1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/common.hh"
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8 | #include "nv/lib/gl.hh"
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9 |
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10 | #if defined( NV_GL_DYNAMIC )
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11 |
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12 | #include "nv/library.hh"
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13 |
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14 | #if defined( NV_SDL_GL )
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15 | # include "nv/lib/sdl12.hh"
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16 | #endif
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17 |
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18 | /* OpenGL 1.1 non-deprecated functions */
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19 | void (NV_GL_APIENTRY *glCullFace) ( GLenum ) = nullptr;
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20 | void (NV_GL_APIENTRY *glFrontFace) ( GLenum ) = nullptr;
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21 | void (NV_GL_APIENTRY *glHint) ( GLenum, GLenum ) = nullptr;
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22 | void (NV_GL_APIENTRY *glLineWidth) ( GLfloat ) = nullptr;
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23 | void (NV_GL_APIENTRY *glPointSize) ( GLfloat ) = nullptr;
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24 | void (NV_GL_APIENTRY *glPolygonMode) ( GLenum, GLenum ) = nullptr;
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25 | void (NV_GL_APIENTRY *glScissor) ( GLint , GLint , GLsizei , GLsizei ) = nullptr;
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26 | void (NV_GL_APIENTRY *glTexParameterf) ( GLenum , GLenum , GLfloat ) = nullptr;
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27 | void (NV_GL_APIENTRY *glTexParameterfv) ( GLenum , GLenum , const GLfloat *) = nullptr;
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28 | void (NV_GL_APIENTRY *glTexParameteri) ( GLenum , GLenum , GLint ) = nullptr;
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29 | void (NV_GL_APIENTRY *glTexParameteriv) ( GLenum , GLenum , const GLint *) = nullptr;
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30 | void (NV_GL_APIENTRY *glTexImage1D) ( GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *) = nullptr;
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31 | void (NV_GL_APIENTRY *glTexImage2D) ( GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) = nullptr;
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32 | void (NV_GL_APIENTRY *glDrawBuffer) ( GLenum ) = nullptr;
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33 | void (NV_GL_APIENTRY *glClear) ( GLbitfield ) = nullptr;
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34 | void (NV_GL_APIENTRY *glClearColor) ( GLfloat , GLfloat , GLfloat , GLfloat ) = nullptr;
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35 | void (NV_GL_APIENTRY *glClearStencil) ( GLint ) = nullptr;
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36 | void (NV_GL_APIENTRY *glClearDepth) ( GLdouble ) = nullptr;
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37 | void (NV_GL_APIENTRY *glStencilMask) ( GLuint ) = nullptr;
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38 | void (NV_GL_APIENTRY *glColorMask) ( GLboolean , GLboolean , GLboolean , GLboolean ) = nullptr;
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39 | void (NV_GL_APIENTRY *glDepthMask) ( GLboolean ) = nullptr;
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40 | void (NV_GL_APIENTRY *glDisable) ( GLenum ) = nullptr;
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41 | void (NV_GL_APIENTRY *glEnable) ( GLenum ) = nullptr;
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42 | void (NV_GL_APIENTRY *glFinish) ( void ) = nullptr;
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43 | void (NV_GL_APIENTRY *glFlush) ( void ) = nullptr;
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44 | void (NV_GL_APIENTRY *glBlendFunc) ( GLenum, GLenum ) = nullptr;
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45 | void (NV_GL_APIENTRY *glLogicOp) ( GLenum ) = nullptr;
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46 | void (NV_GL_APIENTRY *glStencilFunc) ( GLenum , GLint , GLuint ) = nullptr;
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47 | void (NV_GL_APIENTRY *glStencilOp) ( GLenum , GLenum , GLenum ) = nullptr;
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48 | void (NV_GL_APIENTRY *glDepthFunc) ( GLenum ) = nullptr;
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49 | void (NV_GL_APIENTRY *glPixelStoref) ( GLenum , GLfloat ) = nullptr;
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50 | void (NV_GL_APIENTRY *glPixelStorei) ( GLenum , GLint ) = nullptr;
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51 | void (NV_GL_APIENTRY *glReadBuffer) ( GLenum ) = nullptr;
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52 | void (NV_GL_APIENTRY *glReadPixels) ( GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *) = nullptr;
