1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gl/gl_device.hh"
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8 |
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9 | #include "nv/gl/gl_window.hh"
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10 | #include "nv/core/logging.hh"
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11 | #include "nv/lib/sdl_image.hh"
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12 | #include "nv/gl/gl_enum.hh"
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13 | #include "nv/lib/gl.hh"
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14 |
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15 | using namespace nv;
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16 |
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17 | gl_device::gl_device()
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18 | {
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19 | m_shader_header.append( "#version 120\n" );
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20 | for ( auto& i : get_uniform_factory() )
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21 | m_shader_header.append( "uniform "+datatype_to_glsl_type( i.second->get_datatype() )+" "+ i.first +";\n" );
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22 | for ( auto& i : get_link_uniform_factory() )
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23 | m_shader_header.append( "uniform sampler2D "+i.first +";\n" );
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24 | }
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25 |
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26 | program gl_device::create_program( string_view vs_source, string_view fs_source )
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27 | {
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28 | program result = m_programs.create();
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29 | gl_program_info* info = m_programs.get( result );
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30 |
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31 | info->m_attribute_map = new attribute_map;
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32 | info->m_engine_uniforms = new engine_uniform_list;
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33 | info->m_uniform_map = new uniform_map;
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34 |
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35 | info->glid = glCreateProgram();
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36 | compile( info, vs_source, fs_source );
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37 | prepare_program( result );
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38 | return result;
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39 | }
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40 |
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41 | // this is a temporary function that will be removed once we find a way to
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42 | // pass binary file data around
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43 | image_data* gl_device::create_image_data( string_view filename )
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44 | {
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45 | load_sdl_image_library();
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46 | SDL_Surface* image = IMG_Load( filename.data() );
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47 | if (!image)
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48 | {
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49 | NV_LOG_ERROR( "Image file ", filename, " not found!" );
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50 | return nullptr;
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51 | }
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52 | // TODO: BGR vs RGB, single channel
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53 | pixel_format pformat = RGBA;
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54 | switch ( image->format->BytesPerPixel )
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55 | {
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56 | case 4: pformat = RGBA; break;
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57 | case 3: pformat = RGB; break;
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58 | case 1: pformat = RED; break;
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59 | default: NV_ASSERT( false, "BytesPerPixel != 4,3 or 1!" );
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60 | }
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61 | image_format format( pformat, UBYTE );
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62 | image_data* data = new image_data( format, ivec2( image->w, image->h ), static_cast<nv::uint8*>( image->pixels ) );
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63 | return data;
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64 | }
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65 |
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66 | // this is a temporary function that will be removed once we find a way to
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67 | // pass binary file data around
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68 | image_data* gl_device::create_image_data( const uint8* data, uint32 size )
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69 | {
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70 | load_sdl_image_library();
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71 | SDL_Surface* image = IMG_LoadTyped_RW( SDL_RWFromMem( const_cast<uint8*>( data ), int( size ) ), 1, "png" );
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72 | if ( !image )
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73 | {
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74 | NV_LOG_ERROR( "Image binary data cannot be loaded found!" );
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75 | return nullptr;
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76 | }
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77 | // TODO: BGR vs RGB, single channel
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78 | assert( image->format->BytesPerPixel > 2 );
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79 | image_format format( image->format->BytesPerPixel == 3 ? RGB : RGBA, UBYTE );
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80 | image_data* idata = new image_data( format, ivec2( image->w, image->h ), static_cast<nv::uint8*>( image->pixels ) );
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81 | return idata;
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82 | }
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83 |
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84 |
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85 | gl_device::~gl_device()
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86 | {
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87 | while ( m_textures.size() > 0 )
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88 | release( m_textures.get_handle(0) );
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89 | while ( m_buffers.size() > 0 )
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90 | release( m_buffers.get_handle(0) );
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91 | while ( m_programs.size() > 0 )
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92 | release( m_programs.get_handle(0) );
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93 | }
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94 |
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95 | nv::texture nv::gl_device::create_texture( texture_type type, ivec2 size, image_format aformat, sampler asampler, const void* data /*= nullptr */ )
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96 | {
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97 | unsigned glid = 0;
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98 | unsigned gl_type = texture_type_to_enum( type );
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99 | glGenTextures( 1, &glid );
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100 |
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101 | glBindTexture( gl_type, glid );
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102 |
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103 | // Detect if mipmapping was requested
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104 | if ( gl_type == GL_TEXTURE_2D && asampler.filter_min != sampler::LINEAR && asampler.filter_min != sampler::NEAREST )
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105 | {
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106 | // TODO: This should not be done if we use framebuffers!
