[37] | 1 | // Copyright (C) 2012-2013 Kornel Kisielewicz
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| 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gl/gl_context.hh"
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| 6 |
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| 7 | #include "nv/gl/gl_enum.hh"
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| 8 | #include "nv/lib/gl.hh"
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[171] | 9 | #include "nv/lib/sdl.hh"
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[301] | 10 | #include "nv/gl/gl_device.hh"
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[299] | 11 | #include "nv/gl/gl_program.hh"
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| 12 | #include "nv/gl/gl_vertex_buffer.hh"
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[37] | 13 |
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| 14 | using namespace nv;
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| 15 |
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[301] | 16 | void gl_context::bind( texture t, texture_slot slot )
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[299] | 17 | {
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[301] | 18 | const gl_texture_info* info = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
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| 19 | if ( info )
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| 20 | {
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| 21 | glActiveTexture( GL_TEXTURE0 + static_cast< GLenum >( slot ) );
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| 22 | glBindTexture( GL_TEXTURE_2D, info->glid );
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| 23 | }
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[299] | 24 | }
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| 25 |
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| 26 | void nv::gl_context::bind( program* p )
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| 27 | {
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| 28 | gl_program* glp = static_cast< gl_program* >( p );
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[300] | 29 | glUseProgram( glp->glid );
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[299] | 30 | glp->update_uniforms();
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| 31 | }
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| 32 |
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| 33 | void nv::gl_context::bind( vertex_buffer* b )
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| 34 | {
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[300] | 35 | GLuint id = static_cast< gl_vertex_buffer* >( b )->glid;
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[299] | 36 | glBindBuffer( GL_ARRAY_BUFFER, id );
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| 37 | }
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| 38 |
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| 39 | void nv::gl_context::bind( index_buffer* b )
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| 40 | {
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[300] | 41 | GLuint id = static_cast< gl_index_buffer* >( b )->glid;
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[299] | 42 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, id );
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| 43 | }
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| 44 |
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| 45 | void nv::gl_context::bind( vertex_array* va )
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| 46 | {
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| 47 | for ( vertex_buffer_attribute_map::iterator i = va->m_map.begin(); i != va->m_map.end(); ++i )
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| 48 | {
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| 49 | uint32 location = static_cast<uint32>( i->first );
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| 50 | vertex_buffer_attribute* va = i->second;
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| 51 | vertex_buffer* vb = va->get_buffer();
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| 52 | glEnableVertexAttribArray( location );
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| 53 | bind( vb );
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| 54 | glVertexAttribPointer(
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| 55 | location,
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| 56 | static_cast<GLint>( va->get_components() ),
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| 57 | nv::datatype_to_gl_enum( va->get_datatype() ),
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| 58 | GL_FALSE,
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| 59 | static_cast<GLsizei>( va->get_stride() ),
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| 60 | (void*)va->get_offset()
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| 61 | );
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| 62 | unbind( vb );
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| 63 | }
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| 64 |
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| 65 | if ( va->m_index )
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| 66 | {
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| 67 | bind( va->m_index );
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| 68 | }
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| 69 | }
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| 70 |
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| 71 | void nv::gl_context::unbind( program* )
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| 72 | {
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| 73 | glUseProgram( 0 );
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| 74 | }
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| 75 |
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| 76 | void nv::gl_context::unbind( vertex_buffer* )
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| 77 | {
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| 78 | glBindBuffer( GL_ARRAY_BUFFER, 0 );
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| 79 | }
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| 80 |
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| 81 | void nv::gl_context::unbind( index_buffer* )
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| 82 | {
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| 83 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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| 84 | }