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53 | void (NV_GL_APIENTRY *glGetBooleanv) ( GLenum , GLboolean *) = nullptr;
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54 | void (NV_GL_APIENTRY *glGetDoublev) ( GLenum , GLdouble *) = nullptr;
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55 | GLenum (NV_GL_APIENTRY *glGetError) ( void ) = nullptr;
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56 | void (NV_GL_APIENTRY *glGetFloatv) ( GLenum , GLfloat *) = nullptr;
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57 | void (NV_GL_APIENTRY *glGetIntegerv) ( GLenum , GLint *) = nullptr;
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58 | const GLubyte * (NV_GL_APIENTRY *glGetString) ( GLenum ) = nullptr;
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59 | void (NV_GL_APIENTRY *glGetTexImage) ( GLenum , GLint , GLenum , GLenum , GLvoid *) = nullptr;
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60 | void (NV_GL_APIENTRY *glGetTexParameterfv) ( GLenum , GLenum , GLfloat *) = nullptr;
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61 | void (NV_GL_APIENTRY *glGetTexParameteriv) ( GLenum , GLenum , GLint *) = nullptr;
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62 | void (NV_GL_APIENTRY *glGetTexLevelParameterfv) ( GLenum , GLint , GLenum , GLfloat *) = nullptr;
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63 | void (NV_GL_APIENTRY *glGetTexLevelParameteriv) ( GLenum , GLint , GLenum , GLint *) = nullptr;
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64 | GLboolean (NV_GL_APIENTRY *glIsEnabled) ( GLenum ) = nullptr;
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65 | void (NV_GL_APIENTRY *glDepthRange) ( GLdouble , GLdouble ) = nullptr;
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66 | void (NV_GL_APIENTRY *glViewport) ( GLint , GLint , GLsizei , GLsizei ) = nullptr;
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67 | void (NV_GL_APIENTRY *glDrawArrays) ( GLenum , GLint , GLsizei ) = nullptr;
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68 | void (NV_GL_APIENTRY *glDrawElements) ( GLenum , GLsizei , GLenum , const GLvoid *) = nullptr;
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69 | void (NV_GL_APIENTRY *glGetPointerv) ( GLenum , GLvoid* *) = nullptr;
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70 | void (NV_GL_APIENTRY *glPolygonOffset) ( GLfloat , GLfloat ) = nullptr;
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71 | void (NV_GL_APIENTRY *glCopyTexImage1D) ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) = nullptr;
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72 | void (NV_GL_APIENTRY *glCopyTexImage2D) ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) = nullptr;
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73 | void (NV_GL_APIENTRY *glCopyTexSubImage1D) ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) = nullptr;
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74 | void (NV_GL_APIENTRY *glCopyTexSubImage2D) ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) = nullptr;
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75 | void (NV_GL_APIENTRY *glTexSubImage1D) ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) = nullptr;
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76 | void (NV_GL_APIENTRY *glTexSubImage2D) ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) = nullptr;
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77 | void (NV_GL_APIENTRY *glBindTexture) ( GLenum , GLuint ) = nullptr;
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78 | void (NV_GL_APIENTRY *glDeleteTextures) ( GLsizei , const GLuint *) = nullptr;
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79 | void (NV_GL_APIENTRY *glGenTextures) ( GLsizei , GLuint *) = nullptr;
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80 | GLboolean (NV_GL_APIENTRY *glIsTexture) ( GLuint ) = nullptr;
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81 | void (NV_GL_APIENTRY *glIndexub) ( GLubyte ) = nullptr;
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82 | void (NV_GL_APIENTRY *glIndexubv) ( const GLubyte *) = nullptr;
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83 |
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84 | /* OpenGL 1.2 non-deprecated functions */
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85 | void (NV_GL_APIENTRY *glBlendColor) ( GLfloat , GLfloat , GLfloat , GLfloat ) = nullptr;
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86 | void (NV_GL_APIENTRY *glBlendEquation) ( GLenum ) = nullptr;
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87 | void (NV_GL_APIENTRY *glDrawRangeElements) ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *) = nullptr;
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88 | void (NV_GL_APIENTRY *glTexSubImage3D) ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) = nullptr;
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89 | void (NV_GL_APIENTRY *glCopyTexSubImage3D) ( GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) = nullptr;
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90 |
