[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[37] | 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gl/gl_context.hh"
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| 6 |
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| 7 | #include "nv/gl/gl_enum.hh"
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| 8 | #include "nv/lib/gl.hh"
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[301] | 9 | #include "nv/gl/gl_device.hh"
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[37] | 10 |
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| 11 | using namespace nv;
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| 12 |
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[313] | 13 | nv::vertex_array nv::gl_context::create_vertex_array()
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| 14 | {
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| 15 | vertex_array result = m_vertex_arrays.create();
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| 16 | vertex_array_info* info = m_vertex_arrays.get( result );
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| 17 | info->count = 0;
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| 18 | info->index = buffer();
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| 19 | info->index_owner = false;
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| 20 | info->index_type = USHORT;
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| 21 | return result;
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| 22 | }
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| 23 |
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| 24 | nv::framebuffer nv::gl_context::create_framebuffer()
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| 25 | {
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[331] | 26 | if ( is_gl_extension_loaded( GL_EXT_FRAMEBUFFER_OBJECT ) && is_gl_extension_loaded( GL_EXT_FRAMEBUFFER_BLIT ) )
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[313] | 27 | {
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| 28 | unsigned glid = 0;
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| 29 | glGenFramebuffers( 1, &glid );
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| 30 | framebuffer result = m_framebuffers.create();
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| 31 | gl_framebuffer_info* info = m_framebuffers.get( result );
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| 32 | info->glid = glid;
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[331] | 33 | info->depth_rb_glid = 0;
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[313] | 34 | info->color_attachment_count = 0;
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| 35 | return result;
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| 36 | }
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| 37 | else return framebuffer();
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| 38 | }
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| 39 |
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| 40 | void nv::gl_context::release( vertex_array va )
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| 41 | {
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| 42 | vertex_array_info* info = m_vertex_arrays.get( va );
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| 43 | if ( info )
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| 44 | {
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| 45 | for ( uint32 i = 0; i < info->count; ++i )
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| 46 | {
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| 47 | if ( info->attr[i].owner ) m_device->release( info->attr[i].vbuffer );
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| 48 | }
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| 49 | if ( info->index.is_valid() && info->index_owner) m_device->release( info->index );
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| 50 | m_vertex_arrays.destroy( va );
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| 51 | }
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| 52 | }
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| 53 |
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| 54 | void nv::gl_context::release( framebuffer f )
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| 55 | {
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| 56 | gl_framebuffer_info* info = m_framebuffers.get( f );
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| 57 | if ( info )
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| 58 | {
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| 59 | // TODO: release textures?
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[331] | 60 | glBindFramebuffer( GL_FRAMEBUFFER, 0 );
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| 61 | glBindRenderbuffer( GL_RENDERBUFFER, 0 );
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| 62 | if ( info->depth_rb_glid == 0 )
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| 63 | glDeleteRenderbuffers( 1, &info->depth_rb_glid );
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| 64 | glDeleteFramebuffers( 1, &info->glid );
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[335] | 65 | m_framebuffers.destroy( f );
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[313] | 66 | }
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| 67 | }
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| 68 |
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| 69 | const vertex_array_info* nv::gl_context::get_vertex_array_info( vertex_array va ) const
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| 70 | {
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| 71 | return m_vertex_arrays.get( va );
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| 72 | }
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| 73 |
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| 74 | const framebuffer_info* nv::gl_context::get_framebuffer_info( framebuffer f ) const
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| 75 | {
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| 76 | return m_framebuffers.get( f );
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| 77 | }
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| 78 |
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| 79 | vertex_array_info* nv::gl_context::get_vertex_array_info_mutable( vertex_array va )
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| 80 | {
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| 81 | return m_vertex_arrays.get( va );
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| 82 | }
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| 83 |
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[331] | 84 | void nv::gl_context::attach( framebuffer f, output_slot slot, texture t )
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| 85 | {
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| 86 | // TODO: framebuffer variable, so no re-binding?
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| 87 | // TODO: support 1d, 3d textures, cubemaps or layers?
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| 88 | // TODO: support GL_READ_FRAMEBUFFER?
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| 89 | const gl_framebuffer_info* info = m_framebuffers.get( f );
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| 90 | const gl_texture_info* tinfo = (gl_texture_info*)m_device->get_texture_info( t );
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| 91 | if ( info )
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| 92 | {
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| 93 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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| 94 | unsigned gl_type = texture_type_to_enum( tinfo->type );
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[313] | 95 |
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[331] | 96 | if ( tinfo )
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| 97 | {
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| 98 | // if ( tinfo->size.y == 0 )
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| 99 | // glFramebufferTexture1D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+(unsigned)slot, GL_TEXTURE_1D, tinfo->glid, 0 );
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| 100 | glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+(unsigned)slot, gl_type, tinfo->glid, 0 );
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| 101 | }
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| 102 | else
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| 103 | {
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| 104 | glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+(unsigned)slot, gl_type, 0, 0 );
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| 105 | }
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| 106 |
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| 107 | }
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| 108 | }
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| 109 |
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| 110 | void nv::gl_context::attach( framebuffer f, texture depth )
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| 111 | {
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| 112 | // TODO: framebuffer variable, so no re-binding?
