// Copyright (C) 2012-2014 ChaosForge Ltd // http://chaosforge.org/ // // This file is part of NV Libraries. // For conditions of distribution and use, see copyright notice in nv.hh #include "nv/gfx/mesh_creator.hh" struct nv_key_transform { nv::transform tform; }; void nv::mesh_nodes_creator::pre_transform_keys() { if ( m_data->m_flat ) return; merge_keys(); uint32 max_frames = 0; for ( size_t i = 0; i < m_data->get_count(); ++i ) { sint16 parent_id = m_data->m_nodes[i].parent_id; key_data* keys = m_data->m_nodes[i].data; key_data* pkeys = ( parent_id != -1 ? m_data->m_nodes[parent_id].data : nullptr ); size_t count = ( keys ? keys->get_channel(0)->count : 0 ); size_t pcount = ( pkeys ? pkeys->get_channel(0)->count : 0 ); max_frames = glm::max( count, max_frames ); if ( pkeys && pkeys->get_channel_count() > 0 && keys && keys->get_channel_count() > 0 ) { nv_key_transform* channel = ((nv_key_transform*)(keys->get_channel(0)->data)); nv_key_transform* pchannel = ((nv_key_transform*)(pkeys->get_channel(0)->data)); for ( unsigned n = 0; n < count; ++n ) { channel[n].tform = pchannel[ glm::min( n, pcount-1 ) ].tform * channel[n].tform; } } } // DAE pre_transform hack if ( m_data->m_frame_rate == 1 ) { m_data->m_frame_rate = 32; m_data->m_duration = (float)max_frames; } m_data->m_flat = true; } // TODO: DELETE struct assimp_key_p { float time; nv::vec3 position; }; struct assimp_key_r { float time; nv::quat rotation; }; void nv::mesh_nodes_creator::merge_keys() { for ( size_t i = 0; i < m_data->get_count(); ++i ) { key_data* old_keys = m_data->m_nodes[i].data; if ( old_keys && old_keys->get_channel_count() > 0 ) { size_t chan_count = old_keys->get_channel_count(); if ( chan_count == 1 && old_keys->get_channel(0)->desc.count == 1 && old_keys->get_channel(0)->desc.slots[0].etype == TRANSFORM ) continue; size_t max_keys = 0; for ( size_t c = 0; c < chan_count; ++c ) { max_keys = glm::max( max_keys, old_keys->get_channel(c)->count ); } key_raw_channel* raw_channel = key_raw_channel::create( max_keys ); key_data* new_keys = new key_data; new_keys->add_channel( raw_channel ); nv_key_transform* channel = ((nv_key_transform*)(raw_channel->data)); key_descriptor final_key = old_keys->get_final_key(); for ( unsigned n = 0; n < max_keys; ++n ) { float key[ 16 ]; float* pkey = key; for ( uint16 c = 0; c < chan_count; ++c ) { size_t idx = glm::min( old_keys->get_channel(c)->count - 1, n ); pkey += old_keys->get_channel(c)->get_raw( idx, pkey ); } channel[n].tform = extract_transform_raw( final_key, key ); } delete old_keys; m_data->m_nodes[i].data = new_keys; } } } void nv::mesh_nodes_creator::transform( float scale, const mat3& r33 ) { mat3 ri33 = glm::inverse( r33 ); mat4 pre_transform ( scale * r33 ); mat4 post_transform( 1.f/scale * ri33 ); for ( size_t i = 0; i < m_data->get_count(); ++i ) { mesh_node_data& node = m_data->m_nodes[i]; node.transform = pre_transform * node.transform * post_transform; if ( node.data ) { key_data* kdata = node.data; for ( size_t c = 0; c < kdata->get_channel_count(); ++c ) { const key_raw_channel* channel = kdata->get_channel(c); size_t key_size = channel->desc.size; for ( size_t n = 0; n < channel->count; ++n ) { transform_key_raw( channel->desc, (uint8*)(channel->data + n * key_size), scale, r33, ri33 ); } } } } } void nv::mesh_data_creator::transform( float scale, const mat3& r33 ) { vec3 vertex_offset = glm::vec3(); mat3 vertex_transform = scale * r33; mat3 normal_transform = r33; for ( uint32 c = 0; c < m_data->get_channel_count(); ++c ) { const mesh_raw_channel* channel = m_data->get_channel(c); const vertex_descriptor& desc = channel->desc; uint8* raw_data = channel->data; int vtx_size = desc.size; int p_offset = -1; int n_offset = -1; int t_offset = -1; for ( uint32 i = 0; i < desc.count; ++i ) switch ( desc.slots[i].vslot ) { case slot::POSITION : if ( desc.slots[i].etype == FLOAT_VECTOR_3 ) p_offset = desc.slots[i].offset; break; case slot::NORMAL : if ( desc.slots[i].etype == FLOAT_VECTOR_3 ) n_offset = desc.slots[i].offset; break; case slot::TANGENT : if ( desc.slots[i].etype == FLOAT_VECTOR_4 ) t_offset = desc.slots[i].offset; break; default : break; } if ( p_offset != -1 ) for ( uint32 i = 0; i < channel->count; i++) { vec3& p = *((vec3*)(raw_data + vtx_size*i + p_offset )); p = vertex_transform * p + vertex_offset; } if ( n_offset != -1 ) for ( uint32 i = 0; i < channel->count; i++) { vec3& n = *((vec3*)(raw_data + vtx_size*i + n_offset )); n = glm::normalize( normal_transform * n ); } if ( t_offset != -1 ) for ( uint32 i = 0; i < channel->count; i++) { vec4& t = *((vec4*)(raw_data + vtx_size*i + t_offset )); t = vec4( glm::normalize( normal_transform * vec3(t) ), t[3] ); } } }