1 | // Copyright (C) 2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/formats/assimp_loader.hh"
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8 | #include <unordered_map>
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9 | #include <glm/gtx/transform.hpp>
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10 | #include "nv/io/std_stream.hh"
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11 | #include "nv/lib/assimp.hh"
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12 |
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13 | using namespace nv;
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14 |
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15 | const int MAX_BONES = 64;
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16 |
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17 | struct assimp_key_p { float time; vec3 position; };
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18 | struct assimp_key_r { float time; quat rotation; };
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19 | struct assimp_key_s { float time; vec3 scale; };
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20 | struct assimp_key_tr { transform tform; };
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21 |
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22 |
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23 | nv::assimp_loader::assimp_loader( const string& a_ext, const mat3& a_rotate_transform, float a_scale, bool pre_transform, uint32 a_assimp_flags /*= 0 */ )
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24 | : m_scene( nullptr ), m_flat( pre_transform ), m_mesh_count(0)
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25 | {
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26 | initialize( a_ext, a_rotate_transform, a_scale, a_assimp_flags );
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27 | }
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28 |
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29 | nv::assimp_loader::assimp_loader( const string& a_ext, bool pre_transform, uint32 a_assimp_flags /*= 0 */ )
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30 | : m_scene( nullptr ), m_flat( pre_transform ), m_mesh_count(0)
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31 | {
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32 | initialize( a_ext, mat3(), 1.0f, a_assimp_flags );
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33 | }
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34 |
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35 |
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36 | void nv::assimp_loader::initialize( const string& a_ext, const mat3& a_rotate_transform, float a_scale, uint32 a_assimp_flags )
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37 | {
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38 | m_ext = a_ext;
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39 | m_r33 = a_rotate_transform;
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40 | m_ri33 = glm::transpose( m_r33 );
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41 | m_scale = a_scale;
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42 | m_assimp_flags = a_assimp_flags;
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43 | if ( m_assimp_flags == 0 )
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44 | {
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45 | m_assimp_flags = (
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46 | aiProcess_CalcTangentSpace |
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47 | aiProcess_GenSmoothNormals |
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48 | aiProcess_JoinIdenticalVertices |
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49 | aiProcess_ImproveCacheLocality |
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50 | aiProcess_LimitBoneWeights |
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51 | aiProcess_RemoveRedundantMaterials |
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52 | aiProcess_SplitLargeMeshes |
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53 | aiProcess_Triangulate |
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54 | aiProcess_GenUVCoords |
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55 | aiProcess_SortByPType |
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56 | aiProcess_FindDegenerates |
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57 | aiProcess_FindInvalidData |
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58 | 0 );
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59 | }
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60 | }
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61 |
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62 |
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63 | bool nv::assimp_loader::load( stream& source )
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64 | {
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65 | load_assimp_library();
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66 | if ( m_scene != nullptr ) aiReleaseImport( (const aiScene*)m_scene );
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67 | m_scene = nullptr;
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68 | m_mesh_count = 0;
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69 | NV_LOG( nv::LOG_NOTICE, "AssImp loading file..." );
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70 | int size = (int)source.size();
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71 | char* data = new char[ size ];
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72 | source.read( data, size, 1 );
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73 | const aiScene* scene = aiImportFileFromMemory( data, size, m_assimp_flags, m_ext.c_str() );
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74 |
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75 | if( !scene)
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76 | {
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77 | NV_LOG( nv::LOG_ERROR, aiGetErrorString() );
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78 | return false;
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79 | }
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80 | m_scene = scene;
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81 | m_mesh_count = scene->mNumMeshes;
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82 | NV_LOG( nv::LOG_NOTICE, "Loading successfull" );
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83 | return true;
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84 | }
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85 |
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86 | mesh_data* nv::assimp_loader::release_mesh_data( size_t index /*= 0 */ )
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87 | {
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88 | if ( index >= m_mesh_count ) return nullptr;
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89 | mesh_data* result = new mesh_data;
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90 | load_mesh_data( result, index );
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91 | return result;
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92 | }
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93 | void nv::assimp_loader::load_mesh_data( mesh_data* data, size_t index )
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94 | {
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95 | const aiScene* scene = (const aiScene*)m_scene;
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96 | const aiMesh* mesh = scene->mMeshes[ index ];
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97 | data->set_name( mesh->mName.data );
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98 |
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99 | vec3 vertex_offset = glm::vec3();
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100 | mat3 vertex_transform = m_scale * m_r33;
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101 | mat3 normal_transform = m_r33;
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102 |