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| 113 | // TODO: support GL_READ_FRAMEBUFFER?
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| 114 | const gl_framebuffer_info* info = m_framebuffers.get( f );
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| 115 | const gl_texture_info* tinfo = (gl_texture_info*)m_device->get_texture_info( depth );
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| 116 | if ( info )
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| 117 | {
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| 118 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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| 119 | unsigned gl_type = texture_type_to_enum( tinfo->type );
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| 120 |
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| 121 | if ( tinfo )
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| 122 | {
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| 123 | glFramebufferTexture2D( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, gl_type, tinfo->glid, 0 );
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| 124 | }
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| 125 | else
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| 126 | {
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| 127 | glFramebufferTexture2D( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, gl_type, 0, 0 );
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| 128 | }
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| 129 | }
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| 130 | }
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| 131 |
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| 132 | void nv::gl_context::attach( framebuffer f, ivec2 size )
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| 133 | {
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| 134 | // TODO: framebuffer variable, so no re-binding?
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| 135 | // TODO: support GL_READ_FRAMEBUFFER?
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| 136 | gl_framebuffer_info* info = m_framebuffers.get( f );
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| 137 | if ( info )
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| 138 | {
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| 139 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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| 140 | if ( info->depth_rb_glid ) glDeleteRenderbuffers( 1, &(info->depth_rb_glid) );
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| 141 | glGenRenderbuffers( 1, &(info->depth_rb_glid) );
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| 142 | glBindRenderbuffer( GL_RENDERBUFFER, info->depth_rb_glid );
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| 143 | glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.x, size.y );
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| 144 | glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, info->depth_rb_glid );
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| 145 | glBindRenderbuffer( GL_RENDERBUFFER, 0 );
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| 146 | }
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| 147 |
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| 148 | }
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| 149 |
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| 150 | void nv::gl_context::blit( framebuffer f, clear_state::buffers_type mask, ivec2 src1, ivec2 src2, ivec2 dst1, ivec2 dst2 )
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| 151 | {
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| 152 | gl_framebuffer_info* info = m_framebuffers.get( f );
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| 153 | if ( info )
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| 154 | {
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| 155 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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| 156 | unsigned filter = mask == clear_state::COLOR_BUFFER ? GL_LINEAR : GL_NEAREST;
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| 157 | glBlitFramebuffer( src1.x, src1.y, src2.x, src2.y, dst1.x, dst1.y, dst2.x, dst2.y, clear_state_buffers_to_mask( mask ), filter );
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| 158 | }
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| 159 | }
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| 160 |
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| 161 |
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| 162 | bool nv::gl_context::check( framebuffer_slot ft )
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| 163 | {
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| 164 | if ( is_gl_extension_loaded( GL_EXT_FRAMEBUFFER_OBJECT ) && is_gl_extension_loaded( GL_EXT_FRAMEBUFFER_BLIT ) )
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| 165 | {
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| 166 | unsigned result = glCheckFramebufferStatus( framebuffer_slot_to_enum(ft) );
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| 167 | if ( result == GL_FRAMEBUFFER_COMPLETE ) return true;
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| 168 | switch ( result )
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| 169 | {
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| 170 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT : NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer incomplete attachment!" ); break;
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| 171 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer missing attachment!" ); break;
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| 172 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS : NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer incomplete dimensions!" ); break;
