[520] | 1 | // Copyright (C) 2016 ChaosForge Ltd
|
---|
| 2 | // http://chaosforge.org/
|
---|
| 3 | //
|
---|
| 4 | // This file is part of Nova libraries.
|
---|
| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
|
---|
| 6 |
|
---|
| 7 | #include "nv/bullet/bullet_world.hh"
|
---|
| 8 |
|
---|
| 9 | #include "src/bullet/bullet_helper.hh"
|
---|
| 10 | #include <btBulletDynamicsCommon.h>
|
---|
| 11 | #include <btBulletCollisionCommon.h>
|
---|
| 12 |
|
---|
| 13 | using namespace nv;
|
---|
| 14 |
|
---|
| 15 | struct alignas( 16 ) motion_state : public btMotionState
|
---|
| 16 | {
|
---|
| 17 | btTransform m_gfx_world_tr;
|
---|
| 18 | btTransform m_com_offset;
|
---|
| 19 | btTransform m_com_offset_inv;
|
---|
| 20 | SIMD_FORCE_INLINE void* operator new( size_t sz ) { return btAlignedAlloc( sz, 16 ); }
|
---|
| 21 | SIMD_FORCE_INLINE void operator delete( void* ptr ) { btAlignedFree( ptr ); }
|
---|
| 22 |
|
---|
| 23 | motion_state( const btTransform& start_tr = btTransform::getIdentity(), const btTransform& com_offset = btTransform::getIdentity() )
|
---|
| 24 | : m_gfx_world_tr( start_tr )
|
---|
| 25 | , m_com_offset( com_offset )
|
---|
| 26 | , m_com_offset_inv( m_com_offset.inverse() )
|
---|
| 27 | {
|
---|
| 28 | }
|
---|
| 29 |
|
---|
| 30 | motion_state( const transform& startTrans = transform(), const nv::transform& com_offset = nv::transform() )
|
---|
| 31 | : m_gfx_world_tr( n2b( startTrans ) )
|
---|
| 32 | , m_com_offset( n2b( com_offset ) )
|
---|
| 33 | , m_com_offset_inv( m_com_offset.inverse() )
|
---|
| 34 | {
|
---|
| 35 | }
|
---|
| 36 |
|
---|
| 37 | nv::transform get_world_transform() const
|
---|
| 38 | {
|
---|
| 39 | return b2n( m_gfx_world_tr );
|
---|
| 40 | }
|
---|
| 41 |
|
---|
| 42 | void set_world_transform( const nv::transform& tr )
|
---|
| 43 | {
|
---|
| 44 | m_gfx_world_tr = n2b( tr );
|
---|
| 45 | }
|
---|
| 46 |
|
---|
| 47 | virtual void getWorldTransform( btTransform& com_world_tr ) const
|
---|
| 48 | {
|
---|
| 49 | com_world_tr = m_gfx_world_tr * m_com_offset_inv;
|
---|
| 50 | }
|
---|
| 51 |
|
---|
| 52 | virtual void setWorldTransform( const btTransform& com_world_tr )
|
---|
| 53 | {
|
---|
| 54 | m_gfx_world_tr = com_world_tr * m_com_offset;
|
---|
| 55 | }
|
---|
| 56 |
|
---|
| 57 | };
|
---|
| 58 |
|
---|
| 59 |
|
---|
| 60 | #define SELF static_cast<btDiscreteDynamicsWorld*>( world )
|
---|
| 61 |
|
---|
| 62 | bullet_world::bullet_world()
|
---|
| 63 | {
|
---|
| 64 | btBroadphaseInterface* broadphase = new btDbvtBroadphase();
|
---|
| 65 | btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
---|
| 66 | btCollisionDispatcher* dispatcher = new btCollisionDispatcher( collisionConfiguration );
|
---|
| 67 | btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
---|
| 68 | btDiscreteDynamicsWorld* dworld = new btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
|
---|
| 69 | world = dworld;
|
---|
| 70 | }
|
---|
| 71 |
|
---|
| 72 | void bullet_world::set_gravity( const vec3& gravity )
|
---|
| 73 | {
|
---|
| 74 | SELF->setGravity( n2b( gravity ) );
|
---|
| 75 | }
|
---|
| 76 |
|
---|
| 77 | int nv::bullet_world::step_simulation( float dtime, int max_sub_steps /*= 1*/, float fixed_time_step /*= 1.0f / 60.0f */ )
|
---|
| 78 | {
|
---|
| 79 | return SELF->stepSimulation( dtime, max_sub_steps, fixed_time_step );
|
---|
| 80 | }
|
---|
| 81 |
|
---|
| 82 | collision_shape bullet_world::create_sphere( float radius )
|
