[354] | 1 | // Copyright (C) 2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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[354] | 6 |
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| 7 | #include "nv/gui/gui_gfx_renderer.hh"
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| 8 |
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| 9 | #include "nv/interface/device.hh"
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| 10 | #include "nv/interface/context.hh"
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| 11 | #include "nv/core/logging.hh"
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| 12 |
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| 13 | static const char *nv_gui_vertex_shader = R"(
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| 14 | #version 120
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| 15 | attribute vec2 nv_position;
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| 16 | attribute vec2 nv_texcoord;
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| 17 | attribute vec4 nv_color;
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| 18 | varying vec4 v_color;
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| 19 | varying vec2 v_texcoord;
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| 20 | uniform mat4 nv_m_projection;
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| 21 | void main(void)
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| 22 | {
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| 23 | gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);
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| 24 | v_texcoord = nv_texcoord;
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| 25 | v_color = nv_color;
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| 26 | }
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| 27 | )";
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| 28 |
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| 29 | static const char *nv_gui_fragment_shader = R"(
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| 30 | #version 120
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| 31 | varying vec4 v_color;
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| 32 | varying vec2 v_texcoord;
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| 33 | uniform sampler2D nv_t_diffuse;
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| 34 | void main(void)
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| 35 | {
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| 36 | vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );
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| 37 | gl_FragColor = v_color * tex_color;
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| 38 | }
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| 39 | )";
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| 40 |
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| 41 |
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| 42 | using namespace nv;
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| 43 | using namespace nv::gui;
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| 44 |
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| 45 | struct vertex
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| 46 | {
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| 47 | ivec2 position;
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| 48 | vec2 texcoord;
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| 49 | vec4 color;
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| 50 | vertex() {}
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| 51 | vertex( const nv::ivec2& cr, const nv::vec2& tc, const nv::vec4& c )
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| 52 | : position( cr ), texcoord( tc ), color( c )
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| 53 | {
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| 54 | }
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| 55 | };
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| 56 |
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| 57 | const ivec2 atlas_size = ivec2( 1024, 1024 );
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| 58 |
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| 59 | struct gui_quad
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| 60 | {
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| 61 | vertex vtx[6];
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| 62 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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| 63 | {
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| 64 | set_color( color );
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| 65 | vtx[0].position = coorda;
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| 66 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 67 | vtx[2].position = coordb;
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| 68 | vtx[3].position = coordb;
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| 69 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 70 | vtx[5].position = coorda;
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| 71 | }
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| 72 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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| 73 | {
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| 74 | set_color( color );
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| 75 | vtx[0].position = coorda;
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| 76 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 77 | vtx[2].position = coordb;
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| 78 | vtx[3].position = coordb;
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| 79 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 80 | vtx[5].position = coorda;
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| 81 | vtx[0].texcoord = tcoorda;
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| 82 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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| 83 | vtx[2].texcoord = tcoordb;
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| 84 | vtx[3].texcoord = tcoordb;
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| 85 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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| 86 | vtx[5].texcoord = tcoorda;
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| 87 | }
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| 88 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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| 89 | {
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| 90 | set_color( color );
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| 91 | vtx[0].position = coorda;
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| 92 | vtx[1].position = coordb;
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| 93 | vtx[2].position = coordc;
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| 94 | vtx[3].position = coordc;
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| 95 | vtx[4].position = coordd;
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| 96 | vtx[5].position = coorda;
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| 97 | }
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| 98 | inline void set_color( const nv::vec4& color )
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| 99 | {
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| 100 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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| 101 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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| 102 | }
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| 103 | };
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| 104 |
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| 105 |
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| 106 | class screen_render_data : public render_data
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| 107 | {
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| 108 | public:
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[376] | 109 | screen_render_data( context* actx, nv::size_t initial_size )
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[354] | 110 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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| 111 | {
