[189] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/formats/md2_loader.hh"
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| 8 |
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| 9 | #include <glm/gtc/constants.hpp>
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| 10 | #include "nv/logging.hh"
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| 11 | #include <cstring>
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| 12 |
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| 13 | using namespace nv;
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| 14 |
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| 15 | // based on http://tfc.duke.free.fr/coding/md2-specs-en.html
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| 16 |
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| 17 | // assuming low-endian
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| 18 | #define MD2_MAX_FRAMES 512
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| 19 | #define MD2_MAX_SKINS 32
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| 20 | #define MD2_MAX_VERTS 2048
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| 21 | #define MD2_MAX_TRIANGLES 4096
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| 22 | #define MD2_MAX_TEXCOORDS 2048
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| 23 | #define MD2_NORMAL_COUNT 162
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| 24 |
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| 25 | typedef float md2_vec3_t[3];
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| 26 |
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| 27 | static const md2_vec3_t md2_normal_table[MD2_NORMAL_COUNT] = {
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| 28 | #include "src/formats/md2_normals.inc"
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| 29 | };
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| 30 |
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| 31 | struct md2_header_t
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| 32 | {
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| 33 | char magic[4];
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| 34 | int version;
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| 35 |
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| 36 | int skinwidth;
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| 37 | int skinheight;
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| 38 |
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| 39 | int framesize;
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| 40 |
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| 41 | int num_skins;
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| 42 | int num_vertices;
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| 43 | int num_st;
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| 44 | int num_tris;
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| 45 | int num_glcmds;
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| 46 | int num_frames;
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| 47 |
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| 48 | int offset_skins;
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| 49 | int offset_st;
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| 50 | int offset_tris;
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| 51 | int offset_frames;
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| 52 | int offset_glcmds;
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| 53 | int offset_end;
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| 54 | };
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| 55 |
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| 56 | struct md2_skin_t
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| 57 | {
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| 58 | char name[64];
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| 59 | };
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| 60 |
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| 61 | struct md2_texcoord_t
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| 62 | {
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| 63 | short s;
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| 64 | short t;
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| 65 | };
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| 66 |
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| 67 | struct md2_triangle_t
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| 68 | {
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| 69 | unsigned short vertex[3];
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| 70 | unsigned short st[3];
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| 71 | };
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| 72 |
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| 73 | struct md2_vertex_t
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| 74 | {
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[198] | 75 | uint8 v[3];
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| 76 | uint8 n;
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[189] | 77 | };
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| 78 |
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| 79 | struct md2_frame_t
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| 80 | {
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| 81 | md2_vec3_t scale;
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| 82 | md2_vec3_t translate;
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| 83 | char name[16];
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| 84 | md2_vertex_t *vertices;
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| 85 | };
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| 86 |
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| 87 | struct md2_glcmd_t
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| 88 | {
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| 89 | float s;
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| 90 | float t;
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| 91 | int index;
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| 92 | };
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| 93 |
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| 94 | struct md2_t
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| 95 | {
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| 96 | md2_header_t header;
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| 97 | md2_skin_t* skins;
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| 98 | md2_texcoord_t* texcoords;
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| 99 | md2_triangle_t* triangles;
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| 100 | md2_frame_t* frames;
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| 101 | int* glcmds;
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| 102 | };
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| 103 |
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| 104 | static bool check_md2_magic( char* magic )
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| 105 | {
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| 106 | return magic[0] == 'I' && magic[1] == 'D' && magic[2] == 'P' && magic[3] == '2';
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| 107 | }
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| 108 |
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| 109 | static void free_md2_frame( md2_frame_t* frame )
