1 | // Copyright (C) 2016-2016 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/engine/animation.hh"
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8 |
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9 | #include "nv/stl/range.hh"
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10 | #include "nv/lua/lua_nova.hh"
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11 | #include "nv/io/c_file_system.hh"
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12 | #include "nv/formats/nmd_loader.hh"
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13 |
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14 | using namespace nv;
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15 |
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16 | nv::resource< animator_data > nv::animator_manager::load_animator( const nv::string_view& id, nv::pose_data_set* poses )
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17 | {
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18 | lua::table_guard table( m_lua, lua::path( "animators", id ) );
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19 | return load_animator( table, id, poses );
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20 | }
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21 |
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22 | bool nv::animator_manager::load_resource( nv::lua::table_guard& table, nv::shash64 id )
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23 | {
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24 | return load_animator( table, id, nullptr ).is_valid();
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25 | }
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26 |
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27 | nv::resource< animator_data > nv::animator_manager::load_animator( nv::lua::table_guard& table, nv::shash64 id, nv::pose_data_set* poses /*= nullptr */ )
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28 | {
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29 | uint32 count = table.get_size();
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30 | if ( count == 0 )
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31 | {
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32 | return nv::resource< animator_data >();
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33 | }
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34 |
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35 | nv::animator_data* animator = new nv::animator_data;
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36 | animator->id = table.get_string64( "id" );
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37 | animator->poses = poses;
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38 | if ( poses == nullptr )
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39 | {
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40 | string128 poses_path = table.get_string128( "poses" );
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41 | if ( !poses_path.empty() )
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42 | {
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43 | nv::c_file_system fs;
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44 | nv::stream* poses_file = open_stream( fs, poses_path );
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45 | NV_ASSERT_ALWAYS( poses_file, "CANT FIND POSES FILE!" );
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46 | nv::nmd_loader* ploader = new nv::nmd_loader( nullptr );
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47 | ploader->load( *poses_file );
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48 | delete poses_file;
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49 |
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50 | animator->poses = ploader->release_pose_data_set();
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51 | NV_ASSERT( animator->poses, "NO POSES LOADED?" );
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52 | }
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53 | }
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54 |
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55 | animator->layers.resize( count );
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56 | for ( auto layer_idx : nv::range( 1u, count ) )
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57 | {
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58 | nv::hash_store< shash64, uint32 > state_names;
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59 | nv::lua::table_guard layer_table( table, layer_idx );
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60 | nv::animator_layer_data& layer = animator->layers[layer_idx - 1];
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61 | layer.name = layer_table.get_string( "name", m_strings, 0 );
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62 | layer.mask = layer_table.get_integer( "mask", -1 );
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63 | layer.def_state = -1;
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64 |
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65 | if ( layer.mask >= 0 )
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66 | {
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67 | const auto& tree = animator->poses->get_tree();
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68 | layer.mask_vector.resize( tree.size(), false );
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69 | fill_mask_vector_rec( layer.mask_vector, tree, uint32( layer.mask ) );
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70 | }
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71 |
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72 | if ( layer_table.is_table( "states" ) )
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73 | {
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74 | nv::lua::table_guard states_table( layer_table, "states" );
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75 | uint32 state_count = states_table.get_size();
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76 | if ( state_count > 0 )
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77 | {
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78 | layer.states.resize( state_count );
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79 |
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80 | // Two passes for transition name resolution
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81 | for ( auto state_idx : nv::range( 1u, state_count ) )
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82 | {
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83 | nv::lua::table_guard state_table( states_table, state_idx );
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84 | nv::animator_state_data& state = layer.states[state_idx - 1];
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85 |
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86 | state.name = state_table.get_string( "name", m_strings, 0 );
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87 | NV_ASSERT( state.name, "Animation state without name is invalid!" );
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88 | state_names[state.name] = state_idx - 1;
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89 | state.loop = state_table.get_boolean( "loop", true );
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90 | state.duration = state_table.get_float( "duration", 0.0f );
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91 | state.interp = nv::interpolation( state_table.get_unsigned( "interpolation", uint32( nv::interpolation::SPHERICAL ) ) );
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92 |
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93 | shash64 pose_set = state_table.get_string_hash_64( "pose_set" );
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94 | if ( pose_set )
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95 | {
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96 | auto it = animator->poses->m_sets.find( pose_set );
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97 | NV_ASSERT( it->second.name, "POSE NOT FOUND" );
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98 | uint32 pid = it->second.start;