---|
| 83 | {
|
---|
| 84 | return collision_shape{ ( void* )new btSphereShape( radius ) };
|
---|
| 85 | }
|
---|
| 86 |
|
---|
| 87 | nv::collision_shape nv::bullet_world::create_capsule( float radius, float height )
|
---|
| 88 | {
|
---|
| 89 | return collision_shape{ ( void* )new btCapsuleShape( radius, height ) };
|
---|
| 90 | }
|
---|
| 91 |
|
---|
[527] | 92 | nv::collision_shape nv::bullet_world::create_cylinder( const vec3& half_extents )
|
---|
| 93 | {
|
---|
| 94 | return collision_shape{ ( void* )new btCylinderShape( n2b( half_extents ) ) };
|
---|
| 95 | }
|
---|
| 96 |
|
---|
[520] | 97 | collision_shape bullet_world::create_box( const vec3& half_extens )
|
---|
| 98 | {
|
---|
| 99 | return collision_shape{ ( void* )new btBoxShape( n2b( half_extens ) ) };
|
---|
| 100 | }
|
---|
| 101 |
|
---|
| 102 | collision_shape bullet_world::create_static_plane( const vec3& norm, float cst )
|
---|
| 103 | {
|
---|
| 104 | return collision_shape{ ( void* )new btStaticPlaneShape( n2b( norm ), cst ) };
|
---|
| 105 | }
|
---|
| 106 |
|
---|
| 107 | void bullet_world::add_rigid_body( rigid_body body )
|
---|
| 108 | {
|
---|
| 109 | SELF->addRigidBody( static_cast<btRigidBody*>( body.internal ) );
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | rigid_body bullet_world::create_rigid_body( float mass, const transform& tr, collision_shape shape, const vec3& com_offset )
|
---|
| 113 | {
|
---|
| 114 | btCollisionShape* sh = static_cast<btCollisionShape*>( shape.internal );
|
---|
| 115 | bool is_dynamic = ( mass != 0.f );
|
---|
| 116 |
|
---|
| 117 | btVector3 local_inertia( 0, 0, 0 );
|
---|
| 118 | if ( is_dynamic )
|
---|
| 119 | sh->calculateLocalInertia( mass, local_inertia );
|
---|
| 120 |
|
---|
| 121 | motion_state* ms = new motion_state( tr, nv::transform( com_offset ) );
|
---|
| 122 |
|
---|
| 123 | btRigidBody::btRigidBodyConstructionInfo rb_info( mass, ms, sh, local_inertia );
|
---|
| 124 | btRigidBody* body = new btRigidBody( rb_info );
|
---|
| 125 | return rigid_body{ body };
|
---|
| 126 | }
|
---|
| 127 |
|
---|
[525] | 128 | nv::collision_shape nv::bullet_world::create_mesh( array_view< vec3 > vtx, array_view< uint32 > idx )
|
---|
[520] | 129 | {
|
---|
| 130 | btTriangleMesh* mesh = new btTriangleMesh;
|
---|
| 131 | for ( uint32 i = 0; i < idx.size() / 3; ++i )
|
---|
| 132 | {
|
---|
| 133 | mesh->addTriangle( n2b( vtx[idx[i * 3+0]] ), n2b(vtx[idx[i * 3+1]]), n2b( vtx[idx[i * 3+ 2]] ) );
|
---|
| 134 | }
|
---|
| 135 |
|
---|
| 136 | // btTriangleIndexVertexArray* array = new btTriangleIndexVertexArray( idx.size() / 3, (int*)idx.data(), 3 * sizeof(int), vtx.size(), (float*)vtx.data(), sizeof(vtx) );
|
---|
| 137 | btBvhTriangleMeshShape* shape = new btBvhTriangleMeshShape( mesh, true );
|
---|
| 138 | // shape->buildOptimizedBvh();
|
---|
| 139 | return collision_shape{ shape, nullptr };
|
---|
| 140 | }
|
---|
| 141 |
|
---|
| 142 | constraint nv::bullet_world::create_hinge_constraint( rigid_body a, const transform& ta, rigid_body b, const transform& tb, const vec2& low_high, const vec3& params /*= vec3( 0.9f, 0.3f, 1.0f ) */ )
|
---|
| 143 | {
|
---|
| 144 | btRigidBody* rba = static_cast<btRigidBody*>( a.internal );
|
---|
| 145 | btRigidBody* rbb = static_cast<btRigidBody*>( b.internal );
|
---|
| 146 | btHingeConstraint* hinge = new btHingeConstraint( *rba, *rbb, n2b( ta ), n2b( tb ) );
|
---|
| 147 | hinge->setLimit( low_high.x, low_high.y, params.x, params.y, params.z );
