1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/formats/md5_loader.hh"
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8 |
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9 | #include <glm/gtc/constants.hpp>
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10 | #include "nv/logging.hh"
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11 | #include "nv/io/std_stream.hh"
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12 | #include <cstring>
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13 |
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14 | using namespace nv;
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15 |
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16 | // based on http://tfc.duke.free.fr/coding/md5-specs-en.html
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17 |
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18 | static void next_line( std::istream& stream )
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19 | {
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20 | stream.ignore( std::numeric_limits<std::streamsize>::max(), '\n' );
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21 | }
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22 |
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23 | static inline void discard( std::istream& stream, const std::string& token )
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24 | {
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25 | std::string discarded;
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26 | stream >> discarded;
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27 | assert( discarded == token );
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28 | }
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29 |
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30 |
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31 | static void remove_quotes( std::string& str )
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32 | {
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33 | size_t n;
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34 | while ( ( n = str.find('\"') ) != std::string::npos ) str.erase(n,1);
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35 | }
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36 |
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37 | static void unit_quat_w( glm::quat& quat )
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38 | {
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39 | float t = 1.0f - ( quat.x * quat.x ) - ( quat.y * quat.y ) - ( quat.z * quat.z );
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40 | quat.w = ( t < 0.0f ? 0.0f : -sqrtf(t) );
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41 | }
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42 |
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43 | bool md5_loader::load( stream& source )
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44 | {
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45 | std_stream sstream( &source );
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46 | std::string command;
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47 |
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48 | sstream >> command;
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49 | while ( !sstream.eof() )
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50 | {
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51 | if ( command == "MD5Version" )
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52 | {
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53 | sstream >> m_md5_version;
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54 | assert( m_md5_version == 10 );
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55 | }
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56 | else if ( command == "commandline" )
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57 | {
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58 | next_line( sstream );
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59 | }
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60 | else if ( command == "numJoints" )
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61 | {
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62 | sstream >> m_num_joints;
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63 | m_joints.reserve( m_num_joints );
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64 | }
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65 | else if ( command == "numMeshes" )
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66 | {
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67 | sstream >> m_num_meshes;
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68 | m_meshes.reserve( m_num_meshes );
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69 | }
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70 | else if ( command == "joints" )
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71 | {
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72 | discard( sstream, "{" );
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73 | md5_joint joint;
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74 | for ( size_t i = 0; i < m_num_joints; ++i )
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75 | {
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76 | sstream >> joint.name >> joint.parent_id;
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77 | discard( sstream, "(" );
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78 | sstream >> joint.pos.x >> joint.pos.y >> joint.pos.z;
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79 | discard( sstream, ")" );
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80 | discard( sstream, "(" );
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81 | sstream >> joint.orient.x >> joint.orient.y >> joint.orient.z;
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82 | remove_quotes( joint.name );
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83 | unit_quat_w( joint.orient );
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84 | m_joints.push_back( joint );
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85 | next_line( sstream );
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86 | }
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87 | discard( sstream, "}" );
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88 | }
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89 | else if ( command == "mesh" )
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90 | {
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91 | // TODO : efficiency dammit
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92 | md5_mesh* mesh = new md5_mesh;
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93 | int num_verts, num_tris, num_weights;
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94 |
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95 | discard( sstream, "{" );
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96 | sstream >> command;
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97 | while ( command != "}" )
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98 | {
