[395] | 1 | // Copyright (C) 2012-2015 ChaosForge Ltd
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[32] | 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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[32] | 7 | /**
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| 8 | * @file device.hh
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| 9 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 10 | * @brief Device class
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| 11 | */
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| 12 |
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[395] | 13 | #ifndef NV_INTERFACE_DEVICE_HH
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| 14 | #define NV_INTERFACE_DEVICE_HH
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[32] | 15 |
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[395] | 16 | #include <nv/common.hh>
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[368] | 17 | #include <nv/stl/string.hh>
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| 18 | #include <nv/stl/handle.hh>
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[439] | 19 | #include <nv/stl/hash_store.hh>
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[303] | 20 | #include <nv/interface/uniform.hh>
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[238] | 21 | #include <nv/interface/mesh_data.hh>
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[90] | 22 | #include <nv/interface/image_data.hh>
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[32] | 23 |
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| 24 | namespace nv
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| 25 | {
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| 26 | class window;
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| 27 |
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[506] | 28 | enum shader_type
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| 29 | {
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| 30 | VERTEX_SHADER,
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| 31 | FRAGMENT_SHADER
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| 32 | };
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| 33 |
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[331] | 34 | enum output_slot
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| 35 | {
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| 36 | OUTPUT_0 = 0,
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| 37 | OUTPUT_1 = 1,
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| 38 | OUTPUT_2 = 2,
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| 39 | OUTPUT_3 = 3,
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| 40 | OUTPUT_4 = 4,
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| 41 | OUTPUT_5 = 5,
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| 42 | OUTPUT_6 = 6,
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| 43 | OUTPUT_7 = 7,
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| 44 |
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| 45 | OUTPUT_NONE = 16,
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| 46 | OUTPUT_FRONT = 17,
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| 47 | OUTPUT_BACK = 18,
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| 48 | };
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| 49 |
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| 50 | enum texture_type
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| 51 | {
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| 52 | TEXTURE_1D,
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| 53 | TEXTURE_2D,
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| 54 | TEXTURE_RECT,
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| 55 | TEXTURE_3D,
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| 56 | TEXTURE_CUBE,
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[463] | 57 | TEXTURE_1D_ARRAY,
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| 58 | TEXTURE_2D_ARRAY,
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[491] | 59 | TEXTURE_1D_BUFFER,
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[492] | 60 | TEXTURE_2D_MULTISAMPLE,
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[331] | 61 | };
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| 62 |
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[303] | 63 | enum texture_slot
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| 64 | {
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[508] | 65 | TEXTURE_0 = 0, TEX_DIFFUSE = 0,
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| 66 | TEXTURE_1 = 1, TEX_NORMAL = 1,
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| 67 | TEXTURE_2 = 2, TEX_METALLIC = 2,
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| 68 | TEXTURE_3 = 3, TEX_ROUGHNESS = 3,
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| 69 | TEXTURE_4 = 4, TEX_EMISSIVE = 4,
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| 70 | TEXTURE_5 = 5, TEX_DEPTH = 5,
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| 71 | TEXTURE_6 = 6, TEX_OCCLUSION = 6,
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| 72 | TEXTURE_7 = 7, TEX_FINAL = 7,
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| 73 | TEXTURE_8 = 8, TEX_CUSTOM_0 = 8,
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| 74 | TEXTURE_9 = 9, TEX_CUSTOM_1 = 9,
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| 75 | TEXTURE_10 = 10, TEX_CUSTOM_2 = 10,
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| 76 | TEXTURE_11 = 11, TEX_CUSTOM_3 = 11,
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| 77 | TEXTURE_12 = 12, TEX_CUSTOM_4 = 12,
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| 78 | TEXTURE_13 = 13, TEX_CUSTOM_5 = 13,
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| 79 | TEXTURE_14 = 14, TEX_CUSTOM_6 = 14,
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| 80 | TEXTURE_15 = 15, TEX_CUSTOM_7 = 15,
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[492] | 81 | MAX_TEXTURES = 16,
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[303] | 82 | };
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| 83 |
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| 84 |
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| 85 | struct attribute
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| 86 | {
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| 87 | int location;
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| 88 | datatype type;
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| 89 | int length;
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| 90 | };
