[319] | 1 | // Copyright (C) 2011-2014 ChaosForge Ltd
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[158] | 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gfx/keyframed_mesh.hh"
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| 6 |
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| 7 | #include "nv/interface/context.hh"
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| 8 | #include "nv/interface/device.hh"
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[319] | 9 | #include "nv/core/logging.hh"
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[158] | 10 |
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| 11 | using namespace nv;
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| 12 |
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[302] | 13 | nv::keyframed_mesh::keyframed_mesh( context* a_context, const mesh_data* a_data, const mesh_nodes_data* a_tag_map )
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[231] | 14 | : animated_mesh()
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[302] | 15 | , m_context( a_context )
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[239] | 16 | , m_mesh_data( a_data )
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| 17 | , m_tag_map( a_tag_map )
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[158] | 18 | , m_last_frame( 0 )
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| 19 | , m_next_frame( 0 )
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| 20 | , m_interpolation( 0.0f )
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| 21 | , m_active( false )
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| 22 | {
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[239] | 23 | m_index_count = m_mesh_data->get_index_channel()->count;
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[280] | 24 | m_vertex_count = m_mesh_data->get_channel<vertex_t>()->count;
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[294] | 25 | m_vchannel = m_mesh_data->get_channel<vertex_pnt>();
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| 26 | m_vsize = sizeof( vertex_pnt );
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| 27 | m_has_tangent = true;
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| 28 | if ( m_vchannel == nullptr )
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| 29 | {
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| 30 | m_vchannel = m_mesh_data->get_channel<vertex_pn>();
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| 31 | m_has_tangent = false;
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| 32 | m_vsize = sizeof( vertex_pn );
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| 33 | }
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| 34 | m_frame_count = m_vchannel->count / m_vertex_count;
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[302] | 35 | m_pbuffer = buffer();
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[158] | 36 | }
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| 37 |
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[376] | 38 | nv::size_t keyframed_mesh::get_max_frames() const
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[158] | 39 | {
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[239] | 40 | return m_frame_count;
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[158] | 41 | }
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| 42 |
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[287] | 43 | transform keyframed_mesh::get_node_transform( uint32 node_id ) const
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[158] | 44 | {
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[304] | 45 | if ( !m_tag_map ) return transform();
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[287] | 46 | NV_ASSERT( node_id < m_tag_map->get_count(), "TAGMAP FAIL" );
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| 47 | const key_data* data = m_tag_map->get_node( node_id )->data;
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[285] | 48 | NV_ASSERT( data, "TAG FAIL" );
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| 49 | transform last = data->get_raw_transform( m_last_frame );
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| 50 | transform next = data->get_raw_transform( m_next_frame );
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| 51 | return interpolate( last, next, m_interpolation );
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[158] | 52 | }
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| 53 |
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[287] | 54 | mat4 keyframed_mesh::get_node_matrix( uint32 node_id ) const
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| 55 | {
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| 56 | return get_node_transform( node_id ).extract();
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| 57 | }
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| 58 |
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[223] | 59 | void nv::keyframed_mesh::set_frame( uint32 frame )
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| 60 | {
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| 61 | m_last_frame = frame;
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| 62 | m_next_frame = frame;
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| 63 | m_active = false;
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| 64 | m_interpolation = 0.0f;
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| 65 | }
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| 66 |
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[288] | 67 | void nv::keyframed_mesh::update_animation( animation_entry* anim, uint32 a_anim_time )
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[158] | 68 | {
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| 69 | if ( m_active )
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| 70 | {
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[288] | 71 | float tick_time = ( (float)a_anim_time * 0.001f ) * anim->get_frame_rate();
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| 72 | float duration = anim->is_looping() ? anim->get_duration() + 1.0f : anim->get_duration();
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| 73 | if ( tick_time >= duration )
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[158] | 74 | {
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[288] | 75 | if ( anim->is_looping() )
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[158] | 76 | {
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[288] | 77 | tick_time = fmodf( tick_time, duration );
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[158] | 78 | }
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| 79 | else
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| 80 | {
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| 81 | m_active = false;
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[288] | 82 | m_last_frame = (uint32)anim->get_end();
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| 83 | m_next_frame = m_last_frame;
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| 84 | m_interpolation = 0.0f;
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| 85 | return;
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[158] | 86 | }
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| 87 | }