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91 | /* OpenGL 1.3 non-deprecated functions */
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92 | void (NV_GL_APIENTRY *glActiveTexture) ( GLenum ) = nullptr;
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93 | void (NV_GL_APIENTRY *glSampleCoverage) ( GLfloat , GLboolean ) = nullptr;
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94 | void (NV_GL_APIENTRY *glCompressedTexImage3D) ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) = nullptr;
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95 | void (NV_GL_APIENTRY *glCompressedTexImage2D) ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) = nullptr;
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96 | void (NV_GL_APIENTRY *glCompressedTexImage1D) ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *) = nullptr;
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97 | void (NV_GL_APIENTRY *glCompressedTexSubImage3D) ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) = nullptr;
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98 | void (NV_GL_APIENTRY *glCompressedTexSubImage2D) ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) = nullptr;
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99 | void (NV_GL_APIENTRY *glCompressedTexSubImage1D) ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *) = nullptr;
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100 | void (NV_GL_APIENTRY *glGetCompressedTexImage) ( GLenum , GLint , GLvoid *) = nullptr;
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101 |
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102 | /* OpenGL 1.4 non-deprecated functions */
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103 | void (NV_GL_APIENTRY *glBlendFuncSeparate) ( GLenum , GLenum , GLenum , GLenum ) = nullptr;
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104 | void (NV_GL_APIENTRY *glMultiDrawArrays) ( GLenum , const GLint *, const GLsizei *, GLsizei ) = nullptr;
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105 | void (NV_GL_APIENTRY *glMultiDrawElements) ( GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei ) = nullptr;
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106 | void (NV_GL_APIENTRY *glPointParameterf) ( GLenum , GLfloat ) = nullptr;
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107 | void (NV_GL_APIENTRY *glPointParameterfv) ( GLenum , const GLfloat *) = nullptr;
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108 | void (NV_GL_APIENTRY *glPointParameteri) ( GLenum , GLint ) = nullptr;
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109 | void (NV_GL_APIENTRY *glPointParameteriv) ( GLenum , const GLint *) = nullptr;
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110 |
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111 | /* OpenGL 1.5 non-deprecated functions */
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112 | void (NV_GL_APIENTRY *glGenQueries) ( GLsizei , GLuint *) = nullptr;
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113 | void (NV_GL_APIENTRY *glDeleteQueries) ( GLsizei , const GLuint *) = nullptr;
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114 | GLboolean (NV_GL_APIENTRY *glIsQuery) ( GLuint ) = nullptr;
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115 | void (NV_GL_APIENTRY *glBeginQuery) ( GLenum , GLuint ) = nullptr;
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116 | void (NV_GL_APIENTRY *glEndQuery) ( GLenum ) = nullptr;
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117 | void (NV_GL_APIENTRY *glGetQueryiv) ( GLenum , GLenum , GLint *) = nullptr;
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118 | void (NV_GL_APIENTRY *glGetQueryObjectiv) ( GLuint , GLenum , GLint *) = nullptr;
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119 | void (NV_GL_APIENTRY *glGetQueryObjectuiv) ( GLuint , GLenum , GLuint *) = nullptr;
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120 | void (NV_GL_APIENTRY *glBindBuffer) ( GLenum , GLuint ) = nullptr;
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121 | void (NV_GL_APIENTRY *glDeleteBuffers) ( GLsizei , const GLuint *) = nullptr;
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122 | void (NV_GL_APIENTRY *glGenBuffers) ( GLsizei , GLuint *) = nullptr;
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123 | GLboolean (NV_GL_APIENTRY *glIsBuffer) ( GLuint ) = nullptr;
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124 | void (NV_GL_APIENTRY *glBufferData) ( GLenum , GLsizeiptr , const GLvoid *, GLenum ) = nullptr;
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125 | void (NV_GL_APIENTRY *glBufferSubData) ( GLenum , GLintptr , GLsizeiptr , const GLvoid *) = nullptr;
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126 | void (NV_GL_APIENTRY *glGetBufferSubData) ( GLenum , GLintptr , GLsizeiptr , GLvoid *) = nullptr;
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127 | GLvoid* (NV_GL_APIENTRY *glMapBuffer) ( GLenum , GLenum ) = nullptr;
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128 | GLboolean (NV_GL_APIENTRY *glUnmapBuffer) ( GLenum ) = nullptr;
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129 | void (NV_GL_APIENTRY *glGetBufferParameteriv) ( GLenum , GLenum , GLint *) = nullptr;
