source: trunk/src/lua/lua_state.cc @ 319

Last change on this file since 319 was 319, checked in by epyon, 11 years ago
  • created core module and moved all free source files there
  • took the opportunity to update all copyright lines and minor cleanup
  • minor fixes
  • not all examples are up to date
File size: 12.4 KB
RevLine 
[319]1// Copyright (C) 2012-2014 ChaosForge Ltd
[9]2// http://chaosforge.org/
3//
4// This file is part of NV Libraries.
5// For conditions of distribution and use, see copyright notice in nv.hh
6
7#include "nv/lua/lua_state.hh"
8
[51]9#include "nv/lua/lua_raw.hh"
[217]10#include "nv/lua/lua_nova.hh"
[319]11#include "nv/core/logging.hh"
12#include "nv/core/string.hh"
[9]13
14using namespace nv;
15
[216]16// stack_guard
17
[121]18lua::stack_guard::stack_guard( lua::state* aL )
[206]19        : L(aL), m_level( lua_gettop(aL->m_state) )
[9]20{
21
22}
23
[121]24lua::stack_guard::stack_guard( lua::state& aL )
[206]25        : L(&aL), m_level( lua_gettop(aL.m_state) )
[86]26{
27
28}
29
[9]30lua::stack_guard::~stack_guard()
31{
[206]32        lua_settop( L->m_state, m_level );
[9]33}
34
[216]35// state_wrapper
36
37void nv::lua::state_wrapper::push_global_table()
[9]38{
[216]39        lua_pushglobaltable( m_state );
[206]40}
41
[216]42void nv::lua::state_wrapper::pop_global_table()
[206]43{
[216]44        lua_replace( m_state, -2 );
[9]45}
46
[216]47void lua::state_wrapper::call_get()
[9]48{
[216]49        lua_gettable( m_state, -2 );
[9]50}
51
[216]52void lua::state_wrapper::call_get_raw()
[9]53{
[216]54        lua_rawget( m_state, -2 );
[9]55}
56
[216]57void lua::state_wrapper::register_native_function( lfunction f, const char* name )
[9]58{
[216]59        if ( m_global ) push_global_table();
60        lua_pushcfunction( m_state, f );
61        lua_setfield( m_state, -2, name );
62        if ( m_global ) pop_global_table();
[9]63}
64
[216]65lua::state_wrapper::~state_wrapper()
[9]66{
[216]67        if (m_owner)
[9]68        {
[216]69                lua_close( m_state );
[9]70        }
71}
72
[216]73bool nv::lua::state_wrapper::is_defined( const path& p, bool global )
[9]74{
[216]75        if ( !p.resolve( m_state, global ) )
[9]76        {
77                return false;
78        }
[216]79        bool result = !lua_isnil( m_state, -1 );
80        lua_pop( m_state, 1 );
81        return result;
[9]82}
83
[216]84bool nv::lua::state_wrapper::push_function( const path& p, bool global )
[9]85{
[216]86        if ( !p.resolve( m_state, global ) )
[9]87        {
[216]88                NV_LOG( LOG_ERROR, "Lua error : not a valid path - " + p.to_string() );
[9]89                return false;
90        }
91
[216]92        if ( !lua_isfunction( m_state, -1 ) )
[9]93        {
[206]94                lua_pop( m_state, 1 );
[216]95                NV_LOG( LOG_ERROR, "Lua error : not a valid function - " + p.to_string() );
96                return false;
[9]97        }
[216]98        return true;
[9]99}
100
[216]101int nv::lua::state_wrapper::call_function( int nargs, int nresults )
[9]102{
[216]103        int status = lua_pcall( m_state, nargs, nresults, 0 );
104        if ( status != 0 )
[9]105        {
[216]106                std::string error = lua_tostring( m_state, -1 );
107                lua_pop( m_state, 1 );
108                NV_LOG( LOG_ERROR, "Lua error : " << error )
[9]109        }
[216]110        return status;
[9]111}
112
[216]113// table_guard
[9]114
[181]115lua::table_guard::table_guard( lua::state* lstate, const path& p, bool global )
[206]116        : state_wrapper( lstate->get_raw(), false ), m_level(0)
[9]117{
[206]118        m_global = false;
119        m_level  = lua_gettop( m_state );
[305]120        if ( !p.resolve( m_state, global ) || lua_type(m_state, -1) != LUA_TTABLE )
[181]121        {
[305]122                NV_LOG( LOG_ERROR, "Could not resolve table!" );
[181]123                // TODO : error handling
124        }
[9]125}
126
[181]127lua::table_guard::table_guard( const table_guard& parent, const path& p )
[206]128        : state_wrapper( parent.m_state, false ), m_level(0)
[9]129{
[206]130        m_global = false;
131        m_level  = lua_gettop( m_state );
[305]132        if ( !p.resolve( m_state, false ) || lua_type(m_state, -1) != LUA_TTABLE )
[181]133        {
