[32] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 | /**
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| 7 | * @file device.hh
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| 8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 9 | * @brief Device class
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| 10 | */
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| 11 |
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| 12 | #ifndef NV_DEVICE_HH
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| 13 | #define NV_DEVICE_HH
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| 14 |
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| 15 | #include <nv/common.hh>
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| 16 | #include <nv/string.hh>
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[301] | 17 | #include <nv/handle.hh>
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[303] | 18 | #include <nv/interface/uniform.hh>
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[238] | 19 | #include <nv/interface/mesh_data.hh>
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[42] | 20 | #include <nv/interface/vertex_buffer.hh>
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[90] | 21 | #include <nv/interface/image_data.hh>
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[32] | 22 |
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| 23 | namespace nv
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| 24 | {
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| 25 | class window;
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| 26 |
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[303] | 27 | enum texture_slot
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| 28 | {
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| 29 | TEX_DIFFUSE = 0,
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| 30 | TEX_SPECULAR = 1,
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| 31 | TEX_NORMAL = 2,
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| 32 | TEXTURE_0 = 0,
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| 33 | TEXTURE_1 = 1,
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| 34 | TEXTURE_2 = 2,
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| 35 | TEXTURE_3 = 3,
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| 36 | TEXTURE_4 = 4,
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| 37 | TEXTURE_5 = 5,
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| 38 | TEXTURE_6 = 6,
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| 39 | TEXTURE_7 = 7,
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| 40 | };
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| 41 |
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| 42 |
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| 43 | struct attribute
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| 44 | {
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| 45 | string name;
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| 46 | int location;
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| 47 | datatype type;
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| 48 | int length;
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| 49 | };
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| 50 |
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| 51 | typedef std::unordered_map< string, attribute > attribute_map;
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| 52 |
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[302] | 53 | struct texture_tag {};
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| 54 | struct buffer_tag {};
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[303] | 55 | struct program_tag {};
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[302] | 56 | typedef handle< uint32, 16, 16, buffer_tag > buffer;
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| 57 | typedef handle< uint32, 16, 16, texture_tag > texture;
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[303] | 58 | typedef handle< uint32, 16, 16, program_tag > program;
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[302] | 59 |
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[301] | 60 | struct sampler
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| 61 | {
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| 62 | enum filter
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| 63 | {
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| 64 | LINEAR,
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| 65 | NEAREST,
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| 66 | NEAREST_MIPMAP_NEAREST,
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| 67 | LINEAR_MIPMAP_NEAREST,
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| 68 | NEAREST_MIPMAP_LINEAR,
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| 69 | LINEAR_MIPMAP_LINEAR
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| 70 | };
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| 71 | enum wrap
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| 72 | {
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| 73 | CLAMP_TO_EDGE,
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| 74 | CLAMP_TO_BORDER,
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| 75 | MIRRORED_REPEAT,
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| 76 | REPEAT
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| 77 | };
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| 78 |
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| 79 | filter filter_min;
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| 80 | filter filter_max;
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| 81 | wrap wrap_s;
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| 82 | wrap wrap_t;
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| 83 |
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| 84 | sampler() : filter_min( LINEAR ), filter_max( LINEAR ), wrap_s( REPEAT ), wrap_t( REPEAT ) {}
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| 85 | sampler( filter min, filter max, wrap s, wrap t )
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| 86 | : filter_min( min ), filter_max( max ), wrap_s( s ), wrap_t( t ) {}
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| 87 | sampler( filter f, wrap w )
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| 88 | : filter_min( f ), filter_max( f ), wrap_s( w ), wrap_t( w ) {}
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| 89 |
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| 90 | };
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| 91 |
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[302] | 92 | struct buffer_info
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| 93 | {
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| 94 | buffer_type type;
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| 95 | buffer_hint hint;
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| 96 | size_t size;
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| 97 | };
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| 98 |
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| 99 |
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[301] | 100 | struct texture_info
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| 101 | {
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| 102 | ivec2 size;
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| 103 | image_format format;
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| 104 | sampler sampler;
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| 105 | };
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| 106 |
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[302] | 107 | struct vertex_buffer_attribute
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| 108 | {
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| 109 | buffer vbuffer;
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| 110 | datatype dtype;
