// Copyright (C) 2016-2016 ChaosForge Ltd // http://chaosforge.org/ // // This file is part of Nova libraries. // For conditions of distribution and use, see copying.txt file in root folder. #include "nv/engine/default_resource_manager.hh" using namespace nv; default_resource_manager::default_resource_manager( context* context, bool clear_material_paths ) { m_images = register_resource_handler< image_data >( new image_manager ); m_meshes = register_resource_handler< data_channel_set >( new mesh_manager ); m_binds = register_resource_handler< animator_bind_data >( new animator_bind_manager ); m_animators = register_resource_handler< animator_data >( new animator_manager ); m_materials = register_resource_handler< material >( new material_manager( clear_material_paths ) ); m_programs = register_resource_handler< program >( new program_manager( context ) ); m_gpu_meshes = register_resource_handler< gpu_mesh >( new gpu_mesh_manager( context, m_meshes ) ); m_mesh_datas = register_resource_handler< mesh_data >( new mesh_data_manager( m_meshes ) ); m_gpu_materials = register_resource_handler< gpu_material >( new gpu_material_manager( context, m_materials, m_images ) ); m_models = register_resource_handler< model >( new model_manager( this, m_binds, m_mesh_datas ) ); m_particles = register_resource_handler< particle_system_data >( new particle_manager ); m_ragdolls = register_resource_handler< ragdoll_data >( new ragdoll_manager( m_models ) ); } void default_resource_manager::initialize( lua::state* lua, physics_world* world ) { m_lua = lua; int below_already_registered; m_lua->register_enum( "RND_LINEAR", static_cast( random_dist::LINEAR ) ); m_lua->register_enum( "RND_GAUSSIAN", static_cast( random_dist::GAUSSIAN ) ); m_lua->register_enum( "RND_RGAUSSIAN", static_cast( random_dist::RGAUSSIAN ) ); m_lua->register_enum( "RND_STEP_1", static_cast( random_dist::STEP_1 ) ); m_lua->register_enum( "RND_STEP_2", static_cast( random_dist::STEP_2 ) ); m_lua->register_enum( "RND_STEP_3", static_cast( random_dist::STEP_3 ) ); m_lua->register_enum( "RND_STEP_4", static_cast( random_dist::STEP_4 ) ); m_lua->register_enum( "RND_MLINEAR", static_cast( random_dist::MLINEAR ) ); m_lua->register_enum( "RND_MGAUSSIAN", static_cast( random_dist::MGAUSSIAN ) ); m_lua->register_enum( "RND_MRGAUSSIAN", static_cast( random_dist::MRGAUSSIAN ) ); m_lua->register_enum( "RND_MSTEP_1", static_cast( random_dist::MSTEP_1 ) ); m_lua->register_enum( "RND_MSTEP_2", static_cast( random_dist::MSTEP_2 ) ); m_lua->register_enum( "RND_MSTEP_3", static_cast( random_dist::MSTEP_3 ) ); m_lua->register_enum( "RND_MSTEP_4", static_cast( random_dist::MSTEP_4 ) ); m_lua->register_enum( "INT_NONE", static_cast( interpolation::NONE ) ); m_lua->register_enum( "INT_LINEAR", static_cast( interpolation::LINEAR ) ); m_lua->register_enum( "INT_NORMALIZED", static_cast( interpolation::NORMALIZED ) ); m_lua->register_enum( "INT_SPHERICAL", static_cast( interpolation::SPHERICAL ) ); m_lua->register_enum( "INT_QUADRATIC", static_cast( interpolation::QUADRATIC ) ); m_lua->register_enum( "INT_SQUADRATIC", static_cast( interpolation::SQUADRATIC ) ); m_lua->register_enum( "EASING_BACK", static_cast( easing_type::BACK ) ); m_lua->register_enum( "EASING_BOUNCE", static_cast( easing_type::BOUNCE ) ); m_lua->register_enum( "EASING_CIRC", static_cast( easing_type::CIRC ) ); m_lua->register_enum( "EASING_CUBIC", static_cast( easing_type::CUBIC ) ); m_lua->register_enum( "EASING_ELASTIC", static_cast( easing_type::ELASTIC ) ); m_lua->register_enum( "EASING_EXPO", static_cast( easing_type::EXPO ) ); m_lua->register_enum( "EASING_LINEAR", static_cast( easing_type::LINEAR ) ); m_lua->register_enum( "EASING_QUAD", static_cast( easing_type::QUAD ) ); m_lua->register_enum( "EASING_QUART", static_cast( easing_type::QUART ) ); m_lua->register_enum( "EASING_QUINT", static_cast( easing_type::QUINT ) ); m_lua->register_enum( "EASING_SINE", static_cast( easing_type::SINE ) ); m_lua->register_enum( "CHOICE_ALL", static_cast( model_node_choice::ALL ) ); m_lua->register_enum( "CHOICE_WEIGHTED", static_cast( model_node_choice::WEIGHTED ) ); m_lua->register_enum( "CHOICE_PATTERN_CHECKER", static_cast( model_node_choice::PATTERN_CHECKER ) ); m_materials->initialize( lua ); m_programs->initialize( lua ); m_animators->initialize( lua ); m_models->initialize( lua ); m_particles->initialize( lua ); m_ragdolls->initialize( lua ); m_ragdolls->initialize( world ); } void default_resource_manager::reload_data() { m_materials->clear(); m_materials->load_all(); // m_models->load_all(); // m_programs->load_all(); } void nv::default_resource_manager::add_path( const string_view& path ) { m_images->add_base_path( path ); m_mesh_datas->add_base_path( path ); m_programs->add_base_path( path ); m_animators->add_base_path( path ); }