|
---|
| 148 | return constraint{ hinge };
|
---|
| 149 | }
|
---|
| 150 |
|
---|
| 151 | constraint nv::bullet_world::create_cone_twist_constraint( rigid_body a, const transform& ta, rigid_body b, const transform& tb, const vec3& sst, const vec3& params /*= vec3( 1.0f, 0.3f, 1.0f ) */ )
|
---|
| 152 | {
|
---|
| 153 | btRigidBody* rba = static_cast<btRigidBody*>( a.internal );
|
---|
| 154 | btRigidBody* rbb = static_cast<btRigidBody*>( b.internal );
|
---|
| 155 | btConeTwistConstraint* cone_twist = new btConeTwistConstraint( *rba, *rbb, n2b( ta ), n2b( tb ) );
|
---|
| 156 | cone_twist->setLimit( sst.x, sst.y, sst.z, params.x, params.y, params.z );
|
---|
| 157 | return constraint{ cone_twist };
|
---|
| 158 | }
|
---|
| 159 |
|
---|
| 160 | void nv::bullet_world::remove_rigid_body( rigid_body body )
|
---|
| 161 | {
|
---|
| 162 | SELF->removeRigidBody( static_cast<btRigidBody*>( body.internal ) );
|
---|
| 163 | }
|
---|
| 164 |
|
---|
| 165 | void nv::bullet_world::add_constraint( constraint cons )
|
---|
| 166 | {
|
---|
| 167 | SELF->addConstraint( static_cast<btTypedConstraint*>( cons.internal ), true );
|
---|
| 168 | }
|
---|
| 169 |
|
---|
| 170 | void nv::bullet_world::set_rigid_body_damping( rigid_body body, float linear, float angular )
|
---|
| 171 | {
|
---|
| 172 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 173 | rb->setDamping( linear, angular );
|
---|
| 174 | }
|
---|
| 175 |
|
---|
| 176 | void nv::bullet_world::set_rigid_body_deactivation_time( rigid_body body, float time )
|
---|
| 177 | {
|
---|
| 178 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 179 | rb->setDeactivationTime( time );
|
---|
| 180 | }
|
---|
| 181 |
|
---|
| 182 | void nv::bullet_world::set_rigid_body_activation_state( rigid_body body, activation_state state )
|
---|
| 183 | {
|
---|
| 184 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 185 | rb->setActivationState( state );
|
---|
| 186 | }
|
---|
| 187 |
|
---|
| 188 | void nv::bullet_world::set_rigid_body_sleeping_thresholds( rigid_body body, float linear, float angular )
|
---|
| 189 | {
|
---|
| 190 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 191 | rb->setSleepingThresholds( linear, angular );
|
---|
| 192 | }
|
---|
| 193 |
|
---|
| 194 | void nv::bullet_world::set_rigid_body_linear_velocity( rigid_body body, const vec3& velocity )
|
---|
| 195 | {
|
---|
| 196 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 197 | rb->setLinearVelocity( n2b( velocity ) );
|
---|
| 198 | }
|
---|
| 199 |
|
---|
| 200 | void nv::bullet_world::set_rigid_body_ccd( rigid_body body, float radius, float threshold )
|
---|
| 201 | {
|
---|
| 202 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 203 | rb->setCcdMotionThreshold( threshold );
|
---|
| 204 | rb->setCcdSweptSphereRadius( radius );
|
---|
| 205 | }
|
---|
| 206 |
|
---|
| 207 | nv::transform nv::bullet_world::get_world_transform( rigid_body body )
|
---|
| 208 | {
|
---|
| 209 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 210 | return static_cast<motion_state*>( rb->getMotionState() )->get_world_transform();
|
---|
| 211 | }
|
---|
| 212 |
|
---|
| 213 | void nv::bullet_world::set_world_transform( rigid_body body, const nv::transform& tr )
|
---|
| 214 | {
|
---|
| 215 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 216 | static_cast<motion_state*>( rb->getMotionState() )->set_world_transform( tr );
|
---|
| 217 | }
|
---|
| 218 |
