source: trunk/src/lua/lua_state.cc @ 291

Last change on this file since 291 was 288, checked in by epyon, 11 years ago
  • unified animation_entry class
  • virtuals removed from animation_entry
  • lua_table - added missing get_float
  • lua_table - fixed has_field
File size: 11.4 KB
RevLine 
[9]1// Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
2// http://chaosforge.org/
3//
4// This file is part of NV Libraries.
5// For conditions of distribution and use, see copyright notice in nv.hh
6
7#include "nv/lua/lua_state.hh"
8
[51]9#include "nv/lua/lua_raw.hh"
[217]10#include "nv/lua/lua_nova.hh"
[9]11#include "nv/logging.hh"
12#include "nv/string.hh"
13
14using namespace nv;
15
[216]16// stack_guard
17
[121]18lua::stack_guard::stack_guard( lua::state* aL )
[206]19        : L(aL), m_level( lua_gettop(aL->m_state) )
[9]20{
21
22}
23
[121]24lua::stack_guard::stack_guard( lua::state& aL )
[206]25        : L(&aL), m_level( lua_gettop(aL.m_state) )
[86]26{
27
28}
29
[9]30lua::stack_guard::~stack_guard()
31{
[206]32        lua_settop( L->m_state, m_level );
[9]33}
34
[216]35// state_wrapper
36
37void nv::lua::state_wrapper::push_global_table()
[9]38{
[216]39        lua_pushglobaltable( m_state );
[206]40}
41
[216]42void nv::lua::state_wrapper::pop_global_table()
[206]43{
[216]44        lua_replace( m_state, -2 );
[9]45}
46
[216]47void lua::state_wrapper::call_get()
[9]48{
[216]49        lua_gettable( m_state, -2 );
[9]50}
51
[216]52void lua::state_wrapper::call_get_raw()
[9]53{
[216]54        lua_rawget( m_state, -2 );
[9]55}
56
[216]57void lua::state_wrapper::register_native_function( lfunction f, const char* name )
[9]58{
[216]59        if ( m_global ) push_global_table();
60        lua_pushcfunction( m_state, f );
61        lua_setfield( m_state, -2, name );
62        if ( m_global ) pop_global_table();
[9]63}
64
[216]65lua::state_wrapper::~state_wrapper()
[9]66{
[216]67        if (m_owner)
[9]68        {
[216]69                lua_close( m_state );
[9]70        }
71}
72
[216]73bool nv::lua::state_wrapper::is_defined( const path& p, bool global )
[9]74{
[216]75        if ( !p.resolve( m_state, global ) )
[9]76        {
77                return false;
78        }
[216]79        bool result = !lua_isnil( m_state, -1 );
80        lua_pop( m_state, 1 );
81        return result;
[9]82}
83
[216]84bool nv::lua::state_wrapper::push_function( const path& p, bool global )
[9]85{
[216]86        if ( !p.resolve( m_state, global ) )
[9]87        {
[216]88                NV_LOG( LOG_ERROR, "Lua error : not a valid path - " + p.to_string() );
[9]89                return false;
90        }
91
[216]92        if ( !lua_isfunction( m_state, -1 ) )
[9]93        {
[206]94                lua_pop( m_state, 1 );
[216]95                NV_LOG( LOG_ERROR, "Lua error : not a valid function - " + p.to_string() );
96                return false;
[9]97        }
[216]98        return true;
[9]99}
100
[216]101int nv::lua::state_wrapper::call_function( int nargs, int nresults )
[9]102{
[216]103        int status = lua_pcall( m_state, nargs, nresults, 0 );
104        if ( status != 0 )
[9]105        {
[216]106                std::string error = lua_tostring( m_state, -1 );
107                lua_pop( m_state, 1 );
108                NV_LOG( LOG_ERROR, "Lua error : " << error )
[9]109        }
[216]110        return status;
[9]111}
112
[216]113// table_guard
[9]114
[181]115lua::table_guard::table_guard( lua::state* lstate, const path& p, bool global )
[206]116        : state_wrapper( lstate->get_raw(), false ), m_level(0)
[9]117{
[206]118        m_global = false;
119        m_level  = lua_gettop( m_state );
120        if ( !p.resolve( m_state, global ) )
[181]121        {
122                // TODO : error handling
123        }
[9]124}
125
[181]126lua::table_guard::table_guard( const table_guard& parent, const path& p )
[206]127        : state_wrapper( parent.m_state, false ), m_level(0)
[9]128{
[206]129        m_global = false;
