1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 | /**
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7 | * @file device.hh
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8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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9 | * @brief Device class
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10 | */
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11 |
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12 | #ifndef NV_DEVICE_HH
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13 | #define NV_DEVICE_HH
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14 |
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15 | #include <nv/core/common.hh>
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16 | #include <nv/core/string.hh>
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17 | #include <nv/core/handle.hh>
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18 | #include <nv/interface/uniform.hh>
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19 | #include <nv/interface/mesh_data.hh>
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20 | #include <nv/interface/image_data.hh>
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21 |
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22 | namespace nv
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23 | {
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24 | class window;
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25 |
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26 | enum output_slot
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27 | {
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28 | OUTPUT_0 = 0,
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29 | OUTPUT_1 = 1,
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30 | OUTPUT_2 = 2,
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31 | OUTPUT_3 = 3,
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32 | OUTPUT_4 = 4,
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33 | OUTPUT_5 = 5,
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34 | OUTPUT_6 = 6,
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35 | OUTPUT_7 = 7,
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36 |
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37 | OUTPUT_NONE = 16,
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38 | OUTPUT_FRONT = 17,
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39 | OUTPUT_BACK = 18,
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40 | };
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41 |
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42 | enum texture_type
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43 | {
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44 | TEXTURE_1D,
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45 | TEXTURE_2D,
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46 | TEXTURE_RECT,
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47 | TEXTURE_3D,
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48 | TEXTURE_CUBE,
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49 | };
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50 |
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51 | enum texture_slot
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52 | {
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53 | TEX_DIFFUSE = 0,
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54 | TEX_SPECULAR = 1,
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55 | TEX_NORMAL = 2,
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56 | TEXTURE_0 = 0,
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57 | TEXTURE_1 = 1,
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58 | TEXTURE_2 = 2,
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59 | TEXTURE_3 = 3,
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60 | TEXTURE_4 = 4,
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61 | TEXTURE_5 = 5,
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62 | TEXTURE_6 = 6,
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63 | TEXTURE_7 = 7,
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64 | };
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65 |
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66 |
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67 | struct attribute
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68 | {
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69 | string name;
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70 | int location;
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71 | datatype type;
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72 | int length;
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73 | };
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74 |
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75 | typedef std::unordered_map< string, attribute > attribute_map;
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76 |
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77 | struct texture_tag {};
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78 | struct buffer_tag {};
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79 | struct program_tag {};
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80 | typedef handle< uint32, 16, 16, buffer_tag > buffer;
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81 | typedef handle< uint32, 16, 16, texture_tag > texture;
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82 | typedef handle< uint32, 16, 16, program_tag > program;
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83 |
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84 | struct sampler
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85 | {
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86 | enum filter
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87 | {
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88 | LINEAR,
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89 | NEAREST,
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90 | NEAREST_MIPMAP_NEAREST,
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91 | LINEAR_MIPMAP_NEAREST,
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92 | NEAREST_MIPMAP_LINEAR,
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93 | LINEAR_MIPMAP_LINEAR
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94 | };
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95 | enum wrap
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96 | {
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97 | CLAMP_TO_EDGE,
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98 | CLAMP_TO_BORDER,
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99 | MIRRORED_REPEAT,
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100 | REPEAT
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101 | };
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102 |
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103 | filter filter_min;
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104 | filter filter_max;
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105 | wrap wrap_s;
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106 | wrap wrap_t;
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107 |
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108 | sampler() : filter_min( LINEAR ), filter_max( LINEAR ), wrap_s( REPEAT ), wrap_t( REPEAT ) {}
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109 | sampler( filter min, filter max, wrap s, wrap t )
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110 | : filter_min( min ), filter_max( max ), wrap_s( s ), wrap_t( t ) {}
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111 | sampler( filter f, wrap w )
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112 | : filter_min( f ), filter_max( f ), wrap_s( w ), wrap_t( w ) {}
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113 |
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114 | };
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115 |
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116 | struct buffer_info
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117 | {
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118 | buffer_type type;
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119 | buffer_hint hint;
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120 | size_t size;
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121 | };
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122 |
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123 |
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124 | struct texture_info
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125 | {
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126 | texture_type type;
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127 | ivec2 size;
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128 | image_format format;
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129 | sampler tsampler;
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130 | };
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131 |
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132 | struct vertex_buffer_attribute
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133 | {
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134 | buffer vbuffer;
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135 | datatype dtype;
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136 | size_t components;
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137 | size_t offset;
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138 | size_t stride;
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139 | slot location;
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140 | bool owner;
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141 | };
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142 |
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143 | struct program_info
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144 | {
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145 | attribute_map m_attribute_map;
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146 | uniform_map m_uniform_map;
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147 | engine_uniform_list m_engine_uniforms;
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148 | };
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149 |
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150 | class device
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151 | {
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152 | friend class context;
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153 | public:
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154 | device()
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155 | {
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156 | initialize_engine_uniforms();
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157 | }
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158 | virtual program create_program( const string& vs_source, const string& fs_source ) = 0;
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159 | virtual buffer create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source = nullptr ) = 0;
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160 | virtual texture create_texture( texture_type type, ivec2 size, image_format aformat, sampler asampler, void* data = nullptr ) = 0;
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161 | // TODO: remove?