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| 110 | {
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| 111 | delete[] frame->vertices;
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| 112 | }
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| 113 |
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| 114 | static void free_md2( md2_t* md2 )
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| 115 | {
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| 116 | delete[] md2->skins;
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| 117 | delete[] md2->texcoords;
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| 118 | delete[] md2->triangles;
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| 119 | delete[] md2->glcmds;
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| 120 | for ( int i = 0; i < md2->header.num_frames; ++i )
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| 121 | {
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| 122 | free_md2_frame( &(md2->frames[i]) );
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| 123 | }
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| 124 | delete[] md2->frames;
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| 125 | }
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| 126 |
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[198] | 127 | static bool read_md2_frame( md2_frame_t* frame, unsigned vcount, nv::stream& source )
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[189] | 128 | {
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| 129 | frame->vertices = new md2_vertex_t[ vcount ];
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| 130 | source.read( frame->scale, sizeof(md2_vec3_t), 1 );
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| 131 | source.read( frame->translate, sizeof(md2_vec3_t), 1 );
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| 132 | source.read( frame->name, sizeof(char), 16 );
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| 133 | source.read( frame->vertices, sizeof(md2_vertex_t), vcount );
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| 134 | return true;
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| 135 | }
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| 136 |
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| 137 | static bool read_md2( md2_t* md2, nv::stream& source )
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| 138 | {
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| 139 | md2->frames = nullptr;
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| 140 | md2->skins = nullptr;
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| 141 | md2->texcoords = nullptr;
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| 142 | md2->triangles = nullptr;
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| 143 | md2->glcmds = nullptr;
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| 144 |
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| 145 | source.read( &(md2->header), sizeof(md2_header_t), 1 );
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| 146 |
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| 147 | if ( !check_md2_magic( md2->header.magic ) ||
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| 148 | md2->header.num_skins > MD2_MAX_SKINS ||
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| 149 | md2->header.num_vertices > MD2_MAX_VERTS ||
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| 150 | md2->header.num_st > MD2_MAX_TEXCOORDS ||
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| 151 | md2->header.num_tris > MD2_MAX_TRIANGLES ||
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| 152 | md2->header.num_frames > MD2_MAX_FRAMES )
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| 153 | {
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| 154 | return false;
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| 155 | }
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| 156 |
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| 157 | NV_LOG( LOG_INFO, "num_skins = " << md2->header.num_skins );
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| 158 | NV_LOG( LOG_INFO, "num_vertices = " << md2->header.num_vertices );
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| 159 | NV_LOG( LOG_INFO, "num_st = " << md2->header.num_st );
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| 160 | NV_LOG( LOG_INFO, "num_tris = " << md2->header.num_tris );
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| 161 | NV_LOG( LOG_INFO, "num_frames = " << md2->header.num_frames );
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| 162 |
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| 163 |
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| 164 | md2->skins = new md2_skin_t [ md2->header.num_skins ];
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| 165 | md2->texcoords = new md2_texcoord_t[ md2->header.num_st ];
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| 166 | md2->triangles = new md2_triangle_t[ md2->header.num_tris ];
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| 167 | md2->glcmds = new int [ md2->header.num_glcmds ];
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| 168 |
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| 169 | source.seek( md2->header.offset_skins, origin::SET );
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[198] | 170 | source.read( md2->skins, sizeof(md2_skin_t), static_cast<size_t>( md2->header.num_skins ) );
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[189] | 171 |
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| 172 | source.seek( md2->header.offset_st, origin::SET );
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[198] | 173 | source.read( md2->texcoords, sizeof(md2_texcoord_t), static_cast<size_t>( md2->header.num_st ) );
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[189] | 174 |
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| 175 | source.seek( md2->header.offset_tris, origin::SET );
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[198] | 176 | source.read( md2->triangles, sizeof(md2_triangle_t), static_cast<size_t>( md2->header.num_tris ) );
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[189] | 177 |
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| 178 | source.seek( md2->header.offset_glcmds, origin::SET);
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[198] | 179 | source.read( md2->glcmds, sizeof(int), static_cast<size_t>( md2->header.num_glcmds ) );
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[189] | 180 |
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| 181 | md2->frames = new md2_frame_t [ md2->header.num_frames ];
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| 182 | source.seek( md2->header.offset_frames, origin::SET );
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| 183 | for ( int i = 0; i < md2->header.num_frames; ++i )
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| 184 | {
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[198] | 185 | if (!read_md2_frame( &(md2->frames[i]), static_cast<unsigned>( md2->header.num_vertices ), source ) ) return false;
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[189] | 186 | }
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| 187 |
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| 188 | return true;
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| 189 | }
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| 190 |
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| 191 | static inline vec3 md2_vec3( const md2_vec3_t& v )
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| 192 | {