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| 91 |
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[439] | 92 | typedef hash_store< shash64, attribute > attribute_map;
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[303] | 93 |
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[302] | 94 | struct texture_tag {};
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| 95 | struct buffer_tag {};
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[506] | 96 | struct shader_tag {};
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[303] | 97 | struct program_tag {};
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[473] | 98 |
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[302] | 99 | typedef handle< uint32, 16, 16, buffer_tag > buffer;
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| 100 | typedef handle< uint32, 16, 16, texture_tag > texture;
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[506] | 101 | typedef handle< uint32, 16, 16, shader_tag > shader;
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[303] | 102 | typedef handle< uint32, 16, 16, program_tag > program;
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[302] | 103 |
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[473] | 104 | NV_RTTI_DECLARE_NAME( buffer, "buffer" )
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| 105 | NV_RTTI_DECLARE_NAME( texture, "texture" )
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[506] | 106 | NV_RTTI_DECLARE_NAME( shader, "shader" )
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[473] | 107 | NV_RTTI_DECLARE_NAME( program, "program" )
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| 108 |
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[301] | 109 | struct sampler
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| 110 | {
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| 111 | enum filter
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| 112 | {
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| 113 | LINEAR,
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| 114 | NEAREST,
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| 115 | NEAREST_MIPMAP_NEAREST,
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| 116 | LINEAR_MIPMAP_NEAREST,
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| 117 | NEAREST_MIPMAP_LINEAR,
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| 118 | LINEAR_MIPMAP_LINEAR
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| 119 | };
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| 120 | enum wrap
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| 121 | {
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| 122 | CLAMP_TO_EDGE,
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| 123 | CLAMP_TO_BORDER,
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| 124 | MIRRORED_REPEAT,
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| 125 | REPEAT
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| 126 | };
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| 127 |
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| 128 | filter filter_min;
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| 129 | filter filter_max;
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| 130 | wrap wrap_s;
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| 131 | wrap wrap_t;
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[515] | 132 | wrap wrap_r;
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[301] | 133 |
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[515] | 134 | sampler() : filter_min( LINEAR ), filter_max( LINEAR ), wrap_s( REPEAT ), wrap_t( REPEAT ), wrap_r( REPEAT ) {}
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| 135 | sampler( filter min, filter max, wrap s, wrap t, wrap r )
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| 136 | : filter_min( min ), filter_max( max ), wrap_s( s ), wrap_t( t ), wrap_r( r ) {}
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[301] | 137 | sampler( filter f, wrap w )
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[515] | 138 | : filter_min( f ), filter_max( f ), wrap_s( w ), wrap_t( w ), wrap_r( w )
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| 139 | {}
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[301] | 140 |
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| 141 | };
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| 142 |
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[410] | 143 | enum buffer_hint
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| 144 | {
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| 145 | STATIC_DRAW,
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| 146 | STREAM_DRAW,
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| 147 | DYNAMIC_DRAW
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| 148 | };
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| 149 |
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[412] | 150 | enum buffer_type
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| 151 | {
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| 152 | VERTEX_BUFFER,
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| 153 | INDEX_BUFFER,
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[473] | 154 | UNIFORM_BUFFER,
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[491] | 155 | TEXTURE_BUFFER,
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[412] | 156 | };
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| 157 |
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[499] | 158 | enum buffer_access
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| 159 | {
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| 160 | WRITE_UNSYNCHRONIZED,
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| 161 | };
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| 162 |
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[302] | 163 | struct buffer_info
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| 164 | {
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| 165 | buffer_type type;
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| 166 | buffer_hint hint;
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| 167 | size_t size;
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| 168 | };
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| 169 |
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| 170 |
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[301] | 171 | struct texture_info
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| 172 | {
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[331] | 173 | texture_type type;
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[463] | 174 | ivec3 size;
