1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/core/random.hh"
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8 | #include "nv/core/time.hh"
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9 | #include "nv/stl/utility/common.hh"
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10 |
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11 | using namespace nv;
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12 |
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13 | static const uint32 mt_upper_mask = 0x80000000UL;
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14 | static const uint32 mt_lower_mask = 0x7FFFFFFFUL;
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15 | static const uint32 mt_full_mask = 0xFFFFFFFFUL;
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16 | static const uint32 mt_matrix_a = 0x9908B0DFUL;
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17 |
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18 | #define NV_MT_MIXBITS(u, v) ( ( (u) & mt_upper_mask) | ( (v) & mt_lower_mask) )
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19 | #define NV_MT_TWIST(u, v) ( (NV_MT_MIXBITS(u, v) >> 1) ^ ( (v) & 1UL ? mt_matrix_a : 0UL) )
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20 |
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21 | void random::mt_init( uint32 seed )
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22 | {
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23 | m_state[0] = static_cast<uint32>( seed & mt_full_mask );
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24 | for ( uint32 i = 1; i < mersenne_n; i++ )
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25 | {
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26 | m_state[i] = ( 1812433253UL * ( m_state[i - 1] ^ ( m_state[i - 1] >> 30 ) ) + i );
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27 | m_state[i] &= mt_full_mask;
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28 | }
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29 |
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30 | m_remaining = 0;
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31 | m_next = nullptr;
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32 | m_seeded = 1;
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33 | }
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34 |
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35 |
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36 | void random::mt_update()
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37 | {
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38 | uint32 *p = m_state;
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39 |
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40 | for ( int count = ( mersenne_n - mersenne_m + 1 ); --count; p++ )
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41 | *p = p[mersenne_m] ^ NV_MT_TWIST( p[0], p[1] );
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42 |
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43 | for ( int count = mersenne_m; --count; p++ )
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44 | *p = p[mersenne_m - mersenne_n] ^ NV_MT_TWIST( p[0], p[1] );
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45 |
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46 | *p = p[mersenne_m - mersenne_n] ^ NV_MT_TWIST( p[0], m_state[0] );
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47 |
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48 | m_remaining = mersenne_n;
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49 | m_next = m_state;
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50 | }
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51 |
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52 |
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53 | uint32 random::mt_uint32()
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54 | {
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55 | uint32 r;
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56 |
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57 | if ( !m_remaining ) mt_update();
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58 |
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59 | r = *m_next++;
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60 | m_remaining--;
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61 |
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62 | r ^= ( r >> 11 );
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63 | r ^= ( r << 7 ) & 0x9D2C5680UL;
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64 | r ^= ( r << 15 ) & 0xEFC60000UL;
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65 | r ^= ( r >> 18 );
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66 |
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67 | r &= mt_full_mask;
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68 |
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69 | return r;
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70 | }
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71 |
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72 | random::random( random::seed_type seed /*= 0 */ )
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73 | : m_next( nullptr ), m_remaining( 0 ), m_seeded( 0 )
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74 | {
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75 | mt_init( seed == 0 ? randomized_seed() : seed );
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76 | }
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77 |
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78 | random::seed_type random::set_seed( random::seed_type seed /*= 0 */ )
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79 | {
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80 | if ( seed == 0 ) seed = randomized_seed();
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81 | mt_init( seed );
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82 | return seed;
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83 | }
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84 |
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85 | nv::random& random::get()
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86 | {
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87 | static random default_rng;
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88 | return default_rng;
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89 | }
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90 |
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91 | random::result_type random::rand()
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92 | {
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93 | return mt_uint32();
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94 | }
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95 |
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96 | uint32 random::urand( uint32 val )
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97 | {
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98 | uint32 x, max = mt_full_mask - ( mt_full_mask % val );
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99 | while ( ( x = rand() ) >= max );
