[395] | 1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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[276] | 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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[276] | 6 |
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| 7 | #include "nv/rogue/fov_recursive_shadowcasting.hh"
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| 8 |
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[368] | 9 | #include "nv/stl/math.hh"
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[276] | 10 |
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| 11 | static int nv_rogue_rs_mult[4][8] = {
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| 12 | { 1, 0, 0,-1,-1, 0, 0, 1},
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| 13 | { 0, 1,-1, 0, 0,-1, 1, 0},
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| 14 | { 0, 1, 1, 0, 0,-1,-1, 0},
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| 15 | { 1, 0, 0, 1,-1, 0, 0,-1},
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| 16 | };
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| 17 |
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| 18 | void nv::rogue::fov_recursive_shadowcasting::run( const position& p, uint16 radius )
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| 19 | {
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| 20 | m_position = p;
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| 21 | m_radius = radius;
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| 22 |
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| 23 | if ( m_radius == 0 )
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| 24 | {
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| 25 | position max_radius = m_size-m_position;
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[454] | 26 | max_radius = math::max(max_radius,m_position);
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| 27 | m_radius = static_cast<int>( math::length( vec2( max_radius ) ) )+1;
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[276] | 28 | }
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| 29 | m_radius2 = m_radius * m_radius;
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| 30 | for ( int oct=0; oct < 8; oct++ ) cast_light( 1, 1.0, 0.0, oct );
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| 31 | m_map->set_visible( p, true );
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| 32 | }
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| 33 |
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| 34 | void nv::rogue::fov_recursive_shadowcasting::cast_light( int row, float start, float end, int oct )
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| 35 | {
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| 36 | if ( start < end ) return;
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| 37 |
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| 38 | int xx = nv_rogue_rs_mult[0][oct];
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| 39 | int xy = nv_rogue_rs_mult[1][oct];
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| 40 | int yx = nv_rogue_rs_mult[2][oct];
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| 41 | int yy = nv_rogue_rs_mult[3][oct];
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| 42 |
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| 43 | float new_start = 0.0f;
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| 44 | for ( int j = row; j < m_radius + 1; j++ )
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| 45 | {
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| 46 | int dx=-j-1;
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| 47 | int dy=-j;
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| 48 | bool blocked = false;
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| 49 | while ( dx++ <= 0 )
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| 50 | {
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| 51 | ivec2 c( dx*xx+dy*xy, dx*yx+dy*yy );
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| 52 | c += m_position;
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| 53 | if ( c.x >= 0 && c.x < m_size.x && c.y >= 0 && c.y < m_size.y )
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| 54 | {
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| 55 | float l_slope = ( dx - 0.5f ) / ( dy + 0.5f );
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| 56 | float r_slope = ( dx + 0.5f ) / ( dy - 0.5f );
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| 57 | if ( start < r_slope ) continue;
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| 58 | if ( end > l_slope ) break;
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| 59 | bool transparent = m_map->is_transparent( c );
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| 60 |
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| 61 | if ( dx*dx+dy*dy <= m_radius2 && (m_light_walls || transparent))
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| 62 | {
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| 63 | m_map->set_visible( c, true );
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| 64 | }
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| 65 | if ( blocked )
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| 66 | {
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| 67 | if ( !transparent )
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| 68 | {
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| 69 | new_start = r_slope;
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| 70 | continue;
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| 71 | }
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| 72 | blocked = false;
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| 73 | start = new_start;
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| 74 | }
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| 75 | else
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| 76 | {
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| 77 | if ( !transparent && j < m_radius )
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| 78 | {
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| 79 | blocked = true;
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| 80 | cast_light( j+1, start, l_slope, oct );
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| 81 | new_start = r_slope;
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| 82 | }
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| 83 | }
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| 84 | }
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| 85 | }
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| 86 | if ( blocked ) break;
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| 87 | }
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| 88 |
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| 89 | }
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| 90 |
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