1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | /**
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8 | * @file device.hh
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9 | * @author Kornel Kisielewicz epyon@chaosforge.org
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10 | * @brief Device class
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11 | */
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12 |
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13 | #ifndef NV_INTERFACE_DEVICE_HH
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14 | #define NV_INTERFACE_DEVICE_HH
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15 |
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16 | #include <nv/common.hh>
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17 | #include <nv/stl/string.hh>
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18 | #include <nv/stl/handle.hh>
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19 | #include <nv/stl/hash_store.hh>
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20 | #include <nv/interface/uniform.hh>
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21 | #include <nv/interface/mesh_data.hh>
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22 | #include <nv/interface/image_data.hh>
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23 |
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24 | namespace nv
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25 | {
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26 | class window;
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27 |
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28 | enum output_slot
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29 | {
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30 | OUTPUT_0 = 0,
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31 | OUTPUT_1 = 1,
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32 | OUTPUT_2 = 2,
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33 | OUTPUT_3 = 3,
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34 | OUTPUT_4 = 4,
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35 | OUTPUT_5 = 5,
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36 | OUTPUT_6 = 6,
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37 | OUTPUT_7 = 7,
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38 |
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39 | OUTPUT_NONE = 16,
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40 | OUTPUT_FRONT = 17,
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41 | OUTPUT_BACK = 18,
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42 | };
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43 |
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44 | enum texture_type
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45 | {
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46 | TEXTURE_1D,
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47 | TEXTURE_2D,
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48 | TEXTURE_RECT,
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49 | TEXTURE_3D,
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50 | TEXTURE_CUBE,
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51 | };
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52 |
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53 | enum texture_slot
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54 | {
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55 | TEX_DIFFUSE = 0,
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56 | TEX_SPECULAR = 1,
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57 | TEX_NORMAL = 2,
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58 | TEX_GLOSS = 3,
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59 | TEXTURE_0 = 0,
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60 | TEXTURE_1 = 1,
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61 | TEXTURE_2 = 2,
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62 | TEXTURE_3 = 3,
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63 | TEXTURE_4 = 4,
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64 | TEXTURE_5 = 5,
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65 | TEXTURE_6 = 6,
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66 | TEXTURE_7 = 7,
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67 | };
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68 |
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69 |
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70 | struct attribute
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71 | {
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72 | int location;
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73 | datatype type;
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74 | int length;
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75 | };
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76 |
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77 | typedef hash_store< shash64, attribute > attribute_map;
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78 |
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79 | struct texture_tag {};
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80 | struct buffer_tag {};
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81 | struct program_tag {};
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82 | typedef handle< uint32, 16, 16, buffer_tag > buffer;
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83 | typedef handle< uint32, 16, 16, texture_tag > texture;
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84 | typedef handle< uint32, 16, 16, program_tag > program;
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85 |
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86 | struct sampler
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87 | {
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88 | enum filter
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89 | {
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90 | LINEAR,
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91 | NEAREST,
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92 | NEAREST_MIPMAP_NEAREST,
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93 | LINEAR_MIPMAP_NEAREST,
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94 | NEAREST_MIPMAP_LINEAR,
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95 | LINEAR_MIPMAP_LINEAR
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96 | };
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97 | enum wrap
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98 | {
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99 | CLAMP_TO_EDGE,
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100 | CLAMP_TO_BORDER,
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101 | MIRRORED_REPEAT,
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102 | REPEAT
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103 | };
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104 |
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105 | filter filter_min;
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106 | filter filter_max;
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107 | wrap wrap_s;
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108 | wrap wrap_t;
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109 |
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110 | sampler() : filter_min( LINEAR ), filter_max( LINEAR ), wrap_s( REPEAT ), wrap_t( REPEAT ) {}
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111 | sampler( filter min, filter max, wrap s, wrap t )
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112 | : filter_min( min ), filter_max( max ), wrap_s( s ), wrap_t( t ) {}
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113 | sampler( filter f, wrap w )
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114 | : filter_min( f ), filter_max( f ), wrap_s( w ), wrap_t( w ) {}
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115 |
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116 | };
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117 |
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118 | enum buffer_hint
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119 | {
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120 | STATIC_DRAW,
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121 | STREAM_DRAW,
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122 | DYNAMIC_DRAW
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123 | };
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124 |
