[395] | 1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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[5] | 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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[5] | 6 |
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| 7 | #ifndef NV_LIB_GL_HH
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| 8 | #define NV_LIB_GL_HH
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| 9 |
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[395] | 10 | #include <nv/common.hh>
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[245] | 11 |
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| 12 | #if NV_PLATFORM == NV_WINDOWS
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| 13 | # ifndef WIN32_LEAN_AND_MEAN
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| 14 | # define WIN32_LEAN_AND_MEAN 1
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| 15 | # endif
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| 16 | #include <windows.h>
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| 17 | # undef WIN32_LEAN_AND_MEAN
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| 18 | # undef near
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| 19 | # undef far
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| 20 | #endif
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| 21 |
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[20] | 22 | #include <stddef.h>
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| 23 |
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[5] | 24 | //#define NV_SDL_GL
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| 25 | #define NV_GL_DYNAMIC
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| 26 | //#define NV_GL_SHARED
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| 27 |
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| 28 | #if NV_PLATFORM == NV_WINDOWS
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| 29 | # define NV_GL_PATH "opengl32.dll"
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| 30 | #elif NV_PLATFORM == NV_APPLE
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| 31 | # define NV_GL_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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| 32 | #else
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| 33 | # define NV_GL_PATH "libGL.so"
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| 34 | #endif
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| 35 |
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| 36 | #include <stdint.h>
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| 37 |
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| 38 | extern "C" {
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| 39 |
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| 40 | #if NV_PLATFORM == NV_WINDOWS
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| 41 | # define NV_GL_APIENTRY __stdcall
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| 42 | #else
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| 43 | # define NV_GL_APIENTRY
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| 44 | #endif
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| 45 |
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| 46 | #if defined(NV_GL_SHARED) && (NV_PLATFORM == NV_WINDOWS)
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| 47 | # define NV_GL_API __declspec(dllimport)
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| 48 | #else
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| 49 | # define NV_GL_API extern
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| 50 | #endif
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| 51 |
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[244] | 52 | #include <nv/lib/detail/gl_types.inc>
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[245] | 53 | #if NV_PLATFORM == NV_WINDOWS
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| 54 | #include <nv/lib/detail/wgl_types.inc>
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| 55 | #endif
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[311] | 56 | #include <nv/lib/detail/gl_ext/gl_ext_all_types.inc>
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[5] | 57 |
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[167] | 58 | #if defined(NV_GL_DYNAMIC)
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[245] | 59 | # define NV_GL_FUN_REN( rtype, fname, rname, fparams ) NV_GL_API rtype ( NV_GL_APIENTRY *rname) fparams
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[167] | 60 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype ( NV_GL_APIENTRY *fname) fparams
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| 61 | #else
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| 62 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype NV_GL_APIENTRY fname fparams
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| 63 | #endif
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| 64 | #define NV_GL_FUN_EXT NV_GL_FUN
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[5] | 65 |
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[167] | 66 | #include <nv/lib/detail/gl_functions.inc>
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[245] | 67 | #if NV_PLATFORM == NV_WINDOWS
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| 68 | #include <nv/lib/detail/wgl_functions.inc>
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| 69 | #endif
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[311] | 70 | #include <nv/lib/detail/gl_ext/gl_ext_all_functions.inc>
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[5] | 71 |
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[245] | 72 | #undef NV_GL_FUN_REN
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[167] | 73 | #undef NV_GL_FUN_EXT
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[5] | 74 | #undef NV_GL_FUN
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| 75 |
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| 76 | }
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| 77 |
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| 78 | namespace nv {
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[311] | 79 |
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| 80 | enum gl_extensions
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| 81 | {
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| 82 | EXT_NONE = 0,
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| 83 | #define NV_GL_EXTENSION( count, id, name ) GL_EXT_##id = 1u << (count-1),
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| 84 | #include <nv/lib/detail/gl_ext/gl_ext_info.inc>
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| 85 | #undef NV_GL_EXTENSION
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| 86 | };
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| 87 |
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| 88 | const char* get_gl_extension_name( gl_extensions extension );
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| 89 | bool load_gl_extension( gl_extensions extension );
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| 90 | gl_extensions load_gl_extensions( uint32 extensions );
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| 91 | bool is_gl_extension_loaded( gl_extensions extensions );
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| 92 | bool are_gl_extensions_loaded( uint32 extensions );
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[245] | 93 | bool load_gl_no_context( const char* path = NV_GL_PATH );
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[311] | 94 | /* Dynamic load support */
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[5] | 95 | # if defined( NV_GL_DYNAMIC )
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[311] | 96 | bool load_gl_library( const char* path = NV_GL_PATH, bool force_reload = false );
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| 97 | bool load_wgl_library( const char* path = NV_GL_PATH, bool force_reload = false );
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[5] | 98 | # else
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[311] | 99 | inline bool load_gl_library( const char* = "", bool = false ) { return true; }
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| 100 | inline bool load_wgl_library( const char* = "", bool = false ) { return true; }
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[5] | 101 | # endif
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| 102 | }
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| 103 |
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| 104 | #endif // NV_LIB_GL_HH
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