[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[175] | 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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[319] | 7 | #include "nv/core/random.hh"
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| 8 | #include "nv/core/time.hh"
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[372] | 9 | #include <random>
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[175] | 10 |
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| 11 | using namespace nv;
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| 12 |
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| 13 | random::random( random::seed_type seed /*= 0 */ )
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| 14 | {
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[372] | 15 | static_assert( sizeof( std::mt19937 ) < sizeof( random::m_data ), "No room for mersenne twister!" );
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| 16 | new (m_data)std::mt19937( seed == 0 ? randomized_seed() : seed );
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[175] | 17 | }
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| 18 |
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| 19 | random::seed_type random::randomize()
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| 20 | {
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[372] | 21 | std::mt19937& rng = *(( std::mt19937* )m_data);
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[175] | 22 | seed_type seed = randomized_seed();
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| 23 | rng.seed( seed );
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| 24 | return seed;
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| 25 | }
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| 26 |
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| 27 | void random::set_seed( random::seed_type seed /*= 0 */ )
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| 28 | {
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[372] | 29 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[175] | 30 | rng.seed( seed == 0 ? randomized_seed() : seed );
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| 31 | }
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| 32 |
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[199] | 33 | nv::random& random::get()
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[175] | 34 | {
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| 35 | static random default_rng;
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| 36 | return default_rng;
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| 37 | }
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| 38 |
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| 39 | random::result_type random::rand()
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| 40 | {
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[372] | 41 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[175] | 42 | return rng();
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| 43 | }
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| 44 |
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| 45 | sint32 random::srand( sint32 val )
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| 46 | {
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[372] | 47 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[175] | 48 | std::uniform_int_distribution<sint32> dist( 0, val - 1 );
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| 49 | return dist( rng );
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| 50 | }
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| 51 |
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| 52 | uint32 random::urand( uint32 val )
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| 53 | {
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[372] | 54 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[198] | 55 | std::uniform_int_distribution<uint32> dist( 0, val - 1 );
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[175] | 56 | return dist( rng );
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| 57 | }
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| 58 |
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| 59 | f32 random::frand( f32 val )
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| 60 | {
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[372] | 61 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[175] | 62 | std::uniform_real_distribution<f32> dist( 0, val );
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| 63 | return dist( rng );
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| 64 | }
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| 65 |
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| 66 | sint32 random::srange( sint32 min, sint32 max )
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| 67 | {
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[372] | 68 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[175] | 69 | std::uniform_int_distribution<sint32> dist( min, max );
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| 70 | return dist( rng );
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| 71 | }
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| 72 |
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| 73 | uint32 random::urange( uint32 min, uint32 max )
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| 74 | {
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[372] | 75 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[198] | 76 | std::uniform_int_distribution<uint32> dist( min, max );
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[175] | 77 | return dist( rng );
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| 78 | }
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| 79 |
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| 80 | f32 random::frange( f32 min, f32 max )
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| 81 | {
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[372] | 82 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[175] | 83 | std::uniform_real_distribution<f32> dist( min, max );
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| 84 | return dist( rng );
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| 85 | }
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| 86 |
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| 87 | uint32 random::dice( uint32 count, uint32 sides )
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| 88 | {
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[372] | 89 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[175] | 90 | std::uniform_int_distribution<uint32> dist( 1, sides );
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| 91 | uint32 result = 0;
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| 92 | while (count-- > 0)
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| 93 | {
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| 94 | result += dist( rng );
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| 95 | };
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| 96 | return result;
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| 97 | }
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| 98 |
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| 99 | random::seed_type random::randomized_seed()
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| 100 | {
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[372] | 101 | // TODO: this seems off, as it might often seed the same, use general time
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| 102 | // instead
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[175] | 103 | return narrow_cast< seed_type >( get_ticks() );
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| 104 | }
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[308] | 105 |
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| 106 | nv::vec2 nv::random::precise_unit_vec2()
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| 107 | {
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[372] | 108 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 109 | std::uniform_real_distribution<f32> dist( 0, glm::pi<float>() * 2.f );
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| 110 | float angle = dist( rng );
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| 111 | return vec2( glm::cos( angle ), glm::sin( angle ) );