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| 193 | // return vec3( v[0], v[1], v[2] );
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| 194 | return vec3( v[0], v[2], v[1] );
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| 195 | }
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| 196 |
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[198] | 197 | static inline vec3 md2_normal( uint8 normal )
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[189] | 198 | {
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| 199 | return md2_vec3( md2_normal_table[normal] );
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| 200 | }
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| 201 |
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| 202 | static vec3 s_md2_normal_cache[MD2_NORMAL_COUNT];
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| 203 | static bool s_md2_normal_ready = false;
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| 204 |
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[239] | 205 | md2_loader::md2_loader() : m_md2( nullptr )
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[189] | 206 | {
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| 207 | if ( !s_md2_normal_ready )
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| 208 | {
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| 209 | for ( int i = 0; i < MD2_NORMAL_COUNT; ++i )
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| 210 | {
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| 211 | s_md2_normal_cache[i].x = md2_normal_table[i][0];
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| 212 | // s_md2_normal_cache[i].y = md2_normal_table[i][1];
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| 213 | // s_md2_normal_cache[i].z = md2_normal_table[i][2];
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| 214 | s_md2_normal_cache[i].y = md2_normal_table[i][2];
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| 215 | s_md2_normal_cache[i].z = md2_normal_table[i][1];
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| 216 | }
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| 217 | }
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| 218 | }
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| 219 |
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| 220 |
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| 221 | md2_loader::~md2_loader()
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| 222 | {
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| 223 | if (m_md2 != nullptr)
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| 224 | {
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| 225 | free_md2( (md2_t*)(m_md2) );
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| 226 | delete (md2_t*)m_md2;
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| 227 | }
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| 228 | }
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| 229 |
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| 230 | bool md2_loader::load( stream& source )
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| 231 | {
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| 232 | m_md2 = (void*)(new md2_t);
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| 233 | if ( !read_md2( (md2_t*)m_md2, source ) )
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| 234 | {
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| 235 | return false;
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| 236 | }
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| 237 | reindex();
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| 238 | return true;
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| 239 | }
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| 240 |
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[198] | 241 | size_t md2_loader::get_max_frames() const
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[189] | 242 | {
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[198] | 243 | return static_cast< size_t >( ((md2_t*)m_md2)->header.num_frames );
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[189] | 244 | }
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| 245 |
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| 246 | void nv::md2_loader::reindex()
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| 247 | {
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| 248 | md2_t* md2 = (md2_t*)m_md2;
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[198] | 249 | uint32 num_indexes = static_cast< uint32 >( md2->header.num_tris * 3 );
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[189] | 250 |
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| 251 | uint32 stats_reuse = 0;
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| 252 | uint32 stats_collision = 0;
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| 253 |
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[204] | 254 | std::vector< sint32 > index_translation( static_cast< uint32 >( md2->header.num_vertices ), -1 );
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[189] | 255 |
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| 256 | m_new_indexes.clear();
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| 257 | m_new_indexes.reserve( num_indexes );
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| 258 | m_new_vindexes.reserve( num_indexes );
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| 259 | m_new_tindexes.reserve( num_indexes );
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| 260 |
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| 261 | uint16 index_count = 0;
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| 262 |
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| 263 | for ( int i = 0; i < md2->header.num_tris; ++i )
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| 264 | {
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| 265 | const md2_triangle_t& t = md2->triangles[i];
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| 266 | for ( int j = 0; j < 3; ++j )
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| 267 | {
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[198] | 268 | uint16 index = t.vertex[j];
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| 269 | uint16 tindex = t.st[j];
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[189] | 270 |
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| 271 | if ( index_translation[ index ] != -1 )
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| 272 | {
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[198] | 273 | uint16 prev = static_cast< uint16 >( index_translation[ index ] );
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[189] | 274 | if ( m_new_tindexes[ prev ] == tindex )
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| 275 | {
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| 276 | m_new_indexes.push_back( prev );
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| 277 | stats_reuse++;
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| 278 | continue;
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| 279 | }
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| 280 | }
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| 281 |
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| 282 | m_new_vindexes.push_back( index );
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| 283 | m_new_tindexes.push_back( tindex );
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| 284 | m_new_indexes.push_back( index_count );