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| 85 |
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| 86 | void nv::gl_context::unbind( vertex_array* va )
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| 87 | {
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| 88 | if ( va->m_index )
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| 89 | {
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| 90 | unbind( va->m_index );
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| 91 | }
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| 92 |
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| 93 | for ( vertex_buffer_attribute_map::iterator i = va->m_map.begin(); i != va->m_map.end(); ++i )
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| 94 | {
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| 95 | glDisableVertexAttribArray( static_cast<uint32>( i->first ) );
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| 96 | }
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| 97 | }
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| 98 |
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[301] | 99 | void nv::gl_context::update( texture t, void* data )
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[299] | 100 | {
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[301] | 101 | const gl_texture_info* info = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
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| 102 | if ( info )
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| 103 | {
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| 104 | image_format format = info->format;
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| 105 | ivec2 size = info->size;
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[299] | 106 |
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[301] | 107 | glBindTexture( GL_TEXTURE_2D, info->glid );
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| 108 | glTexImage2D( GL_TEXTURE_2D, 0, (GLint)nv::image_format_to_enum(format.format), size.x, size.y, 0, nv::image_format_to_enum(format.format), nv::datatype_to_gl_enum(format.type), data );
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| 109 | }
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[299] | 110 | }
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| 111 |
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| 112 | void gl_context::update( vertex_buffer* b, const void* data, size_t offset, size_t size )
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| 113 | {
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| 114 | bind( b );
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| 115 | glBufferSubData( GL_ARRAY_BUFFER, (GLintptr)offset, (GLsizeiptr)size, data );
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| 116 | }
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| 117 |
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| 118 | void gl_context::update( index_buffer* b, const void* data, size_t offset, size_t size )
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| 119 | {
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| 120 | bind( b );
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| 121 | glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, (GLintptr)offset, (GLsizeiptr)size, data );
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| 122 | }
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| 123 |
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[37] | 124 | void gl_context::clear( const clear_state& cs )
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| 125 | {
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| 126 | // apply_framebuffer
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[44] | 127 |
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[37] | 128 | apply_scissor_test( cs.scissor_test );
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| 129 | apply_color_mask( cs.color_mask );
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| 130 | apply_depth_mask( cs.depth_mask );
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| 131 | // stencil_mask_separate
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| 132 |
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| 133 | if ( m_clear_color != cs.color )
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| 134 | {
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| 135 | glClearColor( cs.color.r, cs.color.g, cs.color.b, cs.color.a );
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| 136 | m_clear_color = cs.color;
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| 137 | }
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| 138 |
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| 139 | if ( m_clear_depth != cs.depth )
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| 140 | {
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| 141 | glClearDepth( cs.depth );
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| 142 | m_clear_depth = cs.depth;
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| 143 | }
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| 144 |
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| 145 | if ( m_clear_stencil != cs.stencil )
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| 146 | {
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| 147 | glClearStencil( cs.stencil );
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| 148 | m_clear_stencil = cs.stencil;
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| 149 | }
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[44] | 150 |
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| 151 | glClear( clear_state_buffers_to_mask( cs.buffers ) );
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[37] | 152 | }
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| 153 |
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| 154 | const ivec4& gl_context::get_viewport()
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| 155 | {
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| 156 | return m_viewport;
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| 157 | }
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| 158 |
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| 159 | void gl_context::set_viewport( const ivec4& viewport )
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| 160 | {
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| 161 | if ( viewport.z < 0 || viewport.w < 0 )
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| 162 | {