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| 173 | case GL_FRAMEBUFFER_INCOMPLETE_FORMATS : NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer incomplete formats!" ); break;
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| 174 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER : NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer incomplete draw buffer!" ); break;
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| 175 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER : NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer incomplete read buffer!" ); break;
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| 176 | case GL_FRAMEBUFFER_UNSUPPORTED : NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer format combination unsupported!" ); break;
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| 177 | default : NV_LOG( LOG_ERROR, "gl_context::check : Unknown Framebuffer error! (" << result << ")" ); break;
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| 178 | }
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| 179 | }
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| 180 | else
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| 181 | {
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| 182 | NV_LOG( LOG_ERROR, "gl_context::check : Framebuffer extensions not loaded!" );
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| 183 | }
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| 184 | return false;
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| 185 | }
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| 186 |
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| 187 | void nv::gl_context::bind( framebuffer f, framebuffer_slot ft /*= FRAMEBUFFER_BOTH */ )
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| 188 | {
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| 189 | const gl_framebuffer_info* info = m_framebuffers.get( f );
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| 190 | if ( info )
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| 191 | {
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| 192 | glBindFramebuffer( framebuffer_slot_to_enum(ft), info->glid );
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| 193 | }
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| 194 | else
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| 195 | {
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| 196 | glBindFramebuffer( framebuffer_slot_to_enum(ft), 0 );
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| 197 | }
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| 198 | }
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| 199 |
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[301] | 200 | void gl_context::bind( texture t, texture_slot slot )
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[299] | 201 | {
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[301] | 202 | const gl_texture_info* info = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
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| 203 | if ( info )
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| 204 | {
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| 205 | glActiveTexture( GL_TEXTURE0 + static_cast< GLenum >( slot ) );
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[331] | 206 | glBindTexture( texture_type_to_enum( info->type ), info->glid );
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[301] | 207 | }
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[299] | 208 | }
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| 209 |
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[303] | 210 | void nv::gl_context::bind( program p )
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[299] | 211 | {
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[303] | 212 | gl_program_info* info = ((gl_device*)m_device)->m_programs.get( p );
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| 213 | if ( info )
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| 214 | {
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| 215 | glUseProgram( info->glid );
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| 216 | ((gl_device*)m_device)->update_uniforms( info );
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| 217 | }
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[299] | 218 | }
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| 219 |
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[313] | 220 | // void nv::gl_context::bind( buffer b )
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| 221 | // {
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| 222 | // const gl_buffer_info* info = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
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| 223 | // if ( info )
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| 224 | // {
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| 225 | // glBindBuffer( buffer_type_to_enum( info->type ), info->glid );
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| 226 | // }
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| 227 | // }
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[299] | 228 |
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[302] | 229 | void nv::gl_context::bind( vertex_array va )
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[299] | 230 | {
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[313] | 231 | const vertex_array_info* info = m_vertex_arrays.get( va );
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[302] | 232 | if ( info )
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[299] | 233 | {
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[302] | 234 | for ( uint32 i = 0; i < info->count; ++i )