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130 | void (NV_GL_APIENTRY *glGetBufferPointerv) ( GLenum , GLenum , GLvoid* *) = nullptr;
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131 |
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132 | /* OpenGL 2.0 non-deprecated functions */
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133 | void (NV_GL_APIENTRY *glBlendEquationSeparate) ( GLenum , GLenum ) = nullptr;
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134 | void (NV_GL_APIENTRY *glDrawBuffers) ( GLsizei , const GLenum *) = nullptr;
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135 | void (NV_GL_APIENTRY *glStencilOpSeparate) ( GLenum , GLenum , GLenum , GLenum ) = nullptr;
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136 | void (NV_GL_APIENTRY *glStencilFuncSeparate) ( GLenum , GLenum , GLint , GLuint ) = nullptr;
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137 | void (NV_GL_APIENTRY *glStencilMaskSeparate) ( GLenum , GLuint ) = nullptr;
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138 | void (NV_GL_APIENTRY *glAttachShader) ( GLuint , GLuint ) = nullptr;
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139 | void (NV_GL_APIENTRY *glBindAttribLocation) ( GLuint , GLuint , const GLchar *) = nullptr;
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140 | void (NV_GL_APIENTRY *glCompileShader) ( GLuint ) = nullptr;
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141 | GLuint (NV_GL_APIENTRY *glCreateProgram) ( void ) = nullptr;
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142 | GLuint (NV_GL_APIENTRY *glCreateShader) ( GLenum ) = nullptr;
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143 | void (NV_GL_APIENTRY *glDeleteProgram) ( GLuint ) = nullptr;
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144 | void (NV_GL_APIENTRY *glDeleteShader) ( GLuint ) = nullptr;
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145 | void (NV_GL_APIENTRY *glDetachShader) ( GLuint, GLuint ) = nullptr;
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146 | void (NV_GL_APIENTRY *glDisableVertexAttribArray) ( GLuint ) = nullptr;
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147 | void (NV_GL_APIENTRY *glEnableVertexAttribArray) ( GLuint ) = nullptr;
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148 | void (NV_GL_APIENTRY *glGetActiveAttrib) ( GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) = nullptr;
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149 | void (NV_GL_APIENTRY *glGetActiveUniform) ( GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) = nullptr;
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150 | void (NV_GL_APIENTRY *glGetAttachedShaders) ( GLuint , GLsizei , GLsizei *, GLuint *) = nullptr;
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151 | GLint (NV_GL_APIENTRY *glGetAttribLocation) ( GLuint , const GLchar *) = nullptr;
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152 | void (NV_GL_APIENTRY *glGetProgramiv) ( GLuint , GLenum , GLint *) = nullptr;
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153 | void (NV_GL_APIENTRY *glGetProgramInfoLog) ( GLuint , GLsizei , GLsizei *, GLchar *) = nullptr;
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154 | void (NV_GL_APIENTRY *glGetShaderiv) ( GLuint , GLenum , GLint *) = nullptr;
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155 | void (NV_GL_APIENTRY *glGetShaderInfoLog) ( GLuint , GLsizei , GLsizei *, GLchar *) = nullptr;
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156 | void (NV_GL_APIENTRY *glGetShaderSource) ( GLuint , GLsizei , GLsizei *, GLchar *) = nullptr;
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157 | GLint (NV_GL_APIENTRY *glGetUniformLocation) ( GLuint , const GLchar *) = nullptr;
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158 | void (NV_GL_APIENTRY *glGetUniformfv) ( GLuint , GLint , GLfloat *) = nullptr;
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159 | void (NV_GL_APIENTRY *glGetUniformiv) ( GLuint , GLint , GLint *) = nullptr;
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160 | void (NV_GL_APIENTRY *glGetVertexAttribdv) ( GLuint , GLenum , GLdouble *) = nullptr;
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161 | void (NV_GL_APIENTRY *glGetVertexAttribfv) ( GLuint , GLenum , GLfloat *) = nullptr;
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162 | void (NV_GL_APIENTRY *glGetVertexAttribiv) ( GLuint , GLenum , GLint *) = nullptr;
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163 | void (NV_GL_APIENTRY *glGetVertexAttribPointerv) ( GLuint , GLenum , GLvoid* *) = nullptr;
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164 | GLboolean (NV_GL_APIENTRY *glIsProgram) ( GLuint ) = nullptr;
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165 | GLboolean (NV_GL_APIENTRY *glIsShader) ( GLuint ) = nullptr;
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166 | void (NV_GL_APIENTRY *glLinkProgram) ( GLuint ) = nullptr;
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167 | void (NV_GL_APIENTRY *glShaderSource) ( GLuint , GLsizei , const GLchar* const *, const GLint *) = nullptr;
