1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/object.hh"
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8 |
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9 | #include <algorithm>
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10 | #include "nv/root.hh"
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11 | #include "nv/types.hh"
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12 | #include "nv/lua/lua_state.hh"
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13 | #include "nv/uid.hh"
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14 |
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15 | using namespace nv;
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16 |
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17 | object::object()
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18 | : m_root( nullptr )
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19 | , m_id()
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20 | , m_name()
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21 | , m_uid(0)
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22 | , m_lua_index(lua::ref_none)
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23 | , m_lua_proto_index(lua::ref_none)
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24 | , m_parent( nullptr )
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25 | , m_children()
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26 | , m_child_count(0)
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27 | {
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28 | }
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29 |
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30 | object::object( root* aroot, const string& aid )
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31 | : m_root( aroot )
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32 | , m_id( aid )
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33 | , m_name()
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34 | , m_uid(0)
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35 | , m_lua_index(lua::ref_none)
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36 | , m_lua_proto_index(lua::ref_none)
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37 | , m_parent( nullptr )
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38 | , m_children()
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39 | , m_child_count(0)
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40 | {
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41 | if ( m_root )
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42 | {
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43 | uid_store* store = get_root()->get_uid_store();
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44 | if (store)
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45 | {
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46 | m_uid = store->insert( this );
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47 | }
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48 | }
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49 |
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50 | }
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51 |
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52 | void object::add_child( object* child )
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53 | {
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54 | if (child)
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55 | {
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56 | if (child->m_parent)
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57 | {
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58 | child->detach();
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59 | }
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60 | child->m_parent = this;
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61 | m_children.push_back( child );
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62 | m_child_count++;
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63 | m_root->child_added( child );
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64 | }
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65 | }
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66 |
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67 | void object::remove_child( object* child )
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68 | {
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69 | if ( child->m_parent != this )
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70 | {
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71 | return; // signal error?
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72 | }
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73 | list::iterator it = std::find( m_children.begin(), m_children.end(), child );
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74 | if ( it != m_children.end() )
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75 | {
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76 | (*it)->m_parent = nullptr;
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77 | m_children.erase(it);
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78 | m_root->child_removed( child );
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79 | }
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80 | }
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81 |
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82 | void object::detach()
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83 | {
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84 | if (m_parent)
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85 | {
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86 | m_parent->remove_child( this );
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87 | }
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88 | }
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89 |
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90 | void object::change_parent( object* new_parent )
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91 | {
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92 | if (m_parent) detach();
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93 | if (new_parent) new_parent->add_child( this );
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94 | }
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95 |
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96 | void object::destroy_children()
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97 | {
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98 | while ( !m_children.empty() )
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99 | {
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100 | delete m_children.front();
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101 | }
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102 | }
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103 |
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104 | object::~object()
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105 | {
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106 | if ( m_lua_index != lua::ref_none )
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107 | {
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108 | lua::state* state = get_root()->get_lua_state();
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109 | state->unregister_object( this );
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110 | }
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111 | if ( m_uid != 0 && m_root )
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112 | {
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113 | uid_store* store = get_root()->get_uid_store();
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114 | if (store) store->remove( m_uid );
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115 | }
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116 | detach();
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117 | destroy_children();
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118 | }
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119 |
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120 | object* object::find( object* child, bool recursive /*= false */ )
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121 | {
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122 | list::iterator it = std::find( m_children.begin(), m_children.end(), child );
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123 | if ( it != m_children.end() )
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124 | {
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125 | return *it;
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126 | }
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127 | if ( recursive )
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128 | {
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129 | for ( object* i : m_children )
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130 | {
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131 | object* r = i->find( child, recursive );
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132 | if (r) return r;
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133 | }
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134 | }
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135 | return nullptr;
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136 | }
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137 |
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138 | object* object::find( uid child, bool recursive /*= false */ )
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139 | {
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140 | for ( object* i : m_children )
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141 | {
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142 | if (i->m_uid == child) return i;
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143 | }
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144 | if ( recursive )
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145 | {
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146 | for ( object* i : m_children )
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147 | {
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148 | object* r = i->find( child, recursive );
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149 | if (r) return r;
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150 | }
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151 | }
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152 | return nullptr;
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153 | }
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154 |
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155 | object* object::find( string child, bool recursive /*= false */ )
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156 | {
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157 | for ( object* i : m_children )
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158 | {
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159 | if (i->m_id == child) return i;
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160 | }
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161 | if ( recursive )
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162 | {
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163 | for ( object* i : m_children )
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164 | {
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165 | object* r = i->find( child, recursive );
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166 | if (r) return r;
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167 | }
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168 | }
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169 | return nullptr;
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170 | }
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171 |
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172 | bool object::move_to_top( object* child )
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173 | {
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174 | list::iterator it = std::find( m_children.begin(), m_children.end(), child );
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175 | if ( it != m_children.end() )
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176 | {
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177 | m_children.erase( it );
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178 | m_children.push_back( child );
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179 | return true;
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180 | }
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181 | return false;
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182 | }
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183 |
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184 | bool object::move_to_bottom( object* child )
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185 | {
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186 | list::iterator it = std::find( m_children.begin(), m_children.end(), child );
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187 | if ( it != m_children.end() )
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188 | {
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189 | m_children.erase( it );
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190 | m_children.push_front( child );
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191 | return true;
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192 | }
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193 | return false;
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194 | }
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195 |
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196 | void object::register_type( type_database* db )
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197 | {
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198 | type_field fields[] = {
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199 | type_field("id", &object::m_id),
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200 | type_field("uid", &object::m_uid).flag( TF_READONLY ),
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201 | type_field("lua_index", &object::m_lua_index).flag( TF_READONLY | TF_NOSERIALIZE ),
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202 | type_field("parent", &object::m_parent).flag( TF_READONLY | TF_NOSERIALIZE ),
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203 | type_field("child_count", &object::m_child_count).flag( TF_READONLY ),
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204 | type_field("children" , &object::m_children).flag( TF_READONLY ),
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205 | };
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206 | db->create_type<object>("object").fields(fields);
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207 | }
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208 |
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209 | void nv::object::register_with_lua( const char* lua_name, const char* storage )
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210 | {
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211 | lua::state* state = get_root()->get_lua_state();
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212 | if (state)
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213 | {
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214 | if ( lua_name != nullptr )
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215 | {
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216 | m_lua_index = state->register_object( this, lua_name );
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217 | }
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218 | if ( storage != nullptr )
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219 | {
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220 | m_lua_proto_index = state->register_proto( this, storage );
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221 | }
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222 | }
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223 | }
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