// Copyright (C) 2016-2016 ChaosForge Ltd // http://chaosforge.org/ // // This file is part of Nova libraries. // For conditions of distribution and use, see copying.txt file in root folder. #include "nv/engine/animation.hh" #include "nv/stl/range.hh" #include "nv/lua/lua_nova.hh" #include "nv/io/c_file_system.hh" #include "nv/formats/nmd_loader.hh" using namespace nv; nv::resource< animator_data > nv::animator_manager::load_animator( const nv::string_view& id, nv::pose_data_set* poses ) { lua::table_guard table( m_lua, lua::path( "animators", id ) ); return load_animator( table, id, poses ); } bool nv::animator_manager::load_resource( nv::lua::table_guard& table, nv::shash64 id ) { return load_animator( table, id, nullptr ).is_valid(); } nv::resource< animator_data > nv::animator_manager::load_animator( nv::lua::table_guard& table, nv::shash64 id, nv::pose_data_set* poses /*= nullptr */ ) { uint32 count = table.get_size(); if ( count == 0 ) { return nv::resource< animator_data >(); } nv::animator_data* animator = new nv::animator_data; animator->id = table.get_string64( "id" ); animator->poses = poses; if ( poses == nullptr ) { string128 poses_path = table.get_string128( "poses" ); if ( !poses_path.empty() ) { nv::c_file_system fs; nv::stream* poses_file = open_stream( fs, poses_path ); NV_ASSERT_ALWAYS( poses_file, "CANT FIND POSES FILE!" ); nv::nmd_loader* ploader = new nv::nmd_loader( nullptr ); ploader->load( *poses_file ); delete poses_file; animator->poses = ploader->release_pose_data_set(); NV_ASSERT( animator->poses, "NO POSES LOADED?" ); } } animator->layers.resize( count ); for ( auto layer_idx : nv::range( 1u, count ) ) { nv::hash_store< shash64, uint32 > state_names; nv::lua::table_guard layer_table( table, layer_idx ); nv::animator_layer_data& layer = animator->layers[layer_idx - 1]; layer.name = layer_table.get_string( "name", m_strings, 0 ); layer.mask = layer_table.get_integer( "mask", -1 ); layer.def_state = -1; if ( layer.mask >= 0 ) { const auto& tree = animator->poses->get_tree(); layer.mask_vector.resize( tree.size(), false ); fill_mask_vector_rec( layer.mask_vector, tree, uint32( layer.mask ) ); } if ( layer_table.is_table( "states" ) ) { nv::lua::table_guard states_table( layer_table, "states" ); uint32 state_count = states_table.get_size(); if ( state_count > 0 ) { layer.states.resize( state_count ); // Two passes for transition name resolution for ( auto state_idx : nv::range( 1u, state_count ) ) { nv::lua::table_guard state_table( states_table, state_idx ); nv::animator_state_data& state = layer.states[state_idx - 1]; state.name = state_table.get_string( "name", m_strings, 0 ); NV_ASSERT( state.name, "Animation state without name is invalid!" ); state_names[state.name] = state_idx - 1; state.loop = state_table.get_boolean( "loop", true ); state.duration = state_table.get_float( "duration", 0.0f ); state.interp = nv::interpolation( state_table.get_unsigned( "interpolation", uint32( nv::interpolation::SPHERICAL ) ) ); shash64 pose_set = state_table.get_string_hash_64( "pose_set" ); if ( pose_set ) { auto it = animator->poses->m_sets.find( pose_set ); NV_ASSERT( it->second.name, "POSE NOT FOUND" ); uint32 pid = it->second.start; uint32 pose_count = it->second.count; uint32 start = state_table.get_unsigned( "start", 0 ); uint32 stop = state_table.get_unsigned( "stop", pose_count - 1 ); for ( nv::uint32 i = pid + start; i < pid + stop + 1; ++i ) { state.poses.push_back( nv::animator_pose_data{ i/*, 0.0f*/ } ); } NV_ASSERT( state.poses.size() > 0, "POSES EMPTY!" ); state.base_pose = state.poses[0].pose; } } // Second pass for transitions only for ( auto state_idx : nv::range( 1u, state_count ) ) { nv::animator_state_data& state = layer.states[state_idx - 1]; nv::lua::table_guard state_table( states_table, state_idx ); if ( state_table.is_table( "transitions" ) ) { nv::lua::table_guard transitions_table( state_table, "transitions" ); uint32 transition_count = transitions_table.get_size(); if ( transition_count > 0 ) { for ( auto transition_idx : nv::range( 1u, transition_count ) ) { nv::lua::table_guard transition_table( transitions_table, transition_idx ); shash64 name = transition_table.get_string( "name", m_strings, 0 ); shash64 target_name = transition_table.get_string_hash_64( "target", 0 ); NV_ASSERT( name, "Transition state without name is invalid!" ); NV_ASSERT( target_name, "Transition state without name is invalid!" ); auto it = state_names.find( target_name ); NV_ASSERT( it != state_names.end(), "Transition target NOT FOUND!" ); nv::animator_transition_data tr_data; tr_data.target = it->second; tr_data.duration = transition_table.get_float( "duration", 0.0f ); tr_data.interp = nv::interpolation( transition_table.get_unsigned( "interpolation", uint32( nv::interpolation::SPHERICAL ) ) ); tr_data.easing = read_easing( transition_table ); state.transitions[name] = tr_data; } } } } } } shash64 def_state_name = layer_table.get_string_hash_64( "default", 0 ); if ( def_state_name ) { auto dsi = state_names.find( def_state_name ); NV_ASSERT( dsi != state_names.end(), "Unknown default!" ); layer.def_state = sint32( dsi->second ); } } return add( id, animator ); } nv::easing animator_manager::read_easing( nv::lua::table_guard& table ) { nv::easing result; result.in = nv::easing_type( table.get_integer( "easing", int( nv::easing_type::NONE ) ) ); result.in = nv::easing_type( table.get_integer( "ease_in", int( result.in ) ) ); result.out = nv::easing_type( table.get_integer( "ease_out", int( nv::easing_type::NONE ) ) ); if ( table.has_field( "ease_in_out" ) ) { result.in = result.out = nv::easing_type( table.get_integer( "ease_in_out", int( nv::easing_type::NONE ) ) ); } if ( result.in == nv::easing_type::NONE && result.out == nv::easing_type::NONE ) { result.in = nv::easing_type::LINEAR; result.out = nv::easing_type::NONE; } else { return result; } return result; } nv::resource< nv::animator_data > animator_manager::create_animator( const nv::string_view& id, nv::pose_data_set* poses ) { animator_data* data = new animator_data; data->poses = poses; return add( id, data ); }