1 | // Copyright (C) 2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gui/gui_gfx_renderer.hh"
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8 |
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9 | #include "nv/interface/device.hh"
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10 | #include "nv/interface/context.hh"
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11 | #include "nv/core/logging.hh"
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12 |
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13 | static const char *nv_gui_vertex_shader = R"(
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14 | #version 120
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15 | attribute vec2 nv_position;
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16 | attribute vec2 nv_texcoord;
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17 | attribute vec4 nv_color;
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18 | varying vec4 v_color;
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19 | varying vec2 v_texcoord;
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20 | uniform mat4 nv_m_projection;
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21 | void main(void)
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22 | {
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23 | gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);
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24 | v_texcoord = nv_texcoord;
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25 | v_color = nv_color;
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26 | }
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27 | )";
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28 |
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29 | static const char *nv_gui_fragment_shader = R"(
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30 | #version 120
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31 | varying vec4 v_color;
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32 | varying vec2 v_texcoord;
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33 | uniform sampler2D nv_t_diffuse;
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34 | void main(void)
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35 | {
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36 | vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );
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37 | gl_FragColor = v_color * tex_color;
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38 | }
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39 | )";
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40 |
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41 |
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42 | using namespace nv;
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43 | using namespace nv::gui;
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44 |
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45 | struct vertex
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46 | {
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47 | ivec2 position;
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48 | vec2 texcoord;
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49 | vec4 color;
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50 | vertex() {}
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51 | vertex( const nv::ivec2& cr, const nv::vec2& tc, const nv::vec4& c )
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52 | : position( cr ), texcoord( tc ), color( c )
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53 | {
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54 | }
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55 | };
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56 |
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57 | const ivec2 atlas_size = ivec2( 1024, 1024 );
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58 |
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59 | struct gui_quad
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60 | {
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61 | vertex vtx[6];
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62 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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63 | {
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64 | set_color( color );
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65 | vtx[0].position = coorda;
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66 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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67 | vtx[2].position = coordb;
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68 | vtx[3].position = coordb;
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69 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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70 | vtx[5].position = coorda;
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71 | }
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72 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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73 | {
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74 | set_color( color );
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75 | vtx[0].position = coorda;
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76 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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77 | vtx[2].position = coordb;
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78 | vtx[3].position = coordb;
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79 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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80 | vtx[5].position = coorda;
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81 | vtx[0].texcoord = tcoorda;
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82 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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83 | vtx[2].texcoord = tcoordb;
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84 | vtx[3].texcoord = tcoordb;
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85 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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86 | vtx[5].texcoord = tcoorda;
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87 | }
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88 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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89 | {
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90 | set_color( color );
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91 | vtx[0].position = coorda;
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92 | vtx[1].position = coordb;
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93 | vtx[2].position = coordc;
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94 | vtx[3].position = coordc;
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95 | vtx[4].position = coordd;
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96 | vtx[5].position = coorda;
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97 | }
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98 | inline void set_color( const nv::vec4& color )
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99 | {
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100 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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101 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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102 | }
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103 | };
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104 |
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105 |
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106 | class screen_render_data : public render_data
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107 | {
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108 | public:
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109 | screen_render_data( context* actx, nv::size_t initial_size )
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110 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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111 | {
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112 |
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113 | }
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114 | ~screen_render_data()
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115 | {
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116 | ctx->get_device()->release( shader );
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117 | ctx->release( varray );
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118 | }
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119 |
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120 | nv::sliced_buffer<gui_quad> buffer;
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121 | nv::context* ctx;
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122 | nv::texture tex;
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123 | nv::vertex_array varray;
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124 | nv::program shader;
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125 | };
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126 |
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127 | class element_render_data : public render_data
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128 | {
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129 | public:
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130 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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131 | : buffer( cbuffer )
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132 | {
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133 | }
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134 |
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135 | nv::buffer_slice< gui_quad > buffer;
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136 | };
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137 |
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138 | gfx_renderer::gfx_renderer( window* w )
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139 | : m_window( w )
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140 | , m_atlas( atlas_size, 4 )
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141 | , m_reupload( true )
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142 | {
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143 | NV_LOG_TRACE( "Creating GUI renderer..." );
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144 | m_context = w->get_context();
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145 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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146 | region white = m_atlas.get_region( ivec2( 3, 3 ) );
