source: trunk/nv/gl/gl_context.hh @ 171

Last change on this file since 171 was 171, checked in by epyon, 12 years ago
  • sdl - full 2.0 version implemented in the same header
  • sdl - nova fully runs on SDL 2.0 *also*
File size: 1.7 KB
Line 
1// Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
2// http://chaosforge.org/
3//
4// This file is part of NV Libraries.
5// For conditions of distribution and use, see copyright notice in nv.hh
6/**
7 * @file gl_context.hh
8 * @author Kornel Kisielewicz epyon@chaosforge.org
9 * @brief Context class
10 */
11
12#ifndef NV_GL_CONTEXT_HH
13#define NV_GL_CONTEXT_HH
14
15#include <nv/interface/context.hh>
16
17namespace nv
18{
19        class gl_context : public context
20        {
21        public:
22                gl_context( device* a_device, void* a_win_handle );
23                ~gl_context();
24                virtual void clear( const clear_state& cs );
25                // temporary
26                virtual void draw( primitive prim, const render_state& rs, program* p, vertex_array* va, size_t count );
27                virtual const ivec4& get_viewport();
28                virtual void set_viewport( const ivec4& viewport );
29                virtual void apply_render_state( const render_state& state );
30        private:
31                void force_apply_render_state( const render_state& state );
32                void force_apply_stencil_face( unsigned face, const stencil_test_face& stencil );
33                void apply_stencil_test( const stencil_test& stencil );
34                void apply_stencil_face( unsigned face, stencil_test_face& stencil, const stencil_test_face& new_stencil );
35                void apply_scissor_test( const scissor_test& scissor );
36                void apply_depth_test( const depth_test& depth );
37                void apply_depth_mask( bool mask );
38                void apply_depth_range( const depth_range& range );
39                void apply_color_mask( const color_mask& mask );
40                void apply_blending( const blending& blend );
41                void apply_culling( const culling& cull );
42                void enable( unsigned int what, bool value );
43
44        private:
45                vec4  m_clear_color;
46                float m_clear_depth;
47                int   m_clear_stencil;
48                void* m_handle;
49        };
50
51} // namespace nv
52
53#endif // NV_CONTEXT_HH
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