[395] | 1 | // Copyright (C) 2012-2015 ChaosForge Ltd
|
---|
[11] | 2 | // http://chaosforge.org/
|
---|
| 3 | //
|
---|
[395] | 4 | // This file is part of Nova libraries.
|
---|
| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
|
---|
[11] | 6 |
|
---|
[89] | 7 | #include "nv/gfx/texture_atlas.hh"
|
---|
[11] | 8 |
|
---|
[319] | 9 | #include "nv/core/logging.hh"
|
---|
[13] | 10 |
|
---|
[11] | 11 | using namespace nv;
|
---|
| 12 |
|
---|
[533] | 13 | texture_atlas::texture_atlas( ivec2 size, uint32 depth, uint32 border /*= 1*/ )
|
---|
[145] | 14 | : image( size, depth ), m_used( 0 ), m_border( border )
|
---|
[11] | 15 | {
|
---|
[398] | 16 | m_nodes.push_back( ivec3( m_border, m_border, m_size.x - 2 * static_cast<int>( m_border ) ) );
|
---|
[11] | 17 | fill( 0 );
|
---|
| 18 | }
|
---|
| 19 |
|
---|
[398] | 20 | region texture_atlas::get_region( ivec2 size )
|
---|
[11] | 21 | {
|
---|
[398] | 22 | region r ( ivec2(0,0), size );
|
---|
[11] | 23 |
|
---|
[471] | 24 | int best_height = nv::limits::si_max;
|
---|
[27] | 25 | int best_index = -1;
|
---|
[471] | 26 | int best_width = nv::limits::si_max;
|
---|
[29] | 27 |
|
---|
[533] | 28 | for( uint32 i=0; i < m_nodes.size(); ++i )
|
---|
[11] | 29 | {
|
---|
[27] | 30 | int y = fit( i, size );
|
---|
[145] | 31 | if ( y >= 0 )
|
---|
[11] | 32 | {
|
---|
[398] | 33 | ivec3 node = m_nodes[ i ];
|
---|
[11] | 34 | if ( ( (y + size.y) < best_height ) ||
|
---|
[27] | 35 | ( ((y + size.y) == best_height) && (node.z < best_width)) )
|
---|
[11] | 36 | {
|
---|
| 37 | best_height = y + size.y;
|
---|
[121] | 38 | best_index = static_cast<int>( i );
|
---|
[11] | 39 | best_width = node.z;
|
---|
[13] | 40 | r.pos.x = node.x;
|
---|
| 41 | r.pos.y = y;
|
---|
[11] | 42 | }
|
---|
[27] | 43 | }
|
---|
| 44 | }
|
---|
[11] | 45 |
|
---|
[27] | 46 | if ( best_index == -1 )
|
---|
| 47 | {
|
---|
[398] | 48 | return region( ivec2( -1, -1 ), ivec2( 0, 0 ) );
|
---|
[27] | 49 | }
|
---|
[11] | 50 |
|
---|
[398] | 51 | m_nodes.insert( m_nodes.begin() + best_index, ivec3( r.pos.x, r.pos.y + size.y, size.x ) );
|
---|
[11] | 52 |
|
---|
[533] | 53 | for( uint32 i = static_cast<uint32>( best_index )+1; i < m_nodes.size(); ++i )
|
---|
[27] | 54 | {
|
---|
[398] | 55 | ivec3 node = m_nodes[ i ];
|
---|
| 56 | ivec3 prev = m_nodes[ i-1 ];
|
---|
[11] | 57 |
|
---|
[145] | 58 | if ( node.x < prev.x + prev.z )
|
---|
[27] | 59 | {
|
---|
| 60 | int shrink = prev.x + prev.z - node.x;
|
---|
[11] | 61 | m_nodes[ i ].x += shrink;
|
---|
| 62 | m_nodes[ i ].z -= shrink;
|
---|
| 63 |
|
---|
[145] | 64 | if ( m_nodes[ i ].z <= 0 )
|
---|
[27] | 65 | {
|
---|
[121] | 66 | m_nodes.erase( m_nodes.begin() + static_cast<int>(i) );
|
---|
[27] | 67 | --i;
|
---|
| 68 | }
|
---|
| 69 | else
|
---|
| 70 | {
|
---|
| 71 | break;
|
---|
| 72 | }
|
---|
| 73 | }
|
---|
| 74 | else
|
---|
| 75 | {
|
---|
| 76 | break;
|
---|
| 77 | }
|
---|
| 78 | }
|
---|
| 79 | merge();
|
---|
[142] | 80 | m_used += static_cast<uint32>(size.x * size.y);
|
---|
[27] | 81 | return r;
|
---|
[11] | 82 | }
|
---|
| 83 |
|
---|
[533] | 84 | int texture_atlas::fit( uint32 index, ivec2 size )
|
---|
[11] | 85 | {
|
---|
[398] | 86 | ivec3 node = m_nodes[ index ];
|
---|
[11] | 87 |
|
---|
[146] | 88 | if ( node.x + size.x > m_size.x - static_cast<int>( m_border ) )
|
---|
[11] | 89 | {
|
---|
| 90 | return -1;
|
---|
| 91 | }
|
---|
| 92 |
|
---|
| 93 | int y = node.y;
|
---|
| 94 | int wleft = size.x;
|
---|
| 95 |
|
---|
[145] | 96 | while ( wleft > 0 )
|
---|
[11] | 97 | {
|
---|
[27] | 98 | node = m_nodes[ index ];
|
---|
[145] | 99 | if ( node.y > y )
|
---|
[27] | 100 | {
|
---|
| 101 | y = node.y;
|
---|
| 102 | }
|
---|
[146] | 103 | if ( y + size.y > m_size.y - static_cast<int>( m_border ) )
|
---|
[27] | 104 | {
|
---|
[11] | 105 | return -1;
|
---|
[27] | 106 | }
|
---|
[11] | 107 | wleft -= node.z;
|
---|
[27] | 108 | ++index;
|
---|
[11] | 109 | }
|
---|
| 110 | return y;
|
---|
| 111 | }
|
---|
| 112 |
|
---|
| 113 | void texture_atlas::merge()
|
---|
| 114 | {
|
---|
[533] | 115 | for ( uint32 i=0; i < m_nodes.size()-1; ++i )
|
---|
[11] | 116 | {
|
---|
[145] | 117 | if ( m_nodes[ i ].y == m_nodes[ i+1 ].y )
|
---|
[11] | 118 | {
|
---|
| 119 | m_nodes[ i ].z += m_nodes[ i+1 ].z;
|
---|
[121] | 120 | m_nodes.erase( m_nodes.begin()+static_cast<int>(i+1) );
|
---|
[11] | 121 | --i;
|
---|
| 122 | }
|
---|
| 123 | }
|
---|
| 124 | }
|
---|
| 125 |
|
---|
| 126 | void texture_atlas::clear()
|
---|
| 127 | {
|
---|
| 128 | m_nodes.clear();
|
---|
| 129 | m_used = 0;
|
---|
[398] | 130 | m_nodes.push_back( ivec3( 1, 1, m_size.x - 2 ) );
|
---|
[11] | 131 | fill( 0 );
|
---|
| 132 | }
|
---|