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100 | return x / ( max / val );
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101 | }
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102 |
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103 | random::seed_type random::randomized_seed()
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104 | {
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105 | // TODO: this seems off, as it might often seed the same, use general time
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106 | // instead
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107 | return narrow_cast< seed_type >( get_ticks() );
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108 | }
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109 |
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110 | nv::vec2 nv::random::precise_unit_vec2()
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111 | {
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112 | f32 angle = frand( math::pi<f32>() * 2.f );
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113 | return vec2( cos( angle ), sin( angle ) );
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114 | }
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115 |
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116 | nv::vec3 nv::random::precise_unit_vec3()
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117 | {
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118 | f32 cos_theta = frange( -1.0f, 1.0f );
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119 | f32 sin_theta = sqrt( 1.0f - cos_theta * cos_theta );
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120 | f32 phi = frand( 2 * math::pi<f32>() );
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121 | return vec3(
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122 | sin_theta * sin(phi),
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123 | sin_theta * cos(phi),
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124 | cos_theta
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125 | );
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126 | }
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127 |
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128 | nv::vec2 nv::random::fast_disk_point()
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129 | {
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130 | f32 r1 = frand();
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131 | f32 r2 = frand();
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132 | if ( r1 > r2 ) swap( r1, r2 );
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133 | f32 rf = 2* math::pi<f32>()*(r1/r2);
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134 | return vec2( r2*cos( rf ), r2*sin( rf ) );
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135 | }
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136 |
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137 | nv::vec2 nv::random::precise_disk_point()
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138 | {
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139 | f32 r = sqrt( frand() );
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140 | f32 rangle = frand( math::pi<f32>() );
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141 | return vec2( r*cos( rangle ), r*sin( rangle ) );
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142 | }
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143 |
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144 | nv::vec3 nv::random::fast_sphere_point()
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145 | {
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146 | f32 rad = frand();
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147 | f32 pi = math::pi<f32>();
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148 | f32 phi = asin( frange( -1.0f, 1.0f ) ) + pi*.5f;
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149 | f32 theta = frange( 0.0f, 2 * math::pi<f32>() );
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150 | f32 sin_phi = sin( phi );
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151 | return vec3(
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152 | rad * cos(theta) * sin_phi,
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153 | rad * sin(theta) * sin_phi,
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154 | rad * cos(phi)
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155 | );
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156 | }
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157 |
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158 | nv::vec3 nv::random::precise_sphere_point()
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159 | {
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160 | f32 radius = pow( frand(), 1.f/3.f );
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161 | f32 cos_theta = frange( -1.0f, 1.0f );
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162 | f32 sin_theta = sqrt( 1.0f - cos_theta * cos_theta );
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163 | f32 phi = frange( 0.0f, 2 * math::pi<f32>() );
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164 | return vec3(
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165 | radius * sin_theta * sin(phi),
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166 | radius * sin_theta * cos(phi),
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167 | radius * cos_theta
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168 | );
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169 | }
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170 |
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171 | nv::vec2 nv::random::precise_ellipse_point( const vec2& radii )
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172 | {
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173 | vec2 p = range( -radii, radii );
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174 | vec2 inv_radii = 1.f / radii;
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175 | vec2 inv_radii2 = inv_radii * inv_radii;
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176 | for ( uint32 i = 0; i < 12; ++i )
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177 | {
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178 | if ( p.x * p.x * inv_radii2.x + p.y * p.y * inv_radii2.y <= 1.f )
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179 | {
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180 | return p;
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181 | }
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182 | }
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183 | return fast_disk_point() * radii;
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184 | }
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185 |
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186 | nv::vec3 nv::random::precise_ellipsoid_point( const vec3& radii )
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187 | {
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188 | vec3 p = range( -radii, radii );
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189 | vec3 inv_radii = 1.f / radii;