[305]134                NV_LOG( LOG_ERROR, "Could not resolve table!" );
[181]135                // TODO : error handling
136        }
[9]137}
138
[216]139lua::table_guard::~table_guard()
140{
141        lua_settop( m_state, m_level );
142}
143
[188]144size_t lua::table_guard::get_size()
145{
[206]146        return lua_rawlen( m_state, -1 );
[188]147}
148
[9]149bool lua::table_guard::has_field( const string& element )
150{
[206]151        lua_getfield( m_state, -1, element.c_str() );
[288]152        bool result = !( lua_isnil( m_state, -1 ) );
[206]153        lua_pop( m_state, 1 );
[9]154        return result;
155}
156
157string lua::table_guard::get_string( const string& element, const string& defval /*= "" */ )
158{
[206]159        lua_getfield( m_state, -1, element.c_str() );
160        string result( ( lua_type( m_state, -1 ) == LUA_TSTRING ) ? lua_tostring( m_state, -1 ) : defval );
161        lua_pop( m_state, 1 );
[9]162        return result;
163}
164
165char lua::table_guard::get_char( const string& element, char defval /*= "" */ )
166{
[206]167        lua_getfield( m_state, -1, element.c_str() );
168        char result = ( lua_type( m_state, -1 ) == LUA_TSTRING && lua_rawlen( m_state, -1 ) > 0 ) ? lua_tostring( m_state, -1 )[0] : defval;
169        lua_pop( m_state, 1 );
[9]170        return result;
171}
172
173int lua::table_guard::get_integer( const string& element, int defval /*= "" */ )
174{
[206]175        lua_getfield( m_state, -1, element.c_str() );
176        lua_Integer result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tointeger( m_state, -1 ) : defval;
177        lua_pop( m_state, 1 );
[204]178        return static_cast< int >( result );
[9]179}
180
[188]181unsigned lua::table_guard::get_unsigned( const string& element, unsigned defval /*= "" */ )
182{
[206]183        lua_getfield( m_state, -1, element.c_str() );
184        unsigned result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tounsigned( m_state, -1 ) : defval;
185        lua_pop( m_state, 1 );
[188]186        return result;
187}
188
[9]189double lua::table_guard::get_double( const string& element, double defval /*= "" */ )
190{
[206]191        lua_getfield( m_state, -1, element.c_str() );
192        double result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tonumber( m_state, -1 ) : defval;
193        lua_pop( m_state, 1 );
[9]194        return result;
195}
196
[288]197
198float nv::lua::table_guard::get_float( const std::string& element, float defval /*= 0.0 */ )
199{
200        lua_getfield( m_state, -1, element.c_str() );
201        float result = lua_type( m_state, -1 ) == LUA_TNUMBER ? (float)lua_tonumber( m_state, -1 ) : defval;
202        lua_pop( m_state, 1 );
203        return result;
204}
205
[9]206bool lua::table_guard::get_boolean( const string& element, bool defval /*= "" */ )
207{
[206]208        lua_getfield( m_state, -1, element.c_str() );
209        bool result = lua_type( m_state, -1 ) == LUA_TBOOLEAN ? lua_toboolean( m_state, -1 ) != 0 : defval;
210        lua_pop( m_state, 1 );
[9]211        return result;
212}
213
[296]214bool nv::lua::table_guard::is_table( const std::string& element )
215{
216        lua_getfield( m_state, -1, element.c_str() );
217        bool result = lua_type( m_state, -1 ) == LUA_TTABLE;
218        lua_pop( m_state, 1 );
219        return result;
220}
221
222bool nv::lua::table_guard::is_number( const std::string& element )
223{
224        lua_getfield( m_state, -1, element.c_str() );
225        bool result = lua_type( m_state, -1 ) == LUA_TNUMBER;
226        lua_pop( m_state, 1 );
227        return result;
228}
229
230bool nv::lua::table_guard::is_boolean( const std::string& element )
231{
232        lua_getfield( m_state, -1, element.c_str() );
233        bool result = lua_type( m_state, -1 ) == LUA_TBOOLEAN;
234        lua_pop( m_state, 1 );
235        return result;
236}
237
238bool nv::lua::table_guard::is_string( const std::string& element )
239{
240        lua_getfield( m_state, -1, element.c_str() );
241        bool result = lua_type( m_state, -1 ) == LUA_TSTRING;
242        lua_pop( m_state, 1 );
243        return result;
244}
245
246
[216]247// state
248
[262]249lua::state::state( lua_State* state ) : state_wrapper( state, false )
[185]250{
[216]251
[185]252}
253