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125 | enum buffer_type
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126 | {
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127 | VERTEX_BUFFER,
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128 | INDEX_BUFFER,
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129 | };
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130 |
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131 | struct buffer_info
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132 | {
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133 | buffer_type type;
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134 | buffer_hint hint;
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135 | size_t size;
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136 | };
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137 |
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138 |
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139 | struct texture_info
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140 | {
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141 | texture_type type;
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142 | ivec2 size;
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143 | image_format format;
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144 | sampler tsampler;
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145 | };
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146 |
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147 | struct vertex_buffer_attribute
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148 | {
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149 | buffer vbuffer;
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150 | datatype dtype;
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151 | size_t components;
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152 | size_t offset;
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153 | size_t stride;
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154 | slot location;
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155 | bool owner;
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156 | };
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157 |
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158 | struct program_info
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159 | {
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160 | attribute_map* m_attribute_map;
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161 | uniform_map* m_uniform_map;
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162 | engine_uniform_list* m_engine_uniforms;
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163 | };
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164 |
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165 | class device
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166 | {
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167 | friend class context;
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168 | public:
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169 | device()
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170 | {
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171 | initialize_engine_uniforms();
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172 | }
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173 | virtual program create_program( string_view vs_source, string_view fs_source ) = 0;
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174 | virtual buffer create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source = nullptr ) = 0;
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175 | virtual texture create_texture( texture_type type, ivec2 size, image_format aformat, sampler asampler, const void* data = nullptr ) = 0;
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176 | // TODO: remove?
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177 | virtual texture create_texture( ivec2 size, image_format aformat, sampler asampler, const void* data = nullptr ) { return create_texture( TEXTURE_2D, size, aformat, asampler, data ); }
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178 | virtual image_data* create_image_data( string_view filename ) = 0; // temporary
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179 | virtual image_data* create_image_data( const uint8* data, uint32 size ) = 0; // temporary
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180 | virtual void release( texture ) = 0;
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181 | virtual void release( buffer ) = 0;
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182 | virtual void release( program ) = 0;
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183 | virtual const texture_info* get_texture_info( texture ) const = 0;
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184 | virtual const buffer_info* get_buffer_info( buffer ) const = 0;
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185 | virtual string_view get_shader_header() const = 0;
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186 |
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187 | virtual texture create_texture( image_data* data, sampler asampler )
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188 | {
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189 | return create_texture( data->get_size(), data->get_format(), asampler, data->get_data() );
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190 | }
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191 |
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192 | int try_get_attribute_location( program p, const string_view& name ) const
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193 | {
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194 | return get_attribute_location( p, name, false );
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195 | }
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196 |
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197 | virtual int get_attribute_location( program p, const string_view& name, bool fatal = true ) const = 0;
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198 |
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199 | template < typename T >
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200 | void set_uniform_array( program p, const string_view& name, const T* value, uint32 count, bool fatal = true )
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201 | {
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202 | uniform_base* base = get_uniform( p, name, fatal );
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203 | if ( base != nullptr )
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204 | {
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205 | if ( base->type_check( type_to_enum<T>::type ) )
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206 | {
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207 | // TODO: nicer check
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208 | NV_ASSERT( static_cast<int>( count ) <= base->get_length(), "LENGTH CHECK FAIL" );
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209 | static_cast< uniform<T>* >( base )->set_value( value, count );
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210 | }
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211 | }
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212 | }
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213 |
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214 | template < typename T >
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215 | void set_opt_uniform_array( program p, const string_view& name, const T* value, uint32 count )
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216 | {
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217 | set_uniform_array( p, name, value, count, false );
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218 | }
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219 |
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220 | template < typename T >
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221 | void set_opt_uniform_array( program p, const string_view& name, const array_view<T>& value )
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222 | {
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223 | set_uniform_array( p, name, value.data(), value.size(), false );
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224 | }
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225 |
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226 |