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99 | if ( command == "shader" )
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100 | {
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101 | sstream >> mesh->shader;
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102 | remove_quotes( mesh->shader );
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103 | // texturePath.replace_extension( ".tga" );
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104 | next_line( sstream );
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105 | }
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106 | else if ( command == "numverts")
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107 | {
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108 | sstream >> num_verts;
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109 | next_line( sstream );
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110 | for ( int i = 0; i < num_verts; ++i )
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111 | {
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112 | md5_vertex vert;
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113 | std::string ignore;
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114 | discard( sstream, "vert" );
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115 | sstream >> ignore;
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116 | discard( sstream, "(" );
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117 | sstream >> vert.texcoord.x >> vert.texcoord.y;
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118 | discard( sstream, ")" );
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119 | sstream >> vert.start_weight >> vert.weight_count;
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120 | next_line( sstream );
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121 |
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122 | mesh->verts.push_back(vert);
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123 | mesh->texcoord_buffer.push_back( vert.texcoord );
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124 | }
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125 | }
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126 | else if ( command == "numtris" )
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127 | {
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128 | sstream >> num_tris;
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129 | next_line( sstream );
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130 | for ( int i = 0; i < num_tris; ++i )
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131 | {
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132 | md5_triangle tri;
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133 | std::string ignore;
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134 | discard( sstream, "tri" );
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135 | sstream >> ignore >> tri.indices[0] >> tri.indices[1] >> tri.indices[2];
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136 | next_line( sstream );
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137 |
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138 | mesh->tris.push_back( tri );
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139 | mesh->index_buffer.push_back( (uint32)tri.indices[0] );
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140 | mesh->index_buffer.push_back( (uint32)tri.indices[1] );
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141 | mesh->index_buffer.push_back( (uint32)tri.indices[2] );
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142 | }
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143 | }
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144 | else if ( command == "numweights" )
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145 | {
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146 | sstream >> num_weights;
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147 | next_line( sstream );
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148 | for ( int i = 0; i < num_weights; ++i )
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149 | {
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150 | md5_weight weight;
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151 | std::string ignore;
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152 | discard( sstream, "weight" );
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153 | sstream >> ignore >> weight.joint_id >> weight.bias;
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154 | discard( sstream, "(" );
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155 | sstream >> weight.pos.x >> weight.pos.y >> weight.pos.z;
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156 | discard( sstream, ")" );
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157 | next_line( sstream );
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158 | mesh->weights.push_back(weight);
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159 | }
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160 | }
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161 | else
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162 | {
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163 | next_line( sstream );
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164 | }
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165 |
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166 | sstream >> command;
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167 | }
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168 |
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169 | prepare_mesh( mesh );
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170 | prepare_normals( mesh );
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171 |
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172 | m_meshes.push_back(mesh);
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173 | }
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174 | sstream >> command;
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175 | }
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176 |
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177 | assert( m_joints.size() == m_num_joints );
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178 | assert( m_meshes.size() == m_num_meshes );
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179 | return true;
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180 | }
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181 |
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182 | bool md5_loader::prepare_mesh( md5_mesh* mesh )
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183 | {
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184 | mesh->position_buffer.clear();
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185 | mesh->texcoord_buffer.clear();
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186 |
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187 | for ( uint32 i = 0; i < mesh->verts.size(); ++i )
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188 | {
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189 | md5_vertex& vert = mesh->verts[i];