[262]254lua::state::state( bool load_libs /*= false*/ ) : state_wrapper( nullptr, true )
[185]255{
[216]256        load_lua_library();
257        m_owner = true;
258        m_state = luaL_newstate( );
259
260        lua_pushcfunction(m_state, luaopen_base);
261        lua_pushliteral(m_state, LUA_TABLIBNAME);
262        lua_call(m_state, 1, 0);
263
264        if ( load_libs )
265        {
266                stack_guard guard( this );
267                static const luaL_Reg lualibs[] =
268                {
269                        { "string", luaopen_string },
270                        { "table",  luaopen_table },
271                        { "math",   luaopen_math },
272                        { NULL, NULL}
273                };
274                const luaL_Reg *lib = lualibs;
275                for(; lib->func != NULL; lib++)
276                {
[228]277                        lua_pushcfunction( m_state, lib->func );
278                        lua_call(m_state, 0, 1);
279                        lua_setglobal( m_state, lib->name );
[216]280                }
[217]281                register_nova( this );
[216]282        }
283
284        NV_LOG( nv::LOG_TRACE, "Lua state created" );
[185]285}
286
[216]287int lua::state::load_string( const std::string& code, const std::string& name )
[188]288{
[216]289        NV_LOG( nv::LOG_TRACE, "Loading Lua string '" << name << "'");
290        return luaL_loadbuffer( m_state, code.c_str(), code.length(), name.c_str() );
[188]291}
[185]292
[216]293int lua::state::load_stream( std::istream& stream, const std::string& name )
[206]294{
[216]295        NV_LOG( nv::LOG_NOTICE, "Loading Lua stream '" << name << "'");
296        return load_string( std::string(
297                (std::istreambuf_iterator<char>(stream)),
298                std::istreambuf_iterator<char>()), name );
[206]299}
300
[216]301int lua::state::load_file( const std::string& filename )
302{
303        NV_LOG( nv::LOG_NOTICE, "Loading Lua file '" << filename << "'");
304        return luaL_loadfile( m_state, filename.c_str() );
305}
[212]306
[216]307bool lua::state::do_string( const std::string& code, const std::string& name, int rvalues )
[212]308{
[216]309        lua::stack_guard( this );
310        int result = load_string(code,name);
311        if (result)
312        {
313                NV_LOG( nv::LOG_WARNING, "Failed to load string " << name << ": " << lua_tostring(m_state, -1));
314                return false;
315        }
316        return do_current( name, rvalues ) == 0;
[212]317}
318
[216]319bool lua::state::do_stream( std::istream& stream, const std::string& name )
320{
321        lua::stack_guard( this );
322        int result = load_stream(stream,name);
323        if (result)
324        {
325                NV_LOG( nv::LOG_WARNING, "Failed to open stream " << name << ": " << lua_tostring(m_state, -1));
326                return false;
327        }
328        return do_current( name ) == 0;
329}
330
331bool lua::state::do_file( const std::string& filename )
332{
333        lua::stack_guard( this );
334        int result = load_file(filename);
335        if (result)
336        {
337                NV_LOG( nv::LOG_WARNING, "Failed to open file " << filename << ": " << lua_tostring(m_state, -1));
338                return false;
339        }
340        return do_current( filename ) == 0;
341}
342
343int lua::state::do_current( const std::string& name, int rvalues )
344{
345        int result = lua_pcall(m_state, 0, rvalues, 0);
346        if (result)
347        {
348                NV_LOG( nv::LOG_WARNING, "Failed to run script " << name << ": " << lua_tostring(m_state, -1));
349                lua_pop( m_state, 1 );
350        }
351        return result;
352}
353
354int lua::state::get_stack_size()
355{
356        return lua_gettop( m_state );
357}
358
[9]359void lua::state::log_stack()
360{
[206]361        int top = lua_gettop(m_state);
[9]362        NV_LOG( LOG_DEBUG, "Stack dump (" << top << ")");
363        for ( int i = 0; i < top; ++i )
364        {
[206]365                NV_LOG( LOG_DEBUG, "#" << i+1 << " - " << lua_typename(m_state, lua_type(m_state, i+1) ) << " = " << nlua_typecontent(m_state, i+1) );
[9]366        }
367}
368
369lua_State* lua::state::get_raw()
370{
[206]371        return m_state;
[9]372}