130        m_level  = lua_gettop( m_state );
131        if ( !p.resolve( m_state, false ) )
[181]132        {
133                // TODO : error handling
134        }
[9]135}
136
[216]137lua::table_guard::~table_guard()
138{
139        lua_settop( m_state, m_level );
140}
141
[188]142size_t lua::table_guard::get_size()
143{
[206]144        return lua_rawlen( m_state, -1 );
[188]145}
146
[9]147bool lua::table_guard::has_field( const string& element )
148{
[206]149        lua_getfield( m_state, -1, element.c_str() );
[288]150        bool result = !( lua_isnil( m_state, -1 ) );
[206]151        lua_pop( m_state, 1 );
[9]152        return result;
153}
154
155string lua::table_guard::get_string( const string& element, const string& defval /*= "" */ )
156{
[206]157        lua_getfield( m_state, -1, element.c_str() );
158        string result( ( lua_type( m_state, -1 ) == LUA_TSTRING ) ? lua_tostring( m_state, -1 ) : defval );
159        lua_pop( m_state, 1 );
[9]160        return result;
161}
162
163char lua::table_guard::get_char( const string& element, char defval /*= "" */ )
164{
[206]165        lua_getfield( m_state, -1, element.c_str() );
166        char result = ( lua_type( m_state, -1 ) == LUA_TSTRING && lua_rawlen( m_state, -1 ) > 0 ) ? lua_tostring( m_state, -1 )[0] : defval;
167        lua_pop( m_state, 1 );
[9]168        return result;
169}
170
171int lua::table_guard::get_integer( const string& element, int defval /*= "" */ )
172{
[206]173        lua_getfield( m_state, -1, element.c_str() );
174        lua_Integer result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tointeger( m_state, -1 ) : defval;
175        lua_pop( m_state, 1 );
[204]176        return static_cast< int >( result );
[9]177}
178
[188]179unsigned lua::table_guard::get_unsigned( const string& element, unsigned defval /*= "" */ )
180{
[206]181        lua_getfield( m_state, -1, element.c_str() );
182        unsigned result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tounsigned( m_state, -1 ) : defval;
183        lua_pop( m_state, 1 );
[188]184        return result;
185}
186
[9]187double lua::table_guard::get_double( const string& element, double defval /*= "" */ )
188{
[206]189        lua_getfield( m_state, -1, element.c_str() );
190        double result = lua_type( m_state, -1 ) == LUA_TNUMBER ? lua_tonumber( m_state, -1 ) : defval;
191        lua_pop( m_state, 1 );
[9]192        return result;
193}
194
[288]195
196float nv::lua::table_guard::get_float( const std::string& element, float defval /*= 0.0 */ )
197{
198        lua_getfield( m_state, -1, element.c_str() );
199        float result = lua_type( m_state, -1 ) == LUA_TNUMBER ? (float)lua_tonumber( m_state, -1 ) : defval;
200        lua_pop( m_state, 1 );
201        return result;
202}
203
[9]204bool lua::table_guard::get_boolean( const string& element, bool defval /*= "" */ )
205{
[206]206        lua_getfield( m_state, -1, element.c_str() );
207        bool result = lua_type( m_state, -1 ) == LUA_TBOOLEAN ? lua_toboolean( m_state, -1 ) != 0 : defval;
208        lua_pop( m_state, 1 );
[9]209        return result;
210}
211
[216]212// state
213
[262]214lua::state::state( lua_State* state ) : state_wrapper( state, false )
[185]215{
[216]216
[185]217}
218
[262]219lua::state::state( bool load_libs /*= false*/ ) : state_wrapper( nullptr, true )
[185]220{
[216]221        load_lua_library();
222        m_owner = true;
223        m_state = luaL_newstate( );
224
225        lua_pushcfunction(m_state, luaopen_base);
226        lua_pushliteral(m_state, LUA_TABLIBNAME);
227        lua_call(m_state, 1, 0);
228
229        if ( load_libs )
230        {
231                stack_guard guard( this );
232                static const luaL_Reg lualibs[] =
233                {
234                        { "string", luaopen_string },
235                        { "table",  luaopen_table },
236                        { "math",   luaopen_math },