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[288] | 88 | m_last_frame = (uint32)( glm::floor( tick_time ) + anim->get_start() );
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[283] | 89 | m_next_frame = m_last_frame + 1;
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[288] | 90 | if ( m_next_frame > (uint32)anim->get_end() ) m_next_frame = (uint32)anim->get_start();
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| 91 | m_interpolation = tick_time - glm::floor( tick_time );
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[158] | 92 | }
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| 93 | }
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| 94 |
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[283] | 95 |
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[303] | 96 | void nv::keyframed_mesh::update( program a_program )
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[158] | 97 | {
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[303] | 98 | m_context->get_device()->set_opt_uniform( a_program, "nv_interpolate", m_interpolation );
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[223] | 99 | }
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| 100 |
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| 101 | nv::keyframed_mesh::~keyframed_mesh()
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| 102 | {
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[313] | 103 | m_context->release( m_va );
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[223] | 104 | }
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| 105 |
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[230] | 106 | void nv::keyframed_mesh::run_animation( animation_entry* a_anim )
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| 107 | {
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[252] | 108 | if ( a_anim )
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| 109 | {
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[288] | 110 | m_active = true;
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| 111 | m_last_frame = 0;
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| 112 | m_next_frame = 0;
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| 113 | m_interpolation = 0.0f;
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[252] | 114 | }
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| 115 | else
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| 116 | {
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| 117 | m_active = false;
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| 118 | }
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[230] | 119 | }
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| 120 |
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[299] | 121 | nv::keyframed_mesh_gpu::keyframed_mesh_gpu( context* a_context, const mesh_data* a_data, const mesh_nodes_data* a_tag_map )
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[302] | 122 | : keyframed_mesh( a_context, a_data, a_tag_map )
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[294] | 123 | , m_loc_next_position( -1 )
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| 124 | , m_loc_next_normal( -1 )
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| 125 | , m_loc_next_tangent( -1 )
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[223] | 126 | , m_gpu_last_frame( 0xFFFFFFFF )
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| 127 | , m_gpu_next_frame( 0xFFFFFFFF )
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| 128 | {
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[313] | 129 | m_va = a_context->create_vertex_array( a_data, STATIC_DRAW );
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| 130 | m_pbuffer = a_context->find_buffer( m_va, slot::POSITION );
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[239] | 131 | }
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[223] | 132 |
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| 133 |
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[314] | 134 | void nv::keyframed_mesh_gpu::update_animation( animation_entry* anim, uint32 a_anim_time )
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[223] | 135 | {
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[314] | 136 | keyframed_mesh::update_animation( anim, a_anim_time );
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[296] | 137 | if ( m_loc_next_position == -1 ) return;
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[158] | 138 | if ( m_gpu_last_frame != m_last_frame )
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| 139 | {
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[302] | 140 | uint32 base_offset = m_last_frame * m_vertex_count * m_vsize;
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[313] | 141 | m_context->update_attribute_offset( m_va, slot::POSITION, base_offset );
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| 142 | m_context->update_attribute_offset( m_va, slot::NORMAL, base_offset + sizeof( vec3 ) );
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[294] | 143 | if ( m_has_tangent && m_loc_next_tangent != -1 )
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| 144 | {
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[313] | 145 | m_context->update_attribute_offset( m_va, slot::TANGENT, base_offset + 2*sizeof( vec3 ) );
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[294] | 146 | }
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[158] | 147 | m_gpu_last_frame = m_last_frame;
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| 148 | }
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[296] | 149 | if ( m_loc_next_position != -1 && m_gpu_next_frame != m_next_frame )
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[158] | 150 | {
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[302] | 151 | uint32 base_offset = m_next_frame * m_vertex_count * m_vsize;
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[313] | 152 | m_context->update_attribute_offset( m_va, (slot)m_loc_next_position, base_offset );
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| 153 | m_context->update_attribute_offset( m_va, (slot)m_loc_next_normal, base_offset + sizeof( vec3 ) );
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[302] | 154 | if ( m_has_tangent && m_loc_next_tangent != -1 )
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| 155 | {
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[313] | 156 | m_context->update_attribute_offset( m_va, (slot)m_loc_next_tangent, base_offset + 2*sizeof( vec3 ) );
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[302] | 157 | }
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[158] | 158 | m_gpu_next_frame = m_next_frame;
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| 159 | }
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| 160 | }
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| 161 |
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[303] | 162 | void nv::keyframed_mesh_gpu::update( program a_program )
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[296] | 163 | {
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| 164 | if ( m_loc_next_position == -1 )
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| 165 | {
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[303] | 166 | device* dev = m_context->get_device();