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147 | size_t wsize = m_atlas.get_depth() * 4 * 4;
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148 | uint8* wfill = new uint8[m_atlas.get_depth() * 4 * 4];
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149 | raw_fill( wfill, wfill + wsize, 255 );
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150 | white.pos = ivec2();
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151 | m_atlas.set_region( white, wfill );
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152 | delete[] wfill;
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153 |
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154 | NV_LOG_TRACE( "Creating render data..." );
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155 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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156 | m_render_data = sr;
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157 | sr->shader = m_window->get_device()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
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158 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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159 |
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160 | sr->varray = m_window->get_context()->create_vertex_array();
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161 | buffer vb = sr->buffer.get_buffer();
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162 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
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163 |
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164 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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165 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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166 |
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167 | m_render_state.depth_test.enabled = false;
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168 | m_render_state.culling.enabled = false;
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169 | m_render_state.blending.enabled = true;
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170 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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171 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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172 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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173 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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174 | NV_LOG_TRACE( "GUI Renderer created" );
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175 | }
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176 |
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177 | texture_font* gfx_renderer::get_font( nv::size_t name ) const
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178 | {
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179 | if ( name >= m_fonts.size() ) return nullptr;
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180 | return m_fonts[name];
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181 | }
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182 |
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183 | const image_info* gfx_renderer::get_image( nv::size_t name ) const
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184 | {
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185 | if ( name >= m_images.size() ) return nullptr;
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186 | return &m_images[name];
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187 | }
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188 |
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189 | nv::size_t gfx_renderer::load_font( const string_view& filename, nv::size_t size )
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190 | {
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191 | string128 id( filename );
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192 | id.append( size );
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193 | auto i = m_font_names.find( id );
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194 | if ( i != m_font_names.end() )
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195 | {
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196 | return i->second;
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197 | }
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198 | size_t result = m_fonts.size();
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199 | texture_font* f = new texture_font( &m_atlas, filename.data(), static_cast<float>( size ) );
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200 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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201 | m_fonts.push_back( f );
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202 | m_reupload = true;
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203 | m_font_names[ id ] = result;
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204 | return result;
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205 | }
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206 |
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207 | nv::size_t gfx_renderer::load_image( const string_view& filename )
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208 | {
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209 | auto i = m_image_names.find( filename );
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210 | if ( i != m_image_names.end() )
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211 | {
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212 | return i->second;
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213 | }
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214 | size_t result = m_images.size();
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215 | image_data* data = m_window->get_device()->create_image_data( filename );
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216 | // TODO: Repitching
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217 | assert( data->get_depth() == 4 );
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218 | region r = m_atlas.get_region( data->get_size() );
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219 | m_atlas.set_region( r, data->get_data() );
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220 | m_images.emplace_back( vec2( r.pos ) / vec2( atlas_size ), vec2( r.size + r.pos ) / vec2( atlas_size ), r.size );
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221 | delete data;
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222 | m_reupload = true;
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223 | m_image_names[filename] = result;
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224 | return result;
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225 | }
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226 |
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227 | void gfx_renderer::redraw( element* e, uint32 )
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228 | {
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229 | screen_render_data* sr = reinterpret_cast< screen_render_data* >( m_render_data );
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230 | if ( e->m_render_data == nullptr )
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231 | {
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232 | e->m_render_data = new element_render_data( &sr->buffer );
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233 | }
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234 | element_render_data* er = reinterpret_cast< element_render_data* >( e->m_render_data );
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235 | size_t size_before = er->buffer.data().size();
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236 |
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237 | vector< gui_quad >& qvec = er->buffer.lock();
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238 |
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239 | qvec.clear();
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240 | rectangle abs = e->m_absolute;
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241 | if ( e->m_absolute != m_area )
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242 | {
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243 | int border = 0;
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244 | vec4 color;
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245 | std::string path;
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246 | std::string text;
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247 | const char* stext[] = { nullptr, "selected", "hover" };
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248 | const char* selector = stext[border];
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249 | if ( e->m_flags[HOVER] ) selector = stext[2];
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250 | if ( e->m_flags[SELECTED] ) selector = stext[1];
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251 |
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252 | if ( m_style.get( e, "skin", selector, path ) )
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253 | {
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254 | size_t image_id = load_image( string_view( path.c_str(), path.size() ) );
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255 | const image_info* image = get_image( image_id );
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256 | if ( image )
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257 | {
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258 | color = vec4( 2, 2, 2, 1 );
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259 | ivec2 isize3 = image->size / 3;
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260 | ivec2 isize3x = ivec2( isize3.x, 0 );
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261 | ivec2 isize3y = ivec2( 0, isize3.y );
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262 | vec2 tsize = ( image->t2 - image->t1 );
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263 | vec2 tsize3 = ( image->t2 - image->t1 ) / 3.0f;
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264 | vec2 tsize32 = ( image->t2 - image->t1 ) * ( 2.0f / 3.0f );
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265 | vec2 tsizex = vec2( tsize.x, 0.0f );
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266 | //vec2 tsizey = vec2( 0.0f, tsize.y );
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267 | vec2 tsize3x = vec2( tsize3.x, 0.0f );
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268 | vec2 tsize3y = vec2( 0.0f, tsize3.y );
