[5] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #ifndef NV_LIB_GL_HH
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| 8 | #define NV_LIB_GL_HH
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| 9 |
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[20] | 10 | #include <nv/common.hh>
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| 11 | #include <stddef.h>
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| 12 |
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[5] | 13 | //#define NV_SDL_GL
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| 14 | #define NV_GL_DYNAMIC
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| 15 | //#define NV_GL_SHARED
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| 16 |
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| 17 | #if NV_PLATFORM == NV_WINDOWS
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| 18 | # define NV_GL_PATH "opengl32.dll"
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| 19 | #elif NV_PLATFORM == NV_APPLE
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| 20 | # define NV_GL_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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| 21 | #else
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| 22 | # define NV_GL_PATH "libGL.so"
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| 23 | #endif
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| 24 |
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| 25 | #include <stdint.h>
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| 26 |
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| 27 | extern "C" {
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| 28 |
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| 29 | #if NV_PLATFORM == NV_WINDOWS
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| 30 | # define NV_GL_APIENTRY __stdcall
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| 31 | #else
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| 32 | # define NV_GL_APIENTRY
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| 33 | #endif
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| 34 |
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| 35 | #if defined(NV_GL_SHARED) && (NV_PLATFORM == NV_WINDOWS)
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| 36 | # define NV_GL_API __declspec(dllimport)
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| 37 | #else
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| 38 | # define NV_GL_API extern
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| 39 | #endif
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| 40 |
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[244] | 41 | #include <nv/lib/detail/gl_types.inc>
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[5] | 42 |
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[167] | 43 | #if defined(NV_GL_DYNAMIC)
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| 44 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype ( NV_GL_APIENTRY *fname) fparams
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| 45 | #else
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| 46 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype NV_GL_APIENTRY fname fparams
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| 47 | #endif
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| 48 | #define NV_GL_FUN_EXT NV_GL_FUN
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[5] | 49 |
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[167] | 50 | #include <nv/lib/detail/gl_functions.inc>
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[5] | 51 |
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[167] | 52 | #undef NV_GL_FUN_EXT
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[5] | 53 | #undef NV_GL_FUN
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| 54 |
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| 55 | }
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| 56 |
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| 57 | namespace nv {
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| 58 | /* Dynamic load support */
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| 59 | # if defined( NV_GL_DYNAMIC )
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| 60 | bool load_gl_library( const char* path = NV_GL_PATH );
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| 61 | # else
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| 62 | inline bool load_gl_library( const char* path = "" ) { return true; }
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| 63 | # endif
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| 64 | }
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| 65 |
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| 66 | #endif // NV_LIB_GL_HH
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