Last change
on this file since 520 was
520,
checked in by epyon, 9 years ago
|
- ecs updates
- animation updates
- ragdoll manager
- lua has own random engine
- several minor fixes
- particle engine/particle group
- shitload of other stuff
- bullet world
|
File size:
859 bytes
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1 | local NV_BT_SFX = ""
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2 | if NV_RUNTIME == "dcrt" then
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3 | NV_BT_SFX = "_dcrt"
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4 | end
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5 |
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6 | function nv_bullet_configure( dir, subdir, suffix )
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7 | suffix = suffix or ""
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8 | links
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9 | {
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10 | "BulletCollision"..suffix..NV_BT_SFX,
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11 | "BulletDynamics"..suffix..NV_BT_SFX,
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12 | "BulletSoftBody"..suffix..NV_BT_SFX,
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13 | "LinearMath"..suffix..NV_BT_SFX,
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14 | }
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15 | libdirs { dir.."lib/"..subdir.."/" }
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16 | includedirs { dir.."src/" }
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17 | end
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18 |
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19 | project "nv-bullet"
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20 | location (_ACTION.."/"..NV_RUNTIME)
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21 | language "C++"
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22 | kind "StaticLib"
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23 | files { "nv/bullet/**.hh", "src/bullet/**.cc" }
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24 | includedirs {
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25 | "../nv"
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26 | }
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27 | links { "nv-core", "nv-gl", "nv-formats", "nv-lua", "nv-lib", "nv-io", "nv-gfx" }
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28 |
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29 | configuration "debug"
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30 | nv_bullet_configure( "D:/Libraries/bullet2/", "Debug", "_debug" )
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31 |
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32 | configuration "not debug"
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33 | nv_bullet_configure( "D:/Libraries/bullet2/", "Release" )
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34 |
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35 |
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