[354] | 1 | // Copyright (C) 2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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[354] | 6 |
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| 7 | #include "nv/gui/gui_gfx_renderer.hh"
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| 8 |
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| 9 | #include "nv/interface/device.hh"
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| 10 | #include "nv/interface/context.hh"
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| 11 | #include "nv/core/logging.hh"
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| 12 |
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| 13 | static const char *nv_gui_vertex_shader = R"(
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[491] | 14 | #version 330
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[472] | 15 | in vec2 nv_position;
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| 16 | in vec2 nv_texcoord;
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| 17 | in vec4 nv_color;
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| 18 | out vec4 v_color;
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| 19 | out vec2 v_texcoord;
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[354] | 20 | uniform mat4 nv_m_projection;
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| 21 | void main(void)
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| 22 | {
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| 23 | gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);
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| 24 | v_texcoord = nv_texcoord;
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| 25 | v_color = nv_color;
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| 26 | }
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| 27 | )";
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| 28 |
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| 29 | static const char *nv_gui_fragment_shader = R"(
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[491] | 30 | #version 330
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[472] | 31 | in vec4 v_color;
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| 32 | in vec2 v_texcoord;
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[354] | 33 | uniform sampler2D nv_t_diffuse;
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[491] | 34 | out vec4 o_frag_color;
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| 35 |
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[354] | 36 | void main(void)
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| 37 | {
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| 38 | vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );
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[491] | 39 | o_frag_color = v_color * tex_color;
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[354] | 40 | }
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| 41 | )";
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| 42 |
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| 43 |
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| 44 | using namespace nv;
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| 45 | using namespace nv::gui;
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| 46 |
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| 47 | struct vertex
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| 48 | {
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| 49 | ivec2 position;
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| 50 | vec2 texcoord;
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| 51 | vec4 color;
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| 52 | vertex() {}
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| 53 | vertex( const nv::ivec2& cr, const nv::vec2& tc, const nv::vec4& c )
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| 54 | : position( cr ), texcoord( tc ), color( c )
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| 55 | {
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| 56 | }
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| 57 | };
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| 58 |
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| 59 | const ivec2 atlas_size = ivec2( 1024, 1024 );
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| 60 |
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| 61 | struct gui_quad
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| 62 | {
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| 63 | vertex vtx[6];
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| 64 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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| 65 | {
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| 66 | set_color( color );
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| 67 | vtx[0].position = coorda;
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| 68 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 69 | vtx[2].position = coordb;
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| 70 | vtx[3].position = coordb;
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| 71 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 72 | vtx[5].position = coorda;
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| 73 | }
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| 74 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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| 75 | {
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| 76 | set_color( color );
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| 77 | vtx[0].position = coorda;
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| 78 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 79 | vtx[2].position = coordb;
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| 80 | vtx[3].position = coordb;
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| 81 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 82 | vtx[5].position = coorda;
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| 83 | vtx[0].texcoord = tcoorda;
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| 84 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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| 85 | vtx[2].texcoord = tcoordb;
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| 86 | vtx[3].texcoord = tcoordb;
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| 87 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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| 88 | vtx[5].texcoord = tcoorda;
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| 89 | }
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| 90 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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| 91 | {
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| 92 | set_color( color );
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| 93 | vtx[0].position = coorda;
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| 94 | vtx[1].position = coordb;
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| 95 | vtx[2].position = coordc;
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| 96 | vtx[3].position = coordc;
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| 97 | vtx[4].position = coordd;
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| 98 | vtx[5].position = coorda;
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| 99 | }
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| 100 | inline void set_color( const nv::vec4& color )
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| 101 | {
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| 102 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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| 103 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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| 104 | }
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| 105 | };
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| 106 |
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| 107 |
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| 108 | class screen_render_data : public render_data
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| 109 | {
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| 110 | public:
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[534] | 111 | screen_render_data( context* actx, nv::uint32 initial_size )
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[354] | 112 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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| 113 | {
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| 114 |