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| 111 | size_t components;
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| 112 | size_t offset;
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| 113 | size_t stride;
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| 114 | slot location;
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| 115 | bool owner;
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| 116 | };
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[301] | 117 |
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[303] | 118 | struct program_info
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| 119 | {
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| 120 | attribute_map m_attribute_map;
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| 121 | uniform_map m_uniform_map;
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| 122 | engine_uniform_list m_engine_uniforms;
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| 123 | };
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| 124 |
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[32] | 125 | class device
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| 126 | {
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[302] | 127 | friend class context;
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[32] | 128 | public:
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[303] | 129 | device()
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| 130 | {
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| 131 | initialize_engine_uniforms();
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| 132 | }
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[228] | 133 | virtual window* create_window( uint16 width, uint16 height, bool fullscreen ) = 0;
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[245] | 134 | virtual window* adopt_window( void* sys_w_handle, void* sys_dc ) = 0;
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[303] | 135 | virtual program create_program( const string& vs_source, const string& fs_source ) = 0;
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[302] | 136 | virtual buffer create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source = nullptr ) = 0;
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[90] | 137 | virtual image_data* create_image_data( const std::string& filename ) = 0; // temporary
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[301] | 138 | virtual texture create_texture( ivec2 size, image_format aformat, sampler asampler, void* data = nullptr ) = 0;
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[302] | 139 | virtual void release( texture ) = 0;
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| 140 | virtual void release( buffer ) = 0;
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[303] | 141 | virtual void release( program ) = 0;
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| 142 | virtual const texture_info* get_texture_info( texture ) const = 0;
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| 143 | virtual const buffer_info* get_buffer_info( buffer ) const = 0;
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[92] | 144 | virtual uint32 get_ticks() = 0;
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| 145 | virtual void delay( uint32 ms ) = 0;
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[316] | 146 | virtual const string& get_shader_header() const = 0;
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[303] | 147 |
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[301] | 148 | virtual texture create_texture( image_data* data, sampler asampler )
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[292] | 149 | {
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[301] | 150 | return create_texture( data->get_size(), data->get_format(), asampler, (void*)data->get_data() );
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[292] | 151 | }
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| 152 |
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[303] | 153 | int try_get_attribute_location( program p, const string& name ) const
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| 154 | {
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| 155 | return get_attribute_location( p, name, false );
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| 156 | }
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[238] | 157 |
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[303] | 158 | virtual int get_attribute_location( program p, const string& name, bool fatal = true ) const = 0;
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| 159 |
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| 160 | template < typename T >
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| 161 | void set_uniform_array( program p, const string& name, const T* value, uint32 count, bool fatal = true )
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| 162 | {
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| 163 | uniform_base* base = get_uniform( p, name, fatal );
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| 164 | if ( base != nullptr )
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| 165 | {
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| 166 | if ( base->type_check( type_to_enum<T>::type ) )
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| 167 | {
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| 168 | // TODO: nicer check
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| 169 | NV_ASSERT( (int)count <= base->get_length(), "LENGTH CHECK FAIL" );
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| 170 | ((uniform<T>*)( base ))->set_value( value, count );
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| 171 | }
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| 172 | }
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| 173 | }
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| 174 |
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| 175 | template < typename T >
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| 176 | void set_uniform_array( const string& name, const std::vector<T>& value )
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| 177 | {
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| 178 | set_uniform_array( program p, name, (const T*)value.data(), value.size() );
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| 179 | }
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| 180 |
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| 181 | template < typename T >
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| 182 | void set_opt_uniform_array( program p, const string& name, const T* value, uint32 count )
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| 183 | {
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| 184 | set_uniform_array( p, name, value, count, false );
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| 185 | }
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| 186 |
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| 187 | template < typename T >
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| 188 | void set_opt_uniform_array( program p, const string& name, const std::vector<T>& value )
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| 189 | {
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| 190 | set_uniform_array( p, name, (const T*)value.data(), value.size(), false );
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| 191 | }
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| 192 |
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| 193 |
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| 194 | template < typename T >
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| 195 | void set_uniform( program p, const string& name, const T& value, bool fatal = true )
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| 196 | {
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| 197 | uniform_base* base = get_uniform( p, name, fatal );