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[64] | 163 | NV_THROW( logic_error, "viewport width and height must be greater than zero!");
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[37] | 164 | }
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| 165 |
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| 166 | m_viewport = viewport;
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| 167 | glViewport( viewport.x, viewport.y, viewport.z, viewport.w );
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| 168 | }
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| 169 |
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| 170 | void gl_context::enable( unsigned int what, bool value )
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| 171 | {
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| 172 | if ( value )
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| 173 | {
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| 174 | glEnable( what );
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| 175 | }
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| 176 | else
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| 177 | {
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| 178 | glDisable( what );
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| 179 | }
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| 180 | }
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| 181 |
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| 182 | void gl_context::apply_stencil_test( const stencil_test& stencil )
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| 183 | {
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| 184 | if ( m_render_state.stencil_test.enabled != stencil.enabled )
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| 185 | {
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| 186 | enable( GL_STENCIL_TEST, stencil.enabled );
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| 187 | m_render_state.stencil_test.enabled = stencil.enabled;
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| 188 | }
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| 189 |
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| 190 | if ( stencil.enabled )
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| 191 | {
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| 192 | apply_stencil_face( GL_FRONT, m_render_state.stencil_test.front_face, stencil.front_face );
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| 193 | apply_stencil_face( GL_BACK, m_render_state.stencil_test.back_face, stencil.back_face );
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| 194 | }
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| 195 | }
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| 196 |
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[121] | 197 | void gl_context::apply_stencil_face( unsigned face, stencil_test_face& stencil, const stencil_test_face& new_stencil )
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[37] | 198 | {
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| 199 | if (( stencil.op_fail != new_stencil.op_fail ) ||
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| 200 | ( stencil.op_depth_fail != new_stencil.op_depth_fail ) ||
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| 201 | ( stencil.op_depth_pass != new_stencil.op_depth_pass ) )
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| 202 | {
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| 203 | glStencilOpSeparate( face,
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| 204 | stencil_operation_to_enum( new_stencil.op_fail ),
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| 205 | stencil_operation_to_enum( new_stencil.op_depth_fail ),
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| 206 | stencil_operation_to_enum( new_stencil.op_depth_pass )
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| 207 | );
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| 208 |
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| 209 | stencil.op_fail = new_stencil.op_fail;
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| 210 | stencil.op_depth_fail = new_stencil.op_depth_fail;
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| 211 | stencil.op_depth_pass = new_stencil.op_depth_pass;
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| 212 | }
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| 213 |
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| 214 | if (( stencil.function != new_stencil.function ) ||
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| 215 | ( stencil.ref_value != new_stencil.ref_value ) ||
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| 216 | ( stencil.mask != new_stencil.mask ))
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| 217 | {
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| 218 | glStencilFuncSeparate( face,
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| 219 | stencil_function_to_enum( new_stencil.function ),
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| 220 | new_stencil.ref_value,
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| 221 | new_stencil.mask
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| 222 | );
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| 223 |
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| 224 | stencil.function = new_stencil.function;
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| 225 | stencil.ref_value = new_stencil.ref_value;
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| 226 | stencil.mask = new_stencil.mask;
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| 227 | }
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| 228 | }
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| 229 |
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| 230 | void gl_context::apply_scissor_test( const scissor_test& scissor )
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| 231 | {
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| 232 | if ( m_render_state.scissor_test.enabled != scissor.enabled )
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| 233 | {
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| 234 | enable( GL_SCISSOR_TEST, scissor.enabled );
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| 235 | m_render_state.scissor_test.enabled = scissor.enabled;
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| 236 | }
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| 237 |
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| 238 | if ( scissor.dim.x < 0 || scissor.dim.y < 0 )
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| 239 | {
