Last change
on this file since 392 was
392,
checked in by epyon, 10 years ago
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- massive shift towards nova STL
- include cleanups
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File size:
1.2 KB
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1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 | /**
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7 | * @file sdl_audio.hh
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8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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9 | * @brief SDL Audio interface
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10 | */
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11 |
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12 | #ifndef NV_SDL_AUDIO_HH
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13 | #define NV_SDL_AUDIO_HH
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14 |
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15 | #include <nv/core/common.hh>
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16 | #include <nv/interface/audio.hh>
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17 |
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18 | namespace nv
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19 | {
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20 |
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21 | namespace sdl
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22 | {
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23 | struct sound_info
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24 | {
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25 | void* sdl_sound;
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26 | };
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27 |
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28 | class audio : public nv::audio
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29 | {
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30 | public:
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31 | audio();
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32 | virtual channel play_sound( sound a_sound, float volume = 1.0f, float pan = 0.0f );
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33 | virtual channel play_sound( sound a_sound, vec3 position );
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34 | virtual sound load_sound( const string_ref& a_path );
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35 | virtual void release( sound a_sound );
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36 | virtual void set_orientation( vec3 forward, vec3 up );
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37 | virtual void update( vec3 position );
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38 | virtual ~audio();
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39 | private:
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40 | vec3 m_position;
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41 | vec3 m_forward;
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42 | vec3 m_up;
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43 | handle_store< sound_info, sound > m_sounds;
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44 | };
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45 | }
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46 | }
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47 |
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48 | #endif // NV_SDL_AUDIO_HH
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