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| 235 | {
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| 236 | const vertex_buffer_attribute& vba = info->attr[i];
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| 237 | uint32 location = static_cast<uint32>( vba.location );
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| 238 | glEnableVertexAttribArray( location );
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[313] | 239 | const gl_buffer_info* vinfo = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( vba.vbuffer ) );
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| 240 | if ( vinfo && vinfo->type == VERTEX_BUFFER )
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| 241 | glBindBuffer( GL_ARRAY_BUFFER, vinfo->glid );
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| 242 | else
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| 243 | {
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| 244 | // TODO: report error
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| 245 | }
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| 246 |
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[302] | 247 | glVertexAttribPointer(
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| 248 | location,
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| 249 | static_cast<GLint>( vba.components ),
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| 250 | nv::datatype_to_gl_enum( vba.dtype ),
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| 251 | GL_FALSE,
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| 252 | static_cast<GLsizei>( vba.stride ),
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| 253 | (void*)vba.offset
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| 254 | );
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| 255 | }
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[313] | 256 | glBindBuffer( GL_ARRAY_BUFFER, 0 );
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[299] | 257 |
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[302] | 258 | if ( info->index.is_valid() )
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| 259 | {
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[313] | 260 | const gl_buffer_info* iinfo = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( info->index ) );
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| 261 | if ( iinfo && iinfo->type == INDEX_BUFFER )
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| 262 | {
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| 263 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, iinfo->glid );
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| 264 | }
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| 265 | else
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| 266 | {
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| 267 | // TODO: report error
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| 268 | }
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[302] | 269 | }
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[299] | 270 | }
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| 271 | }
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| 272 |
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[313] | 273 | void nv::gl_context::unbind( program )
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| 274 | {
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| 275 | glUseProgram( 0 );
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| 276 | }
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| 277 |
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| 278 | // void nv::gl_context::unbind( buffer b )
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| 279 | // {
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| 280 | // const gl_buffer_info* info = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
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| 281 | // if ( info )
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| 282 | // {
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| 283 | // glBindBuffer( buffer_type_to_enum( info->type ), 0 );
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| 284 | // }
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| 285 | // }
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| 286 |
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[302] | 287 | void nv::gl_context::unbind( vertex_array va )
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[299] | 288 | {
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[313] | 289 | const vertex_array_info* info = m_vertex_arrays.get( va );
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[302] | 290 | if ( info )
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[299] | 291 | {
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[302] | 292 | if ( info->index.is_valid() )
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| 293 | {
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[313] | 294 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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[302] | 295 | }
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[299] | 296 |
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[302] | 297 | for ( uint32 i = 0; i < info->count; ++i )
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| 298 | {
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| 299 | glDisableVertexAttribArray( static_cast<uint32>( info->attr[i].location ) );
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| 300 | }
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[299] | 301 | }
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| 302 | }
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| 303 |
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[313] | 304 | void nv::gl_context::unbind( framebuffer f )