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269 | vec2 tsize3x2 = vec2( tsize32.x, 0.0f );
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270 | vec2 tsize3y2 = vec2( 0.0f, tsize32.y );
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271 |
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272 | rectangle inner = abs.shrinked( isize3 );
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273 | qvec.emplace_back( abs.ul, inner.ul, color, image->t1, image->t1 + tsize3 );
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274 | qvec.emplace_back( abs.ul + isize3x, inner.ur(), color, image->t1 + tsize3x, image->t1 + tsize3x2 + tsize3y );
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275 | qvec.emplace_back( abs.ur() - isize3x, inner.ur() + isize3x, color, image->t1 + tsize3x2, image->t1 + tsizex + tsize3y );
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276 |
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277 | qvec.emplace_back( abs.ul + isize3y, inner.ll(), color, image->t1 + tsize3y, image->t1 + tsize3y2 + tsize3x );
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278 | qvec.emplace_back( inner.ul, inner.lr, color, image->t1 + tsize3, image->t1 + tsize32 );
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279 | qvec.emplace_back( inner.ur(), inner.lr + isize3x, color, image->t1 + tsize3 + tsize3x, image->t1 + tsize32 + tsize3x );
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280 |
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281 |
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282 | qvec.emplace_back( abs.ll() - isize3y, inner.ll() + isize3y, color, image->t1 + tsize3y2, image->t1 + tsize3y2 + tsize3 );
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283 | qvec.emplace_back( inner.ll(), abs.lr - isize3x, color, image->t1 + tsize3y2 + tsize3x, image->t1 + tsize32 + tsize3y );
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284 | qvec.emplace_back( inner.lr, abs.lr, color, image->t1 + tsize32, image->t1 + tsize );
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285 |
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286 |
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287 | // qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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288 | // qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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289 | // qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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290 | abs = inner;
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291 |
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292 | }
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293 |
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294 | }
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295 | else
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296 | {
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297 |
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298 | if ( m_style.get( e, "border", selector, border ) && m_style.get( e, "border_color", selector, color ) )
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299 | {
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300 | rectangle inner = abs.shrinked( border );
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301 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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302 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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303 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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304 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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305 | abs = inner;
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306 | }
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307 |
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308 | if ( m_style.get( e, "background_color", selector, color ) )
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309 | {
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310 | qvec.emplace_back( abs.ul, abs.lr, color );
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311 | }
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312 | }
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313 |
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314 | text = e->m_text;
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315 | if ( !text.empty() )
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316 | {
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317 | if ( m_style.get( e, "text_color", selector, color ) && m_style.get( e, "text_font", selector, path ) && m_style.get( e, "text_size", selector, border ) )
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318 | {
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319 | size_t font_id = load_font( string_view( path.c_str(), path.size() ), size_t( border ) );
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320 | texture_font* font = get_font( font_id );
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321 | position p = abs.ul + position( 0, border );
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322 | for ( char c : text )
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323 | {
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324 | const texture_glyph* g = font->get_glyph( static_cast<uint16>( c ) );
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325 | if ( g )
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326 | {
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327 | position gp = position( g->offset.x, -g->offset.y );
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328 | position p2 = p + g->size + gp;
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329 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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330 | p += g->advance;
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331 | }
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332 | }
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333 | }
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334 | }
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335 | }
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336 |
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337 | if ( size_before != er->buffer.data().size() )
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338 | {
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339 | sr->buffer.reset();
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340 | }
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341 | }
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342 |
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343 | void gfx_renderer::on_hover_change( element* e, bool /*hover*/ )
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344 | {
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345 | // TODO: FIX
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346 | int fix_me;
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347 | NV_LOG_DEBUG( "on_hover_change" );
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348 | e->m_flags[DIRTY] = true;
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349 | }
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350 |
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351 | void gfx_renderer::on_select_change( element* e, bool /*select*/ )
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352 | {
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353 | // TODO: FIX
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354 | int fix_me;
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355 | NV_LOG_DEBUG( "on_select_change" );
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356 | e->m_flags[DIRTY] = true;
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357 | }
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358 |
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359 |
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360 | void gfx_renderer::draw( element* e )
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361 | {
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362 | element_render_data* er = reinterpret_cast< element_render_data* >( e->m_render_data );
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363 | er->buffer.commit();
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364 | }
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365 |
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366 | void gfx_renderer::draw()
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367 | {
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368 | screen_render_data* sr = reinterpret_cast< screen_render_data* >( m_render_data );
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369 |
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370 | if ( m_reupload )
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371 | {
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372 | m_context->update( sr->tex, m_atlas.get_data() );
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373 | m_reupload = false;
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374 | }
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375 |
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376 | if ( sr->buffer.commit() )
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377 | {
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378 | buffer vb = sr->buffer.get_buffer();
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379 | m_context->replace_vertex_buffer( sr->varray, vb, false );
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380 | }
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381 | m_context->bind( sr->tex, TEX_DIFFUSE );
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382 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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383 | }
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384 |
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385 | gfx_renderer::~gfx_renderer()
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386 | {
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387 | for ( auto p : m_fonts )
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388 | {
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389 | delete p;
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390 | }
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391 | if ( m_render_data )
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392 | {
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393 | m_context->get_device()->release( reinterpret_cast< screen_render_data* >( m_render_data )->tex );
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394 | delete m_render_data;
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395 | }
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396 | }
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