|
---|
| 219 | int nv::bullet_world::get_collision_flags( rigid_body body )
|
---|
| 220 | {
|
---|
| 221 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 222 | return rb->getCollisionFlags();
|
---|
| 223 | }
|
---|
| 224 |
|
---|
| 225 | void nv::bullet_world::set_collision_flags( rigid_body body, int flags )
|
---|
| 226 | {
|
---|
| 227 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 228 | return rb->setCollisionFlags( flags );
|
---|
| 229 | }
|
---|
| 230 |
|
---|
| 231 | class ClosestStaticRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
|
---|
| 232 | {
|
---|
| 233 | public:
|
---|
| 234 | ClosestStaticRayResultCallback( const btVector3& from, const btVector3& to ) : btCollisionWorld::ClosestRayResultCallback( from, to ) {}
|
---|
| 235 |
|
---|
| 236 | virtual btScalar addSingleResult( btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace )
|
---|
| 237 | {
|
---|
| 238 | if ( !rayResult.m_collisionObject->isStaticObject() )
|
---|
| 239 | return 1.0;
|
---|
| 240 |
|
---|
| 241 | return ClosestRayResultCallback::addSingleResult( rayResult, normalInWorldSpace );
|
---|
| 242 | }
|
---|
| 243 | };
|
---|
| 244 |
|
---|
| 245 |
|
---|
| 246 | bool nv::bullet_world::ray_test( const vec3& from, const vec3& to, vec3& hpos, vec3& hnorm, bool static_only )
|
---|
| 247 | {
|
---|
| 248 | btVector3 bfrom( n2b( from ) );
|
---|
| 249 | btVector3 bto( n2b( to ) );
|
---|
| 250 | if ( !static_only )
|
---|
| 251 | {
|
---|
| 252 | btCollisionWorld::ClosestRayResultCallback raycb( bfrom, bto );
|
---|
| 253 | SELF->rayTest( bfrom, bto, raycb );
|
---|
| 254 | bool result = false;
|
---|
| 255 | if ( raycb.hasHit() )
|
---|
| 256 | {
|
---|
| 257 | result = true;
|
---|
| 258 | hpos = b2n( raycb.m_hitPointWorld );
|
---|
| 259 | hnorm = b2n( raycb.m_hitNormalWorld );
|
---|
| 260 | }
|
---|
| 261 | return result;
|
---|
| 262 | }
|
---|
| 263 | else
|
---|
| 264 | {
|
---|
| 265 | ClosestStaticRayResultCallback raycb( bfrom, bto );
|
---|
| 266 | SELF->rayTest( bfrom, bto, raycb );
|
---|
| 267 | bool result = false;
|
---|
| 268 | if ( raycb.hasHit() )
|
---|
| 269 | {
|
---|
| 270 | result = true;
|
---|
| 271 | hpos = b2n( raycb.m_hitPointWorld );
|
---|
| 272 | hnorm = b2n( raycb.m_hitNormalWorld );
|
---|
| 273 | }
|
---|
| 274 | return result;
|
---|
| 275 | }
|
---|
| 276 | }
|
---|
| 277 |
|
---|
| 278 | void bullet_world::release( collision_shape sh )
|
---|
| 279 | {
|
---|
| 280 | if ( !sh.internal ) return;
|
---|
[525] | 281 | if ( sh.mesh )
|
---|
[520] | 282 | {
|
---|
| 283 | btStridingMeshInterface* smi = static_cast<btStridingMeshInterface*>( sh.mesh );
|
---|
| 284 | delete smi;
|
---|
| 285 | }
|
---|
| 286 |
|
---|
| 287 | btCollisionShape* cs = static_cast<btCollisionShape*>( sh.internal );
|
---|
| 288 | delete cs;
|
---|
| 289 |
|
---|
| 290 | }
|
---|
| 291 |
|
---|
| 292 | void bullet_world::release( constraint c )
|
---|
| 293 | {
|
---|
| 294 | if ( !c.internal ) return;
|
---|
| 295 | btTypedConstraint* tc = static_cast<btTypedConstraint*>( c.internal );
|
---|
| 296 | SELF->removeConstraint( tc );
|
---|
| 297 | delete tc;
|
---|
| 298 | }
|
---|
| 299 |
|
---|
| 300 | void bullet_world::release( rigid_body body )
|
---|
| 301 | {
|
---|
| 302 | if ( !body.internal ) return;
|
---|
| 303 | btRigidBody* rb = static_cast<btRigidBody*>( body.internal );
|
---|
| 304 | SELF->removeRigidBody( rb );
|
---|
| 305 | delete rb;
|
---|
| 306 | }
|
---|