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227 | template < typename T >
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228 | void set_uniform( program p, const string_view& name, const T& value, bool fatal = true )
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229 | {
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230 | uniform_base* base = get_uniform( p, name, fatal );
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231 | if ( base != nullptr )
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232 | {
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233 | if ( base->type_check( type_to_enum<T>::type ) )
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234 | {
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235 | static_cast< uniform<T>* >( base )->set_value( value );
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236 | }
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237 | }
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238 | }
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239 |
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240 | template < typename T >
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241 | void set_opt_uniform( program p, const string_view& name, const T& value )
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242 | {
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243 | set_uniform( p, name, value, false );
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244 | }
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245 |
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246 | virtual ~device()
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247 | {
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248 | destroy_engine_uniforms();
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249 | }
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250 |
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251 | // This is done this way to avoid compilation unit creation
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252 | static engine_uniform_factory_map& get_uniform_factory()
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253 | {
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254 | static engine_uniform_factory_map s_engine_uniform_factory_map;
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255 | return s_engine_uniform_factory_map;
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256 | }
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257 |
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258 | // This is done this way to avoid compilation unit creation
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259 | static engine_link_uniform_factory_map& get_link_uniform_factory()
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260 | {
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261 | static engine_link_uniform_factory_map s_engine_link_uniform_factory_map;
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262 | return s_engine_link_uniform_factory_map;
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263 | }
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264 |
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265 | virtual void prepare_program( program p ) = 0;
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266 |
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267 | protected:
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268 | virtual uniform_base* get_uniform( program p, const string_view& name, bool fatal = true ) const = 0;
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269 |
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270 | void initialize_engine_uniforms()
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271 | {
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272 | engine_uniform_factory_map& factory_map = get_uniform_factory();
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273 | factory_map[ "nv_m_view" ] = new engine_uniform_factory< engine_uniform_m_view >();
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274 | factory_map[ "nv_m_view_inv" ] = new engine_uniform_factory< engine_uniform_m_view_inv >();
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275 | factory_map[ "nv_m_model" ] = new engine_uniform_factory< engine_uniform_m_model >();
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276 | factory_map[ "nv_m_model_inv" ] = new engine_uniform_factory< engine_uniform_m_model_inv >();
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277 | factory_map[ "nv_m_modelview" ] = new engine_uniform_factory< engine_uniform_m_modelview >();
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278 | factory_map[ "nv_m_projection" ] = new engine_uniform_factory< engine_uniform_m_projection >();
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279 | factory_map[ "nv_m_normal" ] = new engine_uniform_factory< engine_uniform_m_normal >();
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280 | factory_map[ "nv_m_mvp" ] = new engine_uniform_factory< engine_uniform_m_mvp >();
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281 | factory_map[ "nv_v_camera_position" ] = new engine_uniform_factory< engine_uniform_v_camera_position >();
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282 | factory_map[ "nv_v_camera_direction" ] = new engine_uniform_factory< engine_uniform_v_camera_direction >();
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283 | factory_map[ "nv_v_viewport" ] = new engine_uniform_factory< engine_uniform_v_viewport >();
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284 | factory_map[ "nv_v_screen_size" ] = new engine_uniform_factory< engine_uniform_v_screen_size >();
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285 |
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286 | engine_link_uniform_factory_map& factory_link_map = get_link_uniform_factory();
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287 | factory_link_map[ "nv_texture_0" ] = new engine_link_uniform_int<0>();
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288 | factory_link_map[ "nv_texture_1" ] = new engine_link_uniform_int<1>();
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289 | factory_link_map[ "nv_texture_2" ] = new engine_link_uniform_int<2>();
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290 | factory_link_map[ "nv_texture_3" ] = new engine_link_uniform_int<3>();
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291 | factory_link_map[ "nv_texture_4" ] = new engine_link_uniform_int<4>();
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292 | factory_link_map[ "nv_texture_5" ] = new engine_link_uniform_int<5>();
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293 | factory_link_map[ "nv_texture_6" ] = new engine_link_uniform_int<6>();
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294 | factory_link_map[ "nv_texture_7" ] = new engine_link_uniform_int<7>();
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295 | factory_link_map[ "nv_t_diffuse" ] = new engine_link_uniform_int<0>();
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296 | factory_link_map[ "nv_t_specular"] = new engine_link_uniform_int<1>();
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297 | factory_link_map[ "nv_t_normal" ] = new engine_link_uniform_int<2>();
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298 | factory_link_map[ "nv_t_gloss" ] = new engine_link_uniform_int<3>();
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299 | }
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300 | void destroy_engine_uniforms()
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301 | {
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302 | for ( auto& i : get_uniform_factory() ) delete i.second;
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303 | for ( auto& i : get_link_uniform_factory() ) delete i.second;
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304 | get_uniform_factory().clear();
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305 | get_link_uniform_factory().clear();
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306 | }
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307 |
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308 | };
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309 |
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310 | } // namespace nv
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311 |
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312 |
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313 | #endif // NV_INTERFACE_DEVICE_HH
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