[283] | 1 | // Copyright (C) 2014 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/formats/nmd_loader.hh"
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| 8 | #include "nv/io/std_stream.hh"
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| 9 |
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| 10 | using namespace nv;
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| 11 |
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| 12 | bool nv::nmd_loader::load( stream& source )
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| 13 | {
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| 14 | // TODO: proper error handling
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| 15 | reset();
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| 16 | nmd_header root_header;
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| 17 | source.read( &root_header, sizeof( root_header ), 1 );
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| 18 | for ( uint32 i = 0; i < root_header.elements; ++i )
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| 19 | {
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| 20 | nmd_element_header element_header;
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| 21 | source.read( &element_header, sizeof( element_header ), 1 );
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| 22 | switch ( element_header.type )
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| 23 | {
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| 24 | case nmd_type::MESH : load_mesh( source, element_header.children ); break;
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| 25 | case nmd_type::ANIMATION : load_animation( source, element_header.children ); break;
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| 26 | case nmd_type::BONE_ARRAY : load_bones( source, element_header.children ); break;
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| 27 | case nmd_type::STRING_TABLE : load_strings( source ); break;
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| 28 | default: NV_ASSERT( false, "UNKNOWN NMD ELEMENT!" ); break;
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| 29 | }
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| 30 | }
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| 31 | return true;
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| 32 | }
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| 33 |
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| 34 | bool nv::nmd_loader::load_mesh( stream& source, uint32 children )
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| 35 | {
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| 36 | mesh_data* mesh = new mesh_data();
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| 37 | for ( uint32 s = 0; s < children; ++s )
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| 38 | {
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| 39 | nmd_element_header element_header;
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| 40 | source.read( &element_header, sizeof( element_header ), 1 );
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| 41 | NV_ASSERT( element_header.type == nmd_type::STREAM, "STREAM expected!" );
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| 42 |
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| 43 | nmd_stream_header stream_header;
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| 44 | source.read( &stream_header, sizeof( stream_header ), 1 );
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| 45 | mesh_raw_channel* channel = mesh_raw_channel::create( stream_header.format, stream_header.count );
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| 46 | source.read( channel->data, stream_header.format.size, stream_header.count );
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| 47 | mesh->add_channel( channel );
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| 48 | }
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| 49 | m_meshes.push_back( mesh );
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| 50 | return true;
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| 51 | }
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| 52 |
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| 53 | mesh_data* nv::nmd_loader::release_mesh_data( size_t index )
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| 54 | {
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| 55 | mesh_data* result = m_meshes[ index ];
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| 56 | m_meshes[ index ] = nullptr;
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| 57 | return result;
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| 58 | }
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| 59 |
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| 60 | void nv::nmd_loader::reset()
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| 61 | {
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| 62 | for ( auto mesh : m_meshes ) if ( mesh ) delete mesh;
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| 63 | if ( m_animation ) delete m_animation;
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| 64 | if ( m_strings ) delete m_strings;
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| 65 | if ( m_bone_data ) delete m_bone_data;
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| 66 | m_meshes.clear();
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| 67 | m_animation = nullptr;
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| 68 | m_bone_data = nullptr;
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| 69 | m_strings = nullptr;
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| 70 | }
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| 71 |
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| 72 | nv::nmd_loader::~nmd_loader()
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| 73 | {
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| 74 | reset();
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| 75 | }
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| 76 |
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| 77 | bool nv::nmd_loader::load_strings( stream& source )
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| 78 | {
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| 79 | NV_ASSERT( m_strings == nullptr, "MULTIPLE STRING ENTRIES!" );
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| 80 | m_strings = new string_table( &source );
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| 81 | return true;
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| 82 | }
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| 83 |
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| 84 | bool nv::nmd_loader::load_bones( stream& source, uint32 children )
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| 85 | {
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| 86 | NV_ASSERT( m_bone_data == nullptr, "MULTIPLE BONE ENTRIES!" );
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| 87 | m_bone_data = new nmd_bone_data;
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| 88 | m_bone_data->bones = new nmd_bone[ children ];
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| 89 | m_bone_data->count = (uint16)children;
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| 90 | source.read( m_bone_data->bones, sizeof( nmd_bone ), children );
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| 91 | return true;
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| 92 | }
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| 93 |
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| 94 | nmd_animation* nv::nmd_loader::release_animation()
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| 95 | {
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| 96 | nmd_animation* result = m_animation;
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| 97 | m_animation = nullptr;
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| 98 | return result;
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| 99 | }
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| 100 |
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| 101 | nmd_bone_data* nv::nmd_loader::release_bone_data()
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| 102 | {
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| 103 | nmd_bone_data* result = m_bone_data;
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| 104 | m_bone_data = nullptr;
