[11] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
|
---|
| 2 | // http://chaosforge.org/
|
---|
| 3 | //
|
---|
| 4 | // This file is part of NV Libraries.
|
---|
| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
|
---|
| 6 |
|
---|
| 7 | #include "nv/gl/texture_atlas.hh"
|
---|
| 8 |
|
---|
| 9 | using namespace nv;
|
---|
| 10 |
|
---|
| 11 | texture_atlas::texture_atlas( glm::ivec2 size, size_t depth )
|
---|
| 12 | : m_size( size ), m_depth( depth ), m_used( 0 ), m_data( nullptr )
|
---|
| 13 | {
|
---|
| 14 | m_nodes.push_back( glm::ivec3( 1, 1, m_size.x - 2 ) );
|
---|
| 15 | m_data = new uint8[ m_size.x * m_size.y * m_depth ];
|
---|
| 16 | fill( 0 );
|
---|
| 17 | }
|
---|
| 18 |
|
---|
| 19 | glm::ivec4 texture_atlas::get_region( glm::ivec2 size )
|
---|
| 20 | {
|
---|
| 21 | glm::ivec4 region (0,0,size.x,size.y);
|
---|
| 22 | size_t i;
|
---|
| 23 |
|
---|
| 24 | int best_height = INT_MAX;
|
---|
| 25 | int best_index = -1;
|
---|
| 26 | int best_width = INT_MAX;
|
---|
| 27 | for( size_t i=0; i < m_nodes.size(); ++i )
|
---|
| 28 | {
|
---|
| 29 | int y = fit( i, size );
|
---|
| 30 | if( y >= 0 )
|
---|
| 31 | {
|
---|
| 32 | glm::ivec3 node = m_nodes[ i ];
|
---|
| 33 | if ( ( (y + size.y) < best_height ) ||
|
---|
| 34 | ( ((y + size.y) == best_height) && (node.z < best_width)) )
|
---|
| 35 | {
|
---|
| 36 | best_height = y + size.y;
|
---|
| 37 | best_index = i;
|
---|
| 38 | best_width = node.z;
|
---|
| 39 | region.x = node.x;
|
---|
| 40 | region.y = y;
|
---|
| 41 | }
|
---|
| 42 | }
|
---|
| 43 | }
|
---|
| 44 |
|
---|
| 45 | if( best_index == -1 )
|
---|
| 46 | {
|
---|
| 47 | return glm::ivec4( -1, -1, 0, 0 );
|
---|
| 48 | }
|
---|
| 49 |
|
---|
| 50 | m_nodes.insert( m_nodes.begin() + best_index, glm::ivec3( region.x, region.y + size.y, size.x ) );
|
---|
| 51 |
|
---|
| 52 | for( size_t i = best_index+1; i < m_nodes.size(); ++i )
|
---|
| 53 | {
|
---|
| 54 | glm::ivec3 node = m_nodes[ i ];
|
---|
| 55 | glm::ivec3 prev = m_nodes[ i-1 ];
|
---|
| 56 |
|
---|
| 57 | if (node.x < (prev.x + prev.z) )
|
---|
| 58 | {
|
---|
| 59 | int shrink = prev.x + prev.z - node.x;
|
---|
| 60 | m_nodes[ i ].x += shrink;
|
---|
| 61 | m_nodes[ i ].z -= shrink;
|
---|
| 62 |
|
---|
| 63 | if (m_nodes[ i ].z <= 0)
|
---|
| 64 | {
|
---|
| 65 | m_nodes.erase( m_nodes.begin() + i );
|
---|
| 66 | --i;
|
---|
| 67 | }
|
---|
| 68 | else
|
---|
| 69 | {
|
---|
| 70 | break;
|
---|
| 71 | }
|
---|
| 72 | }
|
---|
| 73 | else
|
---|
| 74 | {
|
---|
| 75 | break;
|
---|
| 76 | }
|
---|
| 77 | }
|
---|
| 78 | merge();
|
---|
| 79 | m_used += size.x * size.y;
|
---|
| 80 | return region;
|
---|
| 81 | }
|
---|
| 82 |
|
---|
| 83 | void texture_atlas::set_region( glm::ivec4 region, const uint8 * data, size_t stride )
|
---|
| 84 | {
|
---|
| 85 | for( size_t i = 0; i < region[3]; ++i )
|
---|
| 86 | {
|
---|
| 87 | memcpy( m_data+((region.y+i)*m_size.x + region.x ) * m_depth,
|
---|
| 88 | data + (i*stride), m_size.x * m_depth );
|
---|
| 89 | }
|
---|
| 90 | }
|
---|
| 91 |
|
---|
| 92 | int texture_atlas::fit( size_t index, glm::ivec2 size )
|
---|
| 93 | {
|
---|
| 94 | glm::ivec3 node = m_nodes[ index ];
|
---|
| 95 |
|
---|
| 96 | if ( ( node.x + size.x ) > ( m_size.x - 1 ) )
|
---|
| 97 | {
|
---|
| 98 | return -1;
|
---|
| 99 | }
|
---|
| 100 |
|
---|
| 101 | int y = node.y;
|
---|
| 102 | int wleft = size.x;
|
---|
| 103 | size_t i = index;
|
---|
| 104 |
|
---|
| 105 | while( wleft > 0 )
|
---|
| 106 | {
|
---|
| 107 | node = m_nodes[ i ];
|
---|
| 108 | if( node.y > y )
|
---|
| 109 | {
|
---|
| 110 | y = node.y;
|
---|
| 111 | }
|
---|
| 112 | if( (y + size.y) > (m_size.y-1) )
|
---|
| 113 | {
|
---|
| 114 | return -1;
|
---|
| 115 | }
|
---|
| 116 | wleft -= node.z;
|
---|
| 117 | ++i;
|
---|
| 118 | }
|
---|
| 119 | return y;
|
---|
| 120 | }
|
---|
| 121 |
|
---|
| 122 | void texture_atlas::merge()
|
---|
| 123 | {
|
---|
| 124 | for( size_t i=0; i < m_nodes.size()-1; ++i )
|
---|
| 125 | {
|
---|
| 126 | if( m_nodes[ i ].y == m_nodes[ i+1 ].y )
|
---|
| 127 | {
|
---|
| 128 | m_nodes[ i ].z += m_nodes[ i+1 ].z;
|
---|
| 129 | m_nodes.erase( m_nodes.begin()+i+1 );
|
---|
| 130 | --i;
|
---|
| 131 | }
|
---|
| 132 | }
|
---|
| 133 | }
|
---|
| 134 |
|
---|
| 135 | void texture_atlas::clear()
|
---|
| 136 | {
|
---|
| 137 | m_nodes.clear();
|
---|
| 138 | m_used = 0;
|
---|
| 139 | m_nodes.push_back( glm::ivec3( 1, 1, m_size.x - 2 ) );
|
---|
| 140 | fill( 0 );
|
---|
| 141 | }
|
---|
| 142 |
|
---|
| 143 | void texture_atlas::fill( uint8 value )
|
---|
| 144 | {
|
---|
| 145 | memset( m_data, value, m_size.x * m_size.y * m_depth );
|
---|
| 146 | }
|
---|
| 147 |
|
---|
| 148 | texture_atlas::~texture_atlas()
|
---|
| 149 | {
|
---|
| 150 | delete[] m_data;
|
---|
| 151 | }
|
---|
| 152 |
|
---|