373
[265]374lua::ref lua::state::register_object( void* o, const char* lua_name )
[77]375{
[265]376        if ( o == nullptr ) return lua::ref( lua::ref::none );
[77]377        stack_guard guard( this );
[206]378        lua_getglobal( m_state, lua_name );
379        if ( lua_isnil( m_state, -1 ) )
[77]380        {
[187]381                NV_THROW( runtime_error, std::string( lua_name ) + " type not registered!" );
[77]382        }
383        deep_pointer_copy( -1, o );
[265]384        return lua::ref( luaL_ref( m_state, LUA_REGISTRYINDEX ) );
[77]385}
[9]386
[265]387lua::ref lua::state::register_proto( const char* id, const char* storage )
[217]388{
389        stack_guard guard( this );
390        lua_getglobal( m_state, storage );
391        if ( lua_isnil( m_state, -1 ) )
392        {
393                NV_THROW( runtime_error, std::string( storage ) + " storage not registered!" );
394        }
[262]395        lua_getfield( m_state, -1, id );
[217]396        if ( lua_isnil( m_state, -1 ) )
397        {
[262]398                NV_THROW( runtime_error, std::string( id ) + " not found in " + std::string( storage ) + " storage!" );
[217]399        }
[265]400        return lua::ref( luaL_ref( m_state, LUA_REGISTRYINDEX ) );
[217]401}
402
[212]403void lua::state::register_native_object_method( const char* lua_name, const char* name, lfunction f )
404{
405        stack_guard guard( this );
406        lua_getglobal( m_state, lua_name );
407        if ( lua_isnil( m_state, -1 ) )
408        {
409                NV_THROW( runtime_error, std::string( lua_name ) + " type not registered!" );
410        }
411        lua_pushcfunction( m_state, f );
412        lua_setfield( m_state, -2, name );
413}
414
[265]415void lua::state::unregister_object( ref object_index )
[77]416{
[265]417        if ( !object_index.is_valid() ) return;
[77]418        stack_guard guard( this );
[265]419        lua_rawgeti( m_state, LUA_REGISTRYINDEX, object_index.get() );
[206]420        lua_pushstring( m_state, "__ptr" );
421        lua_pushboolean( m_state, false );
422        lua_rawset( m_state, -3 );
423        lua_pop( m_state, 1 );
[265]424        luaL_unref( m_state, LUA_REGISTRYINDEX, object_index.get() );
[77]425}
426
[256]427
[77]428void lua::state::deep_pointer_copy( int index, void* obj )
429{
[206]430        index = lua_absindex( m_state, index );
431        lua_newtable( m_state );
432        lua_pushnil( m_state );
[77]433        bool has_functions = false;
434        bool has_metatable = false;
435
[206]436        while ( lua_next( m_state, index ) != 0 )
[77]437        {
[206]438                if ( lua_isfunction( m_state, -1 ) )
[77]439                        has_functions = true;
[206]440                else if ( lua_istable( m_state, -1 ) )
[77]441                {
442                        deep_pointer_copy( -1, obj );
[206]443                        lua_insert( m_state, -2 );
444                        lua_pop( m_state, 1 );
[77]445                }
[206]446                lua_pushvalue( m_state, -2 );
447                lua_insert( m_state, -2 );
448                lua_settable( m_state, -4 );
[77]449        }
450
[206]451        if ( lua_getmetatable( m_state, -2 ) )
[77]452        {
[206]453                lua_setmetatable( m_state, -2 );
[77]454                has_metatable = true;
455        }
456
457        if ( has_functions || has_metatable )
458        {
[206]459                lua_pushstring( m_state, "__ptr" );
460                lua_pushlightuserdata( m_state, obj );
461                lua_rawset( m_state, -3 );
[77]462        }
463}
[163]464
[265]465void nv::lua::state::store_metadata( ref object_index, const std::string& metaname, void* pointer )
[163]466{
[265]467        if ( !object_index.is_valid() ) return;
468        lua_rawgeti( m_state, LUA_REGISTRYINDEX, object_index.get() );
[206]469        lua_pushstring( m_state, metaname.c_str() );
470        lua_pushlightuserdata( m_state, pointer );
471        lua_rawset( m_state, -3 );
472        lua_pop( m_state, 1 );
473}
[188]474
[262]475void nv::lua::state::register_enum( const char* name, int value )
[215]476{
[262]477        lua_pushinteger( m_state, value );
478        lua_setglobal( m_state, name );
[215]479}
480
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