source: trunk/src/gl/gl_texture2d.cc @ 295

Last change on this file since 295 was 292, checked in by epyon, 11 years ago
  • nmd_loader now (temporarily) holds nmd dump code
  • image_data now holds pixel format information
  • minor cleanups
File size: 2.0 KB
Line 
1// Copyright (C) 2012-2013 Kornel Kisielewicz
2// This file is part of NV Libraries.
3// For conditions of distribution and use, see copyright notice in nv.hh
4
5#include "nv/gl/gl_texture2d.hh"
6
7#include "nv/gl/gl_enum.hh"
8#include "nv/lib/gl.hh"
9
10using namespace nv;
11
12nv::gl_texture2d::gl_texture2d( ivec2 size, pixel_format aformat, datatype adatatype, sampler asampler, void* data /*= nullptr */ )
13        : texture2d( size, aformat, adatatype, asampler ), m_name()
14{
15        glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
16
17        // Detect if mipmapping was requested
18        if (( asampler.filter_min != sampler::LINEAR && asampler.filter_min != sampler::NEAREST ) ||
19                ( asampler.filter_max != sampler::LINEAR && asampler.filter_max != sampler::NEAREST ))
20        {
21                glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
22        }
23
24        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (int)nv::sampler_filter_to_enum( m_sampler.filter_min ) );
25        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (int)nv::sampler_filter_to_enum( m_sampler.filter_max ) );
26        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (int)nv::sampler_wrap_to_enum( m_sampler.wrap_s) );
27        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (int)nv::sampler_wrap_to_enum( m_sampler.wrap_t) );
28
29        glBindTexture( GL_TEXTURE_2D, 0 );
30
31        if (data)
32        {
33                assign(data);
34        }
35}
36
37void nv::gl_texture2d::assign( void* data )
38{
39        glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
40        glTexImage2D( GL_TEXTURE_2D, 0, (GLint)nv::image_format_to_enum(m_format.format), m_size.x, m_size.y, 0, nv::image_format_to_enum(m_format.format), nv::datatype_to_gl_enum(m_format.type), data );
41        glBindTexture( GL_TEXTURE_2D, 0 );
42}
43
44void nv::gl_texture2d::bind( size_t slot )
45{
46        glActiveTexture( GL_TEXTURE0 + static_cast< GLenum >( slot ) );
47        glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
48}
49
50void nv::gl_texture2d::unbind()
51{
52        glBindTexture( GL_TEXTURE_2D, 0 );
53}
54
55bool nv::gl_texture2d::is_valid() const
56{
57        return m_name.is_valid();
58}
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