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103 | bool skinned = mesh->mNumBones > 0;
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104 | mesh_raw_channel* channel = nullptr;
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105 | if ( skinned )
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106 | channel = mesh_raw_channel::create< assimp_skinned_vtx >( mesh->mNumVertices );
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107 | else
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108 | channel = mesh_raw_channel::create< assimp_plain_vtx >( mesh->mNumVertices );
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109 |
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110 | data->add_channel( channel );
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111 | for (unsigned int i=0; i<mesh->mNumVertices; i++)
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112 | {
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113 | vec3 v = vertex_transform * assimp_vec3_cast( mesh->mVertices[ i ] ) + vertex_offset;
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114 | vec3 n = glm::normalize( normal_transform * assimp_vec3_cast( mesh->mNormals[ i ] ) );
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115 | vec3 t = glm::normalize( normal_transform * assimp_vec3_cast( mesh->mTangents[ i ] ) );
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116 | vec3 b = glm::normalize( normal_transform * assimp_vec3_cast( mesh->mBitangents[ i ] ) );
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117 | vec2 s = assimp_st_cast( mesh->mTextureCoords[ 0 ][ i ] );
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118 |
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119 | glm::vec3 t_i = glm::normalize (t - n * glm::dot (n, t));
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120 | float det = (glm::dot (glm::cross (n, t), b));
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121 | det = (det < 0.0f ? -1.0f : 1.0f );
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122 | nv::vec4 vt ( t_i[0], t_i[1], t_i[2], det );
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123 | if ( skinned )
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124 | ((assimp_skinned_vtx*)channel->data)[i] = assimp_skinned_vtx( v, s, n, vt );
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125 | else
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126 | ((assimp_plain_vtx*)channel->data)[i] = assimp_plain_vtx( v, s, n, vt );
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127 | }
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128 |
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129 | if ( skinned )
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130 | {
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131 | assimp_skinned_vtx* vtx = (assimp_skinned_vtx*)channel->data;
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132 | for (unsigned int m=0; m<mesh->mNumBones; m++)
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133 | {
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134 | aiBone* bone = mesh->mBones[m];
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135 | for (unsigned int w=0; w<bone->mNumWeights; w++)
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136 | {
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137 | assimp_skinned_vtx& v = vtx[ bone->mWeights[w].mVertexId ];
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138 | bool found = false;
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139 | for (nv::uint32 i = 0 ; i < 4; ++i)
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140 | {
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141 | if ( v.boneweight[i] <= 0.0f )
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142 | {
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143 | v.boneindex[i] = m;
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144 | v.boneweight[i] = bone->mWeights[w].mWeight;
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145 | found = true;
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146 | break;
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147 | }
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148 | }
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149 | NV_ASSERT( found, "Too many weights!" );
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150 | }
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151 | }
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152 | }
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153 |
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154 | mesh_raw_channel* ichannel = mesh_raw_channel::create_index( USHORT, mesh->mNumFaces * 3 );
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155 | data->add_channel( ichannel );
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156 | uint16* indices = (uint16*)ichannel->data;
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157 | for (unsigned int i=0; i<mesh->mNumFaces; i++)
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158 | {
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159 | const aiFace* face = &mesh->mFaces[i];
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160 | for (unsigned int j=0; j<face->mNumIndices; j++)
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161 | {
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162 | indices[ i*3 + j ] = (uint16)face->mIndices[j];
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163 | }
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164 | }
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165 | }
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166 |
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167 | nv::assimp_loader::~assimp_loader()
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168 | {
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169 | if ( m_scene != nullptr ) aiReleaseImport( (const aiScene*)m_scene );
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170 | }
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171 |
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172 | bool nv::assimp_loader::load_bones( size_t index, std::vector< mesh_node_data >& bones )
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173 | {
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174 | if ( m_scene == nullptr ) return false;
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175 | const aiScene* scene = (const aiScene*)m_scene;
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176 | const aiMesh* mesh = scene->mMeshes[ index ];
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177 |
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178 | mat4 bone_transform = mat4( ( 1.f/m_scale * m_ri33 ) );
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179 | mat4 bone_pre_transform = mat4( m_scale * m_r33 );
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180 |
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181 | for (unsigned int m=0; m<mesh->mNumBones; m++)
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182 | {
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183 | aiBone* bone = mesh->mBones[m];
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184 | mat4 offset = bone_pre_transform * assimp_mat4_cast( bone->mOffsetMatrix ) * bone_transform;
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185 | bones[m].name = bone->mName.data;
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186 | bones[m].data = nullptr;
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187 | bones[m].parent_id = -1;
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188 | bones[m].target_id = -1;
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189 | bones[m].transform = offset;
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190 | }
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191 | return true;
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192 | }
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193 |
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194 | void nv::assimp_loader::scene_report() const
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195 | {
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196 | const aiScene* scene = (const aiScene*)m_scene;