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190 |
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191 | vert.position = glm::vec3(0);
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192 | vert.normal = glm::vec3(0);
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193 | vert.tangent = glm::vec3(0);
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194 |
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195 | for ( size_t j = 0; j < vert.weight_count; ++j )
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196 | {
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197 | md5_weight& weight = mesh->weights[vert.start_weight + j];
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198 | md5_joint& joint = m_joints[weight.joint_id];
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199 |
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200 | glm::vec3 rot_pos = joint.orient * weight.pos;
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201 |
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202 | vert.position += ( joint.pos + rot_pos ) * weight.bias;
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203 | }
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204 |
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205 | mesh->position_buffer.push_back(vert.position);
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206 | mesh->texcoord_buffer.push_back(vert.texcoord);
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207 | }
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208 |
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209 | return true;
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210 | }
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211 |
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212 | bool md5_loader::prepare_normals( md5_mesh* mesh )
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213 | {
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214 | mesh->normal_buffer.clear();
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215 |
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216 | for ( unsigned int i = 0; i < mesh->tris.size(); ++i )
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217 | {
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218 | const md5_triangle& tri = mesh->tris[i];
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219 | glm::vec3 v1 = mesh->verts[ tri.indices[0] ].position;
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220 | glm::vec3 v2 = mesh->verts[ tri.indices[1] ].position;
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221 | glm::vec3 v3 = mesh->verts[ tri.indices[2] ].position;
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222 | glm::vec3 xyz1 = v3 - v1;
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223 | glm::vec3 xyz2 = v2 - v1;
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224 |
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225 | glm::vec3 normal = glm::cross( xyz1, xyz2 );
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226 |
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227 | mesh->verts[ tri.indices[0] ].normal += normal;
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228 | mesh->verts[ tri.indices[1] ].normal += normal;
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229 | mesh->verts[ tri.indices[2] ].normal += normal;
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230 |
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231 | const vec2& w1 = mesh->verts[ tri.indices[0] ].texcoord;
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232 | const vec2& w2 = mesh->verts[ tri.indices[1] ].texcoord;
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233 | const vec2& w3 = mesh->verts[ tri.indices[2] ].texcoord;
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234 |
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235 | vec2 st1 = w3 - w1;
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236 | vec2 st2 = w2 - w1;
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237 |
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238 | float coef = 1.0f / (st1.x * st2.y - st2.x * st1.y);
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239 |
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240 | vec3 tangent = (( xyz1 * st2.y ) - ( xyz2 * st1.y )) * coef;
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241 |
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242 | mesh->verts[ tri.indices[0] ].tangent += tangent;
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243 | mesh->verts[ tri.indices[1] ].tangent += tangent;
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244 | mesh->verts[ tri.indices[2] ].tangent += tangent;
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245 | }
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246 |
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247 | for ( size_t i = 0; i < mesh->verts.size(); ++i )
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248 | {
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249 | md5_vertex& vert = mesh->verts[i];
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250 |
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251 | glm::vec3 normal = glm::normalize( vert.normal );
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252 | glm::vec3 tangent = glm::normalize( vert.tangent );
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253 | mesh->normal_buffer.push_back( normal );
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254 | mesh->tangent_buffer.push_back( tangent );
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255 |
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256 | vert.normal = glm::vec3(0);
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257 | vert.tangent = glm::vec3(0);
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258 |
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259 | for ( size_t j = 0; j < vert.weight_count; ++j )
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260 | {
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261 | const md5_weight& weight = mesh->weights[vert.start_weight + j];
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262 | const md5_joint& joint = m_joints[weight.joint_id];
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263 | vert.normal += ( normal * joint.orient ) * weight.bias;
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264 | vert.tangent += ( tangent * joint.orient ) * weight.bias;
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265 | }
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266 | }
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267 |
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268 | return true;
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269 | }
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270 |
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271 | mesh_data* nv::md5_loader::release_submesh_data( uint32 mesh_id )
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272 | {
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273 | mesh_data_creator m;
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274 | m.get_positions().assign( m_meshes[mesh_id]->position_buffer.begin(), m_meshes[mesh_id]->position_buffer.begin() );