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99 | uint32 pose_count = it->second.count;
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100 | uint32 start = state_table.get_unsigned( "start", 0 );
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101 | uint32 stop = state_table.get_unsigned( "stop", pose_count - 1 );
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102 | for ( nv::uint32 i = pid + start; i < pid + stop + 1; ++i )
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103 | {
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104 | state.poses.push_back( nv::animator_pose_data{ i/*, 0.0f*/ } );
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105 | }
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106 |
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107 | NV_ASSERT( state.poses.size() > 0, "POSES EMPTY!" );
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108 | state.base_pose = state.poses[0].pose;
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109 | }
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110 | }
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111 |
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112 | // Second pass for transitions only
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113 | for ( auto state_idx : nv::range( 1u, state_count ) )
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114 | {
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115 | nv::animator_state_data& state = layer.states[state_idx - 1];
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116 | nv::lua::table_guard state_table( states_table, state_idx );
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117 |
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118 | if ( state_table.is_table( "transitions" ) )
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119 | {
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120 | nv::lua::table_guard transitions_table( state_table, "transitions" );
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121 | uint32 transition_count = transitions_table.get_size();
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122 | if ( transition_count > 0 )
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123 | {
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124 | for ( auto transition_idx : nv::range( 1u, transition_count ) )
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125 | {
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126 | nv::lua::table_guard transition_table( transitions_table, transition_idx );
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127 | shash64 name = transition_table.get_string( "name", m_strings, 0 );
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128 | shash64 target_name = transition_table.get_string_hash_64( "target", 0 );
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129 | NV_ASSERT( name, "Transition state without name is invalid!" );
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130 | NV_ASSERT( target_name, "Transition state without name is invalid!" );
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131 | auto it = state_names.find( target_name );
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132 | NV_ASSERT( it != state_names.end(), "Transition target NOT FOUND!" );
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133 |
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134 | nv::animator_transition_data tr_data;
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135 | tr_data.target = it->second;
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136 | tr_data.duration = transition_table.get_float( "duration", 0.0f );
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137 | tr_data.interp = nv::interpolation( transition_table.get_unsigned( "interpolation", uint32( nv::interpolation::SPHERICAL ) ) );
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138 | tr_data.easing = read_easing( transition_table );
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139 |
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140 | state.transitions[name] = tr_data;
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141 | }
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142 | }
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143 | }
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144 | }
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145 | }
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146 | }
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147 |
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148 |
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149 |
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150 |
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151 | shash64 def_state_name = layer_table.get_string_hash_64( "default", 0 );
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152 | if ( def_state_name )
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153 | {
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154 | auto dsi = state_names.find( def_state_name );
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155 | NV_ASSERT( dsi != state_names.end(), "Unknown default!" );
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156 | layer.def_state = sint32( dsi->second );
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157 | }
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158 | }
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159 |
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160 | return add( id, animator );
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161 | }
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162 |
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163 | nv::easing animator_manager::read_easing( nv::lua::table_guard& table )
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164 | {
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165 | nv::easing result;
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166 | result.in = nv::easing_type( table.get_integer( "easing", int( nv::easing_type::NONE ) ) );
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167 | result.in = nv::easing_type( table.get_integer( "ease_in", int( result.in ) ) );
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168 | result.out = nv::easing_type( table.get_integer( "ease_out", int( nv::easing_type::NONE ) ) );
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169 | if ( table.has_field( "ease_in_out" ) )
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170 | {
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171 | result.in = result.out = nv::easing_type( table.get_integer( "ease_in_out", int( nv::easing_type::NONE ) ) );
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172 | }
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173 | if ( result.in == nv::easing_type::NONE && result.out == nv::easing_type::NONE )
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174 | {
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175 | result.in = nv::easing_type::LINEAR;
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176 | result.out = nv::easing_type::NONE;
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177 | }
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178 | else
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179 | {
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180 | return result;
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181 | }
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182 | return result;
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183 | }
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184 |
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185 | nv::resource< nv::animator_data > animator_manager::create_animator( const nv::string_view& id, nv::pose_data_set* poses )
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186 | {
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187 | animator_data* data = new animator_data;
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188 | data->poses = poses;
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189 | return add( id, data );
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190 | }
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