source: trunk/src/lua/lua_state.cc @ 294

Last change on this file since 294 was 288, checked in by epyon, 11 years ago
  • unified animation_entry class
  • virtuals removed from animation_entry
  • lua_table - added missing get_float
  • lua_table - fixed has_field
File size: 11.4 KB
Line 
1// Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
2// http://chaosforge.org/
3//
4// This file is part of NV Libraries.
5// For conditions of distribution and use, see copyright notice in nv.hh
6
7#include "nv/lua/lua_state.hh"
8
9#include "nv/lua/lua_raw.hh"
10#include "nv/lua/lua_nova.hh"
11#include "nv/logging.hh"
12#include "nv/string.hh"
13
14using namespace nv;
15
16// stack_guard
17
18lua::stack_guard::stack_guard( lua::state* aL )
19        : L(aL), m_level( lua_gettop(aL->m_state) )
20{
21
22}
23
24lua::stack_guard::stack_guard( lua::state& aL )
25        : L(&aL), m_level( lua_gettop(aL.m_state) )
26{
27
28}
29
30lua::stack_guard::~stack_guard()
31{
32        lua_settop( L->m_state, m_level );
33}
34
35// state_wrapper
36
37void nv::lua::state_wrapper::push_global_table()
38{
39        lua_pushglobaltable( m_state );
40}
41
42void nv::lua::state_wrapper::pop_global_table()
43{
44        lua_replace( m_state, -2 );
45}
46
47void lua::state_wrapper::call_get()
48{
49        lua_gettable( m_state, -2 );
50}
51
52void lua::state_wrapper::call_get_raw()
53{
54        lua_rawget( m_state, -2 );
55}
56
57void lua::state_wrapper::register_native_function( lfunction f, const char* name )
58{
59        if ( m_global ) push_global_table();
60        lua_pushcfunction( m_state, f );
61        lua_setfield( m_state, -2, name );
62        if ( m_global ) pop_global_table();
63}
64
65lua::state_wrapper::~state_wrapper()
66{
67        if (m_owner)
68        {
69                lua_close( m_state );
70        }
71}
72
73bool nv::lua::state_wrapper::is_defined( const path& p, bool global )
74{
75        if ( !p.resolve( m_state, global ) )
76        {
77                return false;
78        }
79        bool result = !lua_isnil( m_state, -1 );
80        lua_pop( m_state, 1 );
81        return result;
82}
83
84bool nv::lua::state_wrapper::push_function( const path& p, bool global )
85{
86        if ( !p.resolve( m_state, global ) )
87        {
88                NV_LOG( LOG_ERROR, "Lua error : not a valid path - " + p.to_string() );
89                return false;
90        }
91
92        if ( !lua_isfunction( m_state, -1 ) )
93        {
94                lua_pop( m_state, 1 );
95                NV_LOG( LOG_ERROR, "Lua error : not a valid function - " + p.to_string() );
96                return false;
97        }
98        return true;
99}
100
101int nv::lua::state_wrapper::call_function( int nargs, int nresults )
102{
103        int status = lua_pcall( m_state, nargs, nresults, 0 );
104        if ( status != 0 )
105        {
106                std::string error = lua_tostring( m_state, -1 );
107                lua_pop( m_state, 1 );
108                NV_LOG( LOG_ERROR, "Lua error : " << error )
109        }
110        return status;
111}
112
113// table_guard
114
115lua::table_guard::table_guard( lua::state* lstate, const path& p, bool global )
116        : state_wrapper( lstate->get_raw(), false ), m_level(0)
117{
118        m_global = false;
119        m_level  = lua_gettop( m_state );
120        if ( !p.resolve( m_state, global ) )
121        {
122                // TODO : error handling
123        }
124}
125
126lua::table_guard::table_guard( const table_guard& parent, const path& p )
127        : state_wrapper( parent.m_state, false ), m_level(0)
128{
129        m_global = false;
130        m_level  = lua_gettop( m_state );
131        if ( !p.resolve( m_state, false ) )
132        {
133                // TODO : error handling
134        }
135}
136
137lua::table_guard::~table_guard()
138{
139        lua_settop( m_state, m_level );
140}
141
142size_t lua::table_guard::get_size()
143{
144        return lua_rawlen( m_state, -1 );
145}
146
147bool lua::table_guard::has_field( const string& element )
148{
149        lua_getfield( m_state, -1, element.c_str() );
150        bool result = !( lua_isnil( m_state, -1 ) );
151        lua_pop( m_state, 1 );
152        return result;
153}
154
155string lua::table_guard::get_string( const string& element, const string& defval /*= "" */ )
156{
157        lua_getfield( m_state, -1, element.c_str() );
158        string result( ( lua_type( m_state, -1 ) == LUA_TSTRING ) ? lua_tostring( m_state, -1 ) : defval );
159        lua_pop( m_state, 1 );
160        return result;
161}
162
163char lua::table_guard::get_char( const string& element, char defval /*= "" */ )
164{
165        lua_getfield( m_state, -1, element.c_str() );
166        char result = ( lua_type( m_state, -1 ) == LUA_TSTRING && lua_rawlen( m_state, -1 ) > 0 ) ? lua_tostring( m_state, -1 )[0] : defval;
167        lua_pop( m_state, 1 );
168        return result;
169}
170