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| 285 | if ( index_translation[ index ] == -1 )
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| 286 | {
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| 287 | index_translation[ index ] = index_count;
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| 288 | }
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| 289 | else
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| 290 | {
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| 291 | stats_collision++;
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| 292 | }
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| 293 | index_count++;
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| 294 | }
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| 295 | }
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| 296 |
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| 297 | NV_LOG( LOG_INFO, "New vertex count = " << m_new_vindexes.size() );
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| 298 | NV_LOG( LOG_INFO, "Collisions = " << stats_collision );
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| 299 | NV_LOG( LOG_INFO, "Reuse count = " << stats_reuse );
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| 300 | }
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[239] | 301 |
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| 302 |
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| 303 | struct vtx_md2_pn
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| 304 | {
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| 305 | nv::vec3 position;
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| 306 | nv::vec3 normal;
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| 307 | };
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| 308 |
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| 309 | struct vtx_md2_t
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| 310 | {
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| 311 | nv::vec2 texcoord;
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| 312 | };
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| 313 |
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| 314 |
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| 315 | mesh_data* nv::md2_loader::release_mesh_data()
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| 316 | {
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| 317 | return release_mesh_data( -1 );
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| 318 | }
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| 319 |
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| 320 | mesh_data* nv::md2_loader::release_mesh_data( sint32 frame )
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| 321 | {
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| 322 | md2_t* md2 = (md2_t*)m_md2;
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| 323 | size_t num_frames = static_cast< size_t >( md2->header.num_frames );
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| 324 | size_t num_verts = m_new_vindexes.size();
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| 325 | size_t current_frame = ( frame == -1 ? 0 : static_cast< size_t >( frame ) );
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| 326 | size_t frame_count = ( frame == -1 ? num_frames : 1 );
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| 327 |
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| 328 | mesh_raw_channel* mc_pn = mesh_raw_channel::create< vtx_md2_pn >( num_verts * frame_count );
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| 329 | vtx_md2_pn* vtx_pn = (vtx_md2_pn*)mc_pn->data;
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| 330 |
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| 331 | uint32 index = 0;
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| 332 | while ( frame_count > 0 )
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| 333 | {
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| 334 | const md2_frame_t& cframe = md2->frames[current_frame];
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| 335 | NV_LOG( LOG_INFO, "FrameID = " << cframe.name );
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| 336 |
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| 337 | vec3 scale = md2_vec3( cframe.scale );
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| 338 | vec3 translate = md2_vec3( cframe.translate );
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| 339 |
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| 340 | for (size_t i = 0; i < num_verts; ++i )
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| 341 | {
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| 342 | const md2_vertex_t& v = cframe.vertices[ m_new_vindexes[ i ] ];
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| 343 | vtx_pn[index].position = vec3( v.v[0], v.v[2], v.v[1] ) * scale + translate;
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| 344 | vtx_pn[index].normal = s_md2_normal_cache[ v.n ];
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| 345 | index++;
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| 346 | }
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| 347 | ++current_frame;
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| 348 | --frame_count;
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| 349 | }
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| 350 |
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| 351 | mesh_raw_channel* mc_t = mesh_raw_channel::create< vtx_md2_t >( num_verts );
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| 352 | vtx_md2_t* vtx_t = (vtx_md2_t*)mc_t->data;
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| 353 |
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| 354 | vec2 scale( 1.0f / (float) md2->header.skinwidth, 1.0f / (float) md2->header.skinheight );
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| 355 | for (size_t i = 0; i < num_verts; ++i )
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| 356 | {
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| 357 | const md2_texcoord_t& st = md2->texcoords[ m_new_tindexes[ i ] ];
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| 358 | vtx_t[i].texcoord = scale * vec2( st.s, st.t );
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| 359 | }
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| 360 |
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| 361 | mesh_raw_index_channel* ic = mesh_raw_index_channel::create< uint16 >( m_new_indexes.size() );
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| 362 | if ( m_new_indexes.size() > 0 )
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| 363 | {
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| 364 | uint16* icp = (uint16*)ic->data;
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| 365 | std::copy_n( m_new_indexes.data(), m_new_indexes.size(), icp );
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| 366 | }
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| 367 |
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| 368 | mesh_data* result = new mesh_data();
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| 369 | result->add_channel( mc_pn );
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| 370 | result->add_channel( mc_t );
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| 371 | result->set_index_channel( ic );
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| 372 | return result;
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| 373 | }
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