[395] | 1 | // Copyright (C) 2014-2015 ChaosForge Ltd
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[230] | 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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[230] | 7 | /**
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| 8 | * @file camera.hh
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| 9 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 10 | * @brief Camera interface class
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| 11 | */
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| 12 |
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[395] | 13 | #ifndef NV_INTERFACE_CAMERA_HH
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| 14 | #define NV_INTERFACE_CAMERA_HH
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[230] | 15 |
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[395] | 16 | #include <nv/common.hh>
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[368] | 17 | #include <nv/stl/math.hh>
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[230] | 18 |
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| 19 | namespace nv
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| 20 | {
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| 21 | class camera
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| 22 | {
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| 23 | public:
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| 24 | camera() {}
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| 25 |
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| 26 | void set_lookat( const vec3& eye, const vec3& focus, const vec3& up )
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| 27 | {
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[451] | 28 | m_view = math::look_at( eye, focus, up );
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[235] | 29 | m_position = eye;
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| 30 | m_direction = glm::normalize( focus - eye );
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[230] | 31 | }
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| 32 |
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| 33 | void set_perspective( f32 fov, f32 aspect, f32 near, f32 far )
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| 34 | {
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[451] | 35 | m_projection = math::perspective( glm::radians( fov ), aspect, near, far );
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[230] | 36 | }
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[267] | 37 | void set_ortho( f32 left, f32 right, f32 bottom, f32 top, f32 near = -1.0f, f32 far = 1.0f )
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| 38 | {
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[451] | 39 | m_projection = math::ortho( left, right, bottom, top, near, far );
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[267] | 40 | }
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[230] | 41 | const mat4& get_projection() const
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| 42 | {
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| 43 | return m_projection;
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| 44 | }
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| 45 | const mat4& get_view() const
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| 46 | {
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| 47 | return m_view;
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| 48 | }
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[235] | 49 | const vec3& get_position() const
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| 50 | {
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| 51 | return m_position;
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| 52 | }
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| 53 | const vec3& get_direction() const
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| 54 | {
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| 55 | return m_direction;
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| 56 | }
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[230] | 57 | private:
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[232] | 58 | bool m_dirty;
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[235] | 59 | vec3 m_position;
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| 60 | vec3 m_direction;
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[230] | 61 | mat4 m_projection;
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| 62 | mat4 m_view;
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| 63 | };
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[232] | 64 |
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| 65 | // TODO - this and camera should have dirty states
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| 66 | class scene_state
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| 67 | {
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| 68 | public:
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| 69 | const camera& get_camera() const { return m_camera; }
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| 70 | camera& get_camera() { return m_camera; }
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| 71 | void set_camera( const camera& c ) { m_camera = c; }
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| 72 | void set_model( const mat4& m ) { m_model = m; }
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[342] | 73 | void set_viewport( const ivec4& v ){ m_viewport = v; }
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| 74 | const ivec4& get_viewport() const { return m_viewport; }
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[232] | 75 | const mat4& get_model() const { return m_model; }
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| 76 | const mat4& get_view() const { return m_camera.get_view(); }
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| 77 | const mat4& get_projection() const { return m_camera.get_projection(); }
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| 78 | mat4 get_modelview() const { return get_view() * m_model; }
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| 79 | mat4 get_mvp() const { return m_camera.get_projection() * get_modelview(); }
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| 80 |
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| 81 | mat4 get_view_inv() const { return glm::inverse( get_view() ); }
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[235] | 82 | mat4 get_model_inv() const { return glm::inverse( get_model() ); }
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[451] | 83 | mat3 get_normal() const { return glm::transpose(glm::inverse( mat3( get_modelview() ) ) ); }
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[232] | 84 | protected:
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| 85 | mat4 m_model;
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| 86 | camera m_camera;
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[342] | 87 | ivec4 m_viewport;
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[232] | 88 | };
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| 89 |
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| 90 |
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[230] | 91 | }
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| 92 |
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[395] | 93 | #endif // NV_INTERFACE_CAMERA_HH
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