[395] | 1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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[32] | 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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[32] | 7 | /**
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| 8 | * @file device.hh
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| 9 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 10 | * @brief Device class
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| 11 | */
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| 12 |
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[395] | 13 | #ifndef NV_INTERFACE_DEVICE_HH
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| 14 | #define NV_INTERFACE_DEVICE_HH
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[32] | 15 |
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[395] | 16 | #include <nv/common.hh>
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[368] | 17 | #include <nv/stl/string.hh>
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| 18 | #include <nv/stl/handle.hh>
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[303] | 19 | #include <nv/interface/uniform.hh>
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[238] | 20 | #include <nv/interface/mesh_data.hh>
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[90] | 21 | #include <nv/interface/image_data.hh>
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[32] | 22 |
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| 23 | namespace nv
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| 24 | {
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| 25 | class window;
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| 26 |
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[331] | 27 | enum output_slot
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| 28 | {
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| 29 | OUTPUT_0 = 0,
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| 30 | OUTPUT_1 = 1,
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| 31 | OUTPUT_2 = 2,
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| 32 | OUTPUT_3 = 3,
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| 33 | OUTPUT_4 = 4,
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| 34 | OUTPUT_5 = 5,
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| 35 | OUTPUT_6 = 6,
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| 36 | OUTPUT_7 = 7,
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| 37 |
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| 38 | OUTPUT_NONE = 16,
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| 39 | OUTPUT_FRONT = 17,
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| 40 | OUTPUT_BACK = 18,
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| 41 | };
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| 42 |
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| 43 | enum texture_type
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| 44 | {
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| 45 | TEXTURE_1D,
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| 46 | TEXTURE_2D,
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| 47 | TEXTURE_RECT,
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| 48 | TEXTURE_3D,
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| 49 | TEXTURE_CUBE,
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| 50 | };
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| 51 |
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[303] | 52 | enum texture_slot
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| 53 | {
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| 54 | TEX_DIFFUSE = 0,
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| 55 | TEX_SPECULAR = 1,
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| 56 | TEX_NORMAL = 2,
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| 57 | TEXTURE_0 = 0,
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| 58 | TEXTURE_1 = 1,
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| 59 | TEXTURE_2 = 2,
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| 60 | TEXTURE_3 = 3,
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| 61 | TEXTURE_4 = 4,
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| 62 | TEXTURE_5 = 5,
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| 63 | TEXTURE_6 = 6,
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| 64 | TEXTURE_7 = 7,
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| 65 | };
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| 66 |
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| 67 |
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| 68 | struct attribute
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| 69 | {
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[379] | 70 | std::string name;
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[303] | 71 | int location;
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| 72 | datatype type;
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| 73 | int length;
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| 74 | };
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| 75 |
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[392] | 76 | typedef unordered_map< std::string, attribute > attribute_map;
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[303] | 77 |
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[302] | 78 | struct texture_tag {};
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| 79 | struct buffer_tag {};
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[303] | 80 | struct program_tag {};
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[302] | 81 | typedef handle< uint32, 16, 16, buffer_tag > buffer;
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| 82 | typedef handle< uint32, 16, 16, texture_tag > texture;
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[303] | 83 | typedef handle< uint32, 16, 16, program_tag > program;
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[302] | 84 |
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[301] | 85 | struct sampler
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| 86 | {
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| 87 | enum filter
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| 88 | {
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| 89 | LINEAR,
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| 90 | NEAREST,
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| 91 | NEAREST_MIPMAP_NEAREST,
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| 92 | LINEAR_MIPMAP_NEAREST,
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| 93 | NEAREST_MIPMAP_LINEAR,
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| 94 | LINEAR_MIPMAP_LINEAR
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| 95 | };
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| 96 | enum wrap
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| 97 | {
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| 98 | CLAMP_TO_EDGE,
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| 99 | CLAMP_TO_BORDER,
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| 100 | MIRRORED_REPEAT,
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| 101 | REPEAT
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| 102 | };
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| 103 |
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| 104 | filter filter_min;
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| 105 | filter filter_max;
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| 106 | wrap wrap_s;
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| 107 | wrap wrap_t;
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| 108 |
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| 109 | sampler() : filter_min( LINEAR ), filter_max( LINEAR ), wrap_s( REPEAT ), wrap_t( REPEAT ) {}
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| 110 | sampler( filter min, filter max, wrap s, wrap t )
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| 111 | : filter_min( min ), filter_max( max ), wrap_s( s ), wrap_t( t ) {}
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| 112 | sampler( filter f, wrap w )
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| 113 | : filter_min( f ), filter_max( f ), wrap_s( w ), wrap_t( w ) {}
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| 114 |
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| 115 | };
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| 116 |
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[410] | 117 | enum buffer_hint
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| 118 | {
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| 119 | STATIC_DRAW,
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| 120 | STREAM_DRAW,
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| 121 | DYNAMIC_DRAW
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| 122 | };