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| 105 | return result;
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| 106 | }
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| 107 |
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| 108 | string_table* nv::nmd_loader::release_string_table()
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| 109 | {
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| 110 | string_table* result = m_strings;
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| 111 | m_strings = nullptr;
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| 112 | return result;
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| 113 | }
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| 114 |
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| 115 |
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| 116 | bool nv::nmd_loader::load_animation( stream& source, uint32 children )
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| 117 | {
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| 118 | NV_ASSERT( m_animation == nullptr, "MULTIPLE ANIMATION ENTRIES!" );
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| 119 | nmd_animation_header header;
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| 120 | source.read( &header, sizeof( header ), 1 );
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| 121 | m_animation = new nmd_animation;
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| 122 | m_animation->fps = header.fps;
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| 123 | m_animation->duration = header.duration;
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| 124 | m_animation->flat = header.flat;
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| 125 | m_animation->node_count = (uint16)children;
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| 126 | m_animation->nodes = new nmd_node[ children ];
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| 127 | for ( uint32 i = 0; i < children; ++i )
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| 128 | {
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| 129 | nmd_element_header element_header;
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| 130 | source.read( &element_header, sizeof( element_header ), 1 );
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| 131 | NV_ASSERT( element_header.type == nmd_type::ANIMATION_NODE, "ANIMATION_NODE expected!" );
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| 132 |
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| 133 | uint16 ch_count = element_header.children;
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| 134 |
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| 135 | nmd_animation_node_header node_header;
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| 136 | source.read( &node_header, sizeof( node_header ), 1 );
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| 137 | m_animation->nodes[i].name = node_header.name;
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| 138 | m_animation->nodes[i].parent_id = node_header.parent_id;
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| 139 | m_animation->nodes[i].transform = node_header.transform;
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| 140 | m_animation->nodes[i].channel_count = ch_count;
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| 141 | m_animation->nodes[i].channels = nullptr;
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| 142 | if ( ch_count > 0 )
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| 143 | {
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| 144 | m_animation->nodes[i].channels = new key_raw_channel* [ch_count];
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| 145 | for ( uint32 c = 0; c < ch_count; ++c )
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| 146 | {
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| 147 | source.read( &element_header, sizeof( element_header ), 1 );
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| 148 | NV_ASSERT( element_header.type == nmd_type::ANIMATION_CHANNEL, "ANIMATION_CHANNEL expected!" );
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| 149 | nv::nmd_animation_channel_header cheader;
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| 150 | source.read( &cheader, sizeof( cheader ), 1 );
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| 151 | key_raw_channel* channel = key_raw_channel::create( cheader.format, cheader.count );
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| 152 | source.read( channel->data, channel->desc.size, channel->count );
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| 153 | m_animation->nodes[i].channels[c] = channel;
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| 154 | }
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| 155 | }
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| 156 | }
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| 157 | return true;
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| 158 | }
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| 159 |
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| 160 |
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| 161 | // TEMPORARY
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| 162 | nv::nmd_temp_animation::nmd_temp_animation( nmd_loader* loader )
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| 163 | {
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| 164 | m_animation = loader->release_animation();
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| 165 | m_strings = loader->release_string_table();
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| 166 |
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| 167 | for ( uint32 n = 0; n < m_animation->node_count; ++n )
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| 168 | {
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| 169 | nmd_node& node = m_animation->nodes[n];
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| 170 | key_animation_data* keys = nullptr;
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| 171 | if ( node.channel_count > 1 )
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| 172 | {
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| 173 | keys = new nv::key_vectors_prs( node.channels[0], node.channels[1], node.channels[2] );
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| 174 | }
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| 175 | else if ( node.channel_count == 1 )
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| 176 | {
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| 177 | keys = new nv::transform_vector( node.channels[0] );
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| 178 | node.channels[0] = nullptr;
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| 179 | node.channel_count = 0;
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| 180 | }
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| 181 | m_data.push_back( keys );
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| 182 | }
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| 183 |
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| 184 | if ( !m_animation->flat )
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| 185 | {
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| 186 | m_children.resize( m_animation->node_count );
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| 187 | for ( nv::uint32 n = 0; n < m_animation->node_count; ++n )
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| 188 | {
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| 189 | const nmd_node& node = m_animation->nodes[n];
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| 190 | if ( node.parent_id != -1 )
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| 191 | {
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| 192 | m_children[ node.parent_id ].push_back( n );
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| 193 | }
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| 194 | }
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| 195 | }
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| 196 |
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| 197 | m_bone_ids.resize( m_animation->node_count );
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| 198 | }
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| 199 |
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| 200 | nv::nmd_temp_animation::~nmd_temp_animation()
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| 201 | {