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| 112 |
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| 113 | }
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| 114 | ~screen_render_data()
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| 115 | {
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| 116 | ctx->get_device()->release( shader );
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| 117 | ctx->release( varray );
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| 118 | }
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| 119 |
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| 120 | nv::sliced_buffer<gui_quad> buffer;
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| 121 | nv::context* ctx;
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| 122 | nv::texture tex;
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| 123 | nv::vertex_array varray;
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| 124 | nv::program shader;
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| 125 | };
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| 126 |
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| 127 | class element_render_data : public render_data
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| 128 | {
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| 129 | public:
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| 130 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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| 131 | : buffer( cbuffer )
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| 132 | {
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| 133 | }
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| 134 |
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| 135 | nv::buffer_slice< gui_quad > buffer;
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| 136 | };
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| 137 |
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| 138 | gfx_renderer::gfx_renderer( window* w )
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| 139 | : m_window( w )
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| 140 | , m_atlas( atlas_size, 4 )
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| 141 | , m_reupload( true )
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| 142 | {
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[365] | 143 | NV_LOG_TRACE( "Creating GUI renderer..." );
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[354] | 144 | m_context = w->get_context();
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| 145 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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| 146 | region white = m_atlas.get_region( ivec2( 3, 3 ) );
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| 147 | size_t wsize = m_atlas.get_depth() * 4 * 4;
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| 148 | uint8* wfill = new uint8[m_atlas.get_depth() * 4 * 4];
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[435] | 149 | raw_fill( wfill, wfill + wsize, 255 );
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[354] | 150 | white.pos = ivec2();
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| 151 | m_atlas.set_region( white, wfill );
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| 152 | delete[] wfill;
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| 153 |
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[365] | 154 | NV_LOG_TRACE( "Creating render data..." );
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[354] | 155 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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| 156 | m_render_data = sr;
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| 157 | sr->shader = m_window->get_device()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
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| 158 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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| 159 |
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| 160 | sr->varray = m_window->get_context()->create_vertex_array();
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| 161 | buffer vb = sr->buffer.get_buffer();
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| 162 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
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| 163 |
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| 164 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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| 165 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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| 166 |
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| 167 | m_render_state.depth_test.enabled = false;
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| 168 | m_render_state.culling.enabled = false;
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| 169 | m_render_state.blending.enabled = true;
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| 170 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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| 171 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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| 172 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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| 173 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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[365] | 174 | NV_LOG_TRACE( "GUI Renderer created" );
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[354] | 175 | }
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| 176 |
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[376] | 177 | texture_font* gfx_renderer::get_font( nv::size_t name ) const
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[354] | 178 | {
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| 179 | if ( name >= m_fonts.size() ) return nullptr;
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| 180 | return m_fonts[name];
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| 181 | }
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| 182 |
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[376] | 183 | const image_info* gfx_renderer::get_image( nv::size_t name ) const
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[354] | 184 | {
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| 185 | if ( name >= m_images.size() ) return nullptr;
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| 186 | return &m_images[name];
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| 187 | }
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| 188 |
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[433] | 189 | nv::size_t gfx_renderer::load_font( const string_view& filename, nv::size_t size )
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[354] | 190 | {
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[435] | 191 | string128 id( filename );
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| 192 | id.append( size );
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[433] | 193 | auto i = m_font_names.find( id );
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[354] | 194 | if ( i != m_font_names.end() )
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| 195 | {
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| 196 | return i->second;
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| 197 | }
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[406] | 198 | size_t result = m_fonts.size();
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[433] | 199 | texture_font* f = new texture_font( &m_atlas, filename.data(), static_cast<float>( size ) );
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[354] | 200 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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| 201 | m_fonts.push_back( f );
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| 202 | m_reupload = true;
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[433] | 203 | m_font_names[ id ] = result;
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[354] | 204 | return result;
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| 205 | }
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| 206 |
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[433] | 207 | nv::size_t gfx_renderer::load_image( const string_view& filename )
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[354] | 208 | {