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197 | if ( scene == nullptr ) return;
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198 |
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199 | NV_LOG( nv::LOG_NOTICE, "------------------------" );
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200 | NV_LOG( nv::LOG_NOTICE, "Texture count - " << scene->mNumTextures );
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201 | NV_LOG( nv::LOG_NOTICE, "Animation count - " << scene->mNumAnimations );
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202 | NV_LOG( nv::LOG_NOTICE, "Material count - " << scene->mNumMaterials );
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203 | NV_LOG( nv::LOG_NOTICE, "Meshes count - " << scene->mNumMeshes );
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204 | NV_LOG( nv::LOG_NOTICE, "------------------------" );
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205 |
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206 | aiNode* root = scene->mRootNode;
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207 | if (root)
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208 | {
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209 | NV_LOG( nv::LOG_NOTICE, "Root node - " << root->mName.data );
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210 | NV_LOG( nv::LOG_NOTICE, " meshes - " << root->mNumMeshes );
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211 | NV_LOG( nv::LOG_NOTICE, " children - " << root->mNumChildren );
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212 | }
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213 | else
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214 | {
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215 | NV_LOG( nv::LOG_NOTICE, "No root node!" );
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216 | }
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217 | NV_LOG( nv::LOG_NOTICE, "------------------------" );
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218 |
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219 | if ( scene->mNumMeshes > 0 )
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220 | {
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221 | for ( nv::uint32 mc = 0; mc < scene->mNumMeshes; mc++ )
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222 | {
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223 | aiMesh* mesh = scene->mMeshes[mc];
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224 |
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225 | NV_LOG( nv::LOG_NOTICE, "Mesh #"<<mc<<" - " << std::string( mesh->mName.data ) );
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226 | NV_LOG( nv::LOG_NOTICE, " bones - " << mesh->mNumBones );
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227 | NV_LOG( nv::LOG_NOTICE, " uvs - " << mesh->mNumUVComponents[0] );
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228 | NV_LOG( nv::LOG_NOTICE, " verts - " << mesh->mNumVertices );
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229 | NV_LOG( nv::LOG_NOTICE, " faces - " << mesh->mNumFaces );
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230 |
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231 | // NV_LOG( nv::LOG_NOTICE, "Bones:" );
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232 | // for (unsigned int m=0; m<mesh->mNumBones; m++)
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233 | // {
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234 | // aiBone* bone = mesh->mBones[m];
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235 | // NV_LOG( nv::LOG_DEBUG, bone->mName.C_Str() );
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236 | // }
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237 | }
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238 | }
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239 | else
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240 | {
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241 | NV_LOG( nv::LOG_NOTICE, "No meshes!" );
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242 | }
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243 | NV_LOG( nv::LOG_NOTICE, "------------------------" );
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244 |
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245 |
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246 | // if ( scene->mNumMaterials > 0 )
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247 | // {
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248 | // for (unsigned int m=0; m < scene->mNumMaterials; m++)
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249 | // {
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250 | // int texIndex = 0;
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251 | // aiReturn texFound = aiReturn_SUCCESS;
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252 | // aiString path; // filename
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253 | // while (texFound == aiReturn_SUCCESS)
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254 | // {
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255 | // texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
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256 | // NV_LOG( nv::LOG_NOTICE, " material - " << path.data );
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257 | // texIndex++;
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258 | // }
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259 | // }
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260 | // }
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261 | // else
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262 | // {
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263 | // NV_LOG( nv::LOG_NOTICE, "No materials" );
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264 | // }
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265 | // NV_LOG( nv::LOG_NOTICE, "------------------------" );
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266 |
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267 | }
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268 |
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269 | mesh_nodes_data* nv::assimp_loader::release_merged_bones( mesh_data* meshes )
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270 | {
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271 | const aiScene* scene = (const aiScene*)m_scene;
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272 | std::vector< mesh_node_data > final_bones;
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273 | std::unordered_map< std::string, uint16 > names;
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274 | for ( unsigned int m = 0; m < m_mesh_count; ++m )
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275 | {
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276 | sint16 translate[MAX_BONES];
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277 | std::vector< mesh_node_data > bones;
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278 | const aiMesh* mesh = scene->mMeshes[ m ];
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279 | if ( mesh->mNumBones != 0 )
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280 | {
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281 | bones.resize( mesh->mNumBones );
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282 | load_bones( m, bones );
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283 | for ( unsigned int b = 0; b < mesh->mNumBones; ++b )
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284 | {
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285 |
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286 | mesh_node_data& bone = bones[b];
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287 | auto iname = names.find( bone.name );
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288 | if ( iname == names.end() )
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289 | {
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290 | NV_ASSERT( final_bones.size() < MAX_BONES, "Too many bones to merge!" );