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[535] | 175 | pixel_format format;
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[323] | 176 | sampler tsampler;
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[301] | 177 | };
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| 178 |
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[302] | 179 | struct vertex_buffer_attribute
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| 180 | {
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| 181 | buffer vbuffer;
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| 182 | datatype dtype;
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| 183 | size_t components;
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| 184 | size_t offset;
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| 185 | size_t stride;
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| 186 | slot location;
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[550] | 187 | bool interpolate;
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[302] | 188 | bool owner;
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| 189 | };
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[301] | 190 |
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[506] | 191 | struct shader_info
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| 192 | {
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| 193 | shader_type type;
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| 194 | };
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| 195 |
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[303] | 196 | struct program_info
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| 197 | {
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[392] | 198 | attribute_map* m_attribute_map;
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| 199 | uniform_map* m_uniform_map;
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| 200 | engine_uniform_list* m_engine_uniforms;
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[303] | 201 | };
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| 202 |
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[32] | 203 | class device
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| 204 | {
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[302] | 205 | friend class context;
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[32] | 206 | public:
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[303] | 207 | device()
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| 208 | {
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| 209 | initialize_engine_uniforms();
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| 210 | }
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[501] | 211 | protected:
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[506] | 212 | virtual shader create_shader( shader_type type, string_view sh_source ) = 0;
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| 213 | // virtual program create_program( string_view vs_source, string_view fs_source ) = 0;
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| 214 | virtual program create_program( shader vs, shader fs ) = 0;
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[501] | 215 | virtual buffer create_buffer( buffer_type type, buffer_hint hint ) = 0;
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[491] | 216 | virtual texture create_texture( texture_type type, pixel_format format ) = 0;
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| 217 |
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[331] | 218 | // TODO: remove?
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[501] | 219 | // virtual texture create_texture( ivec2 size, image_format aformat, sampler asampler, const void* data = nullptr ) { return create_texture( TEXTURE_2D, size, aformat, asampler, data ); }
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[506] | 220 | virtual void attach( program p, shader s ) = 0;
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| 221 | virtual void detach( program p, shader s ) = 0;
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[491] | 222 |
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[501] | 223 | virtual void release( texture ) = 0;
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| 224 | virtual void release( buffer ) = 0;
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| 225 | virtual void release( program ) = 0;
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[506] | 226 | virtual void release( shader ) = 0;
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[501] | 227 | public:
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[491] | 228 |
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| 229 |
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[399] | 230 | virtual image_data* create_image_data( string_view filename ) = 0; // temporary
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[350] | 231 | virtual image_data* create_image_data( const uint8* data, uint32 size ) = 0; // temporary
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[303] | 232 | virtual const texture_info* get_texture_info( texture ) const = 0;
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| 233 | virtual const buffer_info* get_buffer_info( buffer ) const = 0;
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[438] | 234 | virtual string_view get_shader_header() const = 0;
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[303] | 235 |
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[501] | 236 | virtual int get_attribute_location( program p, const string_view& name, bool fatal = true ) const = 0;
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| 237 | virtual int get_block_location( program p, const string_view& name, bool fatal = true ) const = 0;
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| 238 | virtual bool bind_block( program p, const string_view& name, uint32 index ) = 0;
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[292] | 239 |
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[501] | 240 | virtual ~device()
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[303] | 241 | {
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[501] | 242 | destroy_engine_uniforms();
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[303] | 243 | }
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[238] | 244 |
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[303] | 245 | template < typename T >
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[492] | 246 | bool set_uniform_array( program p, const string_view& name, const T* value, uint32 count, bool fatal = true )
