// Copyright (C) 2011-2015 ChaosForge Ltd // http://chaosforge.org/ // // This file is part of Nova libraries. // For conditions of distribution and use, see copying.txt file in root folder. #include "nv/gfx/skeleton_instance.hh" #include "nv/core/profiler.hh" void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const mesh_nodes_data* bone_data ) { if ( !m_offsets || !m_indices ) { // TODO: either fixed size struct or static allocator hash_store< shash64, uint16 > bone_names; m_offsets = new mat4[bone_data->size()]; m_indices = new sint16[node_data->size()]; for ( nv::uint16 bi = 0; bi < bone_data->size(); ++bi ) { const data_channel_set* bone = ( *bone_data )[bi]; bone_names[bone->get_name()] = bi; m_offsets[bi] = bone->get_transform(); } for ( uint32 n = 0; n < node_data->size(); ++n ) { const data_channel_set* node = ( *node_data )[n]; sint16 bone_id = -1; auto bi = bone_names.find( node->get_name() ); if ( bi != bone_names.end() ) { bone_id = sint16( bi->second ); } m_indices[n] = bone_id; } } if ( m_key.size() == 0 ) { for ( uint32 n = 0; n < node_data->size(); ++n ) if ( ( *node_data )[n]->size() > 0 ) { m_key = ( *node_data )[n]->get_interpolation_key(); break; } } } void nv::skeleton_instance::animate( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame ) { if ( m_transform.size() > 0 ) { if ( node_data->is_flat() ) { animate_flat( node_data, binding, frame ); } else { for ( uint32 n = 0; n < node_data->size(); ++n ) if ( ( *node_data )[n]->get_parent_id() == -1 ) animate_rec( node_data, binding, frame, n, transform() ); } } } void nv::skeleton_instance::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const transform& parent ) { // TODO: fix transforms, which are now embedded, // see note in assimp_loader.cc:load_node const data_channel_set* node = ( *node_data )[id]; transform node_mat( node->get_transform() ); if ( node->size() > 0 ) { raw_channel_interpolator interpolator( node, binding.m_key ); node_mat = interpolator.get< transform >( frame ); } transform global_mat = parent * node_mat; sint16 bone_id = binding.m_indices[id]; if ( bone_id >= 0 ) { m_transform[bone_id] = global_mat.extract() * binding.m_offsets[bone_id]; } for ( auto child : node_data->children( id ) ) { animate_rec( node_data, binding, frame, child, global_mat ); } } void nv::skeleton_instance::animate_flat( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame ) { for ( uint32 n = 0; n < node_data->size(); ++n ) if ( binding.m_indices[n] >= 0 ) { const data_channel_set* node = ( *node_data )[n]; nv::mat4 node_mat( node->get_transform() ); if ( node->size() > 0 ) { raw_channel_interpolator interpolator( node, binding.m_key ); node_mat = interpolator.get< mat4 >( frame ); } sint16 bone_id = binding.m_indices[n]; m_transform[bone_id] = node_mat * binding.m_offsets[bone_id]; } }