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291 | sint16 index = (sint16)final_bones.size();
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292 | final_bones.push_back( bone );
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293 | names[ bone.name ] = index;
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294 | translate[b] = index;
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295 | }
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296 | else
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297 | {
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298 | translate[b] = (sint16)iname->second;
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299 | }
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300 | }
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301 | if ( m > 0 && bones.size() > 0 )
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302 | {
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303 | mesh_raw_channel* channel = meshes[m].get_raw_channels()[0];
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304 | NV_ASSERT( !channel->is_index(), "index channel in release_merged!" );
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305 | assimp_skinned_vtx* va = (assimp_skinned_vtx*)channel->data;
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306 | for ( unsigned v = 0; v < channel->count; ++v )
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307 | {
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308 | assimp_skinned_vtx& vertex = va[v];
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309 |
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310 | for (uint32 i = 0 ; i < 4; ++i)
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311 | {
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312 | if ( vertex.boneweight[i] > 0.0f )
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313 | {
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314 | vertex.boneindex[i] = translate[vertex.boneindex[i]];
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315 | }
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316 | }
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317 | }
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318 | }
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319 | }
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320 | }
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321 | mesh_node_data* bones = new mesh_node_data[ final_bones.size() ];
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322 | std::copy( final_bones.begin(), final_bones.end(), bones );
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323 | return new mesh_nodes_data( "bones", final_bones.size(), bones );
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324 | }
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325 |
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326 | mesh_nodes_data* nv::assimp_loader::release_animation( size_t index )
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327 | {
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328 | if ( m_scene == nullptr ) return nullptr;
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329 | const aiScene* scene = (const aiScene*)m_scene;
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330 | if ( scene->mRootNode == nullptr || scene->mAnimations == nullptr || scene->mAnimations[index] == nullptr) return nullptr;
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331 |
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332 | const aiNode* root = scene->mRootNode;
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333 | const aiAnimation* anim = scene->mAnimations[index];
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334 |
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335 | uint32 count = count_nodes( scene->mRootNode );
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336 | mesh_node_data* data = new mesh_node_data[count];
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337 |
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338 | uint16 frame_rate = (uint16)anim->mTicksPerSecond;
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339 | float duration = (float)anim->mDuration;
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340 | bool flat = m_flat;
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341 | uint32 max_frames = 0;
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342 |
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343 | load_node( index, data, root, 0, -1, max_frames );
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344 |
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345 | // DAE pre_transform hack
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346 | if ( m_flat && frame_rate == 1 )
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347 | {
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348 | frame_rate = 32;
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349 | duration = (float)max_frames;
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350 | }
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351 |
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352 | return new mesh_nodes_data( anim->mName.data, count, data, frame_rate, duration, flat ) ;
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353 | }
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354 |
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355 | nv::uint32 nv::assimp_loader::count_nodes( const void* node ) const
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356 | {
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357 | const aiNode* ainode = (const aiNode*)node;
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358 | nv::uint32 count = 1;
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359 | for ( unsigned i = 0; i < ainode->mNumChildren; ++i )
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360 | {
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361 | count += count_nodes( ainode->mChildren[i] );
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362 | }
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363 | return count;
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364 | }
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365 |
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366 | nv::sint16 nv::assimp_loader::load_node( uint32 anim_id, mesh_node_data* nodes, const void* vnode, sint16 this_id, sint16 parent_id, uint32& max_frames )
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367 | {
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368 | const aiScene* scene = (const aiScene*)m_scene;
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369 | const aiNode* node = (const aiNode*)vnode;
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370 | string name( node->mName.data );
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371 | const aiAnimation* anim = scene->mAnimations[anim_id];
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372 | const aiNodeAnim* anode = nullptr;
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373 |
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374 | for ( unsigned i = 0 ; i < anim->mNumChannels ; i++ )
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375 | {
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376 | anode = anim->mChannels[i];
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377 | if ( std::string( anode->mNodeName.data ) == name ) break;
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378 | anode = nullptr;
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379 | }
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380 |
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381 | mesh_node_data& a_data = nodes[ this_id ];
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382 |
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383 | a_data.name = name;
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384 | a_data.target_id = -1;
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385 | a_data.parent_id = parent_id;
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386 | // This value is ignored by the create_transformed_keys, but needed by create_direct_keys!
