), "rb"), 1);
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[202] | 55 | if ( sample == nullptr )
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| 56 | {
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| 57 | NV_LOG( LOG_ERROR, "SDL_mixer failed to load sample '" << a_path << "' -- " << Mix_GetError() );
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[329] | 58 | return sound();
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[202] | 59 | }
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[329] | 60 | sound result = m_sounds.create();
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| 61 | sound_info* info = m_sounds.get( result );
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| 62 | info->sdl_sound = sample;
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| 63 | return result;
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[202] | 64 | }
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| 65 |
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| 66 | void nv::sdl::audio::update()
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| 67 | {
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| 68 | // no-op
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| 69 | }
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| 70 |
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| 71 | nv::sdl::audio::~audio()
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| 72 | {
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[329] | 73 | while ( m_sounds.size() > 0 )
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| 74 | release( m_sounds.get_handle(0) );
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[202] | 75 | Mix_CloseAudio();
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| 76 | // TODO: should we do it here?
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| 77 | SDL_Quit();
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| 78 | }
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| 79 |
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[329] | 80 | void nv::sdl::audio::release( sound a_sound )
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[202] | 81 | {
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[329] | 82 | sound_info* info = m_sounds.get( a_sound );
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| 83 | if ( info )
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| 84 | {
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| 85 | Mix_FreeChunk( (Mix_Chunk*)info->sdl_sound );
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| 86 | m_sounds.destroy( a_sound );
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| 87 | }
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[202] | 88 | }
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[329] | 89 |
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