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[64] | 240 | NV_THROW( logic_error, "scissor_test.rect width and height must be greater than zero!" );
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[37] | 241 | }
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| 242 |
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| 243 | if ( scissor.enabled )
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| 244 | {
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| 245 | if ( m_render_state.scissor_test.dim != scissor.dim || m_render_state.scissor_test.pos != scissor.pos )
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| 246 | {
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| 247 | glScissor(
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| 248 | scissor.pos.x, scissor.pos.y,
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| 249 | scissor.dim.x, scissor.dim.y
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| 250 | );
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| 251 | m_render_state.scissor_test.dim = scissor.dim;
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| 252 | m_render_state.scissor_test.pos = scissor.pos;
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| 253 | }
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| 254 | }
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| 255 | }
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| 256 |
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| 257 | void gl_context::apply_depth_test( const depth_test& depth )
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| 258 | {
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| 259 | if ( m_render_state.depth_test.enabled != depth.enabled )
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| 260 | {
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| 261 | enable( GL_DEPTH_TEST, depth.enabled );
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| 262 | m_render_state.depth_test.enabled = depth.enabled;
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| 263 | }
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| 264 |
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| 265 | if ( depth.enabled )
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| 266 | {
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| 267 | if ( m_render_state.depth_test.function != depth.function )
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| 268 | {
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| 269 | glDepthFunc( depth_state_function_to_enum( depth.function ) );
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| 270 | m_render_state.depth_test.function = depth.function;
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| 271 | }
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| 272 | }
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| 273 | }
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| 274 |
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| 275 | void gl_context::apply_depth_mask( bool mask )
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| 276 | {
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| 277 | if ( m_render_state.depth_mask != mask )
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| 278 | {
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| 279 | glDepthMask( mask );
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| 280 | m_render_state.depth_mask = mask;
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| 281 | }
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| 282 | }
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| 283 |
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[233] | 284 | void gl_context::apply_polygon_mode( const polygon_mode& mode )
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| 285 | {
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| 286 | if ( m_render_state.polygon_mode.fill != mode.fill )
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| 287 | {
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| 288 | glPolygonMode( GL_FRONT_AND_BACK, polygon_mode_fill_to_enum( mode.fill ) );
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| 289 | m_render_state.polygon_mode.fill = mode.fill;
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| 290 | }
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| 291 | }
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| 292 |
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| 293 |
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[37] | 294 | void gl_context::apply_depth_range( const depth_range& range )
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| 295 | {
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| 296 | if ( range.near < 0.0 || range.near > 1.0 )
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| 297 | {
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[64] | 298 | NV_THROW( logic_error, "render_state.depth_range.near must be between zero and one!");
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[37] | 299 | }
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| 300 | if ( range.far < 0.0 || range.far > 1.0 )
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| 301 | {
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[64] | 302 | NV_THROW( logic_error, "render_state.depth_range.far must be between zero and one!");
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[37] | 303 | }
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| 304 |
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| 305 | if ((m_render_state.depth_range.far != range.far) ||
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| 306 | (m_render_state.depth_range.near != range.near))
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| 307 | {
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| 308 | glDepthRange( range.near, range.far );
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| 309 |
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| 310 | m_render_state.depth_range.far = range.far;
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| 311 | m_render_state.depth_range.near = range.near;
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| 312 | }
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| 313 | }
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| 314 |
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| 315 | void gl_context::apply_color_mask( const color_mask& mask )
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| 316 | {
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| 317 | if ( m_render_state.color_mask != mask )
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| 318 | {