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275 | m.get_normals() .assign( m_meshes[mesh_id]->normal_buffer.begin(), m_meshes[mesh_id]->normal_buffer.begin() );
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276 | m.get_tangents() .assign( m_meshes[mesh_id]->tangent_buffer.begin(), m_meshes[mesh_id]->tangent_buffer.begin() );
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277 | m.get_texcoords().assign( m_meshes[mesh_id]->texcoord_buffer.begin(), m_meshes[mesh_id]->texcoord_buffer.begin() );
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278 | m.get_indices() .assign( m_meshes[mesh_id]->index_buffer.begin(), m_meshes[mesh_id]->index_buffer.begin() );
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279 |
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280 | return m.release();
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281 | }
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282 |
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283 | /*
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284 | mesh* md5_loader::release_mesh()
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285 | {
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286 | mesh* m = new mesh();
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287 | auto position = m->add_attribute< vec3 >( "nv_position" );
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288 | auto normal = m->add_attribute< vec3 >( "nv_normal" );
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289 | auto texcoord = m->add_attribute< vec2 >( "nv_texcoord" );
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290 | auto tangent = m->add_attribute< vec3 >( "nv_tangent" );
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291 | auto indices = m->add_indices< uint32 >();
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292 |
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293 | position->get().assign( m_meshes[0].position_buffer.begin(), m_meshes[0].position_buffer.end() );
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294 | normal ->get().assign( m_meshes[0].normal_buffer.begin(), m_meshes[0].normal_buffer.end() );
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295 | texcoord->get().assign( m_meshes[0].texcoord_buffer.begin(), m_meshes[0].texcoord_buffer.end() );
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296 | tangent ->get().assign( m_meshes[0].tangent_buffer.begin(), m_meshes[0].tangent_buffer.end() );
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297 | indices ->get().assign( m_meshes[0].index_buffer.begin(), m_meshes[0].index_buffer.end() );
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298 |
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299 | m_size = m_meshes[0].index_buffer.size();
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300 | return m;
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301 | }
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302 | */
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303 |
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304 | md5_animation::md5_animation()
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305 | : m_md5_version( 0 )
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306 | , m_num_frames( 0 )
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307 | , m_num_joints( 0 )
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308 | , m_frame_rate( 0 )
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309 | , m_num_animated_components( 0 )
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310 | , m_anim_duration( 0 )
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311 | , m_frame_duration( 0 )
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312 | , m_anim_time( 0 )
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313 | {
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314 |
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315 | }
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316 |
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317 | md5_animation::~md5_animation()
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318 | {
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319 |
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320 | }
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321 |
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322 | bool md5_animation::load_animation( stream& source )
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323 | {
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324 | m_joint_infos.clear();
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325 | m_bounds.clear();
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326 | m_base_frames.clear();
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327 | m_frames.clear();
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328 | m_animated_skeleton.joints.clear();
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329 | m_num_frames = 0;
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330 |
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331 | std_stream sstream( &source );
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332 | std::string command;
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333 |
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334 | sstream >> command;
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335 | while ( !sstream.eof() )
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336 | {
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337 | if ( command == "MD5Version" )
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338 | {
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339 | sstream >> m_md5_version;
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340 | assert( m_md5_version == 10 );
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341 | }
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342 | else if ( command == "commandline" )
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343 | {
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344 | next_line( sstream );
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345 | }
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346 | else if ( command == "numFrames" )
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347 | {
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348 | sstream >> m_num_frames;
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349 | next_line( sstream );
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350 | }
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351 | else if ( command == "numJoints" )
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352 | {
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353 | sstream >> m_num_joints;
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354 | next_line( sstream );
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355 | }
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356 | else if ( command == "frameRate" )
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357 | {
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358 | sstream >> m_frame_rate;