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168 | void (NV_GL_APIENTRY *glUseProgram) ( GLuint ) = nullptr;
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169 | void (NV_GL_APIENTRY *glUniform1f) ( GLint , GLfloat ) = nullptr;
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170 | void (NV_GL_APIENTRY *glUniform2f) ( GLint , GLfloat , GLfloat ) = nullptr;
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171 | void (NV_GL_APIENTRY *glUniform3f) ( GLint , GLfloat , GLfloat , GLfloat ) = nullptr;
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172 | void (NV_GL_APIENTRY *glUniform4f) ( GLint , GLfloat , GLfloat , GLfloat , GLfloat ) = nullptr;
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173 | void (NV_GL_APIENTRY *glUniform1i) ( GLint , GLint ) = nullptr;
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174 | void (NV_GL_APIENTRY *glUniform2i) ( GLint , GLint , GLint ) = nullptr;
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175 | void (NV_GL_APIENTRY *glUniform3i) ( GLint , GLint , GLint , GLint ) = nullptr;
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176 | void (NV_GL_APIENTRY *glUniform4i) ( GLint , GLint , GLint , GLint , GLint ) = nullptr;
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177 | void (NV_GL_APIENTRY *glUniform1fv) ( GLint , GLsizei , const GLfloat *) = nullptr;
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178 | void (NV_GL_APIENTRY *glUniform2fv) ( GLint , GLsizei , const GLfloat *) = nullptr;
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179 | void (NV_GL_APIENTRY *glUniform3fv) ( GLint , GLsizei , const GLfloat *) = nullptr;
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180 | void (NV_GL_APIENTRY *glUniform4fv) ( GLint , GLsizei , const GLfloat *) = nullptr;
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181 | void (NV_GL_APIENTRY *glUniform1iv) ( GLint , GLsizei , const GLint *) = nullptr;
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182 | void (NV_GL_APIENTRY *glUniform2iv) ( GLint , GLsizei , const GLint *) = nullptr;
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183 | void (NV_GL_APIENTRY *glUniform3iv) ( GLint , GLsizei , const GLint *) = nullptr;
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184 | void (NV_GL_APIENTRY *glUniform4iv) ( GLint , GLsizei , const GLint *) = nullptr;
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185 | void (NV_GL_APIENTRY *glUniformMatrix2fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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186 | void (NV_GL_APIENTRY *glUniformMatrix3fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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187 | void (NV_GL_APIENTRY *glUniformMatrix4fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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188 | void (NV_GL_APIENTRY *glValidateProgram) ( GLuint ) = nullptr;
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189 | void (NV_GL_APIENTRY *glVertexAttribPointer) ( GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *) = nullptr;
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190 |
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191 | /* OpenGL 2.1 non-deprecated functions */
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192 | void (NV_GL_APIENTRY *glUniformMatrix2x3fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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193 | void (NV_GL_APIENTRY *glUniformMatrix3x2fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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194 | void (NV_GL_APIENTRY *glUniformMatrix2x4fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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195 | void (NV_GL_APIENTRY *glUniformMatrix4x2fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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196 | void (NV_GL_APIENTRY *glUniformMatrix3x4fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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197 | void (NV_GL_APIENTRY *glUniformMatrix4x3fv) ( GLint , GLsizei , GLboolean , const GLfloat *) = nullptr;
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198 |
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199 | bool nv::load_gl_library( const char* path )
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200 | {
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201 | #if defined( NV_SDL_GL )
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202 | # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = SDL_GL_GetProcAddress(#symbol);
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203 | # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = SDL_GL_GetProcAddress(#symbol);
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204 | #else
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205 | static nv::library gl_library;
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206 | if ( gl_library.is_open() ) return true;
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207 | gl_library.open( path );
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208 |