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[303] | 247 | {
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| 248 | uniform_base* base = get_uniform( p, name, fatal );
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| 249 | if ( base != nullptr )
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| 250 | {
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| 251 | if ( base->type_check( type_to_enum<T>::type ) )
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| 252 | {
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| 253 | // TODO: nicer check
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[406] | 254 | NV_ASSERT( static_cast<int>( count ) <= base->get_length(), "LENGTH CHECK FAIL" );
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[501] | 255 | static_cast<uniform<T>*>( base )->set_value( value, count );
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[492] | 256 | return true;
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[303] | 257 | }
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| 258 | }
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[492] | 259 | return false;
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[303] | 260 | }
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| 261 |
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| 262 | template < typename T >
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[492] | 263 | bool set_opt_uniform_array( program p, const string_view& name, const T* value, uint32 count )
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[303] | 264 | {
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[492] | 265 | return set_uniform_array( p, name, value, count, false );
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[303] | 266 | }
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| 267 |
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| 268 | template < typename T >
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[492] | 269 | bool set_opt_uniform_array( program p, const string_view& name, const array_view<T>& value )
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[303] | 270 | {
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[492] | 271 | return set_uniform_array( p, name, value.data(), value.size(), false );
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[303] | 272 | }
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| 273 |
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| 274 |
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| 275 | template < typename T >
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[492] | 276 | bool set_uniform( program p, const string_view& name, const T& value, bool fatal = true )
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[303] | 277 | {
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| 278 | uniform_base* base = get_uniform( p, name, fatal );
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| 279 | if ( base != nullptr )
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| 280 | {
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| 281 | if ( base->type_check( type_to_enum<T>::type ) )
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| 282 | {
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[501] | 283 | static_cast<uniform<T>*>( base )->set_value( value );
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[492] | 284 | return true;
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[303] | 285 | }
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| 286 | }
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[492] | 287 | return false;
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[303] | 288 | }
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| 289 |
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| 290 | template < typename T >
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[492] | 291 | bool set_opt_uniform( program p, const string_view& name, const T& value )
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[303] | 292 | {
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[492] | 293 | return set_uniform( p, name, value, false );
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[303] | 294 | }
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| 295 |
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| 296 | // This is done this way to avoid compilation unit creation
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| 297 | static engine_uniform_factory_map& get_uniform_factory()
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| 298 | {
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| 299 | static engine_uniform_factory_map s_engine_uniform_factory_map;
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| 300 | return s_engine_uniform_factory_map;
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| 301 | }
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| 302 |
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| 303 | // This is done this way to avoid compilation unit creation
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| 304 | static engine_link_uniform_factory_map& get_link_uniform_factory()
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| 305 | {
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| 306 | static engine_link_uniform_factory_map s_engine_link_uniform_factory_map;
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| 307 | return s_engine_link_uniform_factory_map;
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| 308 | }
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| 309 |
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| 310 | virtual void prepare_program( program p ) = 0;
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| 311 |
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[302] | 312 | protected:
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[501] | 313 |
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[439] | 314 | virtual uniform_base* get_uniform( program p, const string_view& name, bool fatal = true ) const = 0;
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[303] | 315 |
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| 316 | void initialize_engine_uniforms()
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| 317 | {
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| 318 | engine_uniform_factory_map& factory_map = get_uniform_factory();
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[486] | 319 | factory_map[ "nv_f_near"] = new engine_uniform_factory< engine_uniform_f_near >();
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| 320 | factory_map[ "nv_f_far"] = new engine_uniform_factory< engine_uniform_f_far >();
