source: trunk/nv/lib/gl.hh @ 492

Last change on this file since 492 was 492, checked in by epyon, 9 years ago
File size: 3.0 KB
RevLine 
[395]1// Copyright (C) 2012-2015 ChaosForge Ltd
[5]2// http://chaosforge.org/
3//
[395]4// This file is part of Nova libraries.
5// For conditions of distribution and use, see copying.txt file in root folder.
[5]6
7#ifndef NV_LIB_GL_HH
8#define NV_LIB_GL_HH
9
[395]10#include <nv/common.hh>
[245]11
12#if NV_PLATFORM == NV_WINDOWS
13#  ifndef WIN32_LEAN_AND_MEAN
14#    define WIN32_LEAN_AND_MEAN 1
15#  endif
16#include <windows.h>
17#  undef WIN32_LEAN_AND_MEAN
18#  undef near
19#  undef far
20#endif
21
[20]22#include <stddef.h>
23
[5]24//#define NV_SDL_GL
25#define NV_GL_DYNAMIC
26//#define NV_GL_SHARED
27
28#if NV_PLATFORM == NV_WINDOWS
29#       define NV_GL_PATH "opengl32.dll"
30#elif NV_PLATFORM == NV_APPLE
31#       define NV_GL_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
32#else
33#       define NV_GL_PATH "libGL.so"
34#endif
35
36#include <stdint.h>
37
38extern "C" {
39
40#if NV_PLATFORM == NV_WINDOWS
41#       define NV_GL_APIENTRY __stdcall
42#else
43#       define NV_GL_APIENTRY
44#endif
45
46#if defined(NV_GL_SHARED) && (NV_PLATFORM == NV_WINDOWS)
47#       define NV_GL_API __declspec(dllimport)
48#else
49#       define NV_GL_API extern
50#endif
51
[464]52        // TODO: remove and use glGenerateMipmap
53#define GL_GENERATE_MIPMAP                0x8191
54
[492]55#include <nv/lib/detail/gl_core/gl_types_3_2.inc>
[245]56#if NV_PLATFORM == NV_WINDOWS
57#include <nv/lib/detail/wgl_types.inc>
58#endif
[465]59//#include <nv/lib/detail/gl_ext/gl_ext_all_types.inc>
[5]60
[167]61#if defined(NV_GL_DYNAMIC)
[245]62#       define NV_GL_FUN_REN( rtype, fname, rname, fparams ) NV_GL_API rtype ( NV_GL_APIENTRY *rname) fparams
[167]63#       define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype ( NV_GL_APIENTRY *fname) fparams
64#else
65#       define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype NV_GL_APIENTRY fname fparams
66#endif
67#define NV_GL_FUN_EXT NV_GL_FUN
[5]68
[492]69#include <nv/lib/detail/gl_core/gl_functions_3_2.inc>
[245]70#if NV_PLATFORM == NV_WINDOWS
71#include <nv/lib/detail/wgl_functions.inc>
72#endif
[465]73//#include <nv/lib/detail/gl_ext/gl_ext_all_functions.inc>
[5]74
[245]75#undef NV_GL_FUN_REN
[167]76#undef NV_GL_FUN_EXT
[5]77#undef NV_GL_FUN
78
79}
80
81namespace nv {
[311]82
83        enum gl_extensions
84        {
85                EXT_NONE                = 0,
86#define NV_GL_EXTENSION( count, id, name ) GL_EXT_##id = 1u << (count-1),
87#include <nv/lib/detail/gl_ext/gl_ext_info.inc>
88#undef NV_GL_EXTENSION
89        };
90
[491]91//      const char* get_gl_extension_name( gl_extensions extension );
92//      bool load_gl_extension( gl_extensions extension );
93//      gl_extensions load_gl_extensions( uint32 extensions );
94//      bool is_gl_extension_loaded( gl_extensions extensions );
95//      bool are_gl_extensions_loaded( uint32 extensions );
[245]96        bool load_gl_no_context( const char* path = NV_GL_PATH );
[311]97        /* Dynamic load support */
[5]98#       if defined( NV_GL_DYNAMIC )
[311]99                bool load_gl_library( const char* path = NV_GL_PATH, bool force_reload = false );
100                bool load_wgl_library( const char* path = NV_GL_PATH, bool force_reload = false );
[5]101#       else
[311]102                inline bool load_gl_library( const char* = "", bool = false ) { return true; }
103                inline bool load_wgl_library( const char* = "", bool = false ) { return true; }
[5]104#       endif
105}
106
107#endif // NV_LIB_GL_HH
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