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107 | glTexParameteri( gl_type, GL_GENERATE_MIPMAP, GL_TRUE);
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108 | }
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109 |
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110 | if ( asampler.filter_max != sampler::NEAREST )
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111 | {
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112 | asampler.filter_max = sampler::LINEAR;
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113 | }
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114 |
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115 | glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_min ) ) );
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116 | glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_max ) ) );
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117 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_S, GLint( nv::sampler_wrap_to_enum( asampler.wrap_s) ) );
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118 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_T, GLint( nv::sampler_wrap_to_enum( asampler.wrap_t) ) );
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119 |
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120 | glTexImage2D( gl_type, 0, GLint( nv::image_format_to_internal_enum(aformat.format) ), size.x, size.y, 0, nv::image_format_to_enum(aformat.format), nv::datatype_to_gl_enum(aformat.type), data );
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121 |
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122 | glBindTexture( gl_type, 0 );
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123 |
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124 | texture result = m_textures.create();
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125 | gl_texture_info* info = m_textures.get( result );
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126 | info->type = type;
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127 | info->format = aformat;
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128 | info->tsampler = asampler;
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129 | info->size = size;
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130 | info->glid = glid;
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131 | return result;
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132 | }
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133 |
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134 | void nv::gl_device::release( texture t )
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135 | {
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136 | gl_texture_info* info = m_textures.get( t );
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137 | if ( info )
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138 | {
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139 | if ( info->glid != 0 )
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140 | {
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141 | glDeleteTextures( 1, &(info->glid) );
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142 | }
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143 | m_textures.destroy( t );
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144 | }
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145 | }
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146 |
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147 | void nv::gl_device::release( buffer b )
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148 | {
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149 | gl_buffer_info* info = m_buffers.get( b );
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150 | if ( info )
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151 | {
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152 | if ( info->glid != 0 )
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153 | {
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154 | glDeleteBuffers( 1, &(info->glid) );
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155 | }
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156 | m_buffers.destroy( b );
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157 | }
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158 | }
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159 |
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160 | const texture_info* nv::gl_device::get_texture_info( texture t ) const
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161 | {
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162 | return m_textures.get( t );
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163 | }
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164 |
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165 | nv::buffer nv::gl_device::create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source /*= nullptr */ )
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166 | {
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167 | unsigned glid = 0;
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168 | unsigned glenum = buffer_type_to_enum( type );
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169 | glGenBuffers( 1, &glid );
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170 |
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171 | glBindBuffer( glenum, glid );
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172 | glBufferData( glenum, GLsizeiptr( size ), source, buffer_hint_to_enum( hint ) );
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173 | glBindBuffer( glenum, 0 );
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174 |
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175 | buffer result = m_buffers.create();
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176 | gl_buffer_info* info = m_buffers.get( result );
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177 | info->type = type;
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178 | info->hint = hint;
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179 | info->size = size;
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180 | info->glid = glid;
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181 | return result;
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182 | }
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183 |
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184 | const buffer_info* nv::gl_device::get_buffer_info( buffer t ) const
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185 | {
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186 | return m_buffers.get( t );
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187 | }
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188 |
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189 | void nv::gl_device::release( program p )
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190 | {
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191 | gl_program_info* info = m_programs.get( p );
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192 | if ( info )
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193 | {