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209 | void * (NV_GL_APIENTRY *ext_loader) (const char* proc) = nullptr;
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210 | # if NV_PLATFORM == NV_WINDOWS
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211 | # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);
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212 | *(void **) (&ext_loader) = gl_library.get("wglGetProcAddress");
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213 | # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = ext_loader(#symbol);
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214 | # elif NV_PLATFORM == NV_LINUX
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215 | # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);
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216 | *(void **) (&ext_loader) = gl_library.get("glXGetProcAddress");
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217 | # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = ext_loader(#symbol);
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218 | # else
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219 | # define NV_GL_LOAD( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);
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220 | # define NV_GL_LOAD_EXT( symbol ) *(void **) (&symbol) = gl_library.get(#symbol);
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221 | # endif
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222 | #endif
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223 |
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224 | /* OpenGL 1.1 non-deprecated functions */
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225 | NV_GL_LOAD( glCullFace );
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226 | NV_GL_LOAD( glFrontFace );
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227 | NV_GL_LOAD( glHint );
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228 | NV_GL_LOAD( glLineWidth );
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229 | NV_GL_LOAD( glPointSize );
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230 | NV_GL_LOAD( glPolygonMode );
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231 | NV_GL_LOAD( glScissor );
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232 | NV_GL_LOAD( glTexParameterf );
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233 | NV_GL_LOAD( glTexParameterfv );
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234 | NV_GL_LOAD( glTexParameteri );
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235 | NV_GL_LOAD( glTexParameteriv );
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236 | NV_GL_LOAD( glTexImage1D );
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237 | NV_GL_LOAD( glTexImage2D );
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238 | NV_GL_LOAD( glDrawBuffer );
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239 | NV_GL_LOAD( glClear );
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240 | NV_GL_LOAD( glClearColor );
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241 | NV_GL_LOAD( glClearStencil );
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242 | NV_GL_LOAD( glClearDepth );
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243 | NV_GL_LOAD( glStencilMask );
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244 | NV_GL_LOAD( glColorMask );
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245 | NV_GL_LOAD( glDepthMask );
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246 | NV_GL_LOAD( glDisable );
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247 | NV_GL_LOAD( glEnable );
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248 | NV_GL_LOAD( glFinish );
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249 | NV_GL_LOAD( glFlush );
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250 | NV_GL_LOAD( glBlendFunc );
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251 | NV_GL_LOAD( glLogicOp );
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252 | NV_GL_LOAD( glStencilFunc );
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253 | NV_GL_LOAD( glStencilOp );
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254 | NV_GL_LOAD( glDepthFunc );
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255 | NV_GL_LOAD( glPixelStoref );
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256 | NV_GL_LOAD( glPixelStorei );
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257 | NV_GL_LOAD( glReadBuffer );
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258 | NV_GL_LOAD( glReadPixels );
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259 | NV_GL_LOAD( glGetBooleanv );
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260 | NV_GL_LOAD( glGetDoublev );
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261 | NV_GL_LOAD( glGetError );
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262 | NV_GL_LOAD( glGetFloatv );
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263 | NV_GL_LOAD( glGetIntegerv );
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264 | NV_GL_LOAD( glGetString );