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| 305 | {
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| 306 | // this way we are sure that the extension is loaded
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| 307 | const gl_framebuffer_info* info = m_framebuffers.get( f );
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| 308 | if ( info )
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| 309 | {
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| 310 | glBindFramebuffer( GL_FRAMEBUFFER, 0 );
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| 311 | }
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[331] | 312 | glDrawBuffer( GL_BACK );
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| 313 | glReadBuffer( GL_BACK );
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[313] | 314 | }
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| 315 |
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[301] | 316 | void nv::gl_context::update( texture t, void* data )
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[299] | 317 | {
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[301] | 318 | const gl_texture_info* info = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
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| 319 | if ( info )
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| 320 | {
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[331] | 321 | image_format format = info->format;
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| 322 | ivec2 size = info->size;
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| 323 | unsigned gl_type = texture_type_to_enum( info->type );
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[299] | 324 |
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[331] | 325 | glBindTexture( gl_type, info->glid );
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| 326 | glTexImage2D( gl_type, 0, (GLint)nv::image_format_to_internal_enum(format.format), size.x, size.y, 0, nv::image_format_to_enum(format.format), nv::datatype_to_gl_enum(format.type), data );
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[301] | 327 | }
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[299] | 328 | }
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| 329 |
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[302] | 330 | void gl_context::update( buffer b, const void* data, size_t offset, size_t size )
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[299] | 331 | {
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[302] | 332 | const gl_buffer_info* info = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
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| 333 | if ( info )
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| 334 | {
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[313] | 335 | GLenum glenum = buffer_type_to_enum( info->type );
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| 336 | glBindBuffer( glenum, info->glid );
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| 337 | glBufferSubData( glenum, (GLintptr)offset, (GLsizeiptr)size, data );
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[302] | 338 | }
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[299] | 339 | }
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| 340 |
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[37] | 341 | void gl_context::clear( const clear_state& cs )
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| 342 | {
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| 343 | // apply_framebuffer
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[44] | 344 |
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[37] | 345 | apply_scissor_test( cs.scissor_test );
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| 346 | apply_color_mask( cs.color_mask );
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| 347 | apply_depth_mask( cs.depth_mask );
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| 348 | // stencil_mask_separate
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| 349 |
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| 350 | if ( m_clear_color != cs.color )
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| 351 | {
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| 352 | glClearColor( cs.color.r, cs.color.g, cs.color.b, cs.color.a );
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| 353 | m_clear_color = cs.color;
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| 354 | }
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| 355 |
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| 356 | if ( m_clear_depth != cs.depth )
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| 357 | {
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| 358 | glClearDepth( cs.depth );
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| 359 | m_clear_depth = cs.depth;
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| 360 | }
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| 361 |
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| 362 | if ( m_clear_stencil != cs.stencil )
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| 363 | {
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| 364 | glClearStencil( cs.stencil );
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| 365 | m_clear_stencil = cs.stencil;
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| 366 | }
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[44] | 367 |
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| 368 | glClear( clear_state_buffers_to_mask( cs.buffers ) );
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[37] | 369 | }
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| 370 |
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| 371 | const ivec4& gl_context::get_viewport()