237                        { NULL, NULL}
238                };
239                const luaL_Reg *lib = lualibs;
240                for(; lib->func != NULL; lib++)
241                {
[228]242                        lua_pushcfunction( m_state, lib->func );
243                        lua_call(m_state, 0, 1);
244                        lua_setglobal( m_state, lib->name );
[216]245                }
[217]246                register_nova( this );
[216]247        }
248
249        NV_LOG( nv::LOG_TRACE, "Lua state created" );
[185]250}
251
[216]252int lua::state::load_string( const std::string& code, const std::string& name )
[188]253{
[216]254        NV_LOG( nv::LOG_TRACE, "Loading Lua string '" << name << "'");
255        return luaL_loadbuffer( m_state, code.c_str(), code.length(), name.c_str() );
[188]256}
[185]257
[216]258int lua::state::load_stream( std::istream& stream, const std::string& name )
[206]259{
[216]260        NV_LOG( nv::LOG_NOTICE, "Loading Lua stream '" << name << "'");
261        return load_string( std::string(
262                (std::istreambuf_iterator<char>(stream)),
263                std::istreambuf_iterator<char>()), name );
[206]264}
265
[216]266int lua::state::load_file( const std::string& filename )
267{
268        NV_LOG( nv::LOG_NOTICE, "Loading Lua file '" << filename << "'");
269        return luaL_loadfile( m_state, filename.c_str() );
270}
[212]271
[216]272bool lua::state::do_string( const std::string& code, const std::string& name, int rvalues )
[212]273{
[216]274        lua::stack_guard( this );
275        int result = load_string(code,name);
276        if (result)
277        {
278                NV_LOG( nv::LOG_WARNING, "Failed to load string " << name << ": " << lua_tostring(m_state, -1));
279                return false;
280        }
281        return do_current( name, rvalues ) == 0;
[212]282}
283
[216]284bool lua::state::do_stream( std::istream& stream, const std::string& name )
285{
286        lua::stack_guard( this );
287        int result = load_stream(stream,name);
288        if (result)
289        {
290                NV_LOG( nv::LOG_WARNING, "Failed to open stream " << name << ": " << lua_tostring(m_state, -1));
291                return false;
292        }
293        return do_current( name ) == 0;
294}
295
296bool lua::state::do_file( const std::string& filename )
297{
298        lua::stack_guard( this );
299        int result = load_file(filename);
300        if (result)
301        {
302                NV_LOG( nv::LOG_WARNING, "Failed to open file " << filename << ": " << lua_tostring(m_state, -1));
303                return false;
304        }
305        return do_current( filename ) == 0;
306}
307
308int lua::state::do_current( const std::string& name, int rvalues )
309{
310        int result = lua_pcall(m_state, 0, rvalues, 0);
311        if (result)
312        {
313                NV_LOG( nv::LOG_WARNING, "Failed to run script " << name << ": " << lua_tostring(m_state, -1));
314                lua_pop( m_state, 1 );
315        }
316        return result;
317}
318
319int lua::state::get_stack_size()
320{
321        return lua_gettop( m_state );
322}
323
[9]324void lua::state::log_stack()
325{
[206]326        int top = lua_gettop(m_state);
[9]327        NV_LOG( LOG_DEBUG, "Stack dump (" << top << ")");
328        for ( int i = 0; i < top; ++i )
329        {
[206]330                NV_LOG( LOG_DEBUG, "#" << i+1 << " - " << lua_typename(m_state, lua_type(m_state, i+1) ) << " = " << nlua_typecontent(m_state, i+1) );
[9]331        }
332}
333
334lua_State* lua::state::get_raw()
335{
[206]336        return m_state;
[9]337}
338
[265]339lua::ref lua::state::register_object( void* o, const char* lua_name )
[77]340{
[265]341        if ( o == nullptr ) return lua::ref( lua::ref::none );
[77]342        stack_guard guard( this );
[206]343        lua_getglobal( m_state, lua_name );
344        if ( lua_isnil( m_state, -1 ) )
[77]345        {
