1 | // Copyright (C) 2014-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/engine/program_manager.hh"
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8 | #include "nv/stl/range.hh"
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9 | #include "nv/core/logging.hh"
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10 | #include "nv/lua/lua_nova.hh"
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11 | #include "nv/io/c_file_system.hh"
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12 |
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13 | nv::program_manager::program_manager( context* a_context ) : m_context( a_context )
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14 | {
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15 | m_shader_head = a_context->get_device()->get_shader_header();
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16 | }
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17 |
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18 | bool nv::program_manager::load_resource( lua::table_guard& table, shash64 id )
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19 | {
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20 | NV_LOG_DEBUG( table["id"].get_string() );
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21 | string_buffer vsource;
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22 | string_buffer fsource;
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23 | string_buffer header( m_shader_head );
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24 | if ( table["common"].is_table() )
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25 | {
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26 | lua::table_guard common( table, "common" );
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27 | header.append( "\n" + load_source( common, "" ) + "\n" );
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28 | }
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29 | {
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30 | lua::table_guard vtable( table, "vertex" );
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31 | vsource = load_source( vtable, header );
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32 | }
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33 | {
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34 | lua::table_guard ftable( table, "fragment" );
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35 | fsource = load_source( ftable, header );
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36 | }
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37 |
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38 | add( id, m_context->create_program( vsource, fsource ) );
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39 | return true;
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40 | }
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41 |
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42 | void nv::program_manager::release( program p )
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43 | {
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44 | m_context->release( p );
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45 | }
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46 |
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47 | nv::const_string nv::program_manager::file_to_string( const string_view& path )
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48 | {
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49 | c_file_system fs;
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50 | stream* fstream = open_stream( fs, path );
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51 | if ( !fstream ) return const_string();
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52 | uint32 size = static_cast< uint32 >( fstream->size() );
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53 | const_string result( nullptr, size );
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54 | fstream->read( const_cast<char*>( result.data() ), size, 1 );
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55 | delete fstream;
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56 | return result;
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57 | }
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58 |
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59 | nv::string_buffer nv::program_manager::load_source( lua::table_guard& table, const string_view& append )
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60 | {
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61 | c_file_system fs;
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62 | string_buffer out( append );
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63 | if ( table["files"].is_string() )
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64 | {
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65 | out.append( file_to_string( table["files"].get_string() ) );
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66 | }
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67 | else if ( table["files"].is_table() )
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68 | {
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69 | lua::table_guard inctable( table, "files" );
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70 | uint32 count = inctable.size();
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71 | for ( uint32 i = 1; i <= count; ++i )
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72 | {
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73 | const_string include( inctable.get<const_string,uint32>(i) );
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74 | if ( i == count ) out.append( "#line 1\n" );
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75 | out.append( file_to_string( include ) );
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76 | }
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77 | }
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78 |
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79 | if ( table["file"].is_string() )
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80 | {
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81 | const_string data = file_to_string( table["file"].get_string() );
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82 | out.append( "#line 1\n" + data );
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83 | }
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84 |
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85 | if ( table["source"].is_string() )
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86 | {
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87 | out.append( table["source"].get_string() );
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88 | }
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89 | return out;
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90 | }
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