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| 319 | glColorMask( mask.red, mask.green, mask.blue, mask.alpha );
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| 320 | m_render_state.color_mask = mask;
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| 321 | }
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| 322 | }
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| 323 |
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| 324 | void gl_context::apply_blending( const blending& blend )
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| 325 | {
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| 326 | if ( m_render_state.blending.enabled != blend.enabled )
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| 327 | {
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| 328 | enable( GL_BLEND, blend.enabled );
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| 329 | m_render_state.blending.enabled = blend.enabled;
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| 330 | }
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| 331 |
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| 332 | if ( blend.enabled )
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| 333 | {
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| 334 | if ((m_render_state.blending.src_rgb_factor != blend.src_rgb_factor ) ||
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| 335 | (m_render_state.blending.dst_rgb_factor != blend.dst_rgb_factor ) ||
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| 336 | (m_render_state.blending.src_alpha_factor != blend.src_alpha_factor ) ||
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| 337 | (m_render_state.blending.dst_alpha_factor != blend.dst_alpha_factor ))
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| 338 | {
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| 339 | glBlendFuncSeparate(
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| 340 | blending_factor_to_enum( blend.src_rgb_factor ),
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| 341 | blending_factor_to_enum( blend.dst_rgb_factor ),
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| 342 | blending_factor_to_enum( blend.src_alpha_factor ),
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| 343 | blending_factor_to_enum( blend.dst_alpha_factor )
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| 344 | );
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| 345 |
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| 346 | m_render_state.blending.src_rgb_factor = blend.src_rgb_factor;
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| 347 | m_render_state.blending.dst_rgb_factor = blend.dst_rgb_factor;
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| 348 | m_render_state.blending.src_alpha_factor = blend.src_alpha_factor;
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| 349 | m_render_state.blending.dst_alpha_factor = blend.dst_alpha_factor;
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| 350 | }
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| 351 |
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| 352 | if ((m_render_state.blending.rgb_equation != blend.rgb_equation ) ||
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| 353 | (m_render_state.blending.alpha_equation != blend.alpha_equation ))
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| 354 | {
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| 355 | glBlendEquationSeparate(
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| 356 | blending_equation_to_enum( blend.rgb_equation ),
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| 357 | blending_equation_to_enum( blend.alpha_equation )
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| 358 | );
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| 359 |
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| 360 | m_render_state.blending.rgb_equation = blend.rgb_equation;
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| 361 | m_render_state.blending.alpha_equation = blend.alpha_equation;
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| 362 | }
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| 363 |
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| 364 | if (( m_render_state.blending.color != blend.color ))
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| 365 | {
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| 366 | glBlendColor( blend.color.r, blend.color.g, blend.color.b, blend.color.a );
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| 367 | m_render_state.blending.color = blend.color;
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| 368 | }
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| 369 | }
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| 370 | }
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| 371 |
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| 372 |
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| 373 | void gl_context::apply_culling( const culling& cull )
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| 374 | {
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| 375 | if ( m_render_state.culling.enabled != cull.enabled )
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| 376 | {
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| 377 | enable( GL_CULL_FACE, cull.enabled );
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| 378 | m_render_state.culling.enabled = cull.enabled;
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| 379 | }
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| 380 |
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| 381 | if ( cull.enabled )
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| 382 | {
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| 383 | if ( m_render_state.culling.face != cull.face )
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| 384 | {
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| 385 | glCullFace( culling_face_type_to_enum(cull.face) );
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| 386 | m_render_state.culling.face = cull.face;
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| 387 | }
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| 388 |
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| 389 | if ( m_render_state.culling.order != cull.order )
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| 390 | {
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| 391 | glFrontFace( culling_order_type_to_enum( cull.order ) );
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| 392 | m_render_state.culling.order = cull.order;
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| 393 | }
