1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/formats/md5_loader.hh"
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8 |
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9 | #include <glm/gtc/constants.hpp>
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10 | #include <glm/gtx/string_cast.hpp>
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11 | #include "nv/logging.hh"
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12 | #include "nv/io/std_stream.hh"
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13 | #include <cstring>
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14 |
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15 | using namespace nv;
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16 |
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17 | static void next_line( std::istream& stream )
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18 | {
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19 | stream.ignore( std::numeric_limits<std::streamsize>::max(), '\n' );
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20 | }
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21 |
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22 | static inline void discard( std::istream& stream, const std::string& token )
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23 | {
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24 | std::string discarded;
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25 | stream >> discarded;
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26 | assert( discarded == token );
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27 | }
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28 |
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29 |
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30 | static void remove_quotes( std::string& str )
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31 | {
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32 | size_t n;
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33 | while ( ( n = str.find('\"') ) != std::string::npos ) str.erase(n,1);
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34 | }
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35 |
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36 | void unit_quat_w( glm::quat& quat )
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37 | {
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38 | float t = 1.0f - ( quat.x * quat.x ) - ( quat.y * quat.y ) - ( quat.z * quat.z );
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39 | quat.w = ( t < 0.0f ? 0.0f : -sqrtf(t) );
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40 | }
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41 |
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42 | bool md5_loader::load( stream& source )
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43 | {
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44 | std_stream sstream( &source );
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45 | std::string command;
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46 |
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47 | sstream >> command;
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48 | while ( !sstream.eof() )
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49 | {
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50 | if ( command == "MD5Version" )
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51 | {
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52 | sstream >> m_md5_version;
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53 | assert( m_md5_version == 10 );
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54 | }
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55 | else if ( command == "commandline" )
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56 | {
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57 | next_line( sstream );
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58 | }
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59 | else if ( command == "numJoints" )
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60 | {
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61 | sstream >> m_num_joints;
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62 | m_joints.reserve( m_num_joints );
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63 | }
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64 | else if ( command == "numMeshes" )
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65 | {
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66 | sstream >> m_num_meshes;
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67 | m_meshes.reserve( m_num_meshes );
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68 | }
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69 | else if ( command == "joints" )
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70 | {
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71 | discard( sstream, "{" );
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72 | md5_joint joint;
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73 | for ( int i = 0; i < m_num_joints; ++i )
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74 | {
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75 | sstream >> joint.name >> joint.parent_id;
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76 | discard( sstream, "(" );
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77 | sstream >> joint.pos.x >> joint.pos.y >> joint.pos.z;
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78 | discard( sstream, ")" );
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79 | discard( sstream, "(" );
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80 | sstream >> joint.orient.x >> joint.orient.y >> joint.orient.z;
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81 | remove_quotes( joint.name );
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82 | unit_quat_w( joint.orient );
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83 | m_joints.push_back( joint );
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84 | next_line( sstream );
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85 | }
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86 | discard( sstream, "}" );
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87 | }
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88 | else if ( command == "mesh" )
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89 | {
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90 | // TODO : efficiency dammit
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91 | md5_mesh mesh;
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92 | int num_verts, num_tris, num_weights;
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93 |
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94 | discard( sstream, "{" );
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95 | sstream >> command;
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96 | while ( command != "}" )
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97 | {
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98 | if ( command == "shader" )
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99 | {
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100 | sstream >> mesh.shader;
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101 | remove_quotes( mesh.shader );
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102 | // texturePath.replace_extension( ".tga" );
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103 | next_line( sstream );
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104 | }