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387 | // TODO: find a common solution!
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388 | // This is bad because create_transformed_keys never uses node-transformations for
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389 | // node's without keys
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390 | a_data.transform = nv::assimp_mat4_cast( node->mTransformation );
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391 | if (this_id == 0)
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392 | a_data.transform = mat4();
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393 | a_data.data = nullptr;
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394 |
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395 | if (anode)
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396 | {
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397 | if ( m_flat )
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398 | {
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399 | create_transformed_keys( &a_data, anode, parent_id >= 0 ? &(nodes[ parent_id ]) : nullptr );
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400 | }
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401 | else
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402 | {
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403 | create_direct_keys( &a_data, anode );
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404 | }
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405 | max_frames = glm::max<uint32>( a_data.data->get_channel(0)->count, max_frames );
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406 | }
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407 |
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408 | nv::sint16 next = this_id + 1;
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409 | for ( unsigned i = 0; i < node->mNumChildren; ++i )
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410 | {
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411 | next = load_node( anim_id, nodes, node->mChildren[i], next, this_id, max_frames );
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412 | }
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413 |
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414 | return next;
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415 | }
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416 |
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417 | void nv::assimp_loader::create_transformed_keys( mesh_node_data* data, const void* vnode, const mesh_node_data* parent )
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418 | {
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419 | const aiNodeAnim* node = (const aiNodeAnim*)vnode;
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420 | size_t max_keys = glm::max( node->mNumPositionKeys, node->mNumRotationKeys );
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421 |
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422 | key_raw_channel* raw_channel = key_raw_channel::create<assimp_key_tr>( max_keys );
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423 | data->data = new key_data;
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424 | data->data->add_channel( raw_channel );
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425 | assimp_key_tr* channel = ((assimp_key_tr*)(raw_channel->data));
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426 |
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427 | for ( unsigned n = 0; n < max_keys; ++n )
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428 | {
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429 | size_t pn = glm::min( node->mNumPositionKeys - 1, n );
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430 | size_t rn = glm::min( node->mNumRotationKeys - 1, n );
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431 | nv::vec3 pos = m_r33 * nv::assimp_vec3_cast(node->mPositionKeys[pn].mValue) * m_scale;
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432 | nv::quat rot = glm::quat_cast( m_r33 * glm::mat3_cast( assimp_quat_cast(node->mRotationKeys[rn].mValue ) ) * m_ri33 );
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433 | // TODO: only do the calculation when a rotate transform is present!
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434 | nv::transform ptr;
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435 | if ( parent && parent->data )
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436 | {
|
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437 | const key_raw_channel* pchannel = parent->data->get_channel(0);
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438 | if ( pchannel && pchannel->count > 0 )
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439 | {
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440 | ptr = ((assimp_key_tr*)pchannel->data)[ glm::min( n, pchannel->count-1 ) ].tform;
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441 | }
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442 | }
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443 |
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444 | nv::transform key( ptr * nv::transform( pos, rot ) );