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265 | NV_GL_LOAD( glGetTexImage );
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266 | NV_GL_LOAD( glGetTexParameterfv );
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267 | NV_GL_LOAD( glGetTexParameteriv );
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268 | NV_GL_LOAD( glGetTexLevelParameterfv );
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269 | NV_GL_LOAD( glGetTexLevelParameteriv );
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270 | NV_GL_LOAD( glIsEnabled );
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271 | NV_GL_LOAD( glDepthRange );
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272 | NV_GL_LOAD( glViewport );
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273 | NV_GL_LOAD( glDrawArrays );
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274 | NV_GL_LOAD( glDrawElements );
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275 | NV_GL_LOAD( glGetPointerv );
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276 | NV_GL_LOAD( glPolygonOffset );
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277 | NV_GL_LOAD( glCopyTexImage1D );
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278 | NV_GL_LOAD( glCopyTexImage2D );
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279 | NV_GL_LOAD( glCopyTexSubImage1D );
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280 | NV_GL_LOAD( glCopyTexSubImage2D );
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281 | NV_GL_LOAD( glTexSubImage1D );
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282 | NV_GL_LOAD( glTexSubImage2D );
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283 | NV_GL_LOAD( glBindTexture );
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284 | NV_GL_LOAD( glDeleteTextures );
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285 | NV_GL_LOAD( glGenTextures );
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286 | NV_GL_LOAD( glIsTexture );
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287 | NV_GL_LOAD( glIndexub );
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288 | NV_GL_LOAD( glIndexubv );
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289 |
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290 | /* OpenGL 1.2 non-deprecated functions */
|
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291 | NV_GL_LOAD_EXT( glBlendColor );
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292 | NV_GL_LOAD_EXT( glBlendEquation );
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293 | NV_GL_LOAD_EXT( glDrawRangeElements );
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294 | NV_GL_LOAD_EXT( glTexSubImage3D );
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295 | NV_GL_LOAD_EXT( glCopyTexSubImage3D );
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296 |
|
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297 | /* OpenGL 1.3 non-deprecated functions */
|
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298 | NV_GL_LOAD_EXT( glActiveTexture );
|
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299 | NV_GL_LOAD_EXT( glSampleCoverage );
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300 | NV_GL_LOAD_EXT( glCompressedTexImage3D );
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301 | NV_GL_LOAD_EXT( glCompressedTexImage2D );
|
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302 | NV_GL_LOAD_EXT( glCompressedTexImage1D );
|
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303 | NV_GL_LOAD_EXT( glCompressedTexSubImage3D );
|
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304 | NV_GL_LOAD_EXT( glCompressedTexSubImage2D );
|
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305 | NV_GL_LOAD_EXT( glCompressedTexSubImage1D );
|
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306 | NV_GL_LOAD_EXT( glGetCompressedTexImage );
|
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307 |
|
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308 | /* OpenGL 1.4 non-deprecated functions */
|
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309 | NV_GL_LOAD_EXT( glBlendFuncSeparate );
|
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310 | NV_GL_LOAD_EXT( glMultiDrawArrays );
|
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311 | NV_GL_LOAD_EXT( glMultiDrawElements );
|
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312 | NV_GL_LOAD_EXT( glPointParameterf );
|
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313 | NV_GL_LOAD_EXT( glPointParameterfv );
|
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314 | NV_GL_LOAD_EXT( glPointParameteri );
|
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315 | NV_GL_LOAD_EXT( glPointParameteriv );
|
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316 |
|
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317 | /* OpenGL 1.5 non-deprecated functions */
|
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318 | NV_GL_LOAD_EXT( glGenQueries );
|
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319 | NV_GL_LOAD_EXT( glDeleteQueries );
|
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320 | NV_GL_LOAD_EXT( glIsQuery );
|
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321 | NV_GL_LOAD_EXT( glBeginQuery );