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| 112 | }
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| 113 |
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| 114 | nv::vec3 nv::random::precise_unit_vec3()
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| 115 | {
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[372] | 116 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 117 | std::uniform_real_distribution<f32> dist11( -1.0f, 1.0f );
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| 118 | std::uniform_real_distribution<f32> dist02pi( 0.0f, 2*glm::pi<float>() );
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| 119 | float cos_theta = dist11( rng );
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| 120 | float sin_theta = glm::sqrt( 1.0f - cos_theta * cos_theta );
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| 121 | float phi = dist02pi( rng );
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| 122 | return vec3(
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| 123 | sin_theta * glm::sin(phi),
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| 124 | sin_theta * glm::cos(phi),
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| 125 | cos_theta
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| 126 | );
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| 127 | }
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| 128 |
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| 129 | nv::vec2 nv::random::fast_disk_point()
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| 130 | {
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[372] | 131 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 132 | std::uniform_real_distribution<f32> dist( 0.0f, 1.0f );
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| 133 | float r1 = dist( rng );
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| 134 | float r2 = dist( rng );
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| 135 | if ( r1 > r2 ) std::swap( r1, r2 );
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| 136 | float rf = 2*glm::pi<float>()*(r1/r2);
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| 137 | return vec2( r2*glm::cos( rf ), r2*glm::sin( rf ) );
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| 138 | }
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| 139 |
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| 140 | nv::vec2 nv::random::precise_disk_point()
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| 141 | {
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[372] | 142 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 143 | std::uniform_real_distribution<f32> unit( 0.0f, 1.0f );
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| 144 | std::uniform_real_distribution<f32> angle( 0.0f, glm::pi<float>() );
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| 145 | float r = glm::sqrt( unit( rng ) );
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| 146 | float rangle = angle( rng );
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| 147 | return vec2( r*glm::cos( rangle ), r*glm::sin( rangle ) );
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| 148 | }
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| 149 |
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| 150 | nv::vec3 nv::random::fast_sphere_point()
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| 151 | {
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[372] | 152 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 153 | std::uniform_real_distribution<f32> dist01( 0.0f, 1.0f );
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| 154 | std::uniform_real_distribution<f32> dist11( -1.0f, 1.0f );
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| 155 | std::uniform_real_distribution<f32> dist02pi( 0.0f, 2*glm::pi<float>() );
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| 156 | float rad = dist01( rng );
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| 157 | float pi = glm::pi<float>();
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| 158 | float phi = glm::asin( dist11( rng ) ) + pi*.5f;
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| 159 | float theta = dist02pi( rng );
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| 160 | float sin_phi = glm::sin( phi );
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| 161 | return vec3(
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| 162 | rad * glm::cos(theta) * sin_phi,
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| 163 | rad * glm::sin(theta) * sin_phi,
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| 164 | rad * glm::cos(phi)
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| 165 | );
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| 166 | }
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| 167 |
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| 168 | nv::vec3 nv::random::precise_sphere_point()
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| 169 | {
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[372] | 170 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 171 | std::uniform_real_distribution<f32> dist01( 0.0f, 1.0f );
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| 172 | std::uniform_real_distribution<f32> dist11( -1.0f, 1.0f );
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| 173 | std::uniform_real_distribution<f32> dist02pi( 0.0f, 2*glm::pi<float>() );
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| 174 | float radius = std::pow( dist01( rng ), 1.f/3.f );
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| 175 | float cos_theta = dist11( rng );
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| 176 | float sin_theta = glm::sqrt( 1.0f - cos_theta * cos_theta );
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| 177 | float phi = dist02pi( rng );
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| 178 | return vec3(
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| 179 | radius * sin_theta * glm::sin(phi),
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| 180 | radius * sin_theta * glm::cos(phi),
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| 181 | radius * cos_theta
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| 182 | );
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| 183 | }
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| 184 |
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| 185 | nv::vec2 nv::random::precise_ellipse_point( const vec2& radii )
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| 186 | {
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[372] | 187 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 188 | std::uniform_real_distribution<f32> distx( -radii.x, radii.x );
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| 189 | std::uniform_real_distribution<f32> disty( -radii.y, radii.y );
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| 190 | vec2 inv_radii = 1.f / radii;
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| 191 | vec2 inv_radii2 = inv_radii * inv_radii;
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| 192 | for ( uint32 i = 0; i < 12; ++i )
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| 193 | {
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| 194 | float x = distx( rng );
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| 195 | float y = disty( rng );
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| 196 | if ( x * x * inv_radii2.x + y * y * inv_radii2.y <= 1.f )
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| 197 | {
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| 198 | return vec2( x, y );
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| 199 | }
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| 200 | }
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| 201 | return fast_disk_point() * radii;
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| 202 | }
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| 203 |
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| 204 | nv::vec3 nv::random::precise_ellipsoid_point( const vec3& radii )
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| 205 | {
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[372] | 206 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 207 | std::uniform_real_distribution<f32> distx( -radii.x, radii.x );
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| 208 | std::uniform_real_distribution<f32> disty( -radii.y, radii.y );