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| 372 | {
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| 373 | return m_viewport;
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| 374 | }
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| 375 |
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| 376 | void gl_context::set_viewport( const ivec4& viewport )
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| 377 | {
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| 378 | if ( viewport.z < 0 || viewport.w < 0 )
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| 379 | {
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[64] | 380 | NV_THROW( logic_error, "viewport width and height must be greater than zero!");
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[37] | 381 | }
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| 382 |
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| 383 | m_viewport = viewport;
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| 384 | glViewport( viewport.x, viewport.y, viewport.z, viewport.w );
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| 385 | }
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| 386 |
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| 387 | void gl_context::enable( unsigned int what, bool value )
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| 388 | {
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| 389 | if ( value )
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| 390 | {
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| 391 | glEnable( what );
|
---|
| 392 | }
|
---|
| 393 | else
|
---|
| 394 | {
|
---|
| 395 | glDisable( what );
|
---|
| 396 | }
|
---|
| 397 | }
|
---|
| 398 |
|
---|
| 399 | void gl_context::apply_stencil_test( const stencil_test& stencil )
|
---|
| 400 | {
|
---|
| 401 | if ( m_render_state.stencil_test.enabled != stencil.enabled )
|
---|
| 402 | {
|
---|
| 403 | enable( GL_STENCIL_TEST, stencil.enabled );
|
---|
| 404 | m_render_state.stencil_test.enabled = stencil.enabled;
|
---|
| 405 | }
|
---|
[331] | 406 |
|
---|
[37] | 407 | if ( stencil.enabled )
|
---|
| 408 | {
|
---|
| 409 | apply_stencil_face( GL_FRONT, m_render_state.stencil_test.front_face, stencil.front_face );
|
---|
| 410 | apply_stencil_face( GL_BACK, m_render_state.stencil_test.back_face, stencil.back_face );
|
---|
| 411 | }
|
---|
| 412 | }
|
---|
| 413 |
|
---|
[121] | 414 | void gl_context::apply_stencil_face( unsigned face, stencil_test_face& stencil, const stencil_test_face& new_stencil )
|
---|
[37] | 415 | {
|
---|
| 416 | if (( stencil.op_fail != new_stencil.op_fail ) ||
|
---|
| 417 | ( stencil.op_depth_fail != new_stencil.op_depth_fail ) ||
|
---|
| 418 | ( stencil.op_depth_pass != new_stencil.op_depth_pass ) )
|
---|
| 419 | {
|
---|
| 420 | glStencilOpSeparate( face,
|
---|
| 421 | stencil_operation_to_enum( new_stencil.op_fail ),
|
---|
| 422 | stencil_operation_to_enum( new_stencil.op_depth_fail ),
|
---|
| 423 | stencil_operation_to_enum( new_stencil.op_depth_pass )
|
---|
| 424 | );
|
---|
| 425 |
|
---|
| 426 | stencil.op_fail = new_stencil.op_fail;
|
---|
| 427 | stencil.op_depth_fail = new_stencil.op_depth_fail;
|
---|
| 428 | stencil.op_depth_pass = new_stencil.op_depth_pass;
|
---|
| 429 | }
|
---|
| 430 |
|
---|
| 431 | if (( stencil.function != new_stencil.function ) ||
|
---|
| 432 | ( stencil.ref_value != new_stencil.ref_value ) ||
|
---|
| 433 | ( stencil.mask != new_stencil.mask ))
|
---|
| 434 | {
|
---|
| 435 | glStencilFuncSeparate( face,
|
---|
| 436 | stencil_function_to_enum( new_stencil.function ),
|
---|
| 437 | new_stencil.ref_value,
|
---|
| 438 | new_stencil.mask
|
---|
| 439 | );
|
---|
| 440 |
|
---|
| 441 | stencil.function = new_stencil.function;
|
---|
| 442 | stencil.ref_value = new_stencil.ref_value;
|
---|
| 443 | stencil.mask = new_stencil.mask;
|
---|
| 444 | }
|
---|
| 445 | }
|
---|
| 446 |
|
---|
| 447 | void gl_context::apply_scissor_test( const scissor_test& scissor )
|
---|
| 448 | {
|
---|
| 449 | if ( m_render_state.scissor_test.enabled != scissor.enabled )
|
---|
| 450 | {
|
---|
| 451 | enable( GL_SCISSOR_TEST, scissor.enabled );
|
---|
| 452 | m_render_state.scissor_test.enabled = scissor.enabled;
|
---|
| 453 | }
|
---|
| 454 |
|
---|
| 455 | if ( scissor.dim.x < 0 || scissor.dim.y < 0 )
|
---|
| 456 | {
|
---|
[64] | 457 | NV_THROW( logic_error, "scissor_test.rect width and height must be greater than zero!" );
|
---|
[37] | 458 | }
|
---|
| 459 |
|
---|
| 460 | if ( scissor.enabled )
|
---|
| 461 | {
|
---|
| 462 | if ( m_render_state.scissor_test.dim != scissor.dim || m_render_state.scissor_test.pos != scissor.pos )
|
---|
| 463 | {
|
---|
| 464 | glScissor(
|
---|
| 465 | scissor.pos.x, scissor.pos.y,
|
---|
| 466 | scissor.dim.x, scissor.dim.y
|
---|
| 467 | );
|
---|
| 468 | m_render_state.scissor_test.dim = scissor.dim;
|
---|
| 469 | m_render_state.scissor_test.pos = scissor.pos;
|
---|
| 470 | }
|
---|
| 471 | }
|
---|
| 472 | }
|
---|
| 473 |
|
---|
| 474 | void gl_context::apply_depth_test( const depth_test& depth )
|
---|
| 475 | {
|
---|
| 476 | if ( m_render_state.depth_test.enabled != depth.enabled )
|
---|
| 477 | {
|
---|
| 478 | enable( GL_DEPTH_TEST, depth.enabled );
|
---|
| 479 | m_render_state.depth_test.enabled = depth.enabled;
|
---|
| 480 | }
|
---|
| 481 |
|
---|
| 482 | if ( depth.enabled )
|
---|
| 483 | {
|
---|
| 484 | if ( m_render_state.depth_test.function != depth.function )
|
---|
| 485 | {
|
---|
| 486 | glDepthFunc( depth_state_function_to_enum( depth.function ) );
|
---|
| 487 | m_render_state.depth_test.function = depth.function;
|
---|
| 488 | }
|
---|
| 489 | }
|
---|
| 490 | }
|
---|
| 491 |
|
---|
| 492 | void gl_context::apply_depth_mask( bool mask )
|
---|
| 493 | {
|
---|
| 494 | if ( m_render_state.depth_mask != mask )
|