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| 394 | }
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| 395 | }
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| 396 |
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| 397 |
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| 398 | void gl_context::force_apply_render_state( const render_state& state )
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| 399 | {
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| 400 | enable( GL_CULL_FACE, state.culling.enabled );
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| 401 | glCullFace( culling_face_type_to_enum( state.culling.face ) );
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| 402 | glFrontFace( culling_order_type_to_enum( state.culling.order ) );
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| 403 |
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| 404 | enable( GL_SCISSOR_TEST, state.scissor_test.enabled );
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| 405 | glScissor(
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| 406 | state.scissor_test.pos.x, state.scissor_test.pos.y,
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| 407 | state.scissor_test.dim.x, state.scissor_test.dim.y
|
---|
| 408 | );
|
---|
| 409 |
|
---|
| 410 | enable( GL_STENCIL_TEST, state.stencil_test.enabled );
|
---|
| 411 | force_apply_stencil_face( GL_FRONT, state.stencil_test.front_face );
|
---|
| 412 | force_apply_stencil_face( GL_BACK, state.stencil_test.back_face );
|
---|
| 413 |
|
---|
| 414 | enable( GL_DEPTH_TEST, state.depth_test.enabled );
|
---|
| 415 | glDepthFunc( depth_state_function_to_enum( state.depth_test.function ) );
|
---|
| 416 | glDepthRange( state.depth_range.near, state.depth_range.far );
|
---|
| 417 |
|
---|
| 418 | enable( GL_BLEND, state.blending.enabled );
|
---|
| 419 | glBlendFuncSeparate(
|
---|
| 420 | blending_factor_to_enum( state.blending.src_rgb_factor ),
|
---|
| 421 | blending_factor_to_enum( state.blending.dst_rgb_factor ),
|
---|
| 422 | blending_factor_to_enum( state.blending.src_alpha_factor ),
|
---|
| 423 | blending_factor_to_enum( state.blending.dst_alpha_factor )
|
---|
| 424 | );
|
---|
| 425 | glBlendEquationSeparate(
|
---|
| 426 | blending_equation_to_enum( state.blending.rgb_equation ),
|
---|
| 427 | blending_equation_to_enum( state.blending.alpha_equation )
|
---|
| 428 | );
|
---|
| 429 | glBlendColor(
|
---|
| 430 | state.blending.color.r, state.blending.color.g,
|
---|
| 431 | state.blending.color.b, state.blending.color.a
|
---|
| 432 | );
|
---|
| 433 |
|
---|
| 434 | glDepthMask( state.depth_mask );
|
---|
| 435 | glColorMask(
|
---|
| 436 | state.color_mask.red, state.color_mask.green,
|
---|
| 437 | state.color_mask.blue, state.color_mask.alpha
|
---|
| 438 | );
|
---|
[233] | 439 | glPolygonMode( GL_FRONT_AND_BACK, polygon_mode_fill_to_enum( state.polygon_mode.fill ) );
|
---|
[37] | 440 | }
|
---|
| 441 |
|
---|
[121] | 442 | void gl_context::force_apply_stencil_face( unsigned face, const stencil_test_face& stencil )
|
---|
[37] | 443 | {
|
---|
| 444 | glStencilOpSeparate( face,
|
---|
| 445 | stencil_operation_to_enum( stencil.op_fail ),
|
---|
| 446 | stencil_operation_to_enum( stencil.op_depth_fail ),
|
---|
| 447 | stencil_operation_to_enum( stencil.op_depth_pass )
|
---|
| 448 | );
|
---|
| 449 |
|
---|
| 450 | glStencilFuncSeparate( face,
|
---|
| 451 | stencil_function_to_enum( stencil.function ),
|
---|
| 452 | stencil.ref_value,
|
---|
| 453 | stencil.mask
|
---|
| 454 | );
|
---|
| 455 | }
|
---|
| 456 |
|
---|
| 457 |
|
---|
| 458 | void gl_context::apply_render_state( const render_state& state )
|
---|
| 459 | {
|
---|
| 460 | // apply_primitive_restart
|
---|
| 461 | apply_culling( state.culling );
|
---|
| 462 | // apply_program_point_size
|
---|
| 463 | // apply_rasterization_mode
|
---|
| 464 | apply_scissor_test( state.scissor_test );
|
---|
| 465 | apply_stencil_test( state.stencil_test );
|
---|
| 466 | apply_depth_test( state.depth_test );
|
---|
| 467 | apply_depth_range( state.depth_range );
|
---|
| 468 | apply_blending( state.blending );
|
---|
| 469 | apply_color_mask( state.color_mask );
|
---|
| 470 | apply_depth_mask( state.depth_mask );
|
---|
[233] | 471 | apply_polygon_mode( state.polygon_mode );
|
---|
[37] | 472 | }
|
---|
| 473 |
|
---|
[44] | 474 |
|
---|
[245] | 475 | gl_context::gl_context( device* a_device )
|
---|
| 476 | : context( a_device )
|
---|
[44] | 477 | {
|
---|
[245] | 478 | }
|
---|
| 479 |
|
---|
| 480 |
|
---|
| 481 | nv::gl_context::~gl_context()
|
---|
| 482 | {
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | void gl_context::draw( primitive prim, const render_state& rs, program* p, vertex_array* va, size_t count )
|
---|
| 486 | {
|
---|
| 487 | apply_render_state( rs );
|
---|
| 488 | if ( count > 0 )
|
---|
| 489 | {
|
---|
[299] | 490 | bind( p );
|
---|
| 491 | bind( va );
|
---|
[245] | 492 | if ( va->has_index_buffer() )
|
---|
| 493 | {
|
---|
| 494 | glDrawElements( primitive_to_enum(prim), static_cast<GLsizei>( count ), datatype_to_gl_enum( va->get_index_buffer_type() ), 0 );
|
---|
| 495 | }
|
---|
| 496 | else
|
---|
| 497 | {
|
---|
| 498 | glDrawArrays( primitive_to_enum(prim), 0, static_cast<GLsizei>( count ) );
|
---|
| 499 | }
|
---|
[299] | 500 | unbind( va );
|
---|
| 501 | //unbind( p );
|
---|
[245] | 502 | }
|
---|
| 503 | }
|
---|
| 504 |
|
---|
| 505 | nv::sdl_gl_context::sdl_gl_context( device* a_device, void* a_sdl_win_handle )
|
---|
| 506 | : gl_context( a_device ), m_handle( nullptr )
|
---|
| 507 | {
|
---|
[171] | 508 | #if NV_SDL_VERSION == NV_SDL_20
|
---|
[245] | 509 | m_handle = SDL_GL_CreateContext( static_cast<SDL_Window*>( a_sdl_win_handle ) );
|
---|
[171] | 510 |
|
---|
| 511 | if ( m_handle == 0 )
|
---|
| 512 | {
|
---|
| 513 | NV_LOG( LOG_CRITICAL, "GL Context creation failed: " << SDL_GetError( ) );
|
---|
| 514 | return; // TODO: Error report
|
---|
| 515 | }
|
---|
| 516 | #else
|
---|
| 517 | NV_UNUSED( a_win_handle );
|
---|
[198] | 518 | NV_UNUSED( m_handle );
|
---|
[171] | 519 | #endif
|
---|
| 520 |
|
---|
| 521 | nv::load_gl_library();
|
---|
| 522 | NV_LOG( LOG_INFO, "OpenGL Vendor : " << glGetString(GL_VENDOR) );
|
---|
| 523 | NV_LOG( LOG_INFO, "OpenGL Renderer : " << glGetString(GL_RENDERER) );
|
---|
| 524 | NV_LOG( LOG_INFO, "OpenGL Version : " << glGetString(GL_VERSION) );
|
---|
| 525 | NV_LOG( LOG_INFO, "OpenGL GLSL Version : " << glGetString(GL_SHADING_LANGUAGE_VERSION) );
|
---|
| 526 | #if NV_SDL_VERSION == NV_SDL_20
|
---|
[245] | 527 | // SDL_GL_SetSwapInterval(1);
|
---|
[171] | 528 | #endif
|
---|
| 529 |
|
---|
[108] | 530 | // TODO: do we really need this?