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| 209 | std::uniform_real_distribution<f32> distz( -radii.z, radii.z );
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| 210 | vec3 inv_radii = 1.f / radii;
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| 211 | vec3 inv_radii2 = inv_radii * inv_radii;
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| 212 | for ( uint32 i = 0; i < 12; ++i )
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| 213 | {
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| 214 | float x = distx( rng );
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| 215 | float y = disty( rng );
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| 216 | float z = distz( rng );
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| 217 | if ( x * x * inv_radii2.x + y * y * inv_radii2.y + z * z * inv_radii2.z <= 1.f )
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| 218 | {
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| 219 | return vec3( x, y, z );
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| 220 | }
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| 221 | }
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| 222 | return fast_sphere_point() * radii;
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| 223 | }
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| 224 |
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| 225 | nv::vec2 nv::random::fast_hollow_disk_point( float iradius, float oradius )
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| 226 | {
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[372] | 227 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 228 | float idist2 = iradius * iradius;
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| 229 | float odist2 = oradius * oradius;
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| 230 | float rdist = glm::sqrt( std::uniform_real_distribution<f32>( idist2, odist2 )( rng ) );
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| 231 | return rdist * precise_unit_vec2();
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| 232 | }
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| 233 |
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| 234 | nv::vec2 nv::random::precise_hollow_disk_point( float iradius, float oradius )
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| 235 | {
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| 236 | return fast_hollow_disk_point( iradius, oradius );
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| 237 | }
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| 238 |
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| 239 | nv::vec3 nv::random::fast_hollow_sphere_point( float iradius, float oradius )
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| 240 | {
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[372] | 241 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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[308] | 242 | float idist3 = iradius * iradius * iradius;
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| 243 | float odist3 = oradius * oradius * oradius;
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| 244 | float rdist = std::pow( std::uniform_real_distribution<f32>( idist3, odist3 )( rng ), 1.f/3.f );
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| 245 | return rdist * precise_unit_vec3();
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| 246 | }
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| 247 |
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| 248 | nv::vec3 nv::random::precise_hollow_sphere_point( float iradius, float oradius )
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| 249 | {
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| 250 | return fast_hollow_sphere_point( iradius, oradius );
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| 251 | }
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| 252 |
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| 253 |
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| 254 | nv::vec2 nv::random::fast_hollow_ellipse_point( const vec2& iradii, const vec2& oradii )
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| 255 | {
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[372] | 256 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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| 257 | vec2 iradii2 = iradii * iradii;
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[308] | 258 | vec2 opoint = ellipse_edge( oradii );
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| 259 | vec2 opoint2 = opoint * opoint;
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| 260 | vec2 odir = glm::normalize( opoint );
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| 261 | float odist2 = opoint2.x + opoint2.y;
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| 262 |
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| 263 | float low = iradii2.y * opoint2.x + iradii2.x * opoint2.y;
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| 264 | float idist2 = ((iradii2.x * iradii2.y) / low ) * odist2;
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| 265 |
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| 266 | float rdist = glm::sqrt( std::uniform_real_distribution<f32>( idist2, odist2 )( rng ) );
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| 267 | return odir * rdist;
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| 268 | }
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| 269 |
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| 270 | nv::vec2 nv::random::precise_hollow_ellipse_point( const vec2& iradii, const vec2& oradii )
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| 271 | {
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| 272 | return fast_hollow_ellipse_point( iradii, oradii );
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| 273 | }
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| 274 |
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| 275 | nv::vec3 nv::random::fast_hollow_ellipsoid_point( const vec3& iradii, const vec3& oradii )
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| 276 | {
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[372] | 277 | std::mt19937& rng = *( ( std::mt19937* )m_data );
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| 278 | vec3 iradii2 = iradii * iradii;
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[308] | 279 | vec3 opoint = ellipsoid_edge( oradii );
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| 280 | vec3 opoint2 = opoint * opoint;
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| 281 | vec3 odir = glm::normalize( opoint );
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| 282 | float odist2 = opoint2.x + opoint2.y + opoint2.z;
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| 283 |
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| 284 | float low =
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| 285 | iradii2.y * iradii2.z * opoint2.x +
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| 286 | iradii2.x * iradii2.z * opoint2.y +
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| 287 | iradii2.x * iradii2.y * opoint2.z;
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| 288 | float idist2 = ((iradii2.x * iradii2.y * iradii2.z) / low ) * odist2;
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| 289 |
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| 290 | float odist3 = odist2 * glm::sqrt( odist2 );
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| 291 | float idist3 = idist2 * glm::sqrt( idist2 );
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| 292 |
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| 293 | float rdist = std::pow( std::uniform_real_distribution<f32>( idist3, odist3 )( rng ), 1.f/3.f );
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| 294 | return odir * rdist;
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| 295 | }
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| 296 |
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| 297 | nv::vec3 nv::random::precise_hollow_ellipsoid_point( const vec3& iradii, const vec3& oradii )
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| 298 | {
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| 299 | return fast_hollow_ellipsoid_point( iradii, oradii );
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| 300 | }
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| 301 |
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