---|
| 495 | {
|
---|
| 496 | glDepthMask( mask );
|
---|
| 497 | m_render_state.depth_mask = mask;
|
---|
| 498 | }
|
---|
| 499 | }
|
---|
| 500 |
|
---|
[233] | 501 | void gl_context::apply_polygon_mode( const polygon_mode& mode )
|
---|
| 502 | {
|
---|
| 503 | if ( m_render_state.polygon_mode.fill != mode.fill )
|
---|
| 504 | {
|
---|
| 505 | glPolygonMode( GL_FRONT_AND_BACK, polygon_mode_fill_to_enum( mode.fill ) );
|
---|
| 506 | m_render_state.polygon_mode.fill = mode.fill;
|
---|
| 507 | }
|
---|
| 508 | }
|
---|
| 509 |
|
---|
| 510 |
|
---|
[37] | 511 | void gl_context::apply_depth_range( const depth_range& range )
|
---|
| 512 | {
|
---|
| 513 | if ( range.near < 0.0 || range.near > 1.0 )
|
---|
| 514 | {
|
---|
[64] | 515 | NV_THROW( logic_error, "render_state.depth_range.near must be between zero and one!");
|
---|
[37] | 516 | }
|
---|
| 517 | if ( range.far < 0.0 || range.far > 1.0 )
|
---|
| 518 | {
|
---|
[64] | 519 | NV_THROW( logic_error, "render_state.depth_range.far must be between zero and one!");
|
---|
[37] | 520 | }
|
---|
| 521 |
|
---|
| 522 | if ((m_render_state.depth_range.far != range.far) ||
|
---|
| 523 | (m_render_state.depth_range.near != range.near))
|
---|
| 524 | {
|
---|
| 525 | glDepthRange( range.near, range.far );
|
---|
| 526 |
|
---|
| 527 | m_render_state.depth_range.far = range.far;
|
---|
| 528 | m_render_state.depth_range.near = range.near;
|
---|
| 529 | }
|
---|
| 530 | }
|
---|
| 531 |
|
---|
| 532 | void gl_context::apply_color_mask( const color_mask& mask )
|
---|
| 533 | {
|
---|
| 534 | if ( m_render_state.color_mask != mask )
|
---|
| 535 | {
|
---|
| 536 | glColorMask( mask.red, mask.green, mask.blue, mask.alpha );
|
---|
| 537 | m_render_state.color_mask = mask;
|
---|
| 538 | }
|
---|
| 539 | }
|
---|
| 540 |
|
---|
| 541 | void gl_context::apply_blending( const blending& blend )
|
---|
| 542 | {
|
---|
| 543 | if ( m_render_state.blending.enabled != blend.enabled )
|
---|
| 544 | {
|
---|
| 545 | enable( GL_BLEND, blend.enabled );
|
---|
| 546 | m_render_state.blending.enabled = blend.enabled;
|
---|
| 547 | }
|
---|
| 548 |
|
---|
| 549 | if ( blend.enabled )
|
---|
| 550 | {
|
---|
| 551 | if ((m_render_state.blending.src_rgb_factor != blend.src_rgb_factor ) ||
|
---|
| 552 | (m_render_state.blending.dst_rgb_factor != blend.dst_rgb_factor ) ||
|
---|
| 553 | (m_render_state.blending.src_alpha_factor != blend.src_alpha_factor ) ||
|
---|
| 554 | (m_render_state.blending.dst_alpha_factor != blend.dst_alpha_factor ))
|
---|
| 555 | {
|
---|
| 556 | glBlendFuncSeparate(
|
---|
| 557 | blending_factor_to_enum( blend.src_rgb_factor ),
|
---|
| 558 | blending_factor_to_enum( blend.dst_rgb_factor ),
|
---|
| 559 | blending_factor_to_enum( blend.src_alpha_factor ),
|
---|
| 560 | blending_factor_to_enum( blend.dst_alpha_factor )
|
---|
| 561 | );
|
---|
| 562 |
|
---|
| 563 | m_render_state.blending.src_rgb_factor = blend.src_rgb_factor;
|
---|
| 564 | m_render_state.blending.dst_rgb_factor = blend.dst_rgb_factor;
|
---|
| 565 | m_render_state.blending.src_alpha_factor = blend.src_alpha_factor;
|
---|
| 566 | m_render_state.blending.dst_alpha_factor = blend.dst_alpha_factor;
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 | if ((m_render_state.blending.rgb_equation != blend.rgb_equation ) ||
|
---|
| 570 | (m_render_state.blending.alpha_equation != blend.alpha_equation ))
|
---|
| 571 | {
|
---|
| 572 | glBlendEquationSeparate(
|
---|
| 573 | blending_equation_to_enum( blend.rgb_equation ),
|
---|
| 574 | blending_equation_to_enum( blend.alpha_equation )
|
---|
| 575 | );
|
---|
| 576 |
|
---|
| 577 | m_render_state.blending.rgb_equation = blend.rgb_equation;
|
---|
| 578 | m_render_state.blending.alpha_equation = blend.alpha_equation;
|
---|
| 579 | }
|
---|
| 580 |
|
---|
| 581 | if (( m_render_state.blending.color != blend.color ))
|
---|
| 582 | {
|
---|
| 583 | glBlendColor( blend.color.r, blend.color.g, blend.color.b, blend.color.a );
|
---|
| 584 | m_render_state.blending.color = blend.color;
|
---|
| 585 | }
|
---|
| 586 | }
|
---|
| 587 | }
|
---|
| 588 |
|
---|
| 589 |
|
---|
| 590 | void gl_context::apply_culling( const culling& cull )
|
---|
| 591 | {
|
---|
| 592 | if ( m_render_state.culling.enabled != cull.enabled )
|
---|
| 593 | {
|
---|
| 594 | enable( GL_CULL_FACE, cull.enabled );
|
---|
| 595 | m_render_state.culling.enabled = cull.enabled;
|
---|
| 596 | }
|
---|
| 597 |
|
---|
| 598 | if ( cull.enabled )
|
---|
| 599 | {
|
---|
| 600 | if ( m_render_state.culling.face != cull.face )
|
---|
| 601 | {
|
---|
| 602 | glCullFace( culling_face_type_to_enum(cull.face) );
|
---|
| 603 | m_render_state.culling.face = cull.face;
|
---|
| 604 | }
|
---|
| 605 |
|
---|
| 606 | if ( m_render_state.culling.order != cull.order )
|
---|
| 607 | {
|
---|
| 608 | glFrontFace( culling_order_type_to_enum( cull.order ) );
|
---|
| 609 | m_render_state.culling.order = cull.order;
|
---|
| 610 | }
|
---|
| 611 | }
|
---|
| 612 | }
|
---|
| 613 |
|
---|
| 614 |
|
---|
| 615 | void gl_context::force_apply_render_state( const render_state& state )
|
---|
| 616 | {
|
---|
| 617 | enable( GL_CULL_FACE, state.culling.enabled );
|
---|
| 618 | glCullFace( culling_face_type_to_enum( state.culling.face ) );
|
---|
| 619 | glFrontFace( culling_order_type_to_enum( state.culling.order ) );
|
---|
| 620 |
|
---|
| 621 | enable( GL_SCISSOR_TEST, state.scissor_test.enabled );
|
---|
| 622 | glScissor(
|
---|
| 623 | state.scissor_test.pos.x, state.scissor_test.pos.y,
|
---|
| 624 | state.scissor_test.dim.x, state.scissor_test.dim.y
|
---|
| 625 | );
|
---|
| 626 |
|
---|
| 627 | enable( GL_STENCIL_TEST, state.stencil_test.enabled );
|
---|
| 628 | force_apply_stencil_face( GL_FRONT, state.stencil_test.front_face );
|
---|
| 629 | force_apply_stencil_face( GL_BACK, state.stencil_test.back_face );
|
---|
| 630 |
|
---|
| 631 | enable( GL_DEPTH_TEST, state.depth_test.enabled );
