[484] | 1 | // Copyright (C) 2015-2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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| 7 | #include "nv/engine/mesh_manager.hh"
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| 8 |
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| 9 | using namespace nv;
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| 10 |
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| 11 | resource< gpu_mesh > gpu_mesh_manager::load_resource( resource< data_channel_set > mesh )
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| 12 | {
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| 13 | resource< gpu_mesh > result = get( mesh.id().value() );
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| 14 | if ( result ) return result;
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| 15 | if ( auto lmesh = mesh.lock() )
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| 16 | {
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| 17 | gpu_mesh* gm = new gpu_mesh;
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| 18 | gm->va = m_context->create_vertex_array( &*lmesh, STATIC_DRAW );
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| 19 | gm->count = lmesh->get_channel_size( slot::INDEX );
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| 20 | gm->shader = lmesh->get_channel( slot::BONEINDEX ) != nullptr ? BONE : NORMAL;
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| 21 | return add( mesh.id(), gm );
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| 22 | }
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| 23 | return resource< gpu_mesh >();
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| 24 | }
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| 25 |
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| 26 | bool nv::gpu_mesh_manager::load_resource( const string_view& id )
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| 27 | {
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| 28 | if ( auto lmesh = m_mesh_manager->get( id ).lock() )
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| 29 | {
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| 30 | gpu_mesh* gm = new gpu_mesh;
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| 31 | gm->va = m_context->create_vertex_array( &*lmesh, STATIC_DRAW );
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| 32 | gm->count = lmesh->get_channel_size( slot::INDEX );
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| 33 | gm->shader = lmesh->get_channel( slot::BONEINDEX ) != nullptr ? BONE : NORMAL;
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| 34 | add( id, gm );
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| 35 | return true;
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| 36 | }
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| 37 | return false;
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| 38 | }
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| 39 |
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| 40 | void gpu_mesh_manager::release( gpu_mesh* m )
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| 41 | {
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| 42 | m_context->release( m->va );
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| 43 | }
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