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| 209 | auto i = m_image_names.find( filename );
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| 210 | if ( i != m_image_names.end() )
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| 211 | {
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| 212 | return i->second;
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| 213 | }
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| 214 | size_t result = m_images.size();
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| 215 | image_data* data = m_window->get_device()->create_image_data( filename );
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| 216 | // TODO: Repitching
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| 217 | assert( data->get_depth() == 4 );
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| 218 | region r = m_atlas.get_region( data->get_size() );
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| 219 | m_atlas.set_region( r, data->get_data() );
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| 220 | m_images.emplace_back( vec2( r.pos ) / vec2( atlas_size ), vec2( r.size + r.pos ) / vec2( atlas_size ), r.size );
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| 221 | delete data;
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| 222 | m_reupload = true;
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| 223 | m_image_names[filename] = result;
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| 224 | return result;
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| 225 | }
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| 226 |
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| 227 | void gfx_renderer::redraw( element* e, uint32 )
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| 228 | {
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[406] | 229 | screen_render_data* sr = reinterpret_cast< screen_render_data* >( m_render_data );
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[354] | 230 | if ( e->m_render_data == nullptr )
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| 231 | {
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| 232 | e->m_render_data = new element_render_data( &sr->buffer );
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| 233 | }
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[406] | 234 | element_render_data* er = reinterpret_cast< element_render_data* >( e->m_render_data );
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[354] | 235 | size_t size_before = er->buffer.data().size();
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| 236 |
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[437] | 237 | vector< gui_quad >& qvec = er->buffer.lock();
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[354] | 238 |
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| 239 | qvec.clear();
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| 240 | rectangle abs = e->m_absolute;
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| 241 | if ( e->m_absolute != m_area )
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| 242 | {
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| 243 | int border = 0;
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| 244 | vec4 color;
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[440] | 245 | string128 path;
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| 246 | const char* stext[] = { "", "selected", "hover" };
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[354] | 247 | const char* selector = stext[border];
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| 248 | if ( e->m_flags[HOVER] ) selector = stext[2];
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| 249 | if ( e->m_flags[SELECTED] ) selector = stext[1];
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[444] | 250 | NV_LOG_INFO( "redraw" );
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[354] | 251 |
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| 252 | if ( m_style.get( e, "skin", selector, path ) )
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| 253 | {
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[440] | 254 | size_t image_id = load_image( path );
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[354] | 255 | const image_info* image = get_image( image_id );
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| 256 | if ( image )
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| 257 | {
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| 258 | color = vec4( 2, 2, 2, 1 );
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| 259 | ivec2 isize3 = image->size / 3;
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| 260 | ivec2 isize3x = ivec2( isize3.x, 0 );
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| 261 | ivec2 isize3y = ivec2( 0, isize3.y );
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| 262 | vec2 tsize = ( image->t2 - image->t1 );
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| 263 | vec2 tsize3 = ( image->t2 - image->t1 ) / 3.0f;
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| 264 | vec2 tsize32 = ( image->t2 - image->t1 ) * ( 2.0f / 3.0f );
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| 265 | vec2 tsizex = vec2( tsize.x, 0.0f );
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[364] | 266 | //vec2 tsizey = vec2( 0.0f, tsize.y );
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[354] | 267 | vec2 tsize3x = vec2( tsize3.x, 0.0f );
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| 268 | vec2 tsize3y = vec2( 0.0f, tsize3.y );
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| 269 | vec2 tsize3x2 = vec2( tsize32.x, 0.0f );
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| 270 | vec2 tsize3y2 = vec2( 0.0f, tsize32.y );
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| 271 |
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| 272 | rectangle inner = abs.shrinked( isize3 );
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| 273 | qvec.emplace_back( abs.ul, inner.ul, color, image->t1, image->t1 + tsize3 );
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| 274 | qvec.emplace_back( abs.ul + isize3x, inner.ur(), color, image->t1 + tsize3x, image->t1 + tsize3x2 + tsize3y );
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| 275 | qvec.emplace_back( abs.ur() - isize3x, inner.ur() + isize3x, color, image->t1 + tsize3x2, image->t1 + tsizex + tsize3y );
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| 276 |
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| 277 | qvec.emplace_back( abs.ul + isize3y, inner.ll(), color, image->t1 + tsize3y, image->t1 + tsize3y2 + tsize3x );
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| 278 | qvec.emplace_back( inner.ul, inner.lr, color, image->t1 + tsize3, image->t1 + tsize32 );
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| 279 | qvec.emplace_back( inner.ur(), inner.lr + isize3x, color, image->t1 + tsize3 + tsize3x, image->t1 + tsize32 + tsize3x );
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| 280 |
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| 281 |
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| 282 | qvec.emplace_back( abs.ll() - isize3y, inner.ll() + isize3y, color, image->t1 + tsize3y2, image->t1 + tsize3y2 + tsize3 );
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| 283 | qvec.emplace_back( inner.ll(), abs.lr - isize3x, color, image->t1 + tsize3y2 + tsize3x, image->t1 + tsize32 + tsize3y );
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| 284 | qvec.emplace_back( inner.lr, abs.lr, color, image->t1 + tsize32, image->t1 + tsize );
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| 285 |
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| 286 |
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| 287 | // qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 288 | // qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 289 | // qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 290 | abs = inner;
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| 291 |
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| 292 | }
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| 293 |
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| 294 | }
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| 295 | else
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| 296 | {
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| 297 |
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| 298 | if ( m_style.get( e, "border", selector, border ) && m_style.get( e, "border_color", selector, color ) )
