[475] | 1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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| 7 | #include "nv/gfx/skeleton_instance.hh"
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| 8 |
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| 9 | void nv::skeleton_instance::prepare( const mesh_nodes_data* bones )
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| 10 | {
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| 11 | if ( m_offsets || m_indices ) return;
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| 12 | hash_store< shash64, uint16 > bone_names;
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| 13 | m_offsets = new mat4[bones->size()];
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| 14 | m_indices = new sint16[m_data->size()];
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| 15 |
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| 16 | for ( nv::uint16 bi = 0; bi < bones->size(); ++bi )
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| 17 | {
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| 18 | const data_channel_set* bone = ( *bones )[bi];
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| 19 | bone_names[bone->get_name()] = bi;
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| 20 | m_offsets[bi] = bone->get_transform();
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| 21 | }
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| 22 |
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| 23 | for ( uint32 n = 0; n < m_data->size(); ++n )
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| 24 | {
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| 25 | const data_channel_set* node = ( *m_data )[n];
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| 26 | sint16 bone_id = -1;
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| 27 |
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| 28 | auto bi = bone_names.find( node->get_name() );
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| 29 | if ( bi != bone_names.end() )
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| 30 | {
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| 31 | bone_id = sint16( bi->second );
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| 32 | }
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| 33 | m_indices[n] = bone_id;
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| 34 |
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| 35 | if ( m_key.size() == 0 && node->size() > 0 )
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| 36 | m_key = node->get_interpolation_key();
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| 37 | }
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| 38 | }
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| 39 |
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| 40 | void nv::skeleton_instance::animate( mat4* data, float frame ) const
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| 41 | {
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| 42 | if ( m_data->is_flat() )
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| 43 | {
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| 44 | animate_flat( data, frame );
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| 45 | }
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| 46 | else
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| 47 | {
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| 48 | for ( uint32 n = 0; n < m_data->size(); ++n )
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| 49 | if ( ( *m_data )[n]->get_parent_id() == -1 )
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| 50 | animate_rec( data, frame, n, mat4() );
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| 51 | }
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| 52 | }
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| 53 |
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| 54 | void nv::skeleton_instance::animate_flat( mat4* data, float frame ) const
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| 55 | {
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| 56 | for ( uint32 n = 0; n < m_data->size(); ++n )
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| 57 | if ( m_indices[n] >= 0 )
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| 58 | {
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| 59 | const data_channel_set* node = ( *m_data )[n];
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| 60 | nv::mat4 node_mat( node->get_transform() );
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| 61 |
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| 62 | if ( node->size() > 0 )
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| 63 | {
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| 64 | raw_channel_interpolator interpolator( node, m_key );
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| 65 | node_mat = interpolator.get< mat4 >( frame );
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| 66 | }
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| 67 |
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| 68 | sint16 bone_id = m_indices[n];
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| 69 | data[bone_id] = node_mat * m_offsets[bone_id];
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| 70 | }
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| 71 | }
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| 72 |
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| 73 | void nv::skeleton_instance::animate_rec( mat4* data, float frame, uint32 id, const mat4& parent ) const
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| 74 | {
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| 75 | // TODO: fix transforms, which are now embedded,
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| 76 | // see note in assimp_loader.cc:load_node
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| 77 | const data_channel_set* node = ( *m_data )[id];
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| 78 | mat4 node_mat( node->get_transform() );
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| 79 |
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| 80 | if ( node->size() > 0 )
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| 81 | {
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| 82 | raw_channel_interpolator interpolator( node, m_key );
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| 83 | node_mat = interpolator.get< mat4 >( frame );
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| 84 | }
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| 85 |
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| 86 | mat4 global_mat = parent * node_mat;
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| 87 |
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| 88 | sint16 bone_id = m_indices[id];
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| 89 | if ( bone_id >= 0 )
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| 90 | {
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| 91 | data[bone_id] = global_mat * m_offsets[bone_id];
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| 92 | }
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| 93 |
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| 94 | for ( auto child : m_data->children( id ) )
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| 95 | {
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| 96 | animate_rec( data, frame, child, global_mat );
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| 97 | }
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| 98 | }
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