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359 | next_line( sstream );
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360 | }
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361 | else if ( command == "numAnimatedComponents" )
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362 | {
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363 | sstream >> m_num_animated_components;
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364 | next_line( sstream );
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365 | }
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366 | else if ( command == "hierarchy" )
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367 | {
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368 | discard( sstream, "{" );
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369 | for ( size_t i = 0; i < m_num_joints; ++i )
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370 | {
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371 | md5_joint_info joint;
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372 | sstream >> joint.name >> joint.parent_id >> joint.flags >> joint.start_index;
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373 | remove_quotes( joint.name );
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374 | m_joint_infos.push_back( joint );
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375 | next_line( sstream );
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376 | }
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377 | discard( sstream, "}" );
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378 | }
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379 | else if ( command == "bounds" )
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380 | {
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381 | discard( sstream, "{" );
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382 | next_line( sstream );
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383 | for ( size_t i = 0; i < m_num_frames; ++i )
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384 | {
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385 | md5_bound bound;
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386 | discard( sstream, "(" );
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387 | sstream >> bound.min.x >> bound.min.y >> bound.min.z;
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388 | discard( sstream, ")" );
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389 | discard( sstream, "(" );
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390 | sstream >> bound.max.x >> bound.max.y >> bound.max.z;
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391 |
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392 | m_bounds.push_back( bound );
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393 |
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394 | next_line( sstream );
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395 | }
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396 |
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397 | discard( sstream, "}" );
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398 | next_line( sstream );
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399 | }
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400 | else if ( command == "baseframe" )
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401 | {
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402 | discard( sstream, "{" );
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403 | next_line( sstream );
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404 |
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405 | for ( size_t i = 0; i < m_num_joints; ++i )
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406 | {
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407 | md5_base_frame base_frame;
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408 | discard( sstream, "(" );
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409 | sstream >> base_frame.pos.x >> base_frame.pos.y >> base_frame.pos.z;
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410 | discard( sstream, ")" );
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411 | discard( sstream, "(" );
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412 | sstream >> base_frame.orient.x >> base_frame.orient.y >> base_frame.orient.z;
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413 | next_line( sstream );
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414 |
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415 | m_base_frames.push_back( base_frame );
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416 | }
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417 | discard( sstream, "}" );
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418 | next_line( sstream );
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419 | }
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420 | else if ( command == "frame" )
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421 | {
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422 | md5_frame_data frame;
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423 | sstream >> frame.frame_id;
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424 | discard( sstream, "{" );
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425 | next_line( sstream );
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426 |
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427 | for ( size_t i = 0; i < m_num_animated_components; ++i )
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428 | {
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429 | float frameData;
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430 | sstream >> frameData;
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431 | frame.frame_data.push_back(frameData);
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432 | }
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433 |
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434 | m_frames.push_back(frame);
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435 |
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436 | build_frame_skeleton( m_skeletons, m_joint_infos, m_base_frames, frame );
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437 |
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438 | discard( sstream, "}" );
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439 | next_line( sstream );
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440 | }
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441 |
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442 | sstream >> command;
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443 | }
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444 |
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445 | m_animated_skeleton.joints.assign( m_num_joints, md5_skeleton_joint() );
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446 |
|
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447 | m_frame_duration = 1.0f / (float)m_frame_rate;
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448 | m_anim_duration = ( m_frame_duration * (float)m_num_frames );