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| 198 | if ( base != nullptr )
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| 199 | {
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| 200 | if ( base->type_check( type_to_enum<T>::type ) )
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| 201 | {
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| 202 | ((uniform<T>*)( base ))->set_value( value );
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| 203 | }
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| 204 | }
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| 205 | }
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| 206 |
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| 207 | template < typename T >
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| 208 | void set_opt_uniform( program p, const string& name, const T& value )
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| 209 | {
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| 210 | set_uniform( p, name, value, false );
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| 211 | }
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| 212 |
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[302] | 213 | virtual ~device()
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| 214 | {
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[303] | 215 | destroy_engine_uniforms();
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[302] | 216 | }
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[303] | 217 |
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| 218 | // This is done this way to avoid compilation unit creation
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| 219 | static engine_uniform_factory_map& get_uniform_factory()
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| 220 | {
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| 221 | static engine_uniform_factory_map s_engine_uniform_factory_map;
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| 222 | return s_engine_uniform_factory_map;
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| 223 | }
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| 224 |
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| 225 | // This is done this way to avoid compilation unit creation
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| 226 | static engine_link_uniform_factory_map& get_link_uniform_factory()
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| 227 | {
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| 228 | static engine_link_uniform_factory_map s_engine_link_uniform_factory_map;
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| 229 | return s_engine_link_uniform_factory_map;
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| 230 | }
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| 231 |
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| 232 | virtual void prepare_program( program p ) = 0;
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| 233 |
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[302] | 234 | protected:
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[303] | 235 | virtual uniform_base* get_uniform( program p, const string& name, bool fatal = true ) const = 0;
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| 236 |
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| 237 | void initialize_engine_uniforms()
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| 238 | {
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| 239 | engine_uniform_factory_map& factory_map = get_uniform_factory();
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| 240 | factory_map[ "nv_m_view" ] = new engine_uniform_factory< engine_uniform_m_view >();
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| 241 | factory_map[ "nv_m_view_inv" ] = new engine_uniform_factory< engine_uniform_m_view_inv >();
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| 242 | factory_map[ "nv_m_model" ] = new engine_uniform_factory< engine_uniform_m_model >();
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| 243 | factory_map[ "nv_m_model_inv" ] = new engine_uniform_factory< engine_uniform_m_model_inv >();
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| 244 | factory_map[ "nv_m_modelview" ] = new engine_uniform_factory< engine_uniform_m_modelview >();
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| 245 | factory_map[ "nv_m_projection" ] = new engine_uniform_factory< engine_uniform_m_projection >();
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| 246 | factory_map[ "nv_m_normal" ] = new engine_uniform_factory< engine_uniform_m_normal >();
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| 247 | factory_map[ "nv_m_mvp" ] = new engine_uniform_factory< engine_uniform_m_mvp >();
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| 248 | factory_map[ "nv_v_camera_position" ] = new engine_uniform_factory< engine_uniform_v_camera_position >();
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| 249 | factory_map[ "nv_v_camera_direction" ] = new engine_uniform_factory< engine_uniform_v_camera_direction >();
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| 250 |
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| 251 | engine_link_uniform_factory_map& factory_link_map = get_link_uniform_factory();
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| 252 | factory_link_map[ "nv_texture_0" ] = new engine_link_uniform_int<0>();
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| 253 | factory_link_map[ "nv_texture_1" ] = new engine_link_uniform_int<1>();
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| 254 | factory_link_map[ "nv_texture_2" ] = new engine_link_uniform_int<2>();
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| 255 | factory_link_map[ "nv_texture_3" ] = new engine_link_uniform_int<3>();
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| 256 | factory_link_map[ "nv_texture_4" ] = new engine_link_uniform_int<4>();
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| 257 | factory_link_map[ "nv_texture_5" ] = new engine_link_uniform_int<5>();
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| 258 | factory_link_map[ "nv_texture_6" ] = new engine_link_uniform_int<6>();
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| 259 | factory_link_map[ "nv_texture_7" ] = new engine_link_uniform_int<7>();
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| 260 | factory_link_map[ "nv_t_diffuse" ] = new engine_link_uniform_int<0>();
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| 261 | factory_link_map[ "nv_t_specular"] = new engine_link_uniform_int<1>();
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| 262 | factory_link_map[ "nv_t_normal" ] = new engine_link_uniform_int<2>();
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| 263 | }
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| 264 | void destroy_engine_uniforms()
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| 265 | {
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| 266 | for ( auto& i : get_uniform_factory() ) delete i.second;
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| 267 | for ( auto& i : get_link_uniform_factory() ) delete i.second;
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| 268 | get_uniform_factory().clear();
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| 269 | get_link_uniform_factory().clear();
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| 270 | }
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| 271 |
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[32] | 272 | };
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| 273 |
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| 274 | } // namespace nv
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| 275 |
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| 276 |
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| 277 | #endif // NV_DEVICE_HH
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