171int lua::table_guard::get_integer( const string& element, int defval /*= "" */ )
172{
173        lua_getfield( m_state, -1, element.c_str() );
174        lua_Integer result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tointeger( m_state, -1 ) : defval;
175        lua_pop( m_state, 1 );
176        return static_cast< int >( result );
177}
178
179unsigned lua::table_guard::get_unsigned( const string& element, unsigned defval /*= "" */ )
180{
181        lua_getfield( m_state, -1, element.c_str() );
182        unsigned result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tounsigned( m_state, -1 ) : defval;
183        lua_pop( m_state, 1 );
184        return result;
185}
186
187double lua::table_guard::get_double( const string& element, double defval /*= "" */ )
188{
189        lua_getfield( m_state, -1, element.c_str() );
190        double result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tonumber( m_state, -1 ) : defval;
191        lua_pop( m_state, 1 );
192        return result;
193}
194
195
196float nv::lua::table_guard::get_float( const std::string& element, float defval /*= 0.0 */ )
197{
198        lua_getfield( m_state, -1, element.c_str() );
199        float result = lua_type( m_state, -1 ) == LUA_TNUMBER ? (float)lua_tonumber( m_state, -1 ) : defval;
200        lua_pop( m_state, 1 );
201        return result;
202}
203
204bool lua::table_guard::get_boolean( const string& element, bool defval /*= "" */ )
205{
206        lua_getfield( m_state, -1, element.c_str() );
207        bool result = lua_type( m_state, -1 ) == LUA_TBOOLEAN ? lua_toboolean( m_state, -1 ) != 0 : defval;
208        lua_pop( m_state, 1 );
209        return result;
210}
211
212// state
213
214lua::state::state( lua_State* state ) : state_wrapper( state, false )
215{
216
217}
218
219lua::state::state( bool load_libs /*= false*/ ) : state_wrapper( nullptr, true )
220{
221        load_lua_library();
222        m_owner = true;
223        m_state = luaL_newstate( );
224
225        lua_pushcfunction(m_state, luaopen_base);
226        lua_pushliteral(m_state, LUA_TABLIBNAME);
227        lua_call(m_state, 1, 0);
228
229        if ( load_libs )
230        {
231                stack_guard guard( this );
232                static const luaL_Reg lualibs[] =
233                {
234                        { "string", luaopen_string },
235                        { "table",  luaopen_table },
236                        { "math",   luaopen_math },
237                        { NULL, NULL}
238                };
239                const luaL_Reg *lib = lualibs;
240                for(; lib->func != NULL; lib++)
241                {
242                        lua_pushcfunction( m_state, lib->func );
243                        lua_call(m_state, 0, 1);
244                        lua_setglobal( m_state, lib->name );
245                }
246                register_nova( this );
247        }
248
249        NV_LOG( nv::LOG_TRACE, "Lua state created" );
250}
251
252int lua::state::load_string( const std::string& code, const std::string& name )
253{
254        NV_LOG( nv::LOG_TRACE, "Loading Lua string '" << name << "'");
255        return luaL_loadbuffer( m_state, code.c_str(), code.length(), name.c_str() );
256}
257
258int lua::state::load_stream( std::istream& stream, const std::string& name )
259{
260        NV_LOG( nv::LOG_NOTICE, "Loading Lua stream '" << name << "'");
261        return load_string( std::string(
262                (std::istreambuf_iterator<char>(stream)),
263                std::istreambuf_iterator<char>()), name );
264}
265
266int lua::state::load_file( const std::string& filename )
267{
268        NV_LOG( nv::LOG_NOTICE, "Loading Lua file '" << filename << "'");
269        return luaL_loadfile( m_state, filename.c_str() );
270}
271
272bool lua::state::do_string( const std::string& code, const std::string& name, int rvalues )
273{
274        lua::stack_guard( this );
275        int result = load_string(code,name);
276        if (result)
277        {
278                NV_LOG( nv::LOG_WARNING, "Failed to load string " << name << ": " << lua_tostring(m_state, -1));
279                return false;
280        }
281        return do_current( name, rvalues ) == 0;
282}
283
284bool lua::state::do_stream( std::istream& stream, const std::string& name )
285{
286        lua::stack_guard( this );
287        int result = load_stream(stream,name);
288        if (result)
289        {
290                NV_LOG( nv::LOG_WARNING, "Failed to open stream " << name << ": " << lua_tostring(m_state, -1));
291                return false;
292        }
293        return do_current( name ) == 0;
294}
295
296bool lua::state::do_file( const std::string& filename )
297{
298        lua::stack_guard( this );
299        int result = load_file(filename);
300        if (result)
301        {
302                NV_LOG( nv::LOG_WARNING, "Failed to open file " << filename << ": " << lua_tostring(m_state, -1));
303                return false;
304        }