|
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449 | m_anim_time = 0.0f;
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450 |
|
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451 | assert( m_joint_infos.size() == m_num_joints );
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452 | assert( m_bounds.size() == m_num_frames );
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453 | assert( m_base_frames.size() == m_num_joints );
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454 | assert( m_frames.size() == m_num_frames );
|
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455 | assert( m_skeletons.size() == m_num_frames );
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456 |
|
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457 | return true;
|
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458 | }
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459 |
|
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460 | void md5_animation::update( float delta_time )
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461 | {
|
---|
462 | if ( m_num_frames < 1 ) return;
|
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463 |
|
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464 | m_anim_time += delta_time;
|
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465 |
|
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466 | while ( m_anim_time > m_anim_duration ) m_anim_time -= m_anim_duration;
|
---|
467 | while ( m_anim_time < 0.0f ) m_anim_time += m_anim_duration;
|
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468 |
|
---|
469 | float frame_num = m_anim_time * (float)m_frame_rate;
|
---|
470 | size_t frame0 = (size_t)floorf( frame_num );
|
---|
471 | size_t frame1 = (size_t)ceilf( frame_num );
|
---|
472 | frame0 = frame0 % m_num_frames;
|
---|
473 | frame1 = frame1 % m_num_frames;
|
---|
474 |
|
---|
475 | float interpolate = fmodf( m_anim_time, m_frame_duration ) / m_frame_duration;
|
---|
476 |
|
---|
477 | interpolate_skeletons( m_animated_skeleton, m_skeletons[frame0], m_skeletons[frame1], interpolate );
|
---|
478 | }
|
---|
479 |
|
---|
480 | void md5_animation::build_frame_skeleton( md5_frame_skeleton_list& skeletons, const md5_joint_info_list& joint_infos, const md5_base_frame_list& base_frames, const md5_frame_data& frame_data )
|
---|
481 | {
|
---|
482 | md5_frame_skeleton skeleton;
|
---|
483 |
|
---|
484 | for ( unsigned int i = 0; i < joint_infos.size(); ++i )
|
---|
485 | {
|
---|
486 | unsigned int j = 0;
|
---|
487 |
|
---|
488 | const md5_joint_info& jinfo = joint_infos[i];
|
---|
489 | md5_skeleton_joint animated_joint = base_frames[i];
|
---|
490 |
|
---|
491 | animated_joint.parent = jinfo.parent_id;
|
---|
492 |
|
---|
493 | if ( jinfo.flags & 1 ) animated_joint.pos.x = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
494 | if ( jinfo.flags & 2 ) animated_joint.pos.y = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
495 | if ( jinfo.flags & 4 ) animated_joint.pos.z = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
496 | if ( jinfo.flags & 8 ) animated_joint.orient.x = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
497 | if ( jinfo.flags & 16 ) animated_joint.orient.y = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
498 | if ( jinfo.flags & 32 ) animated_joint.orient.z = frame_data.frame_data[ jinfo.start_index + j++ ];
|
---|
499 |
|
---|
500 | unit_quat_w( animated_joint.orient );
|
---|
501 |
|
---|
502 | if ( animated_joint.parent >= 0 ) // Has a parent joint
|
---|
503 | {
|
---|
504 | md5_skeleton_joint& pjoint = skeleton.joints[static_cast< size_t >( animated_joint.parent ) ];
|
---|
505 | glm::vec3 rot_pos = pjoint.orient * animated_joint.pos;
|
---|
506 |
|
---|
507 | animated_joint.pos = pjoint.pos + rot_pos;
|
---|
508 | animated_joint.orient = pjoint.orient * animated_joint.orient;
|
---|
509 |
|
---|
510 | animated_joint.orient = glm::normalize( animated_joint.orient );
|
---|
511 | }
|
---|
512 |
|
---|
513 | skeleton.joints.push_back( animated_joint );
|
---|
514 | }
|
---|
515 |
|
---|
516 | skeletons.push_back( skeleton );
|
---|
517 | }
|
---|
518 |
|
---|
519 | void md5_animation::interpolate_skeletons( md5_frame_skeleton& final_skeleton, const md5_frame_skeleton& skeleton0, const md5_frame_skeleton& skeleton1, float interpolate )
|
---|
520 | {
|
---|
521 | for ( size_t i = 0; i < m_num_joints; ++i )
|
---|
522 | {
|
---|
523 | md5_skeleton_joint& final_joint = final_skeleton.joints[i];
|
---|
524 | const md5_skeleton_joint& joint0 = skeleton0.joints[i];
|
---|
525 | const md5_skeleton_joint& joint1 = skeleton1.joints[i];
|
---|
526 |
|
---|
527 | final_joint.parent = joint0.parent;
|
---|
528 |
|
---|
529 | final_joint.orient = glm::slerp( joint0.orient, joint1.orient, interpolate );
|
---|
530 | final_joint.pos = glm::mix( joint0.pos, joint1.pos, interpolate );
|
---|
531 | }
|
---|
532 | }
|
---|
533 |
|
---|
534 | bool md5_loader::check_animation( const md5_animation& animation ) const
|
---|
535 | {
|
---|
536 | if ( m_num_joints != animation.get_num_joints() )
|
---|
537 | {
|
---|
538 | return false;
|
---|
539 | }
|
---|
540 |
|
---|
541 | for ( uint32 i = 0; i < m_joints.size(); ++i )
|
---|
542 | {
|
---|
543 | const md5_joint& mjoint = m_joints[i];
|
---|
544 | const md5_animation::md5_joint_info& ajoint = animation.get_joint_info( i );
|
---|
545 |
|
---|
546 | if ( mjoint.name != ajoint.name || mjoint.parent_id != ajoint.parent_id )
|
---|
547 | {
|
---|
548 | return false;
|
---|
549 | }
|
---|
550 | }
|
---|
551 |
|
---|
552 | return true;
|
---|
553 | }
|
---|
554 |
|
---|
555 | bool md5_loader::prepare_animated_mesh( md5_mesh* mesh, const md5_animation::md5_frame_skeleton& skel )
|
---|
556 | {
|
---|
557 | for ( unsigned int i = 0; i < mesh->verts.size(); ++i )
|
---|
558 | {
|
---|
559 | const md5_vertex& vert = mesh->verts[i];
|
---|
560 | glm::vec3& pos = mesh->position_buffer[i];
|
---|
561 | glm::vec3& normal = mesh->normal_buffer[i];
|
---|
562 | glm::vec3& tangent = mesh->tangent_buffer[i];
|
---|
563 |
|
---|
564 | pos = glm::vec3(0);
|
---|
565 | normal = glm::vec3(0);
|
---|
566 | tangent = glm::vec3(0);
|
---|
567 |
|
---|
568 | for ( size_t j = 0; j < vert.weight_count; ++j )
|
---|
569 | {
|
---|
570 | const md5_weight& weight = mesh->weights[vert.start_weight + j];
|
---|
571 | const md5_animation::md5_skeleton_joint& joint = skel.joints[weight.joint_id];
|
---|
572 |
|
---|
573 | glm::vec3 rot_pos = joint.orient * weight.pos;
|
---|
574 | pos += ( joint.pos + rot_pos ) * weight.bias;
|
---|
575 |
|
---|
576 | normal += ( joint.orient * vert.normal ) * weight.bias;
|
---|
577 | tangent += ( joint.orient * vert.tangent ) * weight.bias;
|
---|
578 | }
|
---|
579 | }
|
---|
580 | return true;
|
---|
581 | }
|
---|
582 |
|
---|
583 | void md5_loader::apply( const md5_animation& animation )
|
---|
584 | {
|
---|
585 | const md5_animation::md5_frame_skeleton& skeleton = animation.get_skeleton();
|
---|
586 |
|
---|
587 | for ( unsigned int i = 0; i < m_meshes.size(); ++i )
|
---|
588 | {
|
---|
589 | prepare_animated_mesh( m_meshes[i], skeleton );
|
---|
590 | }
|
---|
591 | }
|
---|
592 |
|
---|
593 | size_t nv::md5_loader::get_size()
|
---|
594 | {
|
---|
595 | return m_size;
|
---|
596 | }
|
---|