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| 115 | }
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| 116 | ~screen_render_data()
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| 117 | {
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[501] | 118 | ctx->release( shader );
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[354] | 119 | ctx->release( varray );
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| 120 | }
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| 121 |
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| 122 | nv::sliced_buffer<gui_quad> buffer;
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| 123 | nv::context* ctx;
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| 124 | nv::texture tex;
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| 125 | nv::vertex_array varray;
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| 126 | nv::program shader;
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| 127 | };
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| 128 |
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| 129 | class element_render_data : public render_data
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| 130 | {
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| 131 | public:
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| 132 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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| 133 | : buffer( cbuffer )
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| 134 | {
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| 135 | }
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| 136 |
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| 137 | nv::buffer_slice< gui_quad > buffer;
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| 138 | };
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| 139 |
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| 140 | gfx_renderer::gfx_renderer( window* w )
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| 141 | : m_window( w )
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| 142 | , m_atlas( atlas_size, 4 )
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| 143 | , m_reupload( true )
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| 144 | {
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[365] | 145 | NV_LOG_TRACE( "Creating GUI renderer..." );
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[354] | 146 | m_context = w->get_context();
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| 147 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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| 148 | region white = m_atlas.get_region( ivec2( 3, 3 ) );
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[534] | 149 | uint32 wsize = m_atlas.get_depth() * 4 * 4;
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[354] | 150 | uint8* wfill = new uint8[m_atlas.get_depth() * 4 * 4];
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[435] | 151 | raw_fill( wfill, wfill + wsize, 255 );
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[354] | 152 | white.pos = ivec2();
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| 153 | m_atlas.set_region( white, wfill );
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| 154 | delete[] wfill;
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| 155 |
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[365] | 156 | NV_LOG_TRACE( "Creating render data..." );
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[354] | 157 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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| 158 | m_render_data = sr;
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[501] | 159 | sr->shader = m_window->get_context()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
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[354] | 160 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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| 161 |
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| 162 | buffer vb = sr->buffer.get_buffer();
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[491] | 163 | vertex_array_desc va_desc;
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| 164 | va_desc.add_vertex_buffers< vertex >( vb, true );
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| 165 | sr->varray = m_window->get_context()->create_vertex_array( va_desc );
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[354] | 166 |
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| 167 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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[501] | 168 | sr->tex = m_window->get_context()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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[354] | 169 |
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| 170 | m_render_state.depth_test.enabled = false;
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| 171 | m_render_state.culling.enabled = false;
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| 172 | m_render_state.blending.enabled = true;
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| 173 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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| 174 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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| 175 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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| 176 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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[365] | 177 | NV_LOG_TRACE( "GUI Renderer created" );
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[354] | 178 | }
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| 179 |
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[534] | 180 | texture_font* gfx_renderer::get_font( nv::uint32 name ) const
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[354] | 181 | {
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| 182 | if ( name >= m_fonts.size() ) return nullptr;
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| 183 | return m_fonts[name];
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| 184 | }
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| 185 |
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[534] | 186 | const image_info* gfx_renderer::get_image( nv::uint32 name ) const
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[354] | 187 | {
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| 188 | if ( name >= m_images.size() ) return nullptr;
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| 189 | return &m_images[name];
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| 190 | }
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| 191 |
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[534] | 192 | nv::uint32 gfx_renderer::load_font( const string_view& filename, nv::uint32 size )
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[354] | 193 | {
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[435] | 194 | string128 id( filename );
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| 195 | id.append( size );
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[433] | 196 | auto i = m_font_names.find( id );
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[354] | 197 | if ( i != m_font_names.end() )
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| 198 | {
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| 199 | return i->second;
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| 200 | }
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[534] | 201 | uint32 result = m_fonts.size();
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[433] | 202 | texture_font* f = new texture_font( &m_atlas, filename.data(), static_cast<float>( size ) );
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[354] | 203 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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| 204 | m_fonts.push_back( f );
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| 205 | m_reupload = true;
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[433] | 206 | m_font_names[ id ] = result;
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[354] | 207 | return result;
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| 208 | }
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| 209 |
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[534] | 210 | nv::uint32 gfx_renderer::load_image( const string_view& filename )
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[354] | 211 | {
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| 212 | auto i = m_image_names.find( filename );