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105 | else if ( command == "numverts")
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106 | {
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107 | sstream >> num_verts;
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108 | next_line( sstream );
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109 | for ( int i = 0; i < num_verts; ++i )
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110 | {
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111 | md5_vertex vert;
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112 | std::string ignore;
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113 | discard( sstream, "vert" );
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114 | sstream >> ignore;
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115 | discard( sstream, "(" );
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116 | sstream >> vert.texcoord.x >> vert.texcoord.y;
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117 | discard( sstream, ")" );
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118 | sstream >> vert.start_weight >> vert.weight_count;
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119 | next_line( sstream );
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120 |
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121 | mesh.verts.push_back(vert);
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122 | mesh.texcoord_buffer.push_back( vert.texcoord );
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123 | }
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124 | }
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125 | else if ( command == "numtris" )
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126 | {
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127 | sstream >> num_tris;
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128 | next_line( sstream );
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129 | for ( int i = 0; i < num_tris; ++i )
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130 | {
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131 | md5_triangle tri;
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132 | std::string ignore;
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133 | discard( sstream, "tri" );
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134 | sstream >> ignore >> tri.indices[0] >> tri.indices[1] >> tri.indices[2];
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135 | next_line( sstream );
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136 |
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137 | mesh.tris.push_back( tri );
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138 | mesh.index_buffer.push_back( (uint32)tri.indices[0] );
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139 | mesh.index_buffer.push_back( (uint32)tri.indices[1] );
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140 | mesh.index_buffer.push_back( (uint32)tri.indices[2] );
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141 | }
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142 | }
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143 | else if ( command == "numweights" )
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144 | {
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145 | sstream >> num_weights;
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146 | next_line( sstream );
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147 | for ( int i = 0; i < num_weights; ++i )
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148 | {
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149 | md5_weight weight;
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150 | std::string ignore;
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151 | discard( sstream, "weight" );
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152 | sstream >> ignore >> weight.joint_id >> weight.bias;
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153 | discard( sstream, "(" );
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154 | sstream >> weight.pos.x >> weight.pos.y >> weight.pos.z;
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155 | discard( sstream, ")" );
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156 | next_line( sstream );
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157 | mesh.weights.push_back(weight);
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158 | }
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159 | }
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160 | else
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161 | {
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162 | next_line( sstream );
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163 | }
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164 |
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165 | sstream >> command;
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166 | }
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167 |
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168 | prepare_mesh( mesh );
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169 | prepare_normals( mesh );
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170 |
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171 | m_meshes.push_back(mesh);
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172 | }
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173 | sstream >> command;
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174 | }
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175 |
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176 | assert( m_joints.size() == m_num_joints );
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177 | assert( m_meshes.size() == m_num_meshes );
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178 | return true;
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179 | }
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180 |
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181 | bool md5_loader::prepare_mesh( md5_mesh& mesh )
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182 | {
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183 | mesh.position_buffer.clear();
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184 | mesh.texcoord_buffer.clear();
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185 |
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186 | for ( uint32 i = 0; i < mesh.verts.size(); ++i )
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187 | {
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188 | md5_vertex& vert = mesh.verts[i];
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189 |
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190 | vert.position = glm::vec3(0);
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191 | vert.normal = glm::vec3(0);
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192 | vert.tangent = glm::vec3(0);
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193 |
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194 | for ( int j = 0; j < vert.weight_count; ++j )
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195 | {
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196 | md5_weight& weight = mesh.weights[vert.start_weight + j];
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197 | md5_joint& joint = m_joints[weight.joint_id];
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198 |
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199 | glm::vec3 rot_pos = joint.orient * weight.pos;
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200 |
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201 | vert.position += ( joint.pos + rot_pos ) * weight.bias;