305        return do_current( filename ) == 0;
306}
307
308int lua::state::do_current( const std::string& name, int rvalues )
309{
310        int result = lua_pcall(m_state, 0, rvalues, 0);
311        if (result)
312        {
313                NV_LOG( nv::LOG_WARNING, "Failed to run script " << name << ": " << lua_tostring(m_state, -1));
314                lua_pop( m_state, 1 );
315        }
316        return result;
317}
318
319int lua::state::get_stack_size()
320{
321        return lua_gettop( m_state );
322}
323
324void lua::state::log_stack()
325{
326        int top = lua_gettop(m_state);
327        NV_LOG( LOG_DEBUG, "Stack dump (" << top << ")");
328        for ( int i = 0; i < top; ++i )
329        {
330                NV_LOG( LOG_DEBUG, "#" << i+1 << " - " << lua_typename(m_state, lua_type(m_state, i+1) ) << " = " << nlua_typecontent(m_state, i+1) );
331        }
332}
333
334lua_State* lua::state::get_raw()
335{
336        return m_state;
337}
338
339lua::ref lua::state::register_object( void* o, const char* lua_name )
340{
341        if ( o == nullptr ) return lua::ref( lua::ref::none );
342        stack_guard guard( this );
343        lua_getglobal( m_state, lua_name );
344        if ( lua_isnil( m_state, -1 ) )
345        {
346                NV_THROW( runtime_error, std::string( lua_name ) + " type not registered!" );
347        }
348        deep_pointer_copy( -1, o );
349        return lua::ref( luaL_ref( m_state, LUA_REGISTRYINDEX ) );
350}
351
352lua::ref lua::state::register_proto( const char* id, const char* storage )
353{
354        stack_guard guard( this );
355        lua_getglobal( m_state, storage );
356        if ( lua_isnil( m_state, -1 ) )
357        {
358                NV_THROW( runtime_error, std::string( storage ) + " storage not registered!" );
359        }
360        lua_getfield( m_state, -1, id );
361        if ( lua_isnil( m_state, -1 ) )
362        {
363                NV_THROW( runtime_error, std::string( id ) + " not found in " + std::string( storage ) + " storage!" );
364        }
365        return lua::ref( luaL_ref( m_state, LUA_REGISTRYINDEX ) );
366}
367
368void lua::state::register_native_object_method( const char* lua_name, const char* name, lfunction f )
369{
370        stack_guard guard( this );
371        lua_getglobal( m_state, lua_name );
372        if ( lua_isnil( m_state, -1 ) )
373        {
374                NV_THROW( runtime_error, std::string( lua_name ) + " type not registered!" );
375        }
376        lua_pushcfunction( m_state, f );
377        lua_setfield( m_state, -2, name );
378}
379
380void lua::state::unregister_object( ref object_index )
381{
382        if ( !object_index.is_valid() ) return;
383        stack_guard guard( this );
384        lua_rawgeti( m_state, LUA_REGISTRYINDEX, object_index.get() );
385        lua_pushstring( m_state, "__ptr" );
386        lua_pushboolean( m_state, false );
387        lua_rawset( m_state, -3 );
388        lua_pop( m_state, 1 );
389        luaL_unref( m_state, LUA_REGISTRYINDEX, object_index.get() );
390}
391
392
393void lua::state::deep_pointer_copy( int index, void* obj )
394{
395        index = lua_absindex( m_state, index );
396        lua_newtable( m_state );
397        lua_pushnil( m_state );
398        bool has_functions = false;
399        bool has_metatable = false;
400
401        while ( lua_next( m_state, index ) != 0 )
402        {
403                if ( lua_isfunction( m_state, -1 ) )
404                        has_functions = true;
405                else if ( lua_istable( m_state, -1 ) )
406                {
407                        deep_pointer_copy( -1, obj );
408                        lua_insert( m_state, -2 );
409                        lua_pop( m_state, 1 );
410                }
411                lua_pushvalue( m_state, -2 );
412                lua_insert( m_state, -2 );
413                lua_settable( m_state, -4 );
414        }
415
416        if ( lua_getmetatable( m_state, -2 ) )
417        {
418                lua_setmetatable( m_state, -2 );
419                has_metatable = true;
420        }
421
422        if ( has_functions || has_metatable )
423        {
424                lua_pushstring( m_state, "__ptr" );
425                lua_pushlightuserdata( m_state, obj );
426                lua_rawset( m_state, -3 );
427        }
428}
429
430void nv::lua::state::store_metadata( ref object_index, const std::string& metaname, void* pointer )
431{
432        if ( !object_index.is_valid() ) return;
433        lua_rawgeti( m_state, LUA_REGISTRYINDEX, object_index.get() );
434        lua_pushstring( m_state, metaname.c_str() );
435        lua_pushlightuserdata( m_state, pointer );
436        lua_rawset( m_state, -3 );
437        lua_pop( m_state, 1 );
438}
439
440void nv::lua::state::register_enum( const char* name, int value )
441{
442        lua_pushinteger( m_state, value );
443        lua_setglobal( m_state, name );
444}
445
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