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| 213 | if ( i != m_image_names.end() )
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| 214 | {
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| 215 | return i->second;
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| 216 | }
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[534] | 217 | uint32 result = m_images.size();
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[354] | 218 | image_data* data = m_window->get_device()->create_image_data( filename );
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| 219 | // TODO: Repitching
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[471] | 220 | NV_ASSERT( data->get_depth() == 4, "depth != 4" );
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[354] | 221 | region r = m_atlas.get_region( data->get_size() );
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| 222 | m_atlas.set_region( r, data->get_data() );
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| 223 | m_images.emplace_back( vec2( r.pos ) / vec2( atlas_size ), vec2( r.size + r.pos ) / vec2( atlas_size ), r.size );
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| 224 | delete data;
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| 225 | m_reupload = true;
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| 226 | m_image_names[filename] = result;
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| 227 | return result;
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| 228 | }
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| 229 |
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| 230 | void gfx_renderer::redraw( element* e, uint32 )
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| 231 | {
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[406] | 232 | screen_render_data* sr = reinterpret_cast< screen_render_data* >( m_render_data );
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[354] | 233 | if ( e->m_render_data == nullptr )
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| 234 | {
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| 235 | e->m_render_data = new element_render_data( &sr->buffer );
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| 236 | }
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[406] | 237 | element_render_data* er = reinterpret_cast< element_render_data* >( e->m_render_data );
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[534] | 238 | uint32 size_before = er->buffer.data().size();
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[354] | 239 |
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[437] | 240 | vector< gui_quad >& qvec = er->buffer.lock();
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[354] | 241 |
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| 242 | qvec.clear();
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| 243 | rectangle abs = e->m_absolute;
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| 244 | if ( e->m_absolute != m_area )
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| 245 | {
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| 246 | int border = 0;
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| 247 | vec4 color;
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[440] | 248 | string128 path;
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| 249 | const char* stext[] = { "", "selected", "hover" };
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[354] | 250 | const char* selector = stext[border];
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[492] | 251 | if ( e->m_flags[HOVER] && e->m_flags[DIRTY_HOVER] ) selector = stext[2];
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| 252 | if ( e->m_flags[SELECTED] && e->m_flags[DIRTY_SELECT] ) selector = stext[1];
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[354] | 253 |
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| 254 | if ( m_style.get( e, "skin", selector, path ) )
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| 255 | {
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[534] | 256 | uint32 image_id = load_image( path );
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[354] | 257 | const image_info* image = get_image( image_id );
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| 258 | if ( image )
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| 259 | {
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| 260 | color = vec4( 2, 2, 2, 1 );
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| 261 | ivec2 isize3 = image->size / 3;
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| 262 | ivec2 isize3x = ivec2( isize3.x, 0 );
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| 263 | ivec2 isize3y = ivec2( 0, isize3.y );
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| 264 | vec2 tsize = ( image->t2 - image->t1 );
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| 265 | vec2 tsize3 = ( image->t2 - image->t1 ) / 3.0f;
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| 266 | vec2 tsize32 = ( image->t2 - image->t1 ) * ( 2.0f / 3.0f );
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| 267 | vec2 tsizex = vec2( tsize.x, 0.0f );
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[364] | 268 | //vec2 tsizey = vec2( 0.0f, tsize.y );
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[354] | 269 | vec2 tsize3x = vec2( tsize3.x, 0.0f );
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| 270 | vec2 tsize3y = vec2( 0.0f, tsize3.y );
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| 271 | vec2 tsize3x2 = vec2( tsize32.x, 0.0f );
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| 272 | vec2 tsize3y2 = vec2( 0.0f, tsize32.y );
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| 273 |
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| 274 | rectangle inner = abs.shrinked( isize3 );
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| 275 | qvec.emplace_back( abs.ul, inner.ul, color, image->t1, image->t1 + tsize3 );
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| 276 | qvec.emplace_back( abs.ul + isize3x, inner.ur(), color, image->t1 + tsize3x, image->t1 + tsize3x2 + tsize3y );
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| 277 | qvec.emplace_back( abs.ur() - isize3x, inner.ur() + isize3x, color, image->t1 + tsize3x2, image->t1 + tsizex + tsize3y );
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| 278 |
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| 279 | qvec.emplace_back( abs.ul + isize3y, inner.ll(), color, image->t1 + tsize3y, image->t1 + tsize3y2 + tsize3x );
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| 280 | qvec.emplace_back( inner.ul, inner.lr, color, image->t1 + tsize3, image->t1 + tsize32 );
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| 281 | qvec.emplace_back( inner.ur(), inner.lr + isize3x, color, image->t1 + tsize3 + tsize3x, image->t1 + tsize32 + tsize3x );
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| 282 |
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| 283 |
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| 284 | qvec.emplace_back( abs.ll() - isize3y, inner.ll() + isize3y, color, image->t1 + tsize3y2, image->t1 + tsize3y2 + tsize3 );
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| 285 | qvec.emplace_back( inner.ll(), abs.lr - isize3x, color, image->t1 + tsize3y2 + tsize3x, image->t1 + tsize32 + tsize3y );
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| 286 | qvec.emplace_back( inner.lr, abs.lr, color, image->t1 + tsize32, image->t1 + tsize );
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| 287 |
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| 288 |
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| 289 | // qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 290 | // qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 291 | // qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 292 | abs = inner;
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| 293 |
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| 294 | }
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| 295 |
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| 296 | }
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| 297 | else
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| 298 | {
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| 299 |
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| 300 | if ( m_style.get( e, "border", selector, border ) && m_style.get( e, "border_color", selector, color ) )
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| 301 | {
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| 302 | rectangle inner = abs.shrinked( border );
