Last change
on this file since 299 was
299,
checked in by epyon, 11 years ago
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- all bind and update function for graphics objects are done via context (will simplify directx device, and allow for handles instead of objects)
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File size:
948 bytes
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1 | // Copyright (C) 2012-2013 Kornel Kisielewicz
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2 | // This file is part of NV Libraries.
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3 | // For conditions of distribution and use, see copyright notice in nv.hh
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4 |
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5 | #include "nv/gl/gl_vertex_buffer.hh"
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6 |
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7 | #include "nv/lib/gl.hh"
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8 | #include "nv/gl/gl_enum.hh"
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9 |
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10 | using namespace nv;
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11 |
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12 | gl_vertex_buffer::gl_vertex_buffer( buffer_hint hint, size_t size, const void* data )
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13 | : vertex_buffer( hint, size ), m_name()
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14 | {
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15 | glBindBuffer( GL_ARRAY_BUFFER, m_name.get_value() );
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16 | glBufferData( GL_ARRAY_BUFFER, (GLsizeiptr)m_size, data, buffer_hint_to_enum( m_hint ) );
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17 | glBindBuffer( GL_ARRAY_BUFFER, 0 );
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18 | }
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19 |
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20 | gl_index_buffer::gl_index_buffer( buffer_hint hint, size_t size, const void* data )
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21 | : index_buffer( hint, size ), m_name()
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22 | {
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23 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_name.get_value() );
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24 | glBufferData( GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)m_size, data, buffer_hint_to_enum( m_hint ) );
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25 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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26 | }
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27 |
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