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194 | for ( auto& i : *info->m_uniform_map )
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195 | delete i.second;
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196 |
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197 | glDetachShader( info->glid, info->glidv );
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198 | glDetachShader( info->glid, info->glidf );
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199 | glDeleteShader( info->glidv );
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200 | glDeleteShader( info->glidf );
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201 | glDeleteProgram( info->glid );
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202 |
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203 | delete info->m_attribute_map;
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204 | delete info->m_engine_uniforms;
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205 | delete info->m_uniform_map;
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206 |
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207 | m_programs.destroy( p );
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208 | }
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209 | }
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210 |
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211 | void nv::gl_device::prepare_program( program p )
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212 | {
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213 | gl_program_info* info = m_programs.get( p );
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214 | if ( info )
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215 | {
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216 | auto& map = get_uniform_factory();
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217 | auto& lmap = get_link_uniform_factory();
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218 |
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219 | for ( auto& i : *info->m_uniform_map )
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220 | {
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221 | auto j = lmap.find( i.first );
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222 | if ( j != lmap.end() )
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223 | {
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224 | j->second->set( i.second );
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225 | }
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226 |
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227 | auto k = map.find( i.first );
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228 | if ( k != map.end() )
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229 | {
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230 | info->m_engine_uniforms->push_back( k->second->create( i.second ) );
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231 | }
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232 | }
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233 | }
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234 | }
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235 |
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236 | uniform_base* nv::gl_device::get_uniform( program p, const string_view& name, bool fatal /*= true */ ) const
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237 | {
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238 | const gl_program_info* info = m_programs.get( p );
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239 | {
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240 | nv::uniform_map::const_iterator i = info->m_uniform_map->find( name );
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241 | if ( i != info->m_uniform_map->end() )
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242 | {
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243 | return i->second;
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244 | }
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245 | if ( fatal )
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246 | {
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247 | NV_LOG_CRITICAL( "gl_device : uniform '", name, "' not found in program!" );
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248 | NV_ABORT( "gl_device : uniform not found!" );
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249 | }
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250 | }
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251 | return nullptr;
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252 | }
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253 |
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254 | int nv::gl_device::get_attribute_location( program p, const string_view& name, bool fatal /*= true */ ) const
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255 | {
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256 | const gl_program_info* info = m_programs.get( p );
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257 | if ( info )
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258 | {
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259 | attribute_map::const_iterator i = info->m_attribute_map->find( name );
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260 | if ( i != info->m_attribute_map->end() )
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261 | {
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262 | return i->second.location;
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263 | }
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264 | if ( fatal )
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265 | {
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266 | NV_LOG_CRITICAL( "gl_device : attribute '", name, "' not found in program!" );
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267 | NV_ABORT( "gl_device : attribute not found!" );
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268 | }
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269 | }
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270 | return -1;
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271 | }
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272 |
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273 | bool nv::gl_device::compile( gl_program_info* p, string_view vertex_program, string_view fragment_program )
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274 | {
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275 | if (!compile( GL_VERTEX_SHADER, vertex_program, p->glidv )) { return false; }
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276 | if (!compile( GL_FRAGMENT_SHADER, fragment_program, p->glidf )) { return false; }
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277 |
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278 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::POSITION ), "nv_position" );
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279 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TEXCOORD ), "nv_texcoord" );
