1 | // Copyright (C) 2012-2013 Kornel Kisielewicz
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2 | // This file is part of NV Libraries.
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3 | // For conditions of distribution and use, see copyright notice in nv.hh
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4 |
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5 | #include "nv/gl/gl_texture2d.hh"
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6 |
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7 | #include "nv/gl/gl_enum.hh"
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8 | #include "nv/lib/gl.hh"
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9 |
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10 | using namespace nv;
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11 |
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12 | nv::gl_texture2d::gl_texture2d( ivec2 size, image_format aformat, datatype adatatype, sampler asampler, void* data /*= nullptr */ )
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13 | : texture2d( size, aformat, adatatype, asampler ), m_name()
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14 | {
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15 | glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
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16 |
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17 | // Detect if mipmapping was requested
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18 | if (( asampler.filter_min != sampler::LINEAR && asampler.filter_min != sampler::NEAREST ) ||
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19 | ( asampler.filter_max != sampler::LINEAR && asampler.filter_max != sampler::NEAREST ))
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20 | {
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21 | glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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22 | }
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23 |
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24 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (int)nv::sampler_filter_to_enum( m_sampler.filter_min ) );
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25 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (int)nv::sampler_filter_to_enum( m_sampler.filter_max ) );
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26 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (int)nv::sampler_wrap_to_enum( m_sampler.wrap_s) );
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27 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (int)nv::sampler_wrap_to_enum( m_sampler.wrap_t) );
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28 |
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29 | glBindTexture( GL_TEXTURE_2D, 0 );
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30 |
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31 | if (data)
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32 | {
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33 | assign(data);
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34 | }
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35 | }
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36 |
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37 | void nv::gl_texture2d::assign( void* data )
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38 | {
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39 | glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
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40 | glTexImage2D( GL_TEXTURE_2D, 0, (GLint)nv::image_format_to_enum(m_format), m_size.x, m_size.y, 0, nv::image_format_to_enum(m_format), nv::datatype_to_gl_enum(m_datatype), data );
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41 | glBindTexture( GL_TEXTURE_2D, 0 );
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42 | }
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43 |
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44 | void nv::gl_texture2d::bind( size_t slot )
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45 | {
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46 | glActiveTexture( GL_TEXTURE0 + static_cast< GLenum >( slot ) );
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47 | glBindTexture( GL_TEXTURE_2D, m_name.get_value() );
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48 | }
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49 |
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50 | void nv::gl_texture2d::unbind()
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51 | {
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52 | glBindTexture( GL_TEXTURE_2D, 0 );
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53 | }
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54 |
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55 | bool nv::gl_texture2d::is_valid() const
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56 | {
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57 | return m_name.is_valid();
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58 | }
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