1 | // Copyright (C) 2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 | /**
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7 | * @file scene_node.hh
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8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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9 | * @brief Scene node class
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10 | */
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11 |
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12 | #ifndef NV_SCENE_NODE_HH
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13 | #define NV_SCENE_NODE_HH
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14 |
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15 | #include <nv/core/common.hh>
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16 | #include <nv/stl/vector.hh>
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17 | #include <nv/core/transform.hh>
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18 | #include <nv/stl/math.hh>
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19 | #include <nv/interface/render_state.hh>
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20 |
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21 | namespace nv
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22 | {
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23 |
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24 | class scene_node
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25 | {
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26 | public:
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27 | typedef vector< scene_node* > list;
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28 |
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29 | scene_node() {}
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30 |
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31 | virtual void update( uint32 ms )
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32 | {
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33 | for ( auto& child : m_children )
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34 | {
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35 | child->update( ms );
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36 | }
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37 | }
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38 |
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39 | virtual void attach( scene_node* child )
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40 | {
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41 | m_children.push_back( child );
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42 | }
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43 |
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44 | virtual void set_transform( const transform& t )
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45 | {
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46 | m_transform = t;
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47 | }
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48 |
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49 | virtual const transform& get_transform() const
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50 | {
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51 | return m_transform;
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52 | }
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53 |
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54 | virtual mat4 extract_transform_matrix() const
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55 | {
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56 | return get_transform().extract();
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57 | }
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58 |
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59 | void set_position( const vec3& p )
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60 | {
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61 | m_transform.set_position( p );
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62 | }
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63 |
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64 | void set_orientation( const quat& q )
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65 | {
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66 | m_transform.set_orientation( q );
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67 | }
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68 |
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69 | const vec3& get_position() const
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70 | {
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71 | return m_transform.get_position();
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72 | }
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73 |
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74 | const quat& get_orientation() const
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75 | {
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76 | return m_transform.get_orientation();
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77 | }
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78 |
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79 |
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80 | list::const_iterator begin() { return m_children.cbegin(); }
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81 | list::const_iterator end() { return m_children.cend(); }
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82 |
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83 | virtual ~scene_node()
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84 | {
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85 | for ( auto& child : m_children ) delete child;
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86 | }
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87 |
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88 | protected:
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89 | transform m_transform;
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90 | list m_children;
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91 | };
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92 |
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93 | }
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94 |
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95 | #endif // NV_SCENE_NODE_HH
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