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| 299 | {
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| 300 | rectangle inner = abs.shrinked( border );
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| 301 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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| 302 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 303 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 304 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 305 | abs = inner;
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| 306 | }
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| 307 |
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| 308 | if ( m_style.get( e, "background_color", selector, color ) )
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| 309 | {
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| 310 | qvec.emplace_back( abs.ul, abs.lr, color );
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| 311 | }
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| 312 | }
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| 313 |
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[440] | 314 | e->m_text;
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| 315 | if ( !e->m_text.empty() )
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[354] | 316 | {
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| 317 | if ( m_style.get( e, "text_color", selector, color ) && m_style.get( e, "text_font", selector, path ) && m_style.get( e, "text_size", selector, border ) )
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| 318 | {
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[440] | 319 | size_t font_id = load_font( path, size_t( border ) );
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[354] | 320 | texture_font* font = get_font( font_id );
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| 321 | position p = abs.ul + position( 0, border );
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[440] | 322 | for ( char c : e->m_text )
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[354] | 323 | {
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| 324 | const texture_glyph* g = font->get_glyph( static_cast<uint16>( c ) );
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| 325 | if ( g )
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| 326 | {
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| 327 | position gp = position( g->offset.x, -g->offset.y );
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| 328 | position p2 = p + g->size + gp;
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| 329 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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| 330 | p += g->advance;
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| 331 | }
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| 332 | }
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| 333 | }
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| 334 | }
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| 335 | }
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| 336 |
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| 337 | if ( size_before != er->buffer.data().size() )
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| 338 | {
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| 339 | sr->buffer.reset();
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| 340 | }
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| 341 | }
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| 342 |
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[444] | 343 | void gfx_renderer::on_hover_change( element* e )
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[354] | 344 | {
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[444] | 345 | if ( e->m_flags[DIRTY_HOVER] )
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| 346 | {
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| 347 | NV_LOG_DEBUG( "on_hover_change" );
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| 348 | e->m_flags[DIRTY] = true;
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| 349 | }
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[354] | 350 | }
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| 351 |
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[444] | 352 | void gfx_renderer::on_select_change( element* e )
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[354] | 353 | {
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[444] | 354 | if ( e->m_flags[DIRTY_SELECT] )
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| 355 | {
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| 356 | NV_LOG_DEBUG( "on_select_change" );
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| 357 | e->m_flags[DIRTY] = true;
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| 358 | }
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[354] | 359 | }
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| 360 |
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| 361 |
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| 362 | void gfx_renderer::draw( element* e )
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| 363 | {
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[406] | 364 | element_render_data* er = reinterpret_cast< element_render_data* >( e->m_render_data );
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[354] | 365 | er->buffer.commit();
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| 366 | }
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| 367 |
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| 368 | void gfx_renderer::draw()
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| 369 | {
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[406] | 370 | screen_render_data* sr = reinterpret_cast< screen_render_data* >( m_render_data );
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[354] | 371 |
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| 372 | if ( m_reupload )
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| 373 | {
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[406] | 374 | m_context->update( sr->tex, m_atlas.get_data() );
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[354] | 375 | m_reupload = false;
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| 376 | }
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| 377 |
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| 378 | if ( sr->buffer.commit() )
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| 379 | {
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| 380 | buffer vb = sr->buffer.get_buffer();
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| 381 | m_context->replace_vertex_buffer( sr->varray, vb, false );
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| 382 | }
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| 383 | m_context->bind( sr->tex, TEX_DIFFUSE );
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| 384 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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| 385 | }
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| 386 |
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| 387 | gfx_renderer::~gfx_renderer()
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| 388 | {
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| 389 | for ( auto p : m_fonts )
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| 390 | {
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| 391 | delete p;
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| 392 | }
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| 393 | if ( m_render_data )
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| 394 | {
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[406] | 395 | m_context->get_device()->release( reinterpret_cast< screen_render_data* >( m_render_data )->tex );
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[354] | 396 | delete m_render_data;
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| 397 | }
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| 398 | }
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[444] | 399 |
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| 400 | void nv::gui::gfx_renderer::on_style_change( element* e )
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| 401 | {
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| 402 | m_style.load_flags( e );
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| 403 | }
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