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202 | }
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203 |
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204 | mesh.position_buffer.push_back(vert.position);
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205 | mesh.texcoord_buffer.push_back(vert.texcoord);
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206 | }
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207 |
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208 | return true;
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209 | }
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210 |
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211 | bool md5_loader::prepare_normals( md5_mesh& mesh )
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212 | {
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213 | mesh.normal_buffer.clear();
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214 |
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215 | for ( unsigned int i = 0; i < mesh.tris.size(); ++i )
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216 | {
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217 | const md5_triangle& tri = mesh.tris[i];
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218 | glm::vec3 v1 = mesh.verts[ tri.indices[0] ].position;
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219 | glm::vec3 v2 = mesh.verts[ tri.indices[1] ].position;
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220 | glm::vec3 v3 = mesh.verts[ tri.indices[2] ].position;
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221 | glm::vec3 xyz1 = v3 - v1;
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222 | glm::vec3 xyz2 = v2 - v1;
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223 |
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224 | glm::vec3 normal = glm::cross( xyz1, xyz2 );
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225 |
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226 | mesh.verts[ tri.indices[0] ].normal += normal;
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227 | mesh.verts[ tri.indices[1] ].normal += normal;
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228 | mesh.verts[ tri.indices[2] ].normal += normal;
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229 |
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230 | const vec2& w1 = mesh.verts[ tri.indices[0] ].texcoord;
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231 | const vec2& w2 = mesh.verts[ tri.indices[1] ].texcoord;
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232 | const vec2& w3 = mesh.verts[ tri.indices[2] ].texcoord;
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233 |
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234 | vec2 st1 = w3 - w1;
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235 | vec2 st2 = w2 - w1;
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236 |
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237 | float coef = 1.0f / (st1.x * st2.y - st2.x * st1.y);
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238 |
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239 | vec3 tangent = (( xyz1 * st2.y ) - ( xyz2 * st1.y )) * coef;
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240 |
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241 | mesh.verts[ tri.indices[0] ].tangent += tangent;
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242 | mesh.verts[ tri.indices[1] ].tangent += tangent;
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243 | mesh.verts[ tri.indices[2] ].tangent += tangent;
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244 | }
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245 |
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246 | for ( unsigned int i = 0; i < mesh.verts.size(); ++i )
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247 | {
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248 | md5_vertex& vert = mesh.verts[i];
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249 |
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250 | glm::vec3 normal = glm::normalize( vert.normal );
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251 | glm::vec3 tangent = glm::normalize( vert.tangent );
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252 | mesh.normal_buffer.push_back( normal );
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253 | mesh.tangent_buffer.push_back( tangent );
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254 |
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255 | vert.normal = glm::vec3(0);
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256 | vert.tangent = glm::vec3(0);
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257 |
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258 | for ( int j = 0; j < vert.weight_count; ++j )
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259 | {
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260 | const md5_weight& weight = mesh.weights[vert.start_weight + j];
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261 | const md5_joint& joint = m_joints[weight.joint_id];
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262 | vert.normal += ( normal * joint.orient ) * weight.bias;
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263 | vert.tangent += ( tangent * joint.orient ) * weight.bias;
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264 | }
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265 | }
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266 |
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267 | return true;
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268 | }
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269 |
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270 | mesh* md5_loader::release_mesh()
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271 | {
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272 | mesh* m = new mesh();
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273 | auto position = m->add_attribute< vec3 >( "nv_position" );
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274 | auto normal = m->add_attribute< vec3 >( "nv_normal" );
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275 | auto texcoord = m->add_attribute< vec2 >( "nv_texcoord" );
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276 | auto tangent = m->add_attribute< vec2 >( "nv_tangent" );
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277 | auto indices = m->add_indices< uint32 >();
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278 |
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279 | position->get().assign( m_meshes[0].position_buffer.begin(), m_meshes[0].position_buffer.end() );
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280 | normal ->get().assign( m_meshes[0].normal_buffer.begin(), m_meshes[0].normal_buffer.end() );
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281 | texcoord->get().assign( m_meshes[0].texcoord_buffer.begin(), m_meshes[0].texcoord_buffer.end() );
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282 | tangent ->get().assign( m_meshes[0].tangent_buffer.begin(), m_meshes[0].tangent_buffer.end() );
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283 | indices ->get().assign( m_meshes[0].index_buffer.begin(), m_meshes[0].index_buffer.end() );
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284 |
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285 | m_size = m_meshes[0].index_buffer.size();
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286 | return m;
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287 | }
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