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280 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::NORMAL ), "nv_normal" );
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281 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::COLOR ), "nv_color" );
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282 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TANGENT ), "nv_tangent" );
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283 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEINDEX ), "nv_boneindex" );
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284 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEWEIGHT ), "nv_boneweight");
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285 |
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286 | glAttachShader( p->glid, p->glidf );
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287 | glAttachShader( p->glid, p->glidv );
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288 | glLinkProgram( p->glid );
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289 |
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290 | const uint32 buffer_size = 2048;
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291 | char buffer[ buffer_size ] = { 0 };
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292 | int length;
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293 | int status;
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294 |
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295 | glGetProgramiv( p->glid, GL_LINK_STATUS, &status );
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296 | glGetProgramInfoLog( p->glid, buffer_size, &length, buffer );
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297 |
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298 | NV_LOG_INFO( "Program #", p->glid, (status == GL_FALSE ? " failed to compile!" : " compiled successfully.") );
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299 |
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300 | if ( length > 0 )
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301 | {
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302 | NV_LOG_INFO( "Program #", p->glid, " log: ", buffer );
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303 | }
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304 |
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305 | if ( status == GL_FALSE )
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306 | {
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307 | return false;
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308 | }
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309 |
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310 | glValidateProgram( p->glid );
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311 | glGetProgramiv( p->glid, GL_VALIDATE_STATUS, &status );
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312 |
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313 | if ( status == GL_FALSE )
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314 | {
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315 | glGetProgramInfoLog( p->glid, buffer_size, &length, buffer );
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316 | NV_LOG_ERROR( "Program #", p->glid, " validation error : ", buffer );
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317 | return false;
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318 | }
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319 | load_attributes( p );
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320 | load_uniforms( p );
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321 | return true;
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322 | }
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323 |
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324 | void nv::gl_device::update_uniforms( gl_program_info* p )
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325 | {
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326 | for ( auto& i : *p->m_uniform_map )
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327 | {
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328 | uniform_base* ubase = i.second;
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329 | if ( ubase->is_dirty() )
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330 | {
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331 | int uloc = ubase->get_location();
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332 | switch( ubase->get_type() )
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333 | {
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334 | case FLOAT : glUniform1fv( uloc, ubase->get_length(), static_cast< uniform< enum_to_type< FLOAT >::type >*>( ubase )->get_value() ); break;
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335 | case INT : glUniform1iv( uloc, ubase->get_length(), static_cast< uniform< enum_to_type< INT >::type >*>( ubase )->get_value() ); break;
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336 | case FLOAT_VECTOR_2 : glUniform2fv( uloc, ubase->get_length(), reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_VECTOR_2 >::type >*>( ubase )->get_value())); break;
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337 | case FLOAT_VECTOR_3 : glUniform3fv( uloc, ubase->get_length(), reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_VECTOR_3 >::type >*>( ubase )->get_value())); break;
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338 | case FLOAT_VECTOR_4 : glUniform4fv( uloc, ubase->get_length(), reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_VECTOR_4 >::type >*>( ubase )->get_value())); break;
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339 | case INT_VECTOR_2 : glUniform2iv( uloc, ubase->get_length(), reinterpret_cast<const GLint*>( static_cast< uniform< enum_to_type< INT_VECTOR_2 >::type >*>( ubase )->get_value())); break;
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340 | case INT_VECTOR_3 : glUniform3iv( uloc, ubase->get_length(), reinterpret_cast<const GLint*>( static_cast< uniform< enum_to_type< INT_VECTOR_3 >::type >*>( ubase )->get_value())); break;
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341 | case INT_VECTOR_4 : glUniform4iv( uloc, ubase->get_length(), reinterpret_cast<const GLint*>( static_cast< uniform< enum_to_type< INT_VECTOR_4 >::type >*>( ubase )->get_value())); break;
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342 | case FLOAT_MATRIX_2 : glUniformMatrix2fv( uloc, ubase->get_length(), GL_FALSE, reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_MATRIX_2 >::type >*>( ubase )->get_value())); break;
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343 | case FLOAT_MATRIX_3 : glUniformMatrix3fv( uloc, ubase->get_length(), GL_FALSE, reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_MATRIX_3 >::type >*>( ubase )->get_value())); break;
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344 | case FLOAT_MATRIX_4 : glUniformMatrix4fv( uloc, ubase->get_length(), GL_FALSE, reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_MATRIX_4 >::type >*>( ubase )->get_value())); break;
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345 | default : break; // error?