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| 303 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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| 304 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 305 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 306 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 307 | abs = inner;
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| 308 | }
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| 309 |
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| 310 | if ( m_style.get( e, "background_color", selector, color ) )
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| 311 | {
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| 312 | qvec.emplace_back( abs.ul, abs.lr, color );
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| 313 | }
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| 314 | }
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| 315 |
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[487] | 316 | // e->m_text;
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[440] | 317 | if ( !e->m_text.empty() )
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[354] | 318 | {
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| 319 | if ( m_style.get( e, "text_color", selector, color ) && m_style.get( e, "text_font", selector, path ) && m_style.get( e, "text_size", selector, border ) )
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| 320 | {
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[534] | 321 | uint32 font_id = load_font( path, uint32( border ) );
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[354] | 322 | texture_font* font = get_font( font_id );
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| 323 | position p = abs.ul + position( 0, border );
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[440] | 324 | for ( char c : e->m_text )
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[354] | 325 | {
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| 326 | const texture_glyph* g = font->get_glyph( static_cast<uint16>( c ) );
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| 327 | if ( g )
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| 328 | {
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| 329 | position gp = position( g->offset.x, -g->offset.y );
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| 330 | position p2 = p + g->size + gp;
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| 331 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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[471] | 332 | p += ivec2( g->advance );
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[354] | 333 | }
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| 334 | }
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| 335 | }
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| 336 | }
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| 337 | }
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| 338 |
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| 339 | if ( size_before != er->buffer.data().size() )
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| 340 | {
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| 341 | sr->buffer.reset();
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| 342 | }
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| 343 | }
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| 344 |
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[444] | 345 | void gfx_renderer::on_hover_change( element* e )
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[354] | 346 | {
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[444] | 347 | if ( e->m_flags[DIRTY_HOVER] )
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| 348 | {
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| 349 | NV_LOG_DEBUG( "on_hover_change" );
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| 350 | e->m_flags[DIRTY] = true;
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| 351 | }
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[354] | 352 | }
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| 353 |
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[444] | 354 | void gfx_renderer::on_select_change( element* e )
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[354] | 355 | {
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[444] | 356 | if ( e->m_flags[DIRTY_SELECT] )
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| 357 | {
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| 358 | NV_LOG_DEBUG( "on_select_change" );
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| 359 | e->m_flags[DIRTY] = true;
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| 360 | }
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[354] | 361 | }
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| 362 |
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| 363 |
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| 364 | void gfx_renderer::draw( element* e )
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| 365 | {
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[406] | 366 | element_render_data* er = reinterpret_cast< element_render_data* >( e->m_render_data );
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[354] | 367 | er->buffer.commit();
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| 368 | }
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| 369 |
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| 370 | void gfx_renderer::draw()
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| 371 | {
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[406] | 372 | screen_render_data* sr = reinterpret_cast< screen_render_data* >( m_render_data );
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[354] | 373 |
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| 374 | if ( m_reupload )
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| 375 | {
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[406] | 376 | m_context->update( sr->tex, m_atlas.get_data() );
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[354] | 377 | m_reupload = false;
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| 378 | }
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| 379 |
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| 380 | if ( sr->buffer.commit() )
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| 381 | {
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[491] | 382 | // buffer vb = sr->buffer.get_buffer();
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| 383 | // m_context->replace_vertex_buffer( sr->varray, vb, false );
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[354] | 384 | }
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| 385 | m_context->bind( sr->tex, TEX_DIFFUSE );
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| 386 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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| 387 | }
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| 388 |
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| 389 | gfx_renderer::~gfx_renderer()
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| 390 | {
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| 391 | for ( auto p : m_fonts )
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| 392 | {
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| 393 | delete p;
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| 394 | }
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| 395 | if ( m_render_data )
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| 396 | {
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[501] | 397 | m_context->release( reinterpret_cast< screen_render_data* >( m_render_data )->tex );
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[354] | 398 | delete m_render_data;
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| 399 | }
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| 400 | }
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[444] | 401 |
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| 402 | void nv::gui::gfx_renderer::on_style_change( element* e )
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| 403 | {
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| 404 | m_style.load_flags( e );
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| 405 | }
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[491] | 406 |
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| 407 | void nv::gui::gfx_renderer::set_shader( program p )
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| 408 | {
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| 409 | static_cast<screen_render_data*>( m_render_data )->shader = p;
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| 410 | }
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