1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gl/gl_window.hh"
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8 |
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9 | #include "nv/core/logging.hh"
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10 | #include "nv/lib/gl.hh"
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11 | #include "nv/lib/sdl.hh"
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12 |
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13 | using namespace nv;
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14 |
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15 | void gl_window::swap_buffers()
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16 | {
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17 | #if NV_PLATFORM == NV_WINDOWS
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18 | ::SwapBuffers( reinterpret_cast<HDC>( m_hwnd ) );
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19 | #else
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20 | NV_ASSERT( false, "Native GL context currently only working on Windows!" );
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21 | #endif
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22 | }
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23 |
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24 | gl_window::~gl_window()
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25 | {
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26 | if ( m_context )
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27 | {
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28 | #if NV_PLATFORM == NV_WINDOWS
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29 | dynwglDeleteContext( reinterpret_cast<HGLRC>( m_context->get_native_handle() ) );
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30 | #endif
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31 | }
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32 | delete m_context;
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33 | m_context = nullptr;
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34 | }
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35 |
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36 | nv::gl_window::gl_window( device* dev, window_manager* wm, input* a_input, void* handle, void* dc )
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37 | : m_device( dev ), m_width( 0 ), m_height( 0 ), m_handle( nullptr )
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38 | {
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39 | #if NV_PLATFORM == NV_WINDOWS
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40 | m_input = a_input;
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41 |
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42 | m_handle = handle;
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43 | m_dc = dc;
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44 |
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45 | // TODO: error checking
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46 | HDC hdc = reinterpret_cast<HDC>( dc );
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47 |
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48 | const int wgl_attrib_list[] =
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49 | {
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50 | WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
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51 | WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
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52 | WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
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53 | WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
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54 | WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
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55 | WGL_COLOR_BITS_ARB, 32,
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56 | WGL_DEPTH_BITS_ARB, 24,
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57 | WGL_STENCIL_BITS_ARB, 8,
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58 | 0, 0 //End
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59 | };
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60 |
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61 | unsigned int num_formats;
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62 | int pixel_format;
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63 | PIXELFORMATDESCRIPTOR pfd;
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64 |
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65 | if ( FALSE == wglChoosePixelFormatARB(hdc, wgl_attrib_list, NULL, 1, &pixel_format, &num_formats) )
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66 | {
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67 | return;
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68 | }
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69 |
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70 | if ( FALSE == SetPixelFormat(hdc, pixel_format, &pfd) )
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71 | {
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72 | //int err = GetLastError();
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73 | return;
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74 | }
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75 |
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76 | int attribs[] =
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77 | {
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78 | WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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79 | WGL_CONTEXT_MINOR_VERSION_ARB, 1,
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80 | WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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81 | //WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
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82 | 0, 0 //End
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83 | };
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84 |
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85 | HGLRC ctx_handle;
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86 | if ( 0 == (ctx_handle = wglCreateContextAttribsARB(hdc, 0, attribs) ) )
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87 | {
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88 | return;
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89 | }
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90 |
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91 | if ( FALSE == dynwglMakeCurrent( hdc, ctx_handle ) )
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92 | {
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93 | return;
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94 | }
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95 |
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96 | load_gl_library( NV_GL_PATH, true );
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97 | load_wgl_library( NV_GL_PATH, true );
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98 |
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99 | m_context = new gl_context( m_device, ctx_handle );
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100 | // Doesn't work :/
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101 | // RECT rect;
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102 | // GetClientRect( (HWND)handle, &rect );
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103 | // m_width = (uint16)rect.right;
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104 | // m_height = (uint16)rect.bottom;
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105 | m_handle = wm->adopt_window( handle );
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106 | m_hwnd = ::GetDC( reinterpret_cast<HWND>( handle ) );
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107 | m_context->set_viewport( nv::ivec4( 0, 0, 1, 1 ) );
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108 | #else
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109 | NV_ASSERT( false, "Native GL context adoption not implemented for this platform!" );
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110 | #endif
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111 | }
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112 |
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113 | void nv::gl_window::make_current()
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114 | {
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115 | #if NV_PLATFORM == NV_WINDOWS
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116 | HDC hdc = reinterpret_cast<HDC>( m_hwnd );
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117 | dynwglMakeCurrent( hdc, reinterpret_cast<HGLRC>( m_context->get_native_handle() ) );
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118 | #endif
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119 | }
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120 |
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121 | nv::uint32 nv::gl_window::window_id()
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122 | {
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123 | return SDL_GetWindowID( static_cast<SDL_Window*>( m_handle ) );
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124 | }
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125 |
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