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346 | }
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347 | ubase->clean();
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348 | }
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349 | }
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350 | }
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351 |
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352 | void nv::gl_device::load_attributes( gl_program_info* p )
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353 | {
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354 | int params;
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355 | glGetProgramiv( p->glid, GL_ACTIVE_ATTRIBUTES, ¶ms );
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356 |
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357 | for ( unsigned i = 0; i < unsigned( params ); ++i )
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358 | {
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359 | int attr_nlen;
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360 | int attr_len;
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361 | unsigned attr_type;
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362 | char name_buffer[128];
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363 |
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364 | glGetActiveAttrib( p->glid, i, 128, &attr_nlen, &attr_len, &attr_type, name_buffer );
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365 |
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366 | string_view name( name_buffer, size_t( attr_nlen ) );
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367 |
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368 | // skip built-ins
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369 | if ( name.substr(0,3) == "gl_" ) continue;
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370 |
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371 | int attr_loc = glGetAttribLocation( p->glid, name.data() );
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372 |
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373 | attribute& attr = (*p->m_attribute_map)[ name ];
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374 | attr.location = attr_loc;
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375 | attr.type = gl_enum_to_datatype( attr_type );
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376 | attr.length = attr_len;
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377 | }
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378 | }
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379 |
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380 | void nv::gl_device::load_uniforms( gl_program_info* p )
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381 | {
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382 | int params;
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383 | glGetProgramiv( p->glid, GL_ACTIVE_UNIFORMS, ¶ms );
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384 |
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385 | for ( unsigned i = 0; i < unsigned( params ); ++i )
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386 | {
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387 | int uni_nlen;
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388 | int uni_len;
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389 | unsigned uni_type;
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390 | char name_buffer[128];
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391 |
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392 | glGetActiveUniform( p->glid, i, 128, &uni_nlen, &uni_len, &uni_type, name_buffer );
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393 |
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394 | string_view name( name_buffer, size_t( uni_nlen ) );
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395 |
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396 | // skip built-ins
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397 | if ( name.substr(0,3) == "gl_" ) continue;
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398 |
|
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399 | int uni_loc = glGetUniformLocation( p->glid, name.data() );
|
---|
400 | datatype utype = gl_enum_to_datatype( uni_type );
|
---|
401 |
|
---|
402 | // check for array
|
---|
403 | size_t arrchar = name.find( '[' );
|
---|
404 | if ( arrchar != string_view::npos )
|
---|
405 | {
|
---|
406 | name = name.substr( 0, arrchar );
|
---|
407 | }
|
---|
408 |
|
---|
409 | uniform_base* u = uniform_base::create( utype, uni_loc, uni_len );
|
---|
410 | NV_ASSERT( u, "Unknown uniform type!" );
|
---|
411 | (*p->m_uniform_map)[ name ] = u;
|
---|
412 | }
|
---|
413 | }
|
---|
414 |
|
---|
415 | bool nv::gl_device::compile( uint32 sh_type, string_view shader_code, unsigned& glid )
|
---|
416 | {
|
---|
417 | glid = glCreateShader( sh_type );
|
---|
418 |
|
---|
419 | const char* pc = shader_code.data();
|
---|
420 | int l = int( shader_code.length() );
|
---|
421 |
|
---|
422 | glShaderSource( glid, 1, &pc, &l );
|
---|
423 | glCompileShader( glid );
|
---|
424 |
|
---|
425 | const uint32 buffer_size = 1024;
|
---|
426 | char buffer[ buffer_size ] = { 0 };
|
---|
427 | int length;
|
---|
428 | int compile_ok = GL_FALSE;
|
---|
429 | glGetShaderiv(glid, GL_COMPILE_STATUS, &compile_ok);
|
---|
430 | glGetShaderInfoLog( glid, buffer_size, &length, buffer );
|
---|
431 |
|
---|
432 | if ( length > 0 )
|
---|
433 | {
|
---|
434 | if ( compile_ok == 0 )
|
---|
435 | {
|
---|
436 | NV_LOG_ERROR( "Shader #", glid, " error: ", string_view( buffer, size_t( length ) ) );
|
---|
437 | }
|
---|
438 | else
|
---|
439 | {
|
---|
440 | NV_LOG_INFO( "Shader #", glid, " compiled successfully: ", string_view( buffer, size_t( length ) ) );
|
---|
441 | }
|
---|
442 | }
|
---|
443 | else
|
---|
444 | {
|
---|
445 | NV_LOG_INFO( "Shader #", glid, " compiled successfully." );
|
---|
446 | }
|
---|
447 | return compile_ok != 0;
|
---|
448 |
|
---|
449 | }
|
---|
450 |
|
---|