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| 123 |
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[412] | 124 | enum buffer_type
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| 125 | {
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| 126 | VERTEX_BUFFER,
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| 127 | INDEX_BUFFER,
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| 128 | };
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| 129 |
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[302] | 130 | struct buffer_info
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| 131 | {
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| 132 | buffer_type type;
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| 133 | buffer_hint hint;
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| 134 | size_t size;
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| 135 | };
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| 136 |
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| 137 |
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[301] | 138 | struct texture_info
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| 139 | {
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[331] | 140 | texture_type type;
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[301] | 141 | ivec2 size;
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| 142 | image_format format;
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[323] | 143 | sampler tsampler;
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[301] | 144 | };
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| 145 |
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[302] | 146 | struct vertex_buffer_attribute
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| 147 | {
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| 148 | buffer vbuffer;
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| 149 | datatype dtype;
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| 150 | size_t components;
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| 151 | size_t offset;
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| 152 | size_t stride;
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| 153 | slot location;
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| 154 | bool owner;
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| 155 | };
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[301] | 156 |
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[303] | 157 | struct program_info
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| 158 | {
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[392] | 159 | attribute_map* m_attribute_map;
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| 160 | uniform_map* m_uniform_map;
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| 161 | engine_uniform_list* m_engine_uniforms;
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[303] | 162 | };
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| 163 |
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[32] | 164 | class device
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| 165 | {
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[302] | 166 | friend class context;
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[32] | 167 | public:
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[303] | 168 | device()
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| 169 | {
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| 170 | initialize_engine_uniforms();
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| 171 | }
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[399] | 172 | virtual program create_program( string_view vs_source, string_view fs_source ) = 0;
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[302] | 173 | virtual buffer create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source = nullptr ) = 0;
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[406] | 174 | virtual texture create_texture( texture_type type, ivec2 size, image_format aformat, sampler asampler, const void* data = nullptr ) = 0;
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[331] | 175 | // TODO: remove?
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[406] | 176 | virtual texture create_texture( ivec2 size, image_format aformat, sampler asampler, const void* data = nullptr ) { return create_texture( TEXTURE_2D, size, aformat, asampler, data ); }
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[399] | 177 | virtual image_data* create_image_data( string_view filename ) = 0; // temporary
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[350] | 178 | virtual image_data* create_image_data( const uint8* data, uint32 size ) = 0; // temporary
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[302] | 179 | virtual void release( texture ) = 0;
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| 180 | virtual void release( buffer ) = 0;
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[303] | 181 | virtual void release( program ) = 0;
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| 182 | virtual const texture_info* get_texture_info( texture ) const = 0;
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| 183 | virtual const buffer_info* get_buffer_info( buffer ) const = 0;
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[379] | 184 | virtual const std::string& get_shader_header() const = 0;
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[303] | 185 |
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[301] | 186 | virtual texture create_texture( image_data* data, sampler asampler )
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[292] | 187 | {
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[406] | 188 | return create_texture( data->get_size(), data->get_format(), asampler, data->get_data() );
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[292] | 189 | }
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| 190 |
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[379] | 191 | int try_get_attribute_location( program p, const std::string& name ) const
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[303] | 192 | {
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| 193 | return get_attribute_location( p, name, false );
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| 194 | }
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[238] | 195 |
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[379] | 196 | virtual int get_attribute_location( program p, const std::string& name, bool fatal = true ) const = 0;
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[303] | 197 |
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| 198 | template < typename T >
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[379] | 199 | void set_uniform_array( program p, const std::string& name, const T* value, uint32 count, bool fatal = true )
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[303] | 200 | {
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| 201 | uniform_base* base = get_uniform( p, name, fatal );
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| 202 | if ( base != nullptr )
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| 203 | {
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| 204 | if ( base->type_check( type_to_enum<T>::type ) )
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| 205 | {
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| 206 | // TODO: nicer check
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[406] | 207 | NV_ASSERT( static_cast<int>( count ) <= base->get_length(), "LENGTH CHECK FAIL" );
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| 208 | static_cast< uniform<T>* >( base )->set_value( value, count );
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[303] | 209 | }
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| 210 | }
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| 211 | }
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| 212 |
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| 213 | template < typename T >
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[379] | 214 | void set_opt_uniform_array( program p, const std::string& name, const T* value, uint32 count )
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[303] | 215 | {
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| 216 | set_uniform_array( p, name, value, count, false );
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| 217 | }
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| 218 |
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| 219 | template < typename T >
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[399] | 220 | void set_opt_uniform_array( program p, const std::string& name, const array_view<T>& value )
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[303] | 221 | {
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[406] | 222 | set_uniform_array( p, name, value.data(), value.size(), false );