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190 | vec3 inv_radii2 = inv_radii * inv_radii;
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191 | for ( uint32 i = 0; i < 12; ++i )
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192 | {
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193 | if ( p.x * p.x * inv_radii2.x + p.y * p.y * inv_radii2.y + p.z * p.z * inv_radii2.z <= 1.f )
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194 | {
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195 | return p;
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196 | }
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197 | }
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198 | return fast_sphere_point() * radii;
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199 | }
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200 |
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201 | nv::vec2 nv::random::fast_hollow_disk_point( f32 iradius, f32 oradius )
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202 | {
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203 | f32 idist2 = iradius * iradius;
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204 | f32 odist2 = oradius * oradius;
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205 | f32 rdist = sqrt( frange( idist2, odist2 ) );
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206 | return rdist * precise_unit_vec2();
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207 | }
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208 |
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209 | nv::vec2 nv::random::precise_hollow_disk_point( f32 iradius, f32 oradius )
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210 | {
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211 | return fast_hollow_disk_point( iradius, oradius );
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212 | }
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213 |
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214 | nv::vec3 nv::random::fast_hollow_sphere_point( f32 iradius, f32 oradius )
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215 | {
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216 | f32 idist3 = iradius * iradius * iradius;
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217 | f32 odist3 = oradius * oradius * oradius;
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218 | f32 rdist = pow( frange( idist3, odist3 ), 1.f/3.f );
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219 | return rdist * precise_unit_vec3();
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220 | }
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221 |
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222 | nv::vec3 nv::random::precise_hollow_sphere_point( f32 iradius, f32 oradius )
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223 | {
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224 | return fast_hollow_sphere_point( iradius, oradius );
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225 | }
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226 |
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227 |
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228 | nv::vec2 nv::random::fast_hollow_ellipse_point( const vec2& iradii, const vec2& oradii )
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229 | {
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230 | vec2 iradii2 = iradii * iradii;
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231 | vec2 opoint = ellipse_edge( oradii );
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232 | vec2 opoint2 = opoint * opoint;
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233 | vec2 odir = math::normalize( opoint );
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234 | f32 odist2 = opoint2.x + opoint2.y;
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235 |
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236 | f32 low = iradii2.y * opoint2.x + iradii2.x * opoint2.y;
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237 | f32 idist2 = ((iradii2.x * iradii2.y) / low ) * odist2;
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238 |
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239 | f32 rdist = sqrt( frange( idist2, odist2 ) );
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240 | return odir * rdist;
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241 | }
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242 |
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243 | nv::vec2 nv::random::precise_hollow_ellipse_point( const vec2& iradii, const vec2& oradii )
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244 | {
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245 | return fast_hollow_ellipse_point( iradii, oradii );
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246 | }
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247 |
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248 | nv::vec3 nv::random::fast_hollow_ellipsoid_point( const vec3& iradii, const vec3& oradii )
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249 | {
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250 | vec3 iradii2 = iradii * iradii;
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251 | vec3 opoint = ellipsoid_edge( oradii );
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252 | vec3 opoint2 = opoint * opoint;
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253 | vec3 odir = math::normalize( opoint );
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254 | f32 odist2 = opoint2.x + opoint2.y + opoint2.z;
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255 |
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256 | f32 low =
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257 | iradii2.y * iradii2.z * opoint2.x +
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258 | iradii2.x * iradii2.z * opoint2.y +
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259 | iradii2.x * iradii2.y * opoint2.z;
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260 | f32 idist2 = ((iradii2.x * iradii2.y * iradii2.z) / low ) * odist2;
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261 |
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262 | f32 odist3 = odist2 * sqrt( odist2 );
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263 | f32 idist3 = idist2 * sqrt( idist2 );
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264 |
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265 | f32 rdist = pow( frange( idist3, odist3 ), 1.f/3.f );
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266 | return odir * rdist;
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267 | }
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268 |
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269 | nv::vec3 nv::random::precise_hollow_ellipsoid_point( const vec3& iradii, const vec3& oradii )
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270 | {
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271 | return fast_hollow_ellipsoid_point( iradii, oradii );
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272 | }
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273 |
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