source: trunk/src/gui/gui_ascii_renderer.cc @ 520

Last change on this file since 520 was 520, checked in by epyon, 9 years ago
  • ecs updates
  • animation updates
  • ragdoll manager
  • lua has own random engine
  • several minor fixes
  • particle engine/particle group
  • shitload of other stuff
  • bullet world
File size: 3.8 KB
RevLine 
[355]1// Copyright (C) 2015 ChaosForge Ltd
2// http://chaosforge.org/
3//
[395]4// This file is part of Nova libraries.
5// For conditions of distribution and use, see copying.txt file in root folder.
[355]6
7#include "nv/gui/gui_ascii_renderer.hh"
8
[365]9#include "nv/core/logging.hh"
10
[355]11using namespace nv;
12using namespace nv::gui;
13
14
15struct ascii_render_data : public render_data
16{
[514]17        bool       clear;
18        bool       border;
19        char       border_chars[8];
20        ivec2      padding;
21        term_color border_color;
22        term_color text_color;
[355]23};
24
25
26ascii_renderer::ascii_renderer( terminal* t )
27        : m_terminal(t)
28{
29
30}
31
32void ascii_renderer::redraw( element* e, uint32 )
33{
34        ascii_render_data* er = nullptr;
35        if ( e->m_render_data == nullptr )
36        {
37                er = new ascii_render_data;
38                er->border     = false;
[356]39                er->clear      = false;
[355]40                e->m_render_data = er;
41        }
42        else
[406]43                er = static_cast< ascii_render_data* >( e->m_render_data );
[355]44
45        rectangle abs = e->m_absolute;
46        if ( abs != get_area() )
47        {
[356]48                er->clear = true;
[355]49                int color = 0;
[440]50                string128 path;
[355]51                const char* stext[] = { nullptr, "selected", "hover" };
52                const char* selector = stext[0];
53                if ( e->m_flags[HOVER] )    selector = stext[2];
54                if ( e->m_flags[SELECTED] ) selector = stext[1];
55
56               
57                m_style.get( e, "ascii_color", selector, color );
[514]58                er->text_color = term_color::color( color );
[355]59                er->border     = false;
[514]60                vec4 padding;
61                m_style.get( e, "ascii_padding", selector, padding );
62                er->padding    = ivec2( int( padding.x ), int( padding.y ) );
63
[355]64                if ( m_style.get( e, "ascii_border", selector, path ) )
65                {
66                        er->border = true;
67                        er->border_color = er->text_color;
68                        int border_color = 0;
69                        if ( m_style.get( e, "ascii_border_color", selector, border_color ) )
[514]70                                er->border_color = term_color::color( border_color );
[444]71                        for ( uint32 i = 0; i < 8 && i < path.length(); i++ )
[487]72                                er->border_chars[i] = path[i];
[355]73                }
74        }
75}
76
77void ascii_renderer::draw( element* e )
78{
[406]79        ascii_render_data* er = static_cast< ascii_render_data* >( e->m_render_data );
[355]80        rectangle abs = e->m_absolute;
[514]81        if ( er->clear ) m_terminal->clear( abs, term_color::LIGHTGRAY, term_color() );
[355]82        if ( er->border )
83        {
84                for ( int x = 0; x < abs.get_width(); ++x )
85                {
[514]86                        m_terminal->print( position( abs.ul.x + x, abs.ul.y ), er->border_color, term_color(), er->border_chars[0] );
87                        m_terminal->print( position( abs.ul.x + x, abs.lr.y ), er->border_color, term_color(), er->border_chars[1] );
[355]88                }
89
90                for ( int y = 0; y < abs.get_height(); ++y )
91                {
[514]92                        m_terminal->print( position( abs.ul.x, abs.ul.y + y ), er->border_color, term_color(), er->border_chars[2] );
93                        m_terminal->print( position( abs.lr.x, abs.ul.y + y ), er->border_color, term_color(), er->border_chars[3] );
[355]94                }
95
[514]96                m_terminal->print( abs.ul,   er->border_color, term_color(), er->border_chars[4] );
97                m_terminal->print( abs.ur(), er->border_color, term_color(), er->border_chars[5] );
98                m_terminal->print( abs.ll(), er->border_color, term_color(), er->border_chars[6] );
99                m_terminal->print( abs.lr,   er->border_color, term_color(), er->border_chars[7] );
[520]100                //m_terminal->update();
[355]101        }
102        if ( !e->m_text.empty() )
103        {
[514]104                position p = abs.ul + er->padding;
[355]105                for ( char c : e->m_text )
106                {
[514]107                        m_terminal->print( p, er->text_color, term_color(), c );
[355]108                        ++p.x;
109                }
110        }
111}
112
113void ascii_renderer::draw()
114{
115        m_terminal->update();
116}
117
[444]118void nv::gui::ascii_renderer::on_style_change( element* e )
[355]119{
[444]120        m_style.load_flags( e );
[355]121}
122
[444]123void nv::gui::ascii_renderer::on_hover_change( element* e )
[355]124{
[444]125        if ( e->m_flags[DIRTY_HOVER] ) e->m_flags[DIRTY] = true;
[355]126}
127
[444]128void nv::gui::ascii_renderer::on_select_change( element* e )
129{
130        if ( e->m_flags[DIRTY_SELECT] ) e->m_flags[DIRTY] = true;
131}
132
[355]133rectangle ascii_renderer::get_area() const
134{
135        return rectangle().dim( m_terminal->get_size() );
136}
137
138ascii_renderer::~ascii_renderer()
139{
140
141}
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