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[303] | 223 | }
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| 224 |
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| 225 |
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| 226 | template < typename T >
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[379] | 227 | void set_uniform( program p, const std::string& name, const T& value, bool fatal = true )
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[303] | 228 | {
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| 229 | uniform_base* base = get_uniform( p, name, fatal );
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| 230 | if ( base != nullptr )
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| 231 | {
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| 232 | if ( base->type_check( type_to_enum<T>::type ) )
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| 233 | {
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[406] | 234 | static_cast< uniform<T>* >( base )->set_value( value );
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[303] | 235 | }
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| 236 | }
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| 237 | }
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| 238 |
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| 239 | template < typename T >
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[379] | 240 | void set_opt_uniform( program p, const std::string& name, const T& value )
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[303] | 241 | {
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| 242 | set_uniform( p, name, value, false );
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| 243 | }
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| 244 |
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[302] | 245 | virtual ~device()
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| 246 | {
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[303] | 247 | destroy_engine_uniforms();
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[302] | 248 | }
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[303] | 249 |
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| 250 | // This is done this way to avoid compilation unit creation
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| 251 | static engine_uniform_factory_map& get_uniform_factory()
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| 252 | {
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| 253 | static engine_uniform_factory_map s_engine_uniform_factory_map;
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| 254 | return s_engine_uniform_factory_map;
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| 255 | }
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| 256 |
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| 257 | // This is done this way to avoid compilation unit creation
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| 258 | static engine_link_uniform_factory_map& get_link_uniform_factory()
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| 259 | {
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| 260 | static engine_link_uniform_factory_map s_engine_link_uniform_factory_map;
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| 261 | return s_engine_link_uniform_factory_map;
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| 262 | }
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| 263 |
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| 264 | virtual void prepare_program( program p ) = 0;
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| 265 |
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[302] | 266 | protected:
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[379] | 267 | virtual uniform_base* get_uniform( program p, const std::string& name, bool fatal = true ) const = 0;
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[303] | 268 |
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| 269 | void initialize_engine_uniforms()
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| 270 | {
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| 271 | engine_uniform_factory_map& factory_map = get_uniform_factory();
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| 272 | factory_map[ "nv_m_view" ] = new engine_uniform_factory< engine_uniform_m_view >();
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| 273 | factory_map[ "nv_m_view_inv" ] = new engine_uniform_factory< engine_uniform_m_view_inv >();
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| 274 | factory_map[ "nv_m_model" ] = new engine_uniform_factory< engine_uniform_m_model >();
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| 275 | factory_map[ "nv_m_model_inv" ] = new engine_uniform_factory< engine_uniform_m_model_inv >();
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| 276 | factory_map[ "nv_m_modelview" ] = new engine_uniform_factory< engine_uniform_m_modelview >();
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| 277 | factory_map[ "nv_m_projection" ] = new engine_uniform_factory< engine_uniform_m_projection >();
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| 278 | factory_map[ "nv_m_normal" ] = new engine_uniform_factory< engine_uniform_m_normal >();
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| 279 | factory_map[ "nv_m_mvp" ] = new engine_uniform_factory< engine_uniform_m_mvp >();
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| 280 | factory_map[ "nv_v_camera_position" ] = new engine_uniform_factory< engine_uniform_v_camera_position >();
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| 281 | factory_map[ "nv_v_camera_direction" ] = new engine_uniform_factory< engine_uniform_v_camera_direction >();
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[342] | 282 | factory_map[ "nv_v_viewport" ] = new engine_uniform_factory< engine_uniform_v_viewport >();
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| 283 | factory_map[ "nv_v_screen_size" ] = new engine_uniform_factory< engine_uniform_v_screen_size >();
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[303] | 284 |
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| 285 | engine_link_uniform_factory_map& factory_link_map = get_link_uniform_factory();
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| 286 | factory_link_map[ "nv_texture_0" ] = new engine_link_uniform_int<0>();
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| 287 | factory_link_map[ "nv_texture_1" ] = new engine_link_uniform_int<1>();
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| 288 | factory_link_map[ "nv_texture_2" ] = new engine_link_uniform_int<2>();
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| 289 | factory_link_map[ "nv_texture_3" ] = new engine_link_uniform_int<3>();
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| 290 | factory_link_map[ "nv_texture_4" ] = new engine_link_uniform_int<4>();
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| 291 | factory_link_map[ "nv_texture_5" ] = new engine_link_uniform_int<5>();
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| 292 | factory_link_map[ "nv_texture_6" ] = new engine_link_uniform_int<6>();
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| 293 | factory_link_map[ "nv_texture_7" ] = new engine_link_uniform_int<7>();
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| 294 | factory_link_map[ "nv_t_diffuse" ] = new engine_link_uniform_int<0>();
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| 295 | factory_link_map[ "nv_t_specular"] = new engine_link_uniform_int<1>();
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| 296 | factory_link_map[ "nv_t_normal" ] = new engine_link_uniform_int<2>();
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| 297 | }
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| 298 | void destroy_engine_uniforms()
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| 299 | {
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| 300 | for ( auto& i : get_uniform_factory() ) delete i.second;
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| 301 | for ( auto& i : get_link_uniform_factory() ) delete i.second;
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| 302 | get_uniform_factory().clear();
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| 303 | get_link_uniform_factory().clear();
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| 304 | }
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| 305 |
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[32] | 306 | };
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| 307 |
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| 308 | } // namespace nv
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| 309 |
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| 310 |
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[395] | 311 | #endif // NV_INTERFACE_DEVICE_HH
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