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162 | virtual texture create_texture( ivec2 size, image_format aformat, sampler asampler, void* data = nullptr ) { return create_texture( TEXTURE_2D, size, aformat, asampler, data ); }
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163 | virtual image_data* create_image_data( const std::string& filename ) = 0; // temporary
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164 | virtual image_data* create_image_data( const uint8* data, uint32 size ) = 0; // temporary
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165 | virtual void release( texture ) = 0;
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166 | virtual void release( buffer ) = 0;
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167 | virtual void release( program ) = 0;
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168 | virtual const texture_info* get_texture_info( texture ) const = 0;
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169 | virtual const buffer_info* get_buffer_info( buffer ) const = 0;
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170 | virtual const string& get_shader_header() const = 0;
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171 |
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172 | virtual texture create_texture( image_data* data, sampler asampler )
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173 | {
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174 | return create_texture( data->get_size(), data->get_format(), asampler, (void*)data->get_data() );
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175 | }
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176 |
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177 | int try_get_attribute_location( program p, const string& name ) const
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178 | {
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179 | return get_attribute_location( p, name, false );
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180 | }
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181 |
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182 | virtual int get_attribute_location( program p, const string& name, bool fatal = true ) const = 0;
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183 |
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184 | template < typename T >
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185 | void set_uniform_array( program p, const string& name, const T* value, uint32 count, bool fatal = true )
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186 | {
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187 | uniform_base* base = get_uniform( p, name, fatal );
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188 | if ( base != nullptr )
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189 | {
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190 | if ( base->type_check( type_to_enum<T>::type ) )
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191 | {
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192 | // TODO: nicer check
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193 | NV_ASSERT( (int)count <= base->get_length(), "LENGTH CHECK FAIL" );
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194 | ((uniform<T>*)( base ))->set_value( value, count );
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195 | }
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196 | }
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197 | }
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198 |
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199 | template < typename T >
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200 | void set_opt_uniform_array( program p, const string& name, const T* value, uint32 count )
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201 | {
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202 | set_uniform_array( p, name, value, count, false );
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203 | }
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204 |
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205 | template < typename T >
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206 | void set_opt_uniform_array( program p, const string& name, const std::vector<T>& value )
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207 | {
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208 | set_uniform_array( p, name, (const T*)value.data(), value.size(), false );
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209 | }
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210 |
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211 |
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212 | template < typename T >
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213 | void set_uniform( program p, const string& name, const T& value, bool fatal = true )
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214 | {
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215 | uniform_base* base = get_uniform( p, name, fatal );
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216 | if ( base != nullptr )
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217 | {
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218 | if ( base->type_check( type_to_enum<T>::type ) )
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219 | {
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220 | ((uniform<T>*)( base ))->set_value( value );
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221 | }
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222 | }
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223 | }
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224 |
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225 | template < typename T >
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226 | void set_opt_uniform( program p, const string& name, const T& value )
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227 | {
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228 | set_uniform( p, name, value, false );
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229 | }
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230 |
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231 | virtual ~device()
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232 | {
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233 | destroy_engine_uniforms();
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234 | }
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235 |