[187]346                NV_THROW( runtime_error, std::string( lua_name ) + " type not registered!" );
[77]347        }
348        deep_pointer_copy( -1, o );
[265]349        return lua::ref( luaL_ref( m_state, LUA_REGISTRYINDEX ) );
[77]350}
[9]351
[265]352lua::ref lua::state::register_proto( const char* id, const char* storage )
[217]353{
354        stack_guard guard( this );
355        lua_getglobal( m_state, storage );
356        if ( lua_isnil( m_state, -1 ) )
357        {
358                NV_THROW( runtime_error, std::string( storage ) + " storage not registered!" );
359        }
[262]360        lua_getfield( m_state, -1, id );
[217]361        if ( lua_isnil( m_state, -1 ) )
362        {
[262]363                NV_THROW( runtime_error, std::string( id ) + " not found in " + std::string( storage ) + " storage!" );
[217]364        }
[265]365        return lua::ref( luaL_ref( m_state, LUA_REGISTRYINDEX ) );
[217]366}
367
[212]368void lua::state::register_native_object_method( const char* lua_name, const char* name, lfunction f )
369{
370        stack_guard guard( this );
371        lua_getglobal( m_state, lua_name );
372        if ( lua_isnil( m_state, -1 ) )
373        {
374                NV_THROW( runtime_error, std::string( lua_name ) + " type not registered!" );
375        }
376        lua_pushcfunction( m_state, f );
377        lua_setfield( m_state, -2, name );
378}
379
[265]380void lua::state::unregister_object( ref object_index )
[77]381{
[265]382        if ( !object_index.is_valid() ) return;
[77]383        stack_guard guard( this );
[265]384        lua_rawgeti( m_state, LUA_REGISTRYINDEX, object_index.get() );
[206]385        lua_pushstring( m_state, "__ptr" );
386        lua_pushboolean( m_state, false );
387        lua_rawset( m_state, -3 );
388        lua_pop( m_state, 1 );
[265]389        luaL_unref( m_state, LUA_REGISTRYINDEX, object_index.get() );
[77]390}
391
[256]392
[77]393void lua::state::deep_pointer_copy( int index, void* obj )
394{
[206]395        index = lua_absindex( m_state, index );
396        lua_newtable( m_state );
397        lua_pushnil( m_state );
[77]398        bool has_functions = false;
399        bool has_metatable = false;
400
[206]401        while ( lua_next( m_state, index ) != 0 )
[77]402        {
[206]403                if ( lua_isfunction( m_state, -1 ) )
[77]404                        has_functions = true;
[206]405                else if ( lua_istable( m_state, -1 ) )
[77]406                {
407                        deep_pointer_copy( -1, obj );
[206]408                        lua_insert( m_state, -2 );
409                        lua_pop( m_state, 1 );
[77]410                }
[206]411                lua_pushvalue( m_state, -2 );
412                lua_insert( m_state, -2 );
413                lua_settable( m_state, -4 );
[77]414        }
415
[206]416        if ( lua_getmetatable( m_state, -2 ) )
[77]417        {
[206]418                lua_setmetatable( m_state, -2 );
[77]419                has_metatable = true;
420        }
421
422        if ( has_functions || has_metatable )
423        {
[206]424                lua_pushstring( m_state, "__ptr" );
425                lua_pushlightuserdata( m_state, obj );
426                lua_rawset( m_state, -3 );
[77]427        }
428}
[163]429
[265]430void nv::lua::state::store_metadata( ref object_index, const std::string& metaname, void* pointer )
[163]431{
[265]432        if ( !object_index.is_valid() ) return;
433        lua_rawgeti( m_state, LUA_REGISTRYINDEX, object_index.get() );
[206]434        lua_pushstring( m_state, metaname.c_str() );
435        lua_pushlightuserdata( m_state, pointer );
436        lua_rawset( m_state, -3 );
437        lua_pop( m_state, 1 );
438}
[188]439
[262]440void nv::lua::state::register_enum( const char* name, int value )
[215]441{
[262]442        lua_pushinteger( m_state, value );
443        lua_setglobal( m_state, name );
[215]444}
445
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