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445 | channel[n].tform = key;
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446 | }
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447 | }
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448 |
|
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449 | void nv::assimp_loader::create_direct_keys( mesh_node_data* data, const void* vnode )
|
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450 | {
|
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451 | const aiNodeAnim* node = (const aiNodeAnim*)vnode;
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452 | if ( node->mNumPositionKeys == 0 && node->mNumRotationKeys == 0 && node->mNumScalingKeys == 0 )
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453 | {
|
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454 | return;
|
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455 | }
|
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456 |
|
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457 | data->data = new key_data;
|
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458 | key_raw_channel* raw_pchannel = key_raw_channel::create<assimp_key_p>( node->mNumPositionKeys );
|
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459 | key_raw_channel* raw_rchannel = key_raw_channel::create<assimp_key_r>( node->mNumRotationKeys );
|
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460 | //key_raw_channel* raw_schannel = key_raw_channel::create<assimp_key_s>( node->mNumScalingKeys );
|
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461 | data->data->add_channel( raw_pchannel );
|
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462 | data->data->add_channel( raw_rchannel );
|
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463 | //data->data->add_channel( raw_schannel );
|
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464 | assimp_key_p* pchannel = ((assimp_key_p*)(raw_pchannel->data));
|
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465 | assimp_key_r* rchannel = ((assimp_key_r*)(raw_rchannel->data));
|
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466 | //assimp_key_s* schannel = ((assimp_key_s*)(raw_schannel->data));
|
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467 |
|
---|
468 | for ( unsigned np = 0; np < node->mNumPositionKeys; ++np )
|
---|
469 | {
|
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470 | pchannel[np].time = (float)node->mPositionKeys[np].mTime;
|
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471 | pchannel[np].position = m_r33 * assimp_vec3_cast(node->mPositionKeys[np].mValue) * m_scale;
|
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472 | }
|
---|
473 | for ( unsigned np = 0; np < node->mNumRotationKeys; ++np )
|
---|
474 | {
|
---|
475 | rchannel[np].time = (float)node->mRotationKeys[np].mTime;
|
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476 | rchannel[np].rotation = glm::quat_cast( m_r33 * glm::mat3_cast( assimp_quat_cast(node->mRotationKeys[np].mValue ) ) * m_ri33 );
|
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477 | }
|
---|
478 | // if ( node->mNumScalingKeys > 0 )
|
---|
479 | // {
|
---|
480 | // nv::vec3 scale_vec0 = assimp_vec3_cast( node->mScalingKeys[0].mValue );
|
---|
481 | // float scale_value = glm::length( glm::abs( scale_vec0 - nv::vec3(1,1,1) ) );
|
---|
482 | // if ( node->mNumScalingKeys > 1 || scale_value > 0.001 )
|
---|
483 | // {
|
---|
484 | // NV_LOG( nv::LOG_WARNING, "scale key significant!" );
|
---|
485 | // for ( unsigned np = 0; np < node->mNumRotationKeys; ++np )
|
---|
486 | // {
|
---|
487 | // schannel[np].time = (float)node->mScalingKeys[np].mTime;
|
---|
488 | // schannel[np].scale = assimp_vec3_cast(node->mScalingKeys[np].mValue);
|
---|
489 | // }
|
---|
490 | // }
|
---|
491 | // else
|
---|
492 | // {
|
---|
493 | // schannel[0].time = (float)node->mScalingKeys[0].mTime;
|
---|
494 | // schannel[0].scale = assimp_vec3_cast(node->mScalingKeys[0].mValue);
|
---|
495 | // }
|
---|
496 | // }
|
---|
497 |
|
---|
498 | }
|
---|
499 |
|
---|
500 | mesh_data_pack* nv::assimp_loader::release_mesh_data_pack()
|
---|
501 | {
|
---|
502 | if ( m_scene == nullptr || m_mesh_count == 0 ) return nullptr;
|
---|
503 | const aiScene* scene = (const aiScene*)m_scene;
|
---|
504 | bool has_bones = false;
|
---|
505 | mesh_data* meshes = new mesh_data[ m_mesh_count ];
|
---|
506 | for ( size_t m = 0; m < m_mesh_count; ++m )
|
---|
507 | {
|
---|
508 | const aiMesh* mesh = scene->mMeshes[ m ];
|
---|
509 | meshes[m].set_name( mesh->mName.data );
|
---|
510 | if ( mesh->mNumBones > 0 ) has_bones = true;
|
---|
511 | load_mesh_data(&meshes[m],m);
|
---|
512 | }
|
---|
513 |
|
---|
514 | mesh_nodes_data* nodes = ( has_bones ? release_merged_bones( meshes ) : release_animation(0) );
|
---|
515 | return new mesh_data_pack( m_mesh_count, meshes, nodes );
|
---|
516 | }
|
---|
517 |
|
---|
518 | size_t nv::assimp_loader::get_nodes_data_count() const
|
---|
519 | {
|
---|
520 | if ( m_scene == nullptr ) return 0;
|
---|
521 | const aiScene* scene = (const aiScene*)m_scene;
|
---|
522 | return scene->mNumAnimations;
|
---|
523 | }
|
---|
524 |
|
---|
525 | mesh_nodes_data* nv::assimp_loader::release_mesh_nodes_data( size_t index /*= 0 */ )
|
---|
526 | {
|
---|
527 | return release_animation( index );
|
---|
528 | }
|
---|
529 |
|
---|