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[462] | 321 | factory_map[ "nv_m_view" ] = new engine_uniform_factory< engine_uniform_m_view >();
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| 322 | factory_map[ "nv_m_view_inv" ] = new engine_uniform_factory< engine_uniform_m_view_inv >();
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| 323 | factory_map[ "nv_m_model" ] = new engine_uniform_factory< engine_uniform_m_model >();
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| 324 | factory_map[ "nv_m_model_inv" ] = new engine_uniform_factory< engine_uniform_m_model_inv >();
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| 325 | factory_map[ "nv_m_modelview" ] = new engine_uniform_factory< engine_uniform_m_modelview >();
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| 326 | factory_map[ "nv_m_modelview_inv" ] = new engine_uniform_factory< engine_uniform_m_modelview_inv >();
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| 327 | factory_map[ "nv_m_projection" ] = new engine_uniform_factory< engine_uniform_m_projection >();
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[472] | 328 | factory_map[ "nv_m_projection_inv"] = new engine_uniform_factory< engine_uniform_m_projection_inv >();
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[501] | 329 | factory_map[ "nv_m_viewprojection" ] = new engine_uniform_factory< engine_uniform_m_viewprojection >();
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| 330 | factory_map[ "nv_m_viewprojection_inv" ] = new engine_uniform_factory< engine_uniform_m_viewprojection_inv >();
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[462] | 331 | factory_map[ "nv_m_normal" ] = new engine_uniform_factory< engine_uniform_m_normal >();
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| 332 | factory_map[ "nv_m_mvp" ] = new engine_uniform_factory< engine_uniform_m_mvp >();
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[472] | 333 | factory_map[ "nv_m_mvp_inv"] = new engine_uniform_factory< engine_uniform_m_mvp_inv >();
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[303] | 334 | factory_map[ "nv_v_camera_position" ] = new engine_uniform_factory< engine_uniform_v_camera_position >();
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| 335 | factory_map[ "nv_v_camera_direction" ] = new engine_uniform_factory< engine_uniform_v_camera_direction >();
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[342] | 336 | factory_map[ "nv_v_viewport" ] = new engine_uniform_factory< engine_uniform_v_viewport >();
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| 337 | factory_map[ "nv_v_screen_size" ] = new engine_uniform_factory< engine_uniform_v_screen_size >();
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[303] | 338 |
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| 339 | engine_link_uniform_factory_map& factory_link_map = get_link_uniform_factory();
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[491] | 340 | factory_link_map[ "nv_texture_0" ] = new engine_link_uniform_int<0>();
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| 341 | factory_link_map[ "nv_texture_1" ] = new engine_link_uniform_int<1>();
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| 342 | factory_link_map[ "nv_texture_2" ] = new engine_link_uniform_int<2>();
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| 343 | factory_link_map[ "nv_texture_3" ] = new engine_link_uniform_int<3>();
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| 344 | factory_link_map[ "nv_texture_4" ] = new engine_link_uniform_int<4>();
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| 345 | factory_link_map[ "nv_texture_5" ] = new engine_link_uniform_int<5>();
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| 346 | factory_link_map[ "nv_texture_6" ] = new engine_link_uniform_int<6>();
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| 347 | factory_link_map[ "nv_texture_7" ] = new engine_link_uniform_int<7>();
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[501] | 348 | factory_link_map[ "nv_texture_8" ] = new engine_link_uniform_int<8>();
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| 349 | factory_link_map[ "nv_texture_9" ] = new engine_link_uniform_int<9>();
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[491] | 350 | factory_link_map[ "nv_t_diffuse" ] = new engine_link_uniform_int<int( TEX_DIFFUSE )>();
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| 351 | factory_link_map[ "nv_t_normal" ] = new engine_link_uniform_int<int( TEX_NORMAL )>();
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| 352 | factory_link_map[ "nv_t_metallic" ] = new engine_link_uniform_int<int( TEX_METALLIC )>();
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| 353 | factory_link_map[ "nv_t_roughness"] = new engine_link_uniform_int<int( TEX_ROUGHNESS )>();
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| 354 | factory_link_map[ "nv_t_emissive" ] = new engine_link_uniform_int<int( TEX_EMISSIVE )>();
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[508] | 355 | factory_link_map[ "nv_t_depth" ] = new engine_link_uniform_int<int( TEX_DEPTH )>();
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| 356 | factory_link_map[ "nv_t_occlusion"] = new engine_link_uniform_int<int( TEX_OCCLUSION )>();
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| 357 | factory_link_map[ "nv_t_final" ] = new engine_link_uniform_int<int( TEX_FINAL )>();
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[303] | 358 | }
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| 359 | void destroy_engine_uniforms()
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| 360 | {
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| 361 | for ( auto& i : get_uniform_factory() ) delete i.second;
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| 362 | for ( auto& i : get_link_uniform_factory() ) delete i.second;
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| 363 | get_uniform_factory().clear();
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| 364 | get_link_uniform_factory().clear();
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| 365 | }
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| 366 |
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[32] | 367 | };
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| 368 |
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| 369 | } // namespace nv
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| 370 |
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| 371 |
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[395] | 372 | #endif // NV_INTERFACE_DEVICE_HH
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