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| 167 | m_loc_next_position = dev->get_attribute_location( a_program, "nv_next_position" );
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| 168 | m_loc_next_normal = dev->get_attribute_location( a_program, "nv_next_normal" );
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[296] | 169 | if ( m_has_tangent )
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[303] | 170 | m_loc_next_tangent = dev->get_attribute_location( a_program, "nv_next_tangent" );
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[296] | 171 |
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[313] | 172 | m_context->add_vertex_buffer( m_va, (slot)m_loc_next_position, m_pbuffer, FLOAT, 3, 0, m_vsize, false );
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| 173 | m_context->add_vertex_buffer( m_va, (slot)m_loc_next_normal, m_pbuffer, FLOAT, 3, sizeof( vec3 ), m_vsize, false );
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[296] | 174 | if ( m_has_tangent )
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[313] | 175 | m_context->add_vertex_buffer( m_va, (slot)m_loc_next_tangent, m_pbuffer, FLOAT, 4, 2*sizeof( vec3 ), m_vsize, false );
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[296] | 176 | }
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| 177 | keyframed_mesh::update( a_program );
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| 178 | }
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| 179 |
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[299] | 180 | nv::keyframed_mesh_cpu::keyframed_mesh_cpu( context* a_context, const mesh_data* a_data, const mesh_nodes_data* a_tag_map )
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[302] | 181 | : keyframed_mesh( a_context, a_data, a_tag_map )
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[158] | 182 | {
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[313] | 183 | m_va = m_context->create_vertex_array();
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[302] | 184 | m_pbuffer = m_context->get_device()->create_buffer( VERTEX_BUFFER, STATIC_DRAW, m_vertex_count * m_vsize, (void*)m_vchannel->data );
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[313] | 185 | m_context->add_vertex_buffers( m_va, m_pbuffer, m_vchannel );
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[223] | 186 |
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[302] | 187 | buffer vb = m_context->get_device()->create_buffer( VERTEX_BUFFER, STATIC_DRAW, m_vertex_count * sizeof( vec2 ), (void*)m_mesh_data->get_channel<vertex_t>()->data );
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[313] | 188 | m_context->add_vertex_buffers( m_va, vb, m_mesh_data->get_channel<vertex_t>() );
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[223] | 189 |
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[302] | 190 | buffer ib = m_context->get_device()->create_buffer( INDEX_BUFFER, STATIC_DRAW, m_mesh_data->get_index_channel()->size(), (void*)m_mesh_data->get_index_channel()->data );
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[223] | 191 |
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[313] | 192 | m_context->set_index_buffer( m_va, ib, m_mesh_data->get_index_channel()->desc.slots[0].etype, true );
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[302] | 193 |
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[294] | 194 | m_data = new uint8[ m_vertex_count * m_vsize ];
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[158] | 195 | }
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[223] | 196 |
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[314] | 197 | void nv::keyframed_mesh_cpu::update_animation( animation_entry* anim, uint32 a_anim_time )
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[223] | 198 | {
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[314] | 199 | keyframed_mesh::update_animation( anim, a_anim_time );
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[294] | 200 | // TODO: this could be done generic for any data
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| 201 | if ( m_has_tangent )
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[223] | 202 | {
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[294] | 203 | const vertex_pnt* data = m_mesh_data->get_channel_data<vertex_pnt>();
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| 204 | const vertex_pnt* prev = data + m_vertex_count * m_last_frame;
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| 205 | const vertex_pnt* next = data + m_vertex_count * m_next_frame;
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| 206 | vertex_pnt* vtx = (vertex_pnt*)m_data;
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| 207 | for ( size_t i = 0; i < m_vertex_count; ++i )
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| 208 | {
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| 209 | vtx[i].position = glm::mix( prev[i].position, next[i].position, m_interpolation );
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| 210 | vtx[i].normal = glm::mix( prev[i].normal, next[i].normal, m_interpolation );
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| 211 | vtx[i].tangent = glm::mix( prev[i].tangent, next[i].tangent, m_interpolation );
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| 212 | }
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[223] | 213 | }
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[294] | 214 | else
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| 215 | {
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| 216 | const vertex_pn* data = m_mesh_data->get_channel_data<vertex_pn>();
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| 217 | const vertex_pn* prev = data + m_vertex_count * m_last_frame;
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| 218 | const vertex_pn* next = data + m_vertex_count * m_next_frame;
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| 219 | vertex_pn* vtx = (vertex_pn*)m_data;
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[223] | 220 |
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[294] | 221 | for ( size_t i = 0; i < m_vertex_count; ++i )
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| 222 | {
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| 223 | vtx[i].position = glm::mix( prev[i].position, next[i].position, m_interpolation );
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| 224 | vtx[i].normal = glm::mix( prev[i].normal, next[i].normal, m_interpolation );
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| 225 | }
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| 226 | }
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| 227 |
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[302] | 228 | m_context->update( m_pbuffer, m_data, 0, m_vertex_count * m_vsize );
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[223] | 229 | }
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[294] | 230 |
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| 231 | nv::keyframed_mesh_cpu::~keyframed_mesh_cpu()
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| 232 | {
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| 233 | delete[] m_data;
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| 234 | }
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