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236 | // This is done this way to avoid compilation unit creation
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237 | static engine_uniform_factory_map& get_uniform_factory()
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238 | {
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239 | static engine_uniform_factory_map s_engine_uniform_factory_map;
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240 | return s_engine_uniform_factory_map;
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241 | }
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242 |
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243 | // This is done this way to avoid compilation unit creation
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244 | static engine_link_uniform_factory_map& get_link_uniform_factory()
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245 | {
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246 | static engine_link_uniform_factory_map s_engine_link_uniform_factory_map;
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247 | return s_engine_link_uniform_factory_map;
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248 | }
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249 |
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250 | virtual void prepare_program( program p ) = 0;
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251 |
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252 | protected:
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253 | virtual uniform_base* get_uniform( program p, const string& name, bool fatal = true ) const = 0;
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254 |
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255 | void initialize_engine_uniforms()
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256 | {
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257 | engine_uniform_factory_map& factory_map = get_uniform_factory();
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258 | factory_map[ "nv_m_view" ] = new engine_uniform_factory< engine_uniform_m_view >();
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259 | factory_map[ "nv_m_view_inv" ] = new engine_uniform_factory< engine_uniform_m_view_inv >();
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260 | factory_map[ "nv_m_model" ] = new engine_uniform_factory< engine_uniform_m_model >();
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261 | factory_map[ "nv_m_model_inv" ] = new engine_uniform_factory< engine_uniform_m_model_inv >();
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262 | factory_map[ "nv_m_modelview" ] = new engine_uniform_factory< engine_uniform_m_modelview >();
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263 | factory_map[ "nv_m_projection" ] = new engine_uniform_factory< engine_uniform_m_projection >();
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264 | factory_map[ "nv_m_normal" ] = new engine_uniform_factory< engine_uniform_m_normal >();
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265 | factory_map[ "nv_m_mvp" ] = new engine_uniform_factory< engine_uniform_m_mvp >();
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266 | factory_map[ "nv_v_camera_position" ] = new engine_uniform_factory< engine_uniform_v_camera_position >();
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267 | factory_map[ "nv_v_camera_direction" ] = new engine_uniform_factory< engine_uniform_v_camera_direction >();
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268 | factory_map[ "nv_v_viewport" ] = new engine_uniform_factory< engine_uniform_v_viewport >();
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269 | factory_map[ "nv_v_screen_size" ] = new engine_uniform_factory< engine_uniform_v_screen_size >();
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270 |
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271 | engine_link_uniform_factory_map& factory_link_map = get_link_uniform_factory();
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272 | factory_link_map[ "nv_texture_0" ] = new engine_link_uniform_int<0>();
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273 | factory_link_map[ "nv_texture_1" ] = new engine_link_uniform_int<1>();
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274 | factory_link_map[ "nv_texture_2" ] = new engine_link_uniform_int<2>();
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275 | factory_link_map[ "nv_texture_3" ] = new engine_link_uniform_int<3>();
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276 | factory_link_map[ "nv_texture_4" ] = new engine_link_uniform_int<4>();
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277 | factory_link_map[ "nv_texture_5" ] = new engine_link_uniform_int<5>();
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278 | factory_link_map[ "nv_texture_6" ] = new engine_link_uniform_int<6>();
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279 | factory_link_map[ "nv_texture_7" ] = new engine_link_uniform_int<7>();
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280 | factory_link_map[ "nv_t_diffuse" ] = new engine_link_uniform_int<0>();
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281 | factory_link_map[ "nv_t_specular"] = new engine_link_uniform_int<1>();
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282 | factory_link_map[ "nv_t_normal" ] = new engine_link_uniform_int<2>();
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283 | }
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284 | void destroy_engine_uniforms()
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285 | {
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286 | for ( auto& i : get_uniform_factory() ) delete i.second;
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287 | for ( auto& i : get_link_uniform_factory() ) delete i.second;
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288 | get_uniform_factory().clear();
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289 | get_link_uniform_factory().clear();
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290 | }
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291 |
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292 | };
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293 |
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294 | } // namespace nv
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295 |
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296 |
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297 | #endif // NV_DEVICE_HH
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