|
---|
| 632 | glDepthFunc( depth_state_function_to_enum( state.depth_test.function ) );
|
---|
| 633 | glDepthRange( state.depth_range.near, state.depth_range.far );
|
---|
| 634 |
|
---|
| 635 | enable( GL_BLEND, state.blending.enabled );
|
---|
| 636 | glBlendFuncSeparate(
|
---|
| 637 | blending_factor_to_enum( state.blending.src_rgb_factor ),
|
---|
| 638 | blending_factor_to_enum( state.blending.dst_rgb_factor ),
|
---|
| 639 | blending_factor_to_enum( state.blending.src_alpha_factor ),
|
---|
| 640 | blending_factor_to_enum( state.blending.dst_alpha_factor )
|
---|
| 641 | );
|
---|
| 642 | glBlendEquationSeparate(
|
---|
| 643 | blending_equation_to_enum( state.blending.rgb_equation ),
|
---|
| 644 | blending_equation_to_enum( state.blending.alpha_equation )
|
---|
| 645 | );
|
---|
| 646 | glBlendColor(
|
---|
| 647 | state.blending.color.r, state.blending.color.g,
|
---|
| 648 | state.blending.color.b, state.blending.color.a
|
---|
| 649 | );
|
---|
| 650 |
|
---|
| 651 | glDepthMask( state.depth_mask );
|
---|
| 652 | glColorMask(
|
---|
| 653 | state.color_mask.red, state.color_mask.green,
|
---|
| 654 | state.color_mask.blue, state.color_mask.alpha
|
---|
| 655 | );
|
---|
[233] | 656 | glPolygonMode( GL_FRONT_AND_BACK, polygon_mode_fill_to_enum( state.polygon_mode.fill ) );
|
---|
[37] | 657 | }
|
---|
| 658 |
|
---|
[121] | 659 | void gl_context::force_apply_stencil_face( unsigned face, const stencil_test_face& stencil )
|
---|
[37] | 660 | {
|
---|
| 661 | glStencilOpSeparate( face,
|
---|
| 662 | stencil_operation_to_enum( stencil.op_fail ),
|
---|
| 663 | stencil_operation_to_enum( stencil.op_depth_fail ),
|
---|
| 664 | stencil_operation_to_enum( stencil.op_depth_pass )
|
---|
| 665 | );
|
---|
| 666 |
|
---|
| 667 | glStencilFuncSeparate( face,
|
---|
| 668 | stencil_function_to_enum( stencil.function ),
|
---|
| 669 | stencil.ref_value,
|
---|
| 670 | stencil.mask
|
---|
| 671 | );
|
---|
| 672 | }
|
---|
| 673 |
|
---|
| 674 |
|
---|
| 675 | void gl_context::apply_render_state( const render_state& state )
|
---|
| 676 | {
|
---|
| 677 | // apply_primitive_restart
|
---|
| 678 | apply_culling( state.culling );
|
---|
| 679 | // apply_program_point_size
|
---|
| 680 | // apply_rasterization_mode
|
---|
| 681 | apply_scissor_test( state.scissor_test );
|
---|
| 682 | apply_stencil_test( state.stencil_test );
|
---|
| 683 | apply_depth_test( state.depth_test );
|
---|
| 684 | apply_depth_range( state.depth_range );
|
---|
| 685 | apply_blending( state.blending );
|
---|
| 686 | apply_color_mask( state.color_mask );
|
---|
| 687 | apply_depth_mask( state.depth_mask );
|
---|
[233] | 688 | apply_polygon_mode( state.polygon_mode );
|
---|
[37] | 689 | }
|
---|
| 690 |
|
---|
[44] | 691 |
|
---|
[326] | 692 | gl_context::gl_context( device* a_device, void* a_handle )
|
---|
| 693 | : context( a_device ), m_handle( a_handle )
|
---|
[44] | 694 | {
|
---|
[331] | 695 | // TODO: configurable:
|
---|
| 696 | load_gl_extensions( GL_EXT_FRAMEBUFFER_BLIT | GL_EXT_FRAMEBUFFER_OBJECT );
|
---|
[326] | 697 | force_apply_render_state( m_render_state );
|
---|
[245] | 698 | }
|
---|
| 699 |
|
---|
| 700 |
|
---|
| 701 | nv::gl_context::~gl_context()
|
---|
| 702 | {
|
---|
[313] | 703 | while ( m_framebuffers.size() > 0 )
|
---|
| 704 | release( m_framebuffers.get_handle(0) );
|
---|
| 705 | while ( m_vertex_arrays.size() > 0 )
|
---|
| 706 | release( m_vertex_arrays.get_handle(0) );
|
---|
[245] | 707 | }
|
---|
| 708 |
|
---|
[303] | 709 | void nv::gl_context::apply_engine_uniforms( program p, const scene_state& s )
|
---|
[245] | 710 | {
|
---|
[303] | 711 | gl_program_info* info = ((gl_device*)m_device)->m_programs.get( p );
|
---|
| 712 | if ( info )
|
---|
| 713 | {
|
---|
| 714 | for ( auto u : info->m_engine_uniforms )
|
---|
| 715 | {
|
---|
| 716 | u->set( this, &s );
|
---|
| 717 | }
|
---|
| 718 | }
|
---|
| 719 | }
|
---|
| 720 |
|
---|
[342] | 721 | void nv::gl_context::set_draw_buffers( uint32 count, const output_slot* slots )
|
---|
[331] | 722 | {
|
---|
[342] | 723 | if ( count == 0 ) return;
|
---|
| 724 | if ( count == 1 )
|
---|
| 725 | {
|
---|
| 726 | set_draw_buffer( slots[0] );
|
---|
| 727 | return;
|
---|
| 728 | }
|
---|
[331] | 729 | unsigned int buffers[8];
|
---|
| 730 | count = glm::min<uint32>( count, 8 );
|
---|
| 731 | for ( uint32 i = 0; i < count; ++i )
|
---|
| 732 | {
|
---|
| 733 | buffers[i] = output_slot_to_enum( slots[i] );
|
---|
| 734 | if ( slots[i] > OUTPUT_7 ) buffers[i] = 0;
|
---|
| 735 | }
|
---|
[364] | 736 | glDrawBuffers( (GLsizei)count, buffers );
|
---|
[331] | 737 | }
|
---|
| 738 |
|
---|
| 739 | void nv::gl_context::set_draw_buffer( output_slot slot )
|
---|
| 740 | {
|
---|
| 741 | glDrawBuffer( output_slot_to_enum(slot) );
|
---|
| 742 | }
|
---|
| 743 |
|
---|
| 744 | void nv::gl_context::set_read_buffer( output_slot slot )
|
---|
| 745 | {
|
---|
| 746 | glReadBuffer( output_slot_to_enum(slot) );
|
---|
| 747 | }
|
---|
| 748 |
|
---|
[303] | 749 | void gl_context::draw( primitive prim, const render_state& rs, program p, vertex_array va, size_t count )
|
---|
| 750 | {
|
---|
[245] | 751 | apply_render_state( rs );
|
---|
[313] | 752 | const vertex_array_info* info = m_vertex_arrays.get( va );
|
---|
[302] | 753 | if ( count > 0 && info )
|
---|
[245] | 754 | {
|
---|
[299] | 755 | bind( p );
|
---|
| 756 | bind( va );
|
---|
[302] | 757 | if ( info->index.is_valid() )
|
---|
[245] | 758 | {
|
---|
[302] | 759 | glDrawElements( primitive_to_enum(prim), static_cast<GLsizei>( count ), datatype_to_gl_enum( info->index_type ), 0 );
|
---|
[245] | 760 | }
|
---|
| 761 | else
|
---|
| 762 | {
|
---|
| 763 | glDrawArrays( primitive_to_enum(prim), 0, static_cast<GLsizei>( count ) );
|
---|
| 764 | }
|
---|
[299] | 765 | unbind( va );
|
---|
| 766 | //unbind( p );
|
---|
[245] | 767 | }
|
---|
| 768 | }
|
---|