|
---|
| 531 | glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
|
---|
[171] | 532 |
|
---|
[44] | 533 | force_apply_render_state( m_render_state );
|
---|
| 534 | }
|
---|
[45] | 535 |
|
---|
[245] | 536 | nv::sdl_gl_context::~sdl_gl_context()
|
---|
[171] | 537 | {
|
---|
| 538 | #if NV_SDL_VERSION == NV_SDL_20
|
---|
| 539 | SDL_GL_DeleteContext(static_cast<SDL_GLContext>( m_handle ) );
|
---|
| 540 | #endif
|
---|
| 541 | }
|
---|
| 542 |
|
---|
[245] | 543 | nv::native_gl_context::native_gl_context( device* a_device, void* a_native_win_handle )
|
---|
| 544 | : gl_context( a_device ), m_handle( nullptr )
|
---|
| 545 | {
|
---|
| 546 | #if NV_PLATFORM == NV_WINDOWS
|
---|
[171] | 547 |
|
---|
[245] | 548 | // TODO: error checking
|
---|
| 549 | HDC hdc = (HDC)a_native_win_handle;
|
---|
| 550 |
|
---|
| 551 | const int wgl_attrib_list[] =
|
---|
[108] | 552 | {
|
---|
[245] | 553 | WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
|
---|
| 554 | WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
|
---|
| 555 | WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
|
---|
| 556 | WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
|
---|
| 557 | WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
|
---|
| 558 | WGL_COLOR_BITS_ARB, 32,
|
---|
| 559 | WGL_DEPTH_BITS_ARB, 24,
|
---|
| 560 | WGL_STENCIL_BITS_ARB, 8,
|
---|
| 561 | 0, 0 //End
|
---|
| 562 | };
|
---|
| 563 |
|
---|
| 564 | unsigned int num_formats;
|
---|
| 565 | int pixel_format;
|
---|
| 566 | PIXELFORMATDESCRIPTOR pfd;
|
---|
| 567 |
|
---|
| 568 | if ( FALSE == wglChoosePixelFormatARB(hdc, wgl_attrib_list, NULL, 1, &pixel_format, &num_formats) )
|
---|
| 569 | {
|
---|
| 570 | return;
|
---|
[108] | 571 | }
|
---|
[245] | 572 |
|
---|
| 573 | if ( FALSE == SetPixelFormat(hdc, pixel_format, &pfd) )
|
---|
| 574 | {
|
---|
| 575 | //int err = GetLastError();
|
---|
| 576 | return;
|
---|
| 577 | }
|
---|
| 578 |
|
---|
| 579 | int attribs[] =
|
---|
| 580 | {
|
---|
| 581 | WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
|
---|
| 582 | WGL_CONTEXT_MINOR_VERSION_ARB, 1,
|
---|
| 583 | WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
---|
| 584 | //WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
---|
| 585 | 0, 0 //End
|
---|
| 586 | };
|
---|
| 587 |
|
---|
| 588 | HGLRC handle;
|
---|
| 589 | if ( 0 == (handle = wglCreateContextAttribsARB(hdc, 0, attribs) ) )
|
---|
| 590 | {
|
---|
| 591 | return;
|
---|
| 592 | }
|
---|
| 593 |
|
---|
| 594 | if ( FALSE == dynwglMakeCurrent( hdc, handle ) )
|
---|
| 595 | {
|
---|
| 596 | return;
|
---|
| 597 | }
|
---|
| 598 |
|
---|
| 599 | m_handle = (void*)handle;
|
---|
| 600 | #else
|
---|
| 601 | NV_ASSERT( false, "Native GL context not implemented for this platform!" );
|
---|
| 602 | #endif
|
---|
| 603 | force_apply_render_state( m_render_state );
|
---|
[45] | 604 | }
|
---|
[245] | 605 |
|
---|
| 606 | nv::native_gl_context::~native_gl_context()
|
---|
| 607 | {
|
---|
| 608 | #if NV_PLATFORM == NV_WINDOWS
|
---|
| 609 | dynwglDeleteContext( (HGLRC)m_handle );
|
---|
| 610 | #endif
|
---|
| 611 | }
|
---|