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| 202 | for ( auto node : m_data ) delete node;
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| 203 | delete m_animation;
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| 204 | delete m_strings;
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| 205 | }
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| 206 |
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| 207 | void nv::nmd_temp_animation::prepare( const nmd_temp_model* model )
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| 208 | {
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| 209 | m_offsets = model->m_bone_offsets.data();
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| 210 | for ( uint32 n = 0; n < m_animation->node_count; ++n )
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| 211 | {
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| 212 | const nmd_node& node = m_animation->nodes[n];
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| 213 | sint16 bone_id = -1;
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| 214 |
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| 215 | auto bi = model->m_bone_names.find( m_strings->get( node.name ) );
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| 216 | if ( bi != model->m_bone_names.end() )
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| 217 | {
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| 218 | bone_id = bi->second;
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| 219 | }
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| 220 | m_bone_ids[n] = bone_id;
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| 221 | }
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| 222 | }
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| 223 |
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| 224 | void nv::nmd_temp_animation::animate( mat4* data, uint32 time )
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| 225 | {
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| 226 | float tick_time = ( time / 1000.0f ) * m_animation->fps;
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| 227 | float anim_time = fmodf( tick_time, m_animation->duration );
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| 228 |
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| 229 | if ( !m_animation->flat )
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| 230 | {
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| 231 | animate_rec( data, anim_time, 0, mat4() );
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| 232 | return;
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| 233 | }
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| 234 |
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| 235 | for ( uint32 n = 0; n < m_animation->node_count; ++n )
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| 236 | if ( m_bone_ids[n] >= 0 )
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| 237 | {
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| 238 | const nmd_node* node = &m_animation->nodes[ n ];
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| 239 | nv::mat4 node_mat( node->transform );
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| 240 |
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| 241 | if ( m_data[n] && !m_data[n]->empty() )
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| 242 | {
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| 243 | node_mat = m_data[n]->get_matrix( anim_time );
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| 244 | }
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| 245 |
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| 246 | sint16 bone_id = m_bone_ids[n];
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| 247 | data[ bone_id ] = node_mat * m_offsets[ bone_id ];
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| 248 | }
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| 249 |
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| 250 | }
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| 251 |
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| 252 | void nv::nmd_temp_animation::animate_rec( mat4* data, float time, uint32 node_id, const mat4& parent_mat )
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| 253 | {
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| 254 | // TODO: fix transforms, which are now embedded,
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| 255 | // see note in assimp_loader.cc:load_node
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| 256 | const nmd_node* node = &m_animation->nodes[ node_id ];
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| 257 | mat4 node_mat( node->transform );
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| 258 |
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| 259 | if ( m_data[ node_id ] && !m_data[ node_id ]->empty() )
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| 260 | {
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| 261 | node_mat = m_data[ node_id ]->get_matrix( time );
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| 262 | }
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| 263 |
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| 264 | mat4 global_mat = parent_mat * node_mat;
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| 265 |
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| 266 | sint16 bone_id = m_bone_ids[ node_id ];
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| 267 | if ( bone_id >= 0 )
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| 268 | {
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| 269 | data[ bone_id ] = global_mat * m_offsets[ bone_id ];
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| 270 | }
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| 271 |
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| 272 | for ( auto child : m_children[ node_id ] )
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| 273 | {
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| 274 | animate_rec( data, time, child, global_mat );
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| 275 | }
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| 276 | }
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| 277 |
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| 278 | nv::nmd_temp_model::nmd_temp_model( nmd_loader* loader )
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| 279 | {
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| 280 | for ( unsigned m = 0; m < loader->get_mesh_count(); ++m )
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| 281 | {
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| 282 | m_mesh_data.push_back(loader->release_mesh_data(m));
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| 283 | }
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| 284 | nmd_bone_data* bone_data = loader->release_bone_data();
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| 285 | string_table* strings = loader->release_string_table();
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| 286 |
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| 287 | for ( nv::uint16 bi = 0; bi < bone_data->count; ++bi )
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| 288 | {
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| 289 | m_bone_names[ strings->get( bone_data->bones[bi].name ) ] = bi;
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| 290 | m_bone_offsets.push_back( bone_data->bones[bi].offset );
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| 291 | }
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| 292 |
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| 293 | delete bone_data;
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| 294 | delete strings;
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| 295 | }
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| 296 |
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| 297 | nv::nmd_temp_model::~nmd_temp_model()
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| 298 | {
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| 299 | for ( unsigned m = 0; m < m_mesh_data.size(); ++m )
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| 300 | {
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| 301 | delete m_mesh_data[m];
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| 302 | }
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| 303 | }
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