|
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322 | NV_GL_LOAD_EXT( glEndQuery );
|
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323 | NV_GL_LOAD_EXT( glGetQueryiv );
|
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324 | NV_GL_LOAD_EXT( glGetQueryObjectiv );
|
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325 | NV_GL_LOAD_EXT( glGetQueryObjectuiv );
|
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326 | NV_GL_LOAD_EXT( glBindBuffer );
|
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327 | NV_GL_LOAD_EXT( glDeleteBuffers );
|
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328 | NV_GL_LOAD_EXT( glGenBuffers );
|
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329 | NV_GL_LOAD_EXT( glIsBuffer );
|
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330 | NV_GL_LOAD_EXT( glBufferData );
|
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331 | NV_GL_LOAD_EXT( glBufferSubData );
|
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332 | NV_GL_LOAD_EXT( glGetBufferSubData );
|
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333 | NV_GL_LOAD_EXT( glMapBuffer );
|
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334 | NV_GL_LOAD_EXT( glUnmapBuffer );
|
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335 | NV_GL_LOAD_EXT( glGetBufferParameteriv );
|
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336 | NV_GL_LOAD_EXT( glGetBufferPointerv );
|
---|
337 |
|
---|
338 | /* OpenGL 2.0 non-deprecated functions */
|
---|
339 | NV_GL_LOAD_EXT( glBlendEquationSeparate );
|
---|
340 | NV_GL_LOAD_EXT( glDrawBuffers );
|
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341 | NV_GL_LOAD_EXT( glStencilOpSeparate );
|
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342 | NV_GL_LOAD_EXT( glStencilFuncSeparate );
|
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343 | NV_GL_LOAD_EXT( glStencilMaskSeparate );
|
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344 | NV_GL_LOAD_EXT( glAttachShader );
|
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345 | NV_GL_LOAD_EXT( glBindAttribLocation );
|
---|
346 | NV_GL_LOAD_EXT( glCompileShader );
|
---|
347 | NV_GL_LOAD_EXT( glCreateProgram );
|
---|
348 | NV_GL_LOAD_EXT( glCreateShader );
|
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349 | NV_GL_LOAD_EXT( glDeleteProgram );
|
---|
350 | NV_GL_LOAD_EXT( glDeleteShader );
|
---|
351 | NV_GL_LOAD_EXT( glDetachShader );
|
---|
352 | NV_GL_LOAD_EXT( glDisableVertexAttribArray );
|
---|
353 | NV_GL_LOAD_EXT( glEnableVertexAttribArray );
|
---|
354 | NV_GL_LOAD_EXT( glGetActiveAttrib );
|
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355 | NV_GL_LOAD_EXT( glGetActiveUniform );
|
---|
356 | NV_GL_LOAD_EXT( glGetAttachedShaders );
|
---|
357 | NV_GL_LOAD_EXT( glGetAttribLocation );
|
---|
358 | NV_GL_LOAD_EXT( glGetProgramiv );
|
---|
359 | NV_GL_LOAD_EXT( glGetProgramInfoLog );
|
---|
360 | NV_GL_LOAD_EXT( glGetShaderiv );
|
---|
361 | NV_GL_LOAD_EXT( glGetShaderInfoLog );
|
---|
362 | NV_GL_LOAD_EXT( glGetShaderSource );
|
---|
363 | NV_GL_LOAD_EXT( glGetUniformLocation );
|
---|
364 | NV_GL_LOAD_EXT( glGetUniformfv );
|
---|
365 | NV_GL_LOAD_EXT( glGetUniformiv );
|
---|
366 | NV_GL_LOAD_EXT( glGetVertexAttribdv );
|
---|
367 | NV_GL_LOAD_EXT( glGetVertexAttribfv );
|
---|
368 | NV_GL_LOAD_EXT( glGetVertexAttribiv );
|
---|
369 | NV_GL_LOAD_EXT( glGetVertexAttribPointerv );
|
---|
370 | NV_GL_LOAD_EXT( glIsProgram );
|
---|
371 | NV_GL_LOAD_EXT( glIsShader );
|
---|
372 | NV_GL_LOAD_EXT( glLinkProgram );
|
---|
373 | NV_GL_LOAD_EXT( glShaderSource );
|
---|
374 | NV_GL_LOAD_EXT( glUseProgram );
|
---|
375 | NV_GL_LOAD_EXT( glUniform1f );
|
---|
376 | NV_GL_LOAD_EXT( glUniform2f );
|
---|
377 | NV_GL_LOAD_EXT( glUniform3f );
|
---|
378 | NV_GL_LOAD_EXT( glUniform4f );
|
---|
379 | NV_GL_LOAD_EXT( glUniform1i );
|
---|
380 | NV_GL_LOAD_EXT( glUniform2i );
|
---|
381 | NV_GL_LOAD_EXT( glUniform3i );
|
---|
382 | NV_GL_LOAD_EXT( glUniform4i );
|
---|
383 | NV_GL_LOAD_EXT( glUniform1fv );
|
---|
384 | NV_GL_LOAD_EXT( glUniform2fv );
|
---|
385 | NV_GL_LOAD_EXT( glUniform3fv );
|
---|
386 | NV_GL_LOAD_EXT( glUniform4fv );
|
---|
387 | NV_GL_LOAD_EXT( glUniform1iv );
|
---|
388 | NV_GL_LOAD_EXT( glUniform2iv );
|
---|
389 | NV_GL_LOAD_EXT( glUniform3iv );
|
---|
390 | NV_GL_LOAD_EXT( glUniform4iv );
|
---|
391 | NV_GL_LOAD_EXT( glUniformMatrix2fv );
|
---|
392 | NV_GL_LOAD_EXT( glUniformMatrix3fv );
|
---|
393 | NV_GL_LOAD_EXT( glUniformMatrix4fv );
|
---|
394 | NV_GL_LOAD_EXT( glValidateProgram );
|
---|
395 | NV_GL_LOAD_EXT( glVertexAttribPointer );
|
---|
396 |
|
---|
397 | /* OpenGL 2.1 non-deprecated functions */
|
---|
398 | NV_GL_LOAD_EXT( glUniformMatrix2x3fv );
|
---|
399 | NV_GL_LOAD_EXT( glUniformMatrix3x2fv );
|
---|
400 | NV_GL_LOAD_EXT( glUniformMatrix2x4fv );
|
---|
401 | NV_GL_LOAD_EXT( glUniformMatrix4x2fv );
|
---|
402 | NV_GL_LOAD_EXT( glUniformMatrix3x4fv );
|
---|
403 | NV_GL_LOAD_EXT( glUniformMatrix4x3fv );
|
---|
404 |
|
---|
405 | # undef NV_GL_LOAD
|
---|
406 | # undef NV_GL_LOAD_EXT
|
---|
407 | return true;
|
